Polar Pitfalls

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Level
Polar Pitfalls
Polar Pitfalls DKL3c.png
World-Level 3-3
Game Donkey Kong Land III
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Polar Pitfalls is the fifteenth level of Donkey Kong Land III and the third level of Blackforest Plateau, where it is located in the northern region on the foothills of a tall mountain range. Polar Pitfalls takes place within a snowy tundra.

Summary[edit]

Dixie jumping toward a Lemguin

Unlike the previous snowy level, Black Ice Blitz, Dixie and Kiddy Kong go through the level on foot rather than using a toboggan. The level features slippery slopes and the recurring snow-capped chalets. As its title suggests, Polar Pitfalls features several pitfalls that the Kongs must jump across, but the icy, slippery ground makes it harder. Skiddas are the main enemy in this stage, and there are also Buzzes and Krimps located throughout. Near the end of the level, there is a pit spawning an indefinite number of Lemguins, whose main appearance is in a later snow level, Tundra Blunda.

Both of Polar Pitfalls' Bonus Areas are each located down a pitfall indicated by a lone, floating banana at the top of the pitfall. At the very end, just beyond the Level Flag is a pitfall containing two Extra Life Balloons at the bottom.

In the Time Attack mode, unlocked after beating Baron K. Roolenstein in the Lost World, Polar Pitfalls appears again to represent "Snow" levels. It must be completed in less than 53 seconds.

Layout[edit]

At the beginning of the level, the Kongs run down a slippery slope and defeat some enemies. Jumping over a snow-bound house, they end up walking through a long pathway full of a few more enemies. After getting over another house, the group can find the letter K. Farther on, the apes move around another snow covered house and run up a few more steep slopes. Once they both cross a few small gaps, they can find the letter O in the right side of another gap. After they get the letter and travel over a smaller gap, they move down to a low area, walking down some slippery, white hills. Eventually, they can make their way up a large hill to find a house. On it, they find the Star Barrel.

About halfway through the level, Dixie and Kiddy walk along a rather flat path and soon jump over another house, passing a Steel Keg. Shortly after getting to this point, they find the letter N and have to hop across a few small pits. Once they progress more through the level, avoiding a few enemies, the apes find a tribe of Lemguins. Watching out for the sliding penguins, they need to walk down some stair-like platforms to find the letter G. Shortly after, the heroes can find themselves climbing up two large, steep, snow-capped hills. At the top of these hills, they can find a flagpole. Once the touch the flagpole allows the apes to end the level.

Secrets[edit]

Bonus Areas[edit]

A lone banana representing a Bonus Barrel located below.
Image Type and description
Polar Pitfalls Bonus Area 1.png Find the Token!
In the gap after the letter O, directly after a Skidda, the Kongs can find a lone banana floating above a pit. They fall below into that pit, where they are caught by a hidden Bonus Barrel at the bottom. The objective is to head straight for the Bonus Coin on the other side. Aside from a single Skidda, there are no enemies or obstacles in this Bonus Area.
Polar Pitfalls Bonus Area 2.png Bash the Baddies!
After the letter N, the Kongs can find two gaps with Buzzes inside of them. If the Kongs jump into the gap with the second Buzz, they can fall into the second Bonus Barrel. Alternatively, the Kongs can jump into a gap just after the letter N, where a hidden Barrel Cannon catches them and blasts the Kongs through a few more Barrel Cannons, until ending up in the Bonus Barrel. The objective is for the Kongs to defeat three Skiddas and a Krimp within a 15 second limit. After defeating every enemy, the Bonus Coin appears at the right end of the stage.

DK Coin[edit]

Screenshot Location
Polar Pitfalls DK Coin.png After passing the Star Barrel, the Kongs can find Koin in a ditch. To defeat Koin, the Kongs must continue onward and go past a chalet, where they can find a Steel Keg. The Kong must go back with the Steel Keg and throw it at either wall of the ditch, based on the opposite direction Koin is facing. The Steel Keg bounces back and hits Koin in the back, causing him to be defeated and relinquish his DK Coin.

K-O-N-G Letters[edit]

Letter Location
Letter K DKL3c.png In front of a house with a Skidda on top.
Letter O DKL3c.png In a gap between two platforms.
Letter N DKL3c.png Northeast of a Steel Keg.
Letter G DKL3c.png In front of a chalet with a Skidda on top.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 雪山の落とし穴
Yukiyama no Otoshiana
Snow Mountain Pitfalls

Trivia[edit]

  • Since the song "Frosty Frolics" from Donkey Kong Country 3 was not included in this Game Boy sequel, the song "Cascade Capers", used in waterfall levels, also plays in Polar Pitfalls.