|Game||Donkey Kong Land III|
|<< Directory of levels >>|
Redwood Rampage takes place within a series of large trees. The first half is similar to Minky Mischief, as there are ropes to climb and Minkys that throw acorns at Dixie and Kiddy. The Kongs must avoid many Buzzes, Bristles, and Sneeks along the way. They can also stand on Nids which take them up to higher areas; the first Nid jumps up to a branch with an Extra Life Balloon.
Like Minky Mischief, during the second half, the Kongs must enter an Animal Barrel to transform into Squawks, who must continue flying through the hollow trees. Squawks is required to spit coconuts at some Buzzes in his path.
At the beginning of the level, the heroes make their way across a small branch and down a hollow tree trunk. After passing over another branch and jumping over a Buzz, the heroes climb down a short rope and continue down a long trunk by using small platforms jutting out of its sides. Once the apes meet a Nid, they should head to the nearest rope and climb downwards, avoiding a few Buzzes. At the bottom of the trunk, Dixie and Kiddy walk over a small branch to enter the next tree. While hopping up some platforms to reach the top of the trunk, they should watch out for some Sneeks and Buzzes. After meeting another Nid, they travel to the right and drop down from several branches to find a rope on another tree. Avoiding many Minkys, they should use the rope to climb to the top of the long trunk. Soon, they can make their way onto a branch, supporting the Star Barrel.
About halfway through the level, the group climbs up a few branches to find an Animal Barrel. The barrel turns them into Squawks. Squawks should then hover down the long tree trunk and fly to the first right. He can find the letter G there, and then fly around many platforms to reach the top of the area. There, the parrot can find a No Animal Sign. If he crosses the sign, he turns back into the Kongs. After that happens, the no longer transformed apes should head over to the End of Level Flag.
Items and objects
- K: Found on a rope near a Buzz
- O: On a tree branch found after jumping on two Nids
- N: Near a Buzz found shorty after becoming Squawks
- G: Found on a tree branch connecting two trees as Squawks
|After the first Bonus Barrel, the Kongs must go into a hollow tree, climb down a rope guarded by two Buzzes, and then continue right past a Bristles into another tree. The Kongs must jump from the bark platforms and avoid two Sneeks and a Buzz along the way. They must then jump from two Nids and go down a left gap to land on a tree branch below. Dixie or Kiddy must pick up a Tin Barrel from the branch and throw it to the right, causing it to bounce off into Koin's side while it holds up its shield. Koin is defeated and the Kongs obtain the DK Coin.|
|Image||Type and description|
|Find the Token!|
After the Kongs go down from where the first Nid is located, they must go left to find a rope. They must climb up it while dodging two Minkys and enter into a Bonus Barrel. In the Bonus Level, the Kongs have 30 seconds to obtain the Bonus Coin on the other side. They must climb up a long rope within a tree trunk while avoiding several Minkys along the way. At the top of the area, Dixie or Kiddy must walk along a nearby branch and go into another trunk. They must climb another rope down the area and avoid more Minkys along the way until reaching the Bonus Coin at the bottom.
|Bash the Baddies!|
When Squawks finds the letter G, he must fly down then left at the first entryway. Squawks must fly up from a branch to go into a small area beneath the branch the letter G was. Around this area, he can enter the hidden Bonus Barrel. In the Bonus Level, Squawks have 40 seconds to defeat eight Buzzes within a series of hollow trees. Along the way, Squawks can obtain an Extra Life Balloon by going into a wide area left of the main path. When Squawks defeats every Buzz, the Bonus Coin appears at the bottom inside the rightmost tree.
Names in other languages
Reddouddo de Dai-abare