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Krimps are short, purple Kremling enemies who appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Krimps are common enemies in both games, and they are the successor to Klaptraps from Donkey Kong Country and Klampons from Donkey Kong Country 2: Diddy's Kong Quest. Like their predecessors, Krimps walk on fours and have a set of large, sharp teeth.
Donkey Kong Country 3: Dixie Kong's Double Trouble!
In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Krimps are vulnerable from the back (unlike Klampons and Klaptraps) and on the top. The Kongs can quickly defeat a Krimp by either jumping onto it or throwing a barrel at it. Dixie Kong or Kiddy Kong can also defeat Krimp by rolling into it from behind; they cannot roll into Krimp from the front, else it bites them. Some Krimps move faster than others, especially in later levels. A Krimp appears on the "Bash the Baddies!" Bonus Level title card.
Donkey Kong Land III
In Donkey Kong Land III, Krimps retain their role from Donkey Kong Country 3: Dixie Kong's Double Trouble!. A Krimp still appears on the "Bash the Baddies" title card. They appear in twelve levels:
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