Stampede Sprint

From the Super Mario Wiki
Stampede Sprint
Stampede Sprint.png
World-Level 8 - 1 (SNES)
9 - 1 (GBA)
World Krematoa
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music Hot Pursuit (SNES)
Jungle Ambience & Chase (GBA)
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Stampede Sprint is the thirty-sixth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is also the first area of Krematoa. In the game's Game Boy Advance remake, it is instead the forty-second level of the game.

This is the last jungle level of the game, and for most of it, the Kongs play as Ellie the Elephant. Near Ellie's barrel is Parry the Parallel Bird, who needs to be guided through the level. Once the Kongs turn into Ellie, the elephant comes across three Sneeks, who send her running across the level out of control. If the player can guide Ellie, as well as Parry to the end of the level without dying, the No Animal Sign turns the bird into a one-chance Bonus Barrel. Squawks and Squitter make a brief appearance as well. In addition to the Sneeks, enemies here include Bristles, Buzzes, Kuff 'n' Klout (in their debut), and Krimps.

Level layout[edit]

The Kongs travel up the path and cross a large abyss with Dixie's ponytail twirl move. On the other side of the gap, they land into an Animal Barrel, which turns them into Ellie the Elephant. After this, the elephant will need to hit a crate with Parry the Parallel Bird to free him. Once this is done, she jumps into a nearby barrel and blasts over a gap to the next part of the level. There, she meets a group of three Sneeks, who frighten her, causing the elephant to run. Ellie automatically runs through the level, passing some enemies, such as Bristles, and crossing gaps. The elephant makes her way over many, many more obstacles at high speed, eventually meeting Kuff 'n' Klouts running towards her. After crossing several gaps, she heads under some Buzzes and over a few other enemies to find the letter N. Farther on, Ellie travels over several more Kuff 'n' Klouts. After that, she runs through an area full of Bristles as she moves under Buzzes. Once she passes a few more Kuff 'n' Klouts, she finds the letter G and hop into another barrel. It blasts her to a safe area. If Parry is still safe, she turns into a Bonus Barrel. Farther on, the Kongs pass a No Animal Sign and turn back into the Kongs. The Kongs then reach the Level Flag.


Bonus Levels[edit]

  • As soon as the level begins, Kiddy Kong can use his Team-up move and throw a Dixie Kong into the above hidden Bonus Barrel. The barrel takes them to a Bonus Level, where they turn into Squitter and use webs platforms to collect green bananas over a small abyss. Once enough green bananas are collected, a Bonus Coin appears at the other end of the gap.
  • Just before the level's first DK Barrel, the Kongs can use their Team-up move again and throw the other character into the above hidden Bonus Barrel. Once they are taken to a Bonus Level with it, they have to ride on Squawks after breaking his crate. They then need to control the parrot to grab several green bananas around two red Buzzes. After enough bananas are obtained, a Bonus Coin appears nearby.
  • After the group makes their way past the No Animal Sign for Parry, the bird turns into a Bonus Barrel. Ellie the Elephant can get in the barrel and enter a Bonus Level. There, she needs to collect many green bananas. Many of these bananas are too high to reach, so she needs the help of Parry to get them. Once enough green bananas are collected, a Bonus Coin will appear. In the Game Boy Advance version, this bonus level is actually easier due to the Buzz being in a lower position than in the SNES version.

DK Coin[edit]

  • At the end of the level, Ellie crosses the No Animal Sign to turn herself back into the Kongs. Ellie then transforms into a steel barrel. The Kongs can use the barrel to defeat the nearby Koin past the flagpole.


Names in other languages[edit]

Language Name Meaning
Japanese ぼうそうエリー
Bousou Erī
Unstoppable Ellie
Spanish Carrera Estampida Stampede Sprint
French Ruée Forcée Forced Rush
German Strampel-Getrampel Stampede Trampling
Italian Fuggifuggi Bestiale Beastly Run Away


  • The Super Nintendo version of Stampede Sprint features the normal "Hot Pursuit" music for the entire stage, while the Game Boy Advance version features its own music for the rushing Ellie part of the level (which is also heard when the Banana Bird Queen is chasing King K. Rool in the alternative ending of the game), and uses a unique track called "Jungle Ambience" (which sounds similar, but not identical, to the ambience at the beginning of the GBA "Jungle Jitter" theme) at the beginning and end.