Donkey Konga

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Donkey Konga
Dkk.jpg
Developer(s) Namco
Publisher(s) Nintendo
Platform(s) Nintendo Gamecube
Release date Japan December 12, 2003
USA September 27, 2004
Europe October 15, 2004
Australia October 28, 2004[1]
Genre Music
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
USK:USK 0.svg - All ages
Mode(s) Singleplayer and Multiplayer
Media
Gamecube:
Media CD icon.png Optical disc
Input
GameCube:

Donkey Konga is a Donkey Kong franchise game for the Nintendo GameCube. It is the first game of the Donkey Konga series, and the first game to utilise the DK Bongos. The game spawned two sequels: Donkey Konga 2 and Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku, the latter of which was released in Japan only.

Story[edit]

Donkey Kong and Diddy Kong are hanging out at the beach, when they come across some mysterious objects that resemble barrels. Fearing they had something to do with King K. Rool, they take them to Cranky Kong. Cranky explains that they are bongos, so Donkey Kong tries playing them (badly). Diddy Kong tries as well. Donkey claps when Diddy is just as bad as he is. Then, the bongos start glowing. Cranky explains that the bongos have some kind of power inside them. Donkey and Diddy continue to play the bongos, but they still play terribly. Cranky advises them to practice. At first, they are against this, but then they realize if they can become successful in playing the bongos, they can afford as many bananas as they wish, so they start practicing.

Main Menu[edit]

The main menu (or island center) is where DK and Diddy start from. They can get to DK Town, the Ape Arcade, their Jam Sessions, Battles (where they'll face of against each other), Challenge (where they'll see how many songs they can clear) and the Street (where they play as Street Performers).

Street Performance[edit]

This is where the player can earn coins to buy stuff in DK Town. The player can only keep the coins if they clear the song. The levels for it are Monkey, Chimp, Gorilla, Monkey Jam, Chimp Jam, and Gorilla Jam.

Challenge[edit]

This is where players plays as DK (P1) and/or Diddy (P2) to see how many songs they can clear. The order in which songs are played is random.

Battle[edit]

This is where Donkey (P1) and Diddy (P2) face off against each other. The amount of barrels next to each song title tells how difficult it is. The levels it has are Monkey, Chimp, Gorilla, Monkey Jam, Chimp Jam, and Gorilla Jam.

Jam Session[edit]

A jam session is when DK and Diddy practice on songs. This area is for 1-4 players. The levels for it are Monkey, Chimp, and Gorilla.

Ape Arcade[edit]

This where Donkey and Diddy hang out and play their favorite games. The player can play some games after they buy them with coins.

DK Town[edit]

This is where the player can buy upgrades such as Jam songs, mini-games, and sound sets. The player can also view high scores in the Hall of Records and go to the Electric Hut (the options menu).

Tracks[edit]

The tracks in Donkey Konga are different for each regional release:

Tracks in Japanese release[edit]

Tracks in North American release[edit]

Tracks in PAL release[edit]

Staff[edit]

Main article: List of Donkey Konga staff

Gallery[edit]

Media[edit]

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References to Other Games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコンガ
Donkī Konga
Donkey Konga

External links[edit]

References[edit]

  1. ^ Date info of Donkey Konga from TMK, retrieved 11/26/2012