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Lurchins are sea urchin-like enemies that appear in the underwater levels of Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, along with some riverside and boardwalk levels. Lurchins have two yellow-spiked, green outer shells, on the top and bottom respectively, and a thin, squishy pink segment connecting both shells. Lurchin's face is on the squishy segment, and they have large eyes with bulging, red veins.
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Lurchins do not directly attack Dixie or Kiddy Kong directly. Instead, they remain stationary or travel up and down in a set path, opening and closing their shell. Some Lurchins move at a faster pace than others. The Kongs must avoid contact with a Lurchin, else it injures the lead Kong.
Like many other underwater enemies, Enguarde can defeat a Lurchin by stabbing it. However, Enguarde can only stab a Lurchin in its squishy center, because if he touches Lurchin's spiky shell, Enguarde gets injured. In Fish Food Frenzy, Nibbla is also capable of defeating Lurchins by eating them. However, doing so worsens Nibbla's mood, in contrast to Kocos, which keep Nibbla at ease. However, there is one Lurchin that Nibbla must eat to reveal the path to a Bonus Barrel.
In the Game Boy Advance version, during the Pacifica level Ripcurl Reef, there are Lurchins with a yellow shell, purple spikes and a green center. These Lurchins act no different than their normal counterpart.
Donkey Kong Land III
In Donkey Kong Land III, Lurchins retain their behavior from Donkey Kong Country 3: Dixie Kong's Double Trouble!. Lurchins act different in the boss level, Barbos Bastion, than in other parts of the game. In the boss level, Barbos's battle strategy involves it sending a few Lurchins after Enguarde; one of the Lurchins moves slowly before stopping, and once the Lurchin opens its shell, Enguarde must stab the Lurchin back into Barbos. The Lurchin can even bounce off the walls.
Donkey Kong Country 3
Donkey Kong Land III
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