Game & Watch Gallery 4

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"Game Boy Gallery 4" redirects here. For the game that uses this name in Australia, see Game & Watch Gallery 3.
Game & Watch Gallery 4
Game & Watch Gallery 4 box cover
North American box art
For alternate box art, see the game's gallery.
Developer TOSE Software Co.
Publisher Nintendo
Platform(s) Game Boy Advance, Virtual Console (Wii U)
Release date Game Boy Advance:
Europe October 25, 2002
USA October 28, 2002
Mexico October 28, 2002[1]
Australia 2002
Virtual Console (Wii U):
Europe December 10, 2015
Australia December 11, 2015
Japan March 16, 2016
USA April 7, 2016
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese1
1 - Only in the Virtual Console version.
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
ELSPA:3+ - Three years and older
ACB:G - General
Mode(s) Single player, multiplayer
Format
Wii U:
Digital download
Game Boy Advance:
Game Pak
Input
Wii U:
Wii Remote (horizontal)
Game Boy Advance:
Serial code(s) USA AGB-AQWE-USA
Europe AGB-AQWP-EUR (Europe/Australia)
Japan AGB-AQWJ-JPN

Game & Watch Gallery 4, known as Game & Watch Gallery Advance in Europe and Australia and Game Boy Gallery 4 (ゲームボーイギャラリー4 Gēmu Bōi Gyararī 4) in Japan, is a compilation game that was released for the Game Boy Advance in 2002. Despite its name, it is actually the fifth and final game in the Game & Watch Gallery series, and it is the only one in the series to be released on the Game Boy Advance. Like the previous incarnations in the series, the featured Game & Watch games have both Classic modes, which attempt to recreate the looks of the original units as faithfully as possible, and Modern modes, which feature characters of the Super Mario franchise along with updated graphics, updated gameplay, and music.

The game was rereleased on the Wii U's Virtual Console in Europe and Australia in December 2015 and North America in April 2016. The Japanese version was originally unpublished, then released on the service in March 2016.

Stars[edit]

Like all other games in the series, Game & Watch Gallery 4 features a system to unlock bonus features. As before, every 200 points in the high score for a game earns the player one star, up to five per game mode. The player unlocks new features as they collect stars. If the player earns five stars in a Modern game, they unlock a very hard mode called Star Mode (except in Donkey Kong 3 and Boxing). The player can earn up to 220 stars.

Gallery Corner[edit]

The Gallery Corner

The Gallery Corner is where most special features are unlocked. These include a sound test, a Game & Watch timeline, the credits, and nine games (listed below). However, the games must, in essence, be unlocked twice—the first time a game is unlocked, the player is treated to a short write-up on the game and a video of the game in action. Later on, the player can unlock playable versions. After 160 stars have been collected, Link becomes playable in the final unlockable game, Zelda.

Games[edit]

Game & Watch Gallery 4 features 11 Game & Watch titles in its main roster of playable games, six of which are available from the start and five of which are unlocked by obtaining stars. Five of the games are new, while six return from the previous Game & Watch Gallery compilations, two from each one: Fire and Octopus from the first game, Chef and Donkey Kong from the second game, and Mario Bros. and Donkey Kong Jr. from the third game. Additionally, nine extra games are accessible from the Museum and are unlocked initially for viewing, but eventually if a set number of stars is collected, they can be played in Classic Mode only.

Primary games[edit]

These games are playable from the beginning.

  • FireMario and Luigi must bounce their friends to safety after they jump out the window of Princess Peach's burning castle. In Classic Mode, two firemen are helping pedestrians escape from a burning apartment, but if any of the pedestrians fall on the ground, the player receives a miss.
  • Boxing* – Luigi must KO his opponents (Wiggler, Big Boo, and Waluigi) before they KO him. A star is earned for every three KOs.
  • Rain Shower – Mario must move his friends away from the water balloons dropped by Bowser in Modern Mode. Also, on Hard Mode, Waluigi occasionally moves the ropes around to make things harder for Mario. In Classic Mode, a boy is trying to keep his clothes dry from the rain. On Hard Mode, crows move the clotheslines around, much like Waluigi. If a shirt gets hit, the boy wrings it out and the player gets a miss.
  • Mario's Cement Factory – In the Modern version, Mario and company are working in a cookie factory, with the cement factory present only in Classic Mode.
  • Donkey Kong Jr.Donkey Kong Jr. must collect keys to free Donkey Kong, which he does later in Donkey Kong II.
  • Donkey Kong 3* – Mario must shoot bubbles to move fireballs and Boos towards Donkey Kong. In Classic Mode, Stanley must send the bees towards Donkey Kong.

