Vertigo Verge

From the Super Mario Wiki
Level
Vertigo Verge
Vertigo Verge DKL3c.png
World-Level 3-2
Game Donkey Kong Land III
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Vertigo Verge is the fourteenth level in the Game Boy and Game Boy Color game, Donkey Kong Land III. Located in the north-west of Blackforest Plateau, it is the second level in this area, as well as the first cliff level.

This level takes place in a low mountain range, where Dixie Kong and Kiddy Kong must thread their way through a labyrinth of cliffs and rocky ledges. The weather is rainy and rather gloomy, and since the stormy clouds are occulting the sun, the whole level is dark, making small enemies such as Sneeks harder to see. To cross the numerous gaps and chasms, the Kongs have to cling to vertical and horizontal ropes. However, Klasps and Buzzes try to knock them off, which is reminiscent of both Kreeping Klasps and Ropey Rumpus from Donkey Kong Country 3: Dixie Kong's Double Trouble!, the game's SNES counterpart. Many Kobbles, Knockas and Krumples attack the Kongs throughout the level as well, thus the player should try to keep Kiddy Kong in order to defeat these tough opponents.

Level layout[edit]

When the level begins, the Kongs make their way to a set of horizontal ropes. After they reach the bottom of the last rope, they pass some Kobbles to find a large hill. At the top of this hill, they climb down more horizontal ropes, while avoiding Klasps. Going west from there, they walk down the nearby hill and grab the letter K, finding another rope. It leads them down to a long tightrope, where the Kongs need to continue downwards around a small series of pathways. Once they reach the bottom of that area, they travel to the left and drop down some wooden platforms. Going east from there, they collect the letter O and shimmy down a nearby Buzz infested, rope. Continuing along the rocky surface, they can find more platforms to climb down. If they head east after the final platform, they can find the Star Barrel.

About halfway through the level, the heroes trudge down some more ledge to meet a Koin. Unless they want they DK Coin, they should simply travel to the west and slide down another rope, finding the letter N. After that, they walk up a small hill while avoiding enemies to spy the next rope. It guides them to some horizontal tightropes, which they need to fall down from to reach the next area. There, the apes continue along a long, rigid pathway, collecting the letter G, until they find another rope. Climbing down, they end up on a long tightrope in which they need to move across, heading east, and drop onto some wooden platforms. They soon make their way over a straight pathway to a flagpole. Touching the flagpole will end the level.

Secrets[edit]

Bonus Levels[edit]

  • After the letter K, the heroes climb down a long rope to find another long tightrope. They have the option to go either left or right on the rope. They should choose the left passageway and head over to a Bonus Barrel. It can blast them to a Bonus Level where they need to jump along few horizontal rope while avoiding Klasps to collect stars. If all of the stars are collected within thirty seconds, a Bonus Coin appears at the bottom of the stage.
  • After the letter G, the Kongs make their way down a long rope to land near an arrow, made of bananas, pointing to the right. They should ignore it and continue downwards to soon find a Bonus Barrel. It can blast them into a Bonus Level, where they need to make it into the end of the stage in twenty seconds, without hitting any enemies. Climbing up a long rope, while avoiding some Buzzes, they soon make it to a rocky area where they find more ropes to drop down on. At the bottom of the stage, they can find a Bonus Coin.

DK Coin[edit]

  • Shortly after the Star Barrel, the group can find a steel keg near a rope. They should carry it to the area below them to find a Koin with the DK Coin. They need to defeat the enemy to get his coin. This can be done by standing on the foe's shield, distracting him. Then, they should throw their steel keg into the nearest wall. The keg should bounce back and hit the Koin on the side, knocking him out. Once this is done, the Kongs are given the DK Coin.

Names in other languages[edit]

Language Name Meaning
Japanese クラクラがけっぷち
Kurakura Gakeppuchi
Dizzy Cliff Edge