Diddy Kong Pilot (2003)

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Diddy Kong Pilot
The title screen for the 2003 iteration of Diddy Kong Pilot on Game Boy Advance.
Developer Rareware
Publisher N/A
Platform(s) Game Boy Advance
Release date Canceled
Genre Racing
Mode(s) Single-player, multiplayer (accessible when linked; glitched)

Diddy Kong Pilot is the name of a canceled Game Boy Advance racing title starring Diddy Kong and other Donkey Kong characters racing against each other in Planes. This iteration was entirely redone from the original version, before finally being redesigned into Banjo-Pilot in 2005.

History[edit]

No information regarding this iteration of Diddy Kong Pilot was publicly known until October 3, 2011, when a former Rare employee, with the pseudonym "Transparentjinjo", posted a gameplay video on YouTube. According to its title, the game's build date was "February 19, 2003",[1][2] approximately 5 months prior to Microsoft trademarking "Banjo-Pilot".[3][4] About a month later, the game leaked onto an unrelated Rare fansite.[5]

Gameplay[edit]

Gameplay of Funky racing in the Steamy Swoop course

Diddy Kong Pilot has a few modes, including the Grand Prix-type mode "Cups", a Time Trial mode which has no default scores, or even the Cranky Challenge mode, in which the player's goal is to obtain six coins placed around the course while beating Cranky in a race. The multiplayer option is crossed out and cannot be accessed. Diddy Kong Pilot features three different teams: Team Kong (consisting of Diddy Kong, Dixie Kong, Donkey Kong, and Funky), Team Kritter (consisting of Kritter, Klap Trap, Klump, and K. Rool), and Team Cranky, whose only member is Cranky Kong; he even appears in all four character slots. The player can unlock the Kremlings by finishing every cup, and Cranky if the player beats all the Cranky Challenges.

Gameplay progression is as follows:

  1. Team Kong beats Team Krem in all four cups and boss fights, after which Cranky bets the player couldn't do it while playing as a Kremling.
  2. Team Krem beats Team Kong in all four cups and boss fights, after which Cranky laments the fact that the Kremlings have earned the rights to claim the title screen as Kremling Pilot, showing a lava temple area.
  3. Player beats all Cranky Challenges with any character, after which Cranky allows himself to be played.
  4. Cranky beats Team Krem in all four cups and boss fights, claiming the title screen in his own name. The title screen is restyled to Cranky Kong Pilot, which shows a scenery of the open sea and Enguarde jumping out on occasion.

Aside from basic gameplay, few elements return directly from Diddy Kong Racing. T.T.'s voice is still used as the announcer despite him never visually appearing, and air-based Zippers reappear with the same design and functionality as before. Additionally, waiting to press the accelerator at the beginning of the race until the space between T.T.'s "Get ready" and "Go" results in a large speed boost.

Modes[edit]

Cups[edit]

Cups mode is divided between two sub-modes, Race and Boss.

Cups
Icon of a flag from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build Icon of a question mark from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Race Boss
Race[edit]

The player needs to complete each of the four cups by first completing the four races to win a trophy, which allows them to fight the boss. Team Kong and Team Cranky have the same cups and tracks, while the tracks in Team Krem's cups are reversed and have different names. In each race, the player must place between first and fourth to qualify for the next race. Three retries are allotted if they fail to qualify, represented by flag icons on the retry screen. More retries can be earned by collecting all the KONG Letters in a course. At the end of a cup, the player must place third or higher overall. Otherwise, the player is simply returned to the cup select screen.

Trophies
Icon of a bronze trophy from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build Icon of a silver trophy from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build Icon of a gold trophy from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build Icon of a platinum trophy from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
The Bronze Cup The Silver Cup The Gold Cup The Platinum Cup
Place third overall Place second overall Place first overall Place first in every race
Boss[edit]

After placing in the top three positions in a cup, the player gets to dogfight the boss, which is the character the cup is named for. Each take place above the clouds over the ocean, a vast forest, or the "Speedy Show" course. The fights alternate between having the player shoot at the boss from behind while avoiding their weapons, and having the player in front of the boss while avoiding their bullets. In both segments, item barrels appear and can be used by the player. Each cup's boss in the order they appear in the menu is more powerful and aggressive than the previous one, with four named difficulty levels shared by each team; however, the Kong bosses fought while playing as Team Krem are in general more dangerous than when the Kremlings are faced while playing as Team Krem, and when fighting the Kremlings as Team Cranky, they have their original behavior, but are much more durable. Each boss character has their own weapon which they drop in a chain behind them, making it dangerous to pursue them directly much of the time. After one of the participants loses all their health, a brief scene shows the winner shooting down the loser; unlike gameplay, this is shown from the side.