In the games marked with a *, the Hard mode (Game B) is replaced with a two-player mode. Each time a game is played with two players, a star is earned regardless of the winner.

Secondary games[edit]

These games are unlocked by obtaining stars. They are listed in the order in which they will be unlocked.

  • Chef – Peach must cook food thrown into the air by the Mario Bros. and feed it to Yoshi. In Classic Mode, the player controls a chef, who is trying to keep food from falling to the floor. However, a cat sometimes interferes, and if a piece of food touches the floor, a mouse grabs it and the player gets a miss.
  • Mario Bros. – Mario and Luigi try hard to make cakes in a factory, while Bowser tries to stop them. In Classic Mode, Mario and Luigi prepare packages of bottles that go up every time they touch one. If a pallet falls to the floor, either Mario or Luigi gets disciplined by their foreman, causing the player to get a miss.
  • Donkey Kong – Mario must avoid falling barrels and Koopas to save Peach (replacing Pauline) from Donkey Kong. In Classic Mode, Donkey Kong tosses barrels at Mario while he ascends a construction site. At the top, Mario must flip a switch and grab a swinging hook. If the player hits a barrel, misses the hook, or hits a moving construction beam, they get a miss.
  • Octopus – Mario must avoid octopus arms while he dives for treasure to give to Peach. In Classic Mode, three people are taking turns trying to get the treasure from the Octopus. If the player is caught, one of the three people disappears, which counts as a miss.
  • Fire AttackWario must defend a giant golden statue of himself from Bob-ombs and Bullet Bills. In Classic Mode, a soldier must prevent attackers from lighting his base on fire, and if they succeed, the player gets a miss.

Tertiary games[edit]

These games are unlocked in the Museum, can be played only in Classic Mode, and cannot earn the player stars.

  • Manhole – The protagonist must hold up manhole covers in order to prevent the pedestrians from falling through holes in the floor.
  • Tropical Fish – A man holds up a fishbowl so that tropical fish can get from one fish tank to another by jumping from the fishbowl. If a fish falls to the ground, it will be eaten by a cat, resulting in a miss.
  • Mario's Bombs Away – Mario must carry a bomb from one buddy to another across a jungle. Enemy soldiers hide in the trees and try to light the bomb, and a "Heavy Smoker" carelessly throws finished cigars to the ground, causing the nearby oil to ignite. Mario must also avoid all of this fire, or his bomb will light.
  • Parachute – A man must use his rowboat to catch people falling through the sky with their parachutes.
  • Bomb Sweeper – John Solver goes inside a labyrinth-like sewer and tries to stop a bomb, set by a criminal named Dynamite Jack, from exploding. If John does not stop the bomb in time, the maze will explode and the player will receive a miss.
  • Climber – Climber must make his way up 25 floors. If he stands on top of a non-platform floor, he will go back down a few floors and get a miss. There is no Game B for this title.
  • Safe Buster – A bank guard is preventing bombs thrown by a "Wily Bomber" from hitting his safe by disposing of them on either side of the screen. If the bomb catcher is full and a bomb touches the safe, the safe is blown open, the gold is stolen, and the player gets a miss.
  • Life Boat – Two men are trying to save the people from a burning ship. The little raft can carry only four people, and if the player tries to catch a fifth person, the person falls into the water and the player gets a miss.
  • Zelda – A remake of the Zelda Game & Watch in which Link must battle monsters, including dragon bosses, in order to collect pieces of the Triforce. When he completes the Triforce, Zelda is freed from her prison.

Character appearances[edit]

Fire[edit]

Boxing[edit]

Rain Shower[edit]

Mario's Cement Factory[edit]

Donkey Kong Jr.[edit]

Donkey Kong 3[edit]

Chef[edit]

Mario Bros.[edit]

Donkey Kong[edit]

Octopus[edit]

Fire Attack[edit]

Unlockables[edit]

As the player collects stars, they unlock new things to check out. Below is a list of all unlockables.

Stars Unlockable
2 Music Room added to Gallery Corner
4 Museum added to Gallery Corner + Manhole added to Museum
7 New game: Chef
10 Tropical Fish added to Museum
15 Mario's Bombs Away added to Museum
20 New game: Mario Bros.
25 Parachute added to Museum
30 Bomb Sweeper added to Museum
35 New game: Donkey Kong
40 Climber added to Museum
45 Safe Buster added to Museum
50 New game: Octopus
55 Life Boat added to Museum
60 Zelda added to Museum
65 New game: Fire Attack
70 G&W History added to Gallery Corner
80 New game: Manhole
90 New game: Tropical Fish
100 New game: Mario's Bombs Away
110 New game: Parachute
120 New game: Bomb Sweeper
130 New game: Climber
140 New game: Safe Buster
150 New game: Life Boat
160 New game: Zelda
170 Credits
220 Cast credits

Staff[edit]

Main article: List of Game & Watch Gallery 4 staff

Hitoshi Yamagami, director of the previous three Game & Watch Gallery games, co-directed this last installment with Yasuhiro Minamimoto. The music was composed by Riyou Kinugasa and Kengo Hagiwara.

