|Level code||8 - 4 (SNES)|
9 - 4 (GBA)
|Game||Donkey Kong Country 3: Dixie Kong's Double Trouble!|
|Music track||Treetop Tumble|
|<< Directory of levels >>|
Swoopy Salvo is the thirty-ninth level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the fourth level of Krematoa. In the Game Boy Advance remake, Swoopy Salvo is the forty-fifth level. It takes place inside of two interconnected hollow trees. As suggested by the level's name, Swoopies are the main enemy and feature. An indefinite number of Swoopies fly in through a hole in a tree and out another one. For the first half, the Kongs transform into Squawks, who must fly up the area and spit coconuts at the Swoopies and Buzzes that he encounters along the way. Just before the Star Barrel is the No Animal Sign, and from there onward, the Kongs must go through the level themselves. There are some individual Swoopies that try to charge into the Kongs directly. If the Kongs dodge the Swoopy, it gets its beak stuck in the tree bark, and the Kongs can jump on it as a platform.
At the beginning of the level, the Kongs will find a branch stretching outside of the first tree. While on the branch, a Swoopy will shoot out from above them and serve as a plat form to reach a higher branch. Climbing up the area, the apes will find an Animal Barrel. Jumping in, they will turn into Squawks, who will need to defeat the green Buzz blocking his path. After entering the second tree, the bird will fly upwards and dodge a long red Buzz before exiting the tree. Outside of its trunk, he will find a straight pathway leading back into the first tree. While flying upwards in this tree, he will avoid several Swoopies, flying in and out of the tree. Soon, the parrot will spot a small hole to exit the tree with. If he chooses to travel farther, he will grab the letter K and head into the second tree again. Heading north in the tree will take past a few red Buzz, and later to the tree's exit. He should get out of the tree and cross into the neighboring tree. In this part of the tree, the bird will simply fly upwards to a small hole. Going through it, Squawks will find himself in a large, open area. Many Swoopies will dive from tree to tree here, so he will have to dodge each one, until he makes his way to another one of the first tree's entrances. Once he safely manages to get in the tree, Squawks will find a hole above him leading outside of the tree. There, he will find another passage into a different tree, blocked by a Buzz. After he defeats the Buzz and gets back into the second tree, the parrot will fly farther upwards a avoid one group of Swoopies until he reaches an opening. It will lead him onto a strong branch outside, where he will pass the No Squawks sign. It will turn him back into the Kongs, who will then need to jump into the above Auto-Fire Barrel. The barrel will blast them near a passage leading into the second tree. The heroes should get in the tree to find the Star Barrel, as well as a rope.
About halfway into the level, the heroes will climb up the rope and avoid many Swoopies, diving at them in a diagonal pathway. Once the apes make it to the top of the area, they will find their way outside of the tree onto a set of branches. They should climb up the branches and walk through the opening on the highest branch, watching out for some Swoopies. Soon, they will find a Blast Barrel in the air, which can only be entered by bouncing on a nearby Swoopy. The barrel will shoot them to some higher platforms, which the apes should climb up to find some more Swoopies. The birds will smash their bills into the wall, turning into a platform for the Kongs. If they monkeys climb up, they will make their way to a small opening. Going through it, the apes will walk across a large branch, traveling into the second tree again. There, they will find a rope to climb. As they clamber up the vertical tightrope, they will pass more Swoopies and find the letter N. At the top of the area, they will find another doorway leading out of the tree. Dodging the Swoopies diving through the doorway, Dixie Kong and Kiddy Kong will climb onto a branch to meet more Swoopies to use as platforms. They should hop upwards on the five birds and reach a high platform inside of the first tree, where they will jump up several smaller platforms in the trunk to reach the doorway out of the tree. On the end of the short branch that it leads to, the apes should make a big jump to reach the entryway into another area of the second tree. Inside, they will climb up some more wooden platforms and sneak through a small hole to find the outside of the two trees. There, they will need to bounce on some more Swoopies diving out of a small hole to reach a high area inside of the neighboring tree. Traveling through the tree, they will pass a Bristles and find the letter G. If they cross between the level's two trees by using a large branch, they will see a flagpole. Raising its flag will end the level and earn its cog.
Items and objects
|No Animal Sign||3|
|After exiting the second Bonus Level, Squawks must pass the nearby No Animal Sign, which releases a Steel Barrel when he goes across it. The Koin is below the No Animal Sign, and the Kongs have only a single chance to use the Steel Barrel against it. While standing on Koin's shield, Dixie or Kiddy must throw the Steel Barrel to the left, causing it bounce off the wall then roll back into Koin and defeat him. The Kongs are rewarded with its DK Coin.|
|In plain sight proceeding some Swoopy, before a Buzz|
|Obtainable after the No Animal Sign for Squawks|
|On a rope in a tree trunk|
|In a tree trunk proceeding a Swoopy jump|
|Image||Type and description|
|Find the Coin!|
Right after the letter K, Squawks flies into the second tree. If he goes down the tree, Squawks can find and enter a Bonus Barrel. In the Bonus Level, Squawks passes a No Animal Sign to turn back into the Kongs. Dixie and Kiddy have fifteen seconds to jump from three Swoopys, and each one swoops into the tree bark and gets stuck, and enter an Auto-Fire Barrel that blasts them northeast onto a branch with the Bonus Coin.
|Collect 15 Bananas!|
After passing two red Buzzes circling a banana, Squawks must fly through another swarm of Swoopies. Afterward, Squawks can find a green Buzz. Instead of defeating it, Squawks must fly to the upper left, which has an opening that Swoopies are flying out from. Squawks must spit coconuts at the incoming Swoopies and go into the passage. He must then fly up to a banana which two red Buzzes are circling (in the Game Boy Advance remake, the red Buzzes were changed to green). When Squawks flies to the banana, he enters a hidden Bonus Barrel. In the Bonus Level, Squawks has 45 seconds to collect 15 green bananas. Squawks must collect them in an open area while flying between two groups of Swoopies. When Squawks obtains every banana, the Bonus Coin appears below for him to collect.
|Collect 20 Stars!|
Some time after passing two Bristles is an open area where Swoopies fly in from the top-left and out the opening at the bottom-right. The Kongs must jump from the Swoopies to enter the third Bonus Barrel, which is left of a tree branch and just above where the Swoopies fly in from. In the Bonus Level, the Kongs have 15 seconds to collect the 20 stars. Kiddy must use the Team-up ability and throw Dixie up to the stars. A DK Barrel is underneath the stars in case the player is missing a Kong. When the Kongs collect every star, a Bonus Coin appears in front of the exit to the right.
Super Nintendo Entertainment System
Game Boy Advance
Names in other languages
Suīpī no mori
|French||Salves de Swoopy||Swoopy's Salvo|
|Italian||Raffica di Swoopy||Gust of Swoopy|
|Spanish||Proyectiles Swoopy||Swoopy Projectile|