Donkey Kong Country 3 (Game Boy Advance)
Donkey Kong Country 3 is a 2005 remake of Donkey Kong Country 3: Dixie Kong's Double Trouble! for the Game Boy Advance. It features a new world and new soundtrack composed by David Wise.
The story is the same as the original's. Unlike the first two Donkey Kong Country games, the remake has no opening sequence, a distinction of which is shared with Super Mario Advance.
Months after the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kongs were back at DK Island, still celebrating their victory over the K. Rool and the Kremlings. Donkey Kong and Diddy Kong often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the Northern Kremisphere, looking for them.
Dixie briefly visited Wrinkly Kong, who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited Funky's beach shop. As Dixie left, Wrinkly asked her to search for Banana Birds along the way.
When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the Brothers Bears for help.1
As they traveled through the worlds, Dixie and Kiddy encounter different Kremlings than before. At the end of Mekanos, the Kongs first encounter KAOS, who was believed to be the new leader of the Kremling Krew at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at Kastle Kaos, which is at the end of Kaos Kore. During the battle, it is revealed that KAOS was a puppet of Baron K. Roolenstein all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
The Kongs eventually discover the lost world, Krematoa, where they meet the local Brothers Bear, Boomer. Dixie and Kiddy must recover the five cogs found in each level of Krematoa and return them to Boomer's Bomb Shelter. Boomer inserts them on a machine, which causes the Knautilus to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
After acquiring every DK Coin, the Kongs return to Funky's Rentals, and he builds the Gyrocopter for them. With the Gyrocopter, the Kongs can access the remaining few secret caves to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the Banana Queen. All of the Banana Birds sing to destroy the evil barrier that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
The remake's start-up sequence might show how Donkey Kong and Diddy were captured because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
1 - At the very start of the game itself, Dixie goes to Wrinkly's Retreat. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.
The Animal Friends return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a Brothers Bear. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a Banana Bird Cave. In the Game Boy Advance remake, every Brothers Bear and their locations have been redesigned entirely.
Donkey Kong Country 3 is filled with many different collectibles.
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the Banana Birds. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
Various barrels appear throughout the game. They are the main objects in the Donkey Kong Country series, and they have many different purposes. Below is a list of each barrel and a brief description on them.
Funky's Rentals' vehicles
These vehicles can be loaned from Funky Kong to help explore the overworld.
Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with various special areas, where the Kongs can meet the other Kongs and Brothers Bears around the island to help out.
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue Donkey Kong and Diddy Kong. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels.
Players can enter codes by pressing "Enter Cheat" in the "Options" menu.
Differences in the Game Boy Advance version
References to other games
As with the other Donkey Kong Country remakes on the Game Boy Advance, the Donkey Kong Country 3 remake was coded from scratch. Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. Ellie's and the toboggan controls were specifically cited by Rare employee Paul Rahme as elements the team tried to improve.
David Wise composed the whole GBA soundtrack.
In celebration of the Game Boy Advance release of Donkey Kong Country 3, Nintendo of America held the "Where's DK? Search Event" which began on October 31, 2005. By going to whereisdonkeykong.com and other participating websites, participants could follow clues that helped them find Donkey Kong. Each time Donkey Kong was located by a participant, Nintendo donated one dollar to the Animal Protection Institute's Primate Sanctuary. Up to ten-thousand dollars were given to the institution. The event ended on Novemember 21, 2005. In addition, an online, Flash-powered game, Barrel-Blastapalooza, was released on the Nintendo-hosted donkeykongcountry.com website to promote the game. The website's servers were eventually shut down along with the Flash game.
Names in other languages