Time Trial[edit]

In Time Trial, the player can set their own high score on any track, including the reverse Kremling versions, with any character. Zippers and target balloons are present in this mode as in Cups, though barrels and the items within are not.

Cranky Challenge[edit]

In Cranky Challenge, the player must race Cranky Kong while collecting six coins he has hidden around the tracks. There is a Cranky Challenge for each of the 16 Team Kong courses, and they can be performed by any character.

Options menu[edit]

The options menu has six selectable options, most of which are related to debugging: "Language", "Sound", "Secret", "Multiplayer Weapons", "Ghost", and "Clear Scores". The Language option is highly unfinished, and is shown to have four other options, aside from English: French, Spanish, German, and Italian. The only text translated into German are the options from the title screen and options menu. The other languages use the same, default English text for a placeholder.

Despite having no relevance to sound, the Sound option redirects the player to an incomplete initials menu. After entering three characters, the rotating character input goes to the number 5. If the player presses A Button while the number is highlighted, they are sent back to the options menu.

The Secret option unlocks everything in the game. The Multiplayer Weapons option shows a replay of the cutscene from the most recent defeat in a dogfight match. Despite its title, the Ghost mode has no relevance to Time Trial ghosts, and instead displays the victory photo of a team. The team displayed in the photo corresponds to the current title screen. The last option is Clear Scores, which erases all of the game data.

Teams and characters[edit]

Team Kong - Beginner
Description and members Title screen Select screen Victory screen
This team consists of four of the Kongs: Diddy, Dixie, Funky, and Donkey. Every member of Team Kong is playable since the start. They are the main rivals of Team Krem. Prior to starting a cup, Cranky passive-aggressively encourages the player to win against the Kremlings. The title screen for the 2003 iteration of Diddy Kong Pilot on Game Boy Advance. The character select screen for Team Kong in Diddy Kong Pilot 2003 The victory screen for Team Kong in Diddy Kong Pilot 2003, shown after completing a cup as a member of Team Kong
A mugshot of Diddy Kong from the character selection menu in the 2003 Diddy Kong Pilot.
Diddy Kong
Uncompressed sprite of Diddy Kong in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Diddy Kong's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build The character selection mugshot for Dixie Kong from the 2003 Diddy Kong Pilot.
Dixie Kong
Uncompressed sprite of Dixie Kong in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Dixie Kong's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
A mugshot of Funky Kong from the character selection menu in the 2003 Diddy Kong Pilot.
Funky Kong
Uncompressed sprite of Funky Kong in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Funky Kong's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A mugshot of Donkey Kong in the character select screen from the 2003 Diddy Kong Pilot.
Donkey Kong
Uncompressed sprite of Donkey Kong in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Donkey Kong's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Team Krem - Intermediate
Description and members Title screen Select screen Victory screen
Team Krem consists of four of the Kremlings: Kritter, Klap Trap, Klump, and K. Rool. The whole team is unlocked when the Kongs win against them in every cup and dogfight challenge. After the player beats every cup and wins against all four Kongs in dogfights while playing as a Kremling, the title screen and the selection menus are reskinned from the original jungle theme to have a Kremling theme. The title screen reads "Kremling Pilot", and it takes place in a ruins area with lava. The options and selection menus are replaced with a scaly red and yellow background. Before starting a cup as a Kremling, Cranky talks in a disgruntled manner toward them. The title screen for "Kremling Pilot". Klump in the character selection menu of Diddy Kong Pilot 2003. The victory screen for Team Krem in Diddy Kong Pilot 2003, shown after completing a cup as a Kremling
A mugshot of Kritter from the character selection menu in the 2003 Diddy Kong Pilot.
Kritter
Uncompressed sprite of Kritter in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Kritter's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A mugshot of Klap Trap from the character select in the 2003 Diddy Kong Pilot.
Klap Trap
Uncompressed sprite of Klap Trap in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Klap Trap's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
A mugshot of Klump in the character selection screen from the 2003 Diddy Kong Pilot.
Klump
Uncompressed sprite of Klump in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Klump's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A mugshot of King K. Rool in the character selection screen from the 2003 Diddy Kong Pilot.
K. Rool
Uncompressed sprite of K. Rool in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build K. Rool's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Team Cranky - Expert
Description and members Title screen Select screen Victory screen
Cranky is the only member of Team Cranky, the only team specifically named after another character. Team Cranky can be unlocked after the player beats every Cranky challenge in 1st place with all coins collected. Despite Cranky being the only team member, Team Cranky still has its own character select screen, which oddly features four identical slots to select Cranky.

