Klasp
Klasp | |||
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![]() Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble! | |||
First appearance | Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996) | ||
Latest appearance | Donkey Kong Country 3 (Game Boy Advance) (2005) | ||
Variant of | Knocka | ||
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Klasps are enemies which first appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and return in Donkey Kong Land III. They are red Kremlings that hide in TNT Barrels and climb across horizontal ropes. Klasps are similar to Kuchukas and Knockas, two other Kremling types that also hide in barrels, and are the successor to Kabooms from Donkey Kong Country 2: Diddy's Kong Quest. Their name is a pun on "clasp", meaning to firmly hold on to something.
Klasps first appear in the Cotton Top Cove level, Kreeping Klasps, in Donkey Kong Country 3: Dixie Kong's Double Trouble!, as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like Krevice Kreepers and Criss Kross Cliffs. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until Dixie and Kiddy pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In Dixie Kong's Photo Album, a Klasp is categorized under the Kremling Kreeps enemy class. In the Game Boy Advance version, Klasps have a land variant, Krackas. While they resemble Klasps and explode like them, Krackas behave identically to Knockas. In Donkey Kong Land III, Klasps do not chase after Dixie and Kiddy, unlike some in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Profiles and statistics[edit]
Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]
- Instruction booklet description:
- English:
Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.[1]
- English:
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | クラスプ Kurasupu |
Klasp | |
German | Klasp | - | |
Italian | Klasp | - |
References[edit]
- ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Redmond, WA: Nintendo of America (American English). Page 18.
Kremlings | |
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Characters | Congazuma • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Quint Skurvy • Resident demon |
Species | Bazuka • Bones • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Kruiser • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Skidda • Shroom • Super Team goalie |