Coral Quarrel

From the Super Mario Wiki
Level
Coral Quarrel
Coral Quarrel DKL3c.png
World-Level 2-1
Game Donkey Kong Land III
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Coral Quarrel is the seventh level in Donkey Kong Land III and the first level of Primate Plains. It is an underwater level that takes place in a large lake at the northeast of Primate Plains.

Coral Quarrel is a basic underwater level. Dixie and Kiddy Kong must swim in narrow paths and between massive coral reefs. They must avoid enemies along the way, such as Bazzas, Lurchins and a few Kocos. Many Bounty Basses are also in the first part of the level. Halfway into the level, the Kongs can optionally enter an Animal Barrel of Enguarde the Swordfish, who is able to defeat the underwater enemies in his path.

Like the other underwater levels in the game, Coral Quarrel does not have a Koin, and the DK Coin appears by itself.

Layout[edit]

At the beginning of the level, the Kongs start to swim amongst the brightly colored coral and travel through several sharp turns, avoiding many underwater enemies, including Bazzas. Even after the letter K, they continually swim through sharp turns, moving diagonally around the undersea plants. The path soon become more straitened, and the heroes have to swim around a few more enemies until they meet a few schools of Bazzas. From there, they must make a U turn and begin swimming upwards. After they find themselves hovering downwards, they pass a few Bazzas and then find the Star Barrel.

About halfway through the level, the monkeys follow an arrow into an area full of many narrow paths. Making their way north, the group find themselves traveling through an array of passages. They need to use the help of a few arrow, created by bananas, to find themselves near an Animal Barrel. If they enter this common barrel, they turn into Enguarde. With or without Enguarde, the heroes need to make their way north, and then follow some arrows pointing to the west. After passing a DK Barrel, the group continue to head west and eventually start to head among a diagonal pathway. At the top of this pathway, they pass a Lurchin and go over a No Animal Sign. The sign causes Enguarde to disappear if he was freed from his barrel. Right after this sign, the monkeys see a flagpole. Touching the flagpole takes them to the next level.

Enemies[edit]

Items and objects[edit]

K-O-N-G Letters[edit]

  • K: Near the second Bounty Bass.
  • O: Found shortly after two streams of Bazza.
  • N: Near a Lurchin on the lower segment of the series of Lurchins after getting Enguarde.
  • G: At the fork in the path, take the lower path and it will lead to the "G" and the second bonus barrel.

DK Coin[edit]

Image Location
Coral Quarrel DK Coin.png Just after the Star Barrel, the Kongs must take a left path that diverges from the main path, indicated by a group of bananas shaping a right arrow. The left path leads into a small opening, where the Kongs must swim by a Lurchin and collect the DK Coin at a dead-end.

Bonus Levels[edit]

Image Type and description
Coral Quarrel DKL3 Bonus Level 1.png Find the Token!
Shortly after the letter K, the Kongs must swim into an area where they encounter two groups of Bazzas crossing into the main path. They must continue to swim down into an area with a Bonus Barrel. In the Bonus Level, the Kongs have twenty seconds to collect the Bonus Coin at the end while avoiding Lurchins along the way.
Coral Quarrel DKL3 Bonus Level 2.png Collect the Stars!
After the letter G, the Kongs must swim to the left and enter a Bonus Barrel, which a Bounty Bass is swimming under. In the Bonus Level, the Kongs have 20 seconds to collect 12 stars while dodging Kocos and Bounty Basses along the way. After Dixie or Kiddy collect every star, a Bonus Coin appears at the end.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese サンゴの森
Sango no Mori
Coral Forest