After the player beats every cup and wins against all four Kremlings in dogfights while playing as Cranky, the Cranky Kong Pilot title screen is unlocked, which shows a cobwebbed, wooden logo of "Cranky Kong Pilot", and shows an ocean in the background scenery. From the title screen, Enguarde occasionally jumps out of the water. The options and selection menu show construction girders from the Donkey Kong arcade game. At this point, the game is complete, and Cranky Kong informs the player that it seems like the "end of an era," possibly referencing Rare's time with the Donkey Kong franchise coming to an end.

The title screen for "Cranky Kong Pilot". The "Team Cranky" selection screen from the 2003 Diddy Kong Pilot The victory screen for Team Cranky in Diddy Kong Pilot 2003, shown after completing a cup as Cranky Kong
A mugshot of Cranky Kong from the character selection screen in the 2003 Diddy Kong Pilot.
Cranky
Uncompressed sprite of Cranky in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Cranky's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A mugshot of Cranky Kong from the character selection screen in the 2003 Diddy Kong Pilot.
Cranky
Uncompressed sprite of Cranky in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Cranky's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
A mugshot of Cranky Kong from the character selection screen in the 2003 Diddy Kong Pilot.
Cranky
Uncompressed sprite of Cranky in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Cranky's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A mugshot of Cranky Kong from the character selection screen in the 2003 Diddy Kong Pilot.
Cranky
Uncompressed sprite of Cranky in the character select loop from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Cranky's dogfight health icon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Speed: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Accel.: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Weight: Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Full unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Empty unit of an attribute meter from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build

Items[edit]

General items and objects[edit]

Name and image Description
A barrel from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Barrel
Barrels give usable items when broken.
They were later replaced with "Honeycombs" in Banjo-Pilot.
A bullet from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Bullet
The planes' main weapon, used by default when the player has no barrel items. They are used most extensively in dogfights.
A Silver Coin-analogue from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Coin
Six of these are found in each of the Cranky Challenges. To succeed, all must be collected and Cranky beaten in a race.
They were later replaced with "Jiggies" in Banjo-Pilot.
K from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build O from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build N from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build G from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
KONG Letters
Collectibles that grant an extra retry if collected entirely.
They were later replaced with "Musical Notes" in Banjo-Pilot.
A red balloon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A yellow balloon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Target Balloon
A single Target Balloon appears on each track, floating out of the way when approached. If it is successfully shot, it spawns the respectively colored Zipper for a short period, though it does not respawn until the next race.
It was later replaced with "Glowbo" in Banjo-Pilot.
A Zipper from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A pink Zipper from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A yellow Zipper from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Zipper
Zippers boost speed for a short period, boosting extra if the player releases the acceleration before hitting them. The special pink Zippers spawn chains of them in a row if gone through with the final leading to a faster and longer "Monkey Power" boost, and the special yellow ones activate a "Monkey Madness" effect that autopilots the player to the finish line.

Barrel items[edit]