Pre-release and unused content[edit]

Main article: List of Game & Watch Gallery 4 pre-release and unused content

Within the game's data are unused variations of sprites found in the final game, including sprites of Peach from Chef with less shading and larger versions of Toad's sprites from Mario's Cement Factory.

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Lasse Pallesen, Nintendo World Report 8/10 "In conclusion, this game is a must-have for anyone who isn’t familiar with G&W. For those who are, the experience will be considerably more limited. The modern modes with updated graphics and sounds are very good, but, ultimately, they are not what’s carrying this game. What’s carrying this game is that you get 20 slices of pure, classic Nintendo gameplay."
Game Boy Advance Kevin Murphy, Gamespy 61/100 "It's really hard to recommend Game & Watch Gallery 4 to GBA owners when games like Metroid Fusion and Tony Hawk's Pro Skater 4 are out there. If some of the modernizations were a little deeper, or some of the unlockables a little more complex, or at least one of the games stood out head-and-shoulders above the rest as really fun, it'd be easy to recommend. But as it stands, I cannot."
Game Boy Advance Frank Provo, GameSpot 7/10 "Nintendo has packaged a grand total of 31 games together into a collection that exists more for posterity than glamour. If you're looking at Game & Watch Gallery 4, chances are you know what you're getting into and don't care that the graphics and sound are modest and dated. The games are certainly strong enough to stand on their gameplay alone."
Aggregators
Compiler Platform / Score
Metacritic 71
GameRankings 71.38%

Gallery[edit]

For this subject's image gallery, see Gallery:Game & Watch Gallery 4.

Media[edit]

Music[edit]

Audio.svg Title Screen - Title Screen theme
File infoMedia:Game & Watch Gallery 4 Music Title.oga
0:30
Audio.svg Game Select - Game Select theme
File infoMedia:G&WG4 Game Select.oga
0:30
Audio.svg Mode Select - Mode Select theme
File infoMedia:G&WG4 Mode Select.oga
0:30
Audio.svg Fire - Fire theme
File infoMedia:G&WG4 Fire.oga
0:30
Audio.svg Boxing - Boxing theme
File infoMedia:G&WG4 Boxing.oga
0:30
Audio.svg Rain Shower - Rain Shower theme
File infoMedia:G&WG4 Rain Shower.oga
0:30
Audio.svg Rain Shower 2 - Rain Shower theme (P Switch)
File infoMedia:G&WG4 Rain Shower P Switch.oga
0:30
Audio.svg Rain Shower 3 - Rain Shower theme (Bowser defeated)
File infoMedia:G&WG4 Rain Shower Bowser Defeated.oga
0:30
Audio.svg Mario's Cement Factory - Mario's Cement Factory theme
File infoMedia:G&WG4 Mario's Cement Factory.oga
0:30
Audio.svg Donkey Kong Jr. Area 1 - Donkey Kong Jr. Area 1 theme
File infoMedia:G&WG4 Donkey Kong Jr Area 1.oga
0:30
Audio.svg Donkey Kong Jr. Area 2 - Donkey Kong Jr. Area 2 theme
File infoMedia:G&WG4 Donkey Kong Jr Area 2.oga
0:30
Audio.svg Donkey Kong Jr. Area 3 - Donkey Kong Jr. Area 3 theme
File infoMedia:G&WG4 Donkey Kong Jr Area 3.oga
0:30
Audio.svg Donkey Kong 3 - Donkey Kong 3 theme
File infoMedia:G&WG4 Donkey Kong 3 Theme.oga
0:30
Audio.svg Chef - Chef theme
File infoMedia:G&WG4 Chef.oga
0:30
Audio.svg Mario Bros. - Mario Bros. theme
File infoMedia:G&WG4 Mario Bros Theme.oga
0:30
Audio.svg Mario Bros. 2 - Mario Bros. theme (reversed conveyor belts)
File infoMedia:G&WG4 Mario Bros Reverse.oga
0:30
Audio.svg Donkey Kong - Donkey Kong theme
File infoMedia:G&WG4 Donkey Kong.oga
0:30
Audio.svg Octopus - Octopus theme
File infoMedia:G&WG4 Octopus.oga
0:30
Audio.svg Fire Attack - Fire Attack theme
File infoMedia:G&WG4 Fire Attack.oga
0:30
Audio.svg Message - Message theme
File infoMedia:G&WG4 Message.oga
0:30
Audio.svg Gallery Corner - Gallery Corner theme
File infoMedia:G&WG4 Gallery Corner Theme.oga
0:30
Audio.svg Message Board - Message Board theme
File infoMedia:G&WG4 Message Board Theme.oga
0:30
Audio.svg Music Room - Music Room theme
File infoMedia:G&WG4 Music Room Theme.oga
0:30
Audio.svg Museum - Museum theme
File infoMedia:G&WG4 Museum Theme.oga
0:30
Audio.svg Present - Present theme
File infoMedia:G&WG4 Present Theme.oga
0:30
Audio.svg G&W History - G&W History theme
File infoMedia:G&WG4 G&W History.oga
0:30
Audio.svg Credits - Credits theme
File infoMedia:G&WG4 Credits.oga
0:30
Help:MediaHaving trouble playing?

