Tundra Blunda

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Tundra Blunda
Tundra Blunda DKL3c.png
World-Level 3-5
Game Donkey Kong Land III
<< List of levels >>

Tundra Blunda is the seventeenth level in Donkey Kong Land III. It is located in the east of Blackforest Plateau, in the snowy foothills of a mountain range, as the fifth level of the world.


As a snow-themed level, Tundra Blunda features an icy path and slopes. Like Lemguin Lunge from Donkey Kong Country 3: Dixie Kong's Double Trouble!, the level features numerous Lemguins, which indefinitely spawn from the holes in the ground and belly slide toward Dixie Kong and Kiddy Kong. Other enemies in the level include Skiddas, Krimps, Knockas, and Knik-Knaks. There are a few abysses that the Kongs can go across by jumping from Knik-Knaks. There are three DK Barrels in the level.

Similar to the previous level, Surface Tension, the Kongs can enter a Bonus Barrel by going left at the very start of the level. The Koin in the level is after the Level Flag.


When the level begins, the Kongs head down a small slope to find the letter K. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find the Star Barrel.

About halfway through the level, the group has to cross a large gap by bouncing on some Knik-Knaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Knik-Knaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.


Bonus Levels[edit]

Image Type and description
Tundra Blunda DKL3 Bonus Level 1.png Bash the Baddies!
At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden Bonus Barrel. In the Bonus Level, Dixie or Kiddy have 25 seconds to defeat three Buzzes. There are three barrels, each of which must be used against one of the Buzzes. When the Kongs defeat every Buzz, the Bonus Coin appears on the rightmost part of the Bonus Level.
Tundra Blunda DKL3 Bonus Level 2.png Find the Token!
After the letter K, there is a Knik-Knak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to travel through an area with many slippery hills. They must avoid the Lemguins that indefinitely pop out from the holes in the ground. The Bonus Coin is at the rightmost part of the area.

K-O-N-G Letters[edit]

Letter Location
Letter K DKL3c.png Found underneath the first Skidda encountered.
Letter O DKL3c.png Found near a Lemguin hole.
Letter N DKL3c.png Found in a pit to the right of a Knik Knak
Letter G DKL3c.png Underneath a Skidda, in front of a house.

DK Coin[edit]

Screenshot Location
Tundra Blunda DKL3 Koin.png At the very end, the Kongs must jump over the Level Flag to find the Koin. They must pick up a nearby Steel Barrel and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the DK Coin.


Names in other languages[edit]

Language Name Meaning
Japanese レンギンの庭
Rengin no Niwa
Lemguin Garden


  • "Blunda" is a modified orthograph for "blunder", most likely changed to rhyme with "tundra".
  • Since the song "Frosty Frolics" from Donkey Kong Country 3: Dixie Kong's Double Trouble! was not included in this Game Boy sequel, the song "Cascade Capers", used in waterfall levels, also plays in Tundra Blunda.
  • In later revisions of Donkey Kong Land III (namely English v1.1 and Japanese), a pit was added after the last Steel Barrel at the end.