Name and image Description
A Pink Buzz Icon for two pink Buzzes from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Icon for three pink Buzzes from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Pink Buzz
Homes onto the nearest opponent. They are either featured alone or in a set of three.
They were later replaced with "Fire Eggs" in Banjo-Pilot.
A Blue Buzz
Blue Buzz
Homes in on the pilot in first place, but can be escaped with a Zinger item or a zipper boost.
It was later replaced with "Saucer 'O Peril" in Banjo-Pilot.
Rambi invincibility icon in the 2001 build of Diddy Kong Pilot.
Rambi
Grants temporary invincibility to everything except hazards such as trees, like a Star from the Mario Kart series.
It was later replaced with "Gold Feather" in Banjo-Pilot.
Icon for a TNT Barrel from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
TNT Barrel
Boosts the user while damaging other pilots nearby. In a boss fight, the boss is automatically damaged if the player uses it, regardless of positioning.
It was later replaced with "Turbo Trainers" in Banjo-Pilot.
The icon of a Wrench Barrel from Diddy Kong Pilot
Wrench Barrel
Strikes other racers with lightning and makes them dizzy, or damages the opponent during a boss fight. CPU opponents cannot use this item.
It was later replaced with "Minjy Jongo" in Banjo-Pilot.
Icon for one Zinger from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Icon for two Zingers from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Icon for three Zingers from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build
Zinger
Can be dropped behind by racers as an obstacle for other racers to crash into. They may fly in place, up and down, left or right, or wind around a small area.
They were later replaced with "Ice Eggs" in Banjo-Pilot.

Courses[edit]

Race courses[edit]

All race courses have three laps, regardless of mode.

Team Kong and Team Cranky[edit]

A mugshot of Klap Trap from the character select in the 2003 Diddy Kong Pilot.
Klap Trap Kup
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Steamy Swoop
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000076-QINU`"'s 2003 build
Plain Pursuit
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000008C-QINU`"'s 2003 build
Chilly Length
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000081-QINU`"'s 2003 build
Magma Spurt
A jungle-themed stage with Donkey Kong's Treehouse in the background. A flats-themed stage where Expresso makes a cameo. An ice-themed stage with orcas and a ship in the background. A temple-themed stage with golden K. Rool statues in the background.
A mugshot of Kritter from the character selection menu in the 2003 Diddy Kong Pilot.
Kritter Kup
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000072-QINU`"'s 2003 build
Shore Strife
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000080-QINU`"'s 2003 build
Jungle Jostle
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Temple Heat
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Wild Wilderness
A beach-themed stage with DK Isle in the background, and Enguardes as an Easter egg. A more complex rendition of Steamy Swoop. A dark temple-themed stage with large amounts of lava. A more complex rendition of Plain Pursuit with varyingly sized Expressos as obstacles.
A mugshot of Klump in the character selection screen from the 2003 Diddy Kong Pilot.
Klump Kup
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000079-QINU`"'s 2003 build
Frosty Feud
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Vine Rush
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000007E-QINU`"'s 2003 build
Speedy Show
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000084-QINU`"'s 2003 build
Reef Encounter
A basic ice-themed stage with lines of slowing rocks and a lighthouse in the background. A dark jungle-themed stage with many tree obstacles. A variation of Magma Spurt with a large Kritter-like dragon in the lava. A more complex rendition of Shore Strife with beach tent obstacles.
A mugshot of King K. Rool in the character selection screen from the 2003 Diddy Kong Pilot.
K. Rool Kup
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Lava Dispute
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000071-QINU`"'s 2003 build
Frantic Beach
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000007A-QINU`"'s 2003 build
Prairie Dash
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000008A-QINU`"'s 2003 build
Icy Passage
A variation of Temple Heat. A sunset beach-themed stage. An even more complex rendition of Plain Pursuit. A more complex rendition of Chilly Length with many tight turns.

Team Krem[edit]

The character selection mugshot for Dixie Kong from the 2003 Diddy Kong Pilot.
Dixie Cup
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Monkey Rift
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000076-QINU`"'s 2003 build
Plateau Patrol
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000008C-QINU`"'s 2003 build
Arctic Rumble
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000081-QINU`"'s 2003 build
Ember Trouble
A mugshot of Diddy Kong from the character selection menu in the 2003 Diddy Kong Pilot.
Diddy Cup
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000072-QINU`"'s 2003 build
Rapid Sands
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000080-QINU`"'s 2003 build
Simian Fields
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Cinder Slam
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Savannah Air
A mugshot of Funky Kong from the character selection menu in the 2003 Diddy Kong Pilot.
Funky Cup
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000079-QINU`"'s 2003 build
Snow Business
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Gibbons Gate
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000007E-QINU`"'s 2003 build
Fiery Divide
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000084-QINU`"'s 2003 build
Monkey Bay
A mugshot of Donkey Kong in the character select screen from the 2003 Diddy Kong Pilot.
Donkey Cup
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build
Sanctum Shoot
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000071-QINU`"'s 2003 build
Coastal Chaos
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000007A-QINU`"'s 2003 build
Sunset Shindig
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000008A-QINU`"'s 2003 build
Tundra Trouble

