Donkey Kong 3
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Donkey Kong 3 is the third Donkey Kong arcade game. It never became as popular as the earlier Donkey Kong titles, possibly due to the fact that it is more of a shooting game, compared to the original platformers. Another major difference between Donkey Kong 3 and the earlier games is that the main character is not Mario, but rather Stanley. The game was later referenced as a microgame in both WarioWare: Twisted! and WarioWare: Touched!.
Hudson Soft developed a semi-sequel to Donkey Kong 3, titled Donkey Kong 3: Dai Gyakushuu, featuring new levels. Donkey Kong 3 was ported to the Nintendo Entertainment System under the Arcade Classics Series of games, along with seeing a Virtual Console release for the Wii, Nintendo 3DS, and Wii U.
Donkey Kong breaks into Stanley's greenhouse and goes to hang in the rafters where he stirs up nests of bugs, which will destroy Stanley's flowers in revenge. Armed with a can of fly spray, Stanley must destroy the bees and chase Donkey Kong away before he eats all five of his vegetables.
The game is very simplistic, requiring the player to gather points as the object rather than have any specific long-term goal in mind. There are three rounds, and once the player completes all three, they return to the first. Throughout the levels are scattered various enemies: Buzzbees, Beespies, Queen Buzzbees which shatter into deadly pieces when destroyed, Buttiflies, Beebombs, Vine Eaters, and Creepies. The bees attempt to steal Stanley's flowers, and the bees must be destroyed before reaching the plants. Donkey Kong himself hangs from two vines at the top of the screen. Spraying him drives him upwards and eventually off the screen to win the level. In the arcade version, defeating him in the third stage causes his head to be pushed into a beehive. Stanley automatically moves out of his way as Donkey Kong falls, where the beehive splits in half. He becomes stunned, and Stanley does a victory dance. In the NES version, the beehive falls on his head, but the rest of the cutscene is absent.
The second stage never appears in the first round. The third stage directly follows the first, but the second stage is included in all rounds following the first.
The game eventually came out for the e-reader as part of Series Three.
Card 1 of 5/codes 1-2
English flavor text: Stanley the bug man has his hands full in the greenhouse. Use your spray can to ward off any pesky critters, including Donkey Kong!
+ Control Pad Moves player
L Button + R Button Resets game to Title Screen
SELECT Selects game mode
A or B Button Uses spray can
Card 2 of 5/codes 3-4
HOW TO PLAY Spray repeatedly to force Donkey Kong up to the top of the vines and zap the bees.
A power spray can is attached to the vine. Spray Donkey Kong to where the power spray can is attached and it will drop to where Stanley can reach it. Use it when you are in trouble and need to fight back.
The bees come to get the flowers at the bottom of the screen. Zap them before they return to their hive.
The round ends when Donkey Kong is successfully defeated or all the bees are eliminated.
Card 3 of 5/codes 5-6
SCORING Five hundred bonus points are awarded for each remaining flower at the end of the round. Defend them all to receive an extra 500!
Queen Buzzbee–700 points Buzzbee with a flower–400 points Beespy–400 points Attacker–200 points Buzzbee–100 points
Time bonus points - Any time left at the edn of the round is added to your score.
The first 50,000 points will earn you an extra life!
Card 4 of 5/codes 7-8
ENEMIES Includes: Beespy, Buzzbee, Attacker, and Queen Buzzbee. (As the rounds advance, other pesky bugs will also appear.)
Creepy the snake will crawl down from the palm trees to attack. Its movement is slow, but it can quickly revive after being sprayed. Chase the "Creepies" back into the trees, and knock out the ones on the floor. You can safely walk past unconscious "Creepies."
BEE-WARE! Each time you collide with a creepy, get stung by a bee, are hit with a stinger, or are hit by a coconut thrown by Donkey Kong, you lose a life. You will also lose a life if the timer runs down to zero or Donkey Kong drops to the floor.
Card 5 of 5/code 9-10
Tips The key to success is to fire the spray cans as fast as possible at Donkey Kong while avoiding various enemies.
Remember to jump closer to Donkey Kong to get a better shot at him.
In the second round, be sure not to stun all of the "Creepies" directly in front of Donkey Kong. It will make it much more difficult to hit him.
Remember, when attacking the Queen Buzzbies, it takes two shots to knock them out. Upon defeat they will shoot their stingers in four different directions. Directly below them is the ideal place to be.