Sound effects and jingles[edit]

Audio.svg Fire miss - Fire miss jingle
File infoMedia:G&WG4 Fire Miss.oga
0:07
Audio.svg Boxing win/lose - Boxing win/lose jingle
File infoMedia:G&WG4 Boxing Win-Lose.oga
0:05
Audio.svg Rain Shower miss - Rain Shower miss jingle
File infoMedia:G&WG4 Rain Shower Miss.oga
0:25
Audio.svg Mario's Cement Factory miss - Mario's Cement Factory miss jingle
File infoMedia:G&WG4 Mario's Cement Factory Miss.oga
0:05
Audio.svg Donkey Kong Jr. miss - Donkey Kong Jr. miss jingle
File infoMedia:G&WG4 Donkey Kong Jr Miss.oga
0:01
Audio.svg Donkey Kong 3 miss - Donkey Kong 3 miss jingle
File infoMedia:G&WG4 Donkey Kong 3 Miss.oga
0:05
Audio.svg Chef miss - Chef miss jingle
File infoMedia:G&WG4 Chef Miss.oga
0:03
Audio.svg Donkey Kong miss - Donkey Kong miss jingle
File infoMedia:G&WG4 Donkey Kong Miss.oga
0:01
Audio.svg Octopus miss - Octopus miss jingle
File infoMedia:G&WG4 Octopus Miss.oga
0:05
Audio.svg Game Over - Game Over jingle (Fire and Octopus)
File infoMedia:G&WG4 Fire & Octopus Game Over.oga
0:05
Audio.svg Game Over 2 - Game Over jingle (Chef and Donkey Kong)
File infoMedia:G&WG4 Chef & Donkey Kong Game Over.oga
0:05
Audio.svg Game Over 3 - Game Over jingle (Mario Bros. and Donkey Kong Jr.)
File infoMedia:G&WG4 Mario Bros & Donkey Kong Jr Game Over.oga
0:04
Audio.svg Game Over 4 - Game Over jingle (Boxing, Rain Shower, Mario's Cement Factory, Donkey Kong 3, and Fire Attack)
File infoMedia:G&WG4 Game Over.oga
0:05
Help:MediaHaving trouble playing?

Trivia[edit]

The starting sequence of the credits of Game & Watch Gallery 4
The starting sequence of the credits. It also includes certain alarm characters.
  • The starting sequence of the credits includes certain alarm characters from Octopus, Tropical Fish, Mario's Bombs Away, Bomb Sweeper, Fire Attack, Chef, Life Boat, Manhole, Donkey Kong, Parachute, and Zelda.
  • This game marks the last appearance of the Donkey Kong design first seen in the 1994 Game Boy version of Donkey Kong.
  • Game & Watch Gallery 4 also includes 1 UP Hearts. These appear after 200, 500, and 700 points in most games and replenish a life that was lost.
  • 3-Up Moons appear in the Modern versions of the games Fire and Rain Shower. In Fire, they fall from the burning building at times, as Yoshi, Toad, and Donkey Kong Jr. do, but failing to bounce one to the carriage does not count as a miss. In Rain Shower, they can be collected until the 3-Up Moon meter fills up, causing Bowser to fall and giving the player points.
  • Unlike in the other Game & Watch Gallery games, when the player selects a game on Game Select, that game's title changes to the logo on its original port. Similarly, when the player selects a game in the Museum, that game's logo on its original port appears on top of the screen.

References[edit]

  1. ^ Nintendo-Juegos-Game & Watch 4. Nintendo of Mexico (Mexican Spanish). Archived December 3, 2002, 15:31:02 UTC from the original via Wayback Machine. Retrieved May 17, 2024.