Boss courses[edit]

Boss Bop Boss Bash Boss Brawl Boss Bother
Boss A mugshot of Klap Trap from the character select in the 2003 Diddy Kong Pilot. The character selection mugshot for Dixie Kong from the 2003 Diddy Kong Pilot. A mugshot of Kritter from the character selection menu in the 2003 Diddy Kong Pilot. A mugshot of Diddy Kong from the character selection menu in the 2003 Diddy Kong Pilot. A mugshot of Klump in the character selection screen from the 2003 Diddy Kong Pilot. A mugshot of Funky Kong from the character selection menu in the 2003 Diddy Kong Pilot. A mugshot of King K. Rool in the character selection screen from the 2003 Diddy Kong Pilot. A mugshot of Donkey Kong in the character select screen from the 2003 Diddy Kong Pilot.
Weapon Klap Trap's boss-dogfight weapon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Dixie Kong's boss-dogfight weapon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Kritter's boss-dogfight weapon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build A TNT Barrel from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Klump's boss-dogfight weapon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Funky Kong's boss-dogfight weapon from Diddy Kong Pilot'"`UNIQ--nowiki-00000000-QINU`"'s 2003 build K. Rool's boss-dogfight weapon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build Donkey Kong's boss-dogfight weapon from Diddy Kong Pilot'"`UNIQ--nowiki-00000001-QINU`"'s 2003 build

Battle courses[edit]

Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000086-QINU`"'s 2003 build
Jungle Jig
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000089-QINU`"'s 2003 build
Sunset Scrap
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-00000088-QINU`"'s 2003 build
Ice Escapades
Preview map from Diddy Kong Pilot'"`UNIQ--nowiki-0000008E-QINU`"'s 2003 build
Beach Brawl

Glitches[edit]

Diddy Kong Pilot went considerably far in development, although it remains somewhat unpolished. The most notable bug is the continuous loop of a loud sound effect, which occurs when the player goes through a zipper just before a Buzz crashes into them. Another bug always shows a "22" in the top-left corner of the Options menu. All of these glitches were fixed in Banjo-Pilot.

Gallery[edit]

Screenshots[edit]

Sprites[edit]

Backgrounds[edit]

Quotes[edit]

Main article: List of Diddy Kong Pilot (2003) quotes

Cranky[edit]

  • "Before we start, lets[sic] get a few things straight... you are racing for the pride of Team Kong, don't let us down... I did not suffer those interminable amounts of monotonous gameplay for you to blow it all now. Each cup is made up of four races... If you win that then you need to go head to head against a Kremling to show them who is boss.. Look out for the Target Balloons... shoot them and a secret boost will appear... fly through it and something special will happen.. Think you can handle it? I very much doubt it." - when beginning a cup race the first time
  • "C'mon, that was terrible, you're letting the whole team down... You need to finish in the top four places if you are going to qualify for the next race.." - after losing a race
  • "Pathetic! I've never seen such bad flying! Head for the barrels and use the weapons... That should make it easy... even for someone as terrible as you.." - after losing a second race
  • "Having trouble are we? If you collect all of the KONG letters then you get an extra retry... The way you are flying, you're going to need it." - after losing a third race
  • "Pah! That was awful... Shameful... you can't let them get the better of you... Get back out there and show them what you're made of" - after losing a boss fight
  • "That wasn't too difficult was it? Get on and race the rest of them, nothing is going to happen until you beat all four..." - after beating a Kremling boss

Trivia[edit]

  • A spelling error appears when the player loses at a boss fight: the text reads "YOU LOOSE" instead of "YOU LOSE".
  • All playable characters have voiced dialogue. Klump notably sounds like his cartoon counterpart, though the other characters sound quite different from theirs.
  • The generic Kritter in the game bears far more resemblance to Krunch than a typical Kritter. He also speaks in a Southern accent.
  • In the Cups mode, the point spread matches those of the first three Mario Kart games; Mario Kart: Super Circuit was the most recent Mario Kart game as of the prototype build. In Banjo-Pilot, the point spread was changed to match that of Mario Kart: Double Dash!!, which was released after the Diddy Kong Pilot prototype, and was the most recent Mario Kart game as of the final release.

References[edit]

External links[edit]