Donkey Konga

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Donkey Konga
Dkk.jpg
Developer(s) Namco
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date Japan December 12, 2003
USA September 27, 2004
Europe October 15, 2004
Australia October 28, 2004[1]
Genre Music
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
USK:USK 0.svg - All ages
Mode(s) Single player, Multiplayer
Media
GameCube:
Media CD icon.png Optical disc
Input
GameCube:
This article is about the video game. For the series with the same name, see Donkey Konga (series).

Donkey Konga is a Donkey Kong video game for the Nintendo GameCube. It was developed by Namco and published by Nintendo in 2003 in Japan and 2004 overseas. It is the first installment of the Donkey Konga series. Donkey Konga is notable for being the first game to be compatible with the DK Bongos.

Donkey Konga eventually received two sequels: Donkey Konga 2 and the Japan-exclusive Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku.

Story[edit]

The opening sequence
Donkey Kong realizes the potential to become famous from playing bongos.

Donkey Kong and Diddy Kong are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from King K. Rool.

Following Diddy's advice, the duo take the barrels to Cranky Kong. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.

In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that him and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional and that their performance gradually improves from practicing. DK initially mentions his dislike of practicing but suddenly has the idea to become good at the bongos and become famous, which Cranky believes to be a possibility. DK and Diddy daydream and focus on becoming rich and owning lots of bananas. Cranky sighs and reminds them again to practice, which the two head out to do.

Gameplay[edit]

The main menu.

The main gameplay is largely identical to the Taiko no Tatsujin games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls Donkey Kong, whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.

Variant Button
Yellow
Left drum beat
Bongos: Left pad
Controller: Control Stick or +Control Pad
Red
Right drum beat
Bongos: Right pad
Controller: A Button, B Button, X Button, Y Button, Camera stick
Light blue
Clap
Bongos: Clap
Controller: L Button, R Button, Z Button
Purple
Both drum beats
Bongos: Both pads
Controller: Simultaneously hitting a button representing each a yellow and red note

Modes[edit]

All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as Diddy Kong in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.

Mode Description Players
DKa Street Performance mode.png
Street Performance
Based on the concept of street performance, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to Ellie at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins.

Additionally, a bar appears at the top-right corner that tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins.

1 player
DKa Challenge mode.png
Challenge
A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two Steel Kegs. 1-2 players
DKa Battle mode.png
Battle
A multiplayer mode where Donkey Kong and Diddy competitively perform a song with a goal for the highest score. 2 players
DKa Jam Session mode.png
Jam Session
In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats. 1-4 players
DKa Ape Arcade menu.png
Ape Arcade
DK and Diddy can play the mini-games here if they purchased them from DK Town. 1-2 players
DKa DK Town menu.png
DK Town
DK Town is the only mode to solely take place on the main menu. Here, the player has the ability to purchase unlockables, including songs with on Gorilla difficulty level, mini-games, and sound sets. They can also view Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. Lastly, the player can access the Electric Hut to change a few settings: Stereo/Mono, Volume Balance, and DK Bongo and Controller. The second option, Default, resets each setting to their default value. 1 player

DK Town unlockables[edit]

Jungle Jams[edit]

The player can purchase individual songs to perform on Gorilla (expert) difficulty.

Item Cost
Diddy's Ditties 365 coins
Bingo 25 coins
Campfire Medley 580 coins
Pokémon Theme 250 coins
Kirby:Right Back at Ya! 848 coins
We Will Rock You 69 coins
Like Wow 1,898 coins
Wild Thing 580 coins
I Think I Love You 99 coins
Louie Louie 1,990 coins
The Loco-Motion 2,060 coins
Shining Star 1,005 coins
All the Small Things 1,313 coins
Rock This Town 644 coins
You Can't Hurry Love 3,399 coins
Right Here, Right Now 1,200 coins
Dancing in the Street 1,745 coins
Rock Lobster 980 coins
Stupid Cupid 1,599 coins
The Impression That I Get 1,399 coins
What I Like About You 590 coins
Whip It 707 coins
Busy Child 800 coins
Para Los Rumberos 380 coins
Sing, Sing, Sing (With a Swing) 12 coins
Oye Como Va 2,250 coins
On the Road Again 1,600 coins
Hungarian Dance No.5 in G Minor 1,848 coins
Turkish March 331 coins
DK Rap 6,800 coins
The Legend of Zelda Theme 4,900 coins
Mario Bros. Theme 4,900 coins
Donkey Konga Theme 100 coins

Bongo Sets[edit]

The player can purchase alternate sounds for the bongos to make during gameplay.

Item Cost
Electric Drum Set 25,000 coins
Konga Crew Set 64 coins
Toy Set 14,900 coins
Quiz Set 912 coins
Mario Set 4,599 coins
Dogs Set 11 coins
Kirby Set 2,599 coins
Latin Percussion Set 1,900 coins
Zelda Set 4,599 coins
Big Band Set 88 coins
Laser Space Set 77 coins
Car Set 66 coins
Country Set 49 coins
Barnyard Set 1,050 coins
Classical Orchestra Set 2,220 coins
Cold Set 460 coins
Whip It Set 707 coins
Jungle Set 333 coins

Monkey Shines[edit]

The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.

Item Cost In-game description
100M Vine Climb DKa.png
100M Vine Climb
4,800 coins Single player: "Climb vines and collect fruit to set records!"
Multiplayer (Vs.): "Climb vines and collect fruit to be the king of the Jungle!
Banana Juggle DKa.png
Banana Juggle
5,800 coins Single player: "Juggle bananas and set records!"
Multiplayer (Vs.): "Compete at juggling! Only one ape can win!"
Bash K.Rool DKa.png
Bash K.Rool
5,800 coins "Slam King K.Rool back into the ground. Go for high scores!"

Tracks[edit]

Donkey Konga features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.

Japan[edit]

North America[edit]

Europe[edit]

Regional differences[edit]

Aside from a different set of songs, Donkey Konga's North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.

Title screens
DKa Title Screen.png
North America
DKa EU title screen.png
Europe
DKa JP title screen.png
Japan

Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows Donkey Kong and Diddy Kong partying at the shore, complete with a pair of bongos and a boombox in the scene.

Menu banners
DKa banner.png
North America
DKa EU banner.png
Europe/Japan

The logo on the GameCube menu banner is also different between regions.

The Japanese version has a start-up warning advising players to be weary of vibrations, the sound and the amount of time they play. This warning is absent from the North American and European releases. A health and safety warning is featured in every regional release of Donkey Konga 2, but this exact warning was also featured in the Japanese version of the sequel.

Staff[edit]

Main article: List of Donkey Konga staff

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Konga.

Media[edit]

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

References to other games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコンガ
Donkī Konga
Donkey Konga

External links[edit]

References[edit]

  1. ^ Updated Australian Release List – 24/10/04 (Wayback Machine)