Klasp

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Klasp
Artwork of a Klasp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork for Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)
Variant of Knocka
Variants

Klasps are enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble!. They are red Kremlings that hide in TNT Barrels and climb across horizontal ropes. Klasps are similar to Kuchukas and Knockas, two other Kremling types that also hide in barrels, and are a successor to Kabooms from Donkey Kong Country 2: Diddy's Kong Quest.

History[edit]

Donkey Kong Country 3[edit]

In Donkey Kong Country 3: Dixie Kong's Double Trouble! and its remake, Klasps first appear in the Cotton Top Cove level, Kreeping Klasps, as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like Krevice Kreepers and Criss Kross Cliffs. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until Dixie and Kiddy pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. Klasps explode upon contact with a Kong, injuring them. They can only be defeated this way; a thrown object, such an Iron Barrel, passes through them without affecting them. In Dixie Kong's Photo Album, a Klasp is categorized under the Kremling Kreeps enemy class.

In the remake, Klasps have a land variant, Krackas. While they resemble Klasps and explode like them, Krackas behave identically to Knockas.

Donkey Kong Land III[edit]

In Donkey Kong Land III, Klasps always move along a rope from side to side, never deliberately chasing after Dixie and Kiddy. They also all move at the same speed. In this game, the Kongs can safely destroy a Klasp with an Iron Barrel.

Donkey Kong Bananza[edit]

Klasp is mentioned in the fake credits sequence in the middle of King K. Rool's boss fight in Donkey Kong Bananza, where they are credited for "3D MODEL KREATION".

Profiles and statistics[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

  • Instruction booklet description:
    • English:
      Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.[1]

Gallery[edit]

Naming[edit]

"Klasp" is a pun on "clasp", meaning to firmly hold on to something.

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese クラスプ
Kurasupu
Klasp [?]
German Klasp - [?]
Italian Klasp - [2]

References[edit]

  1. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Redmond, WA: Nintendo of America (English). Page 18.
  2. ^ 2025. Donkey K.Ong Bananza Kredits. Nintendo of Europe (Italian).