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Mario Paint is a title on the Super Nintendo Entertainment System. It was originally bundled with the SNES Mouse accessory, and was one of the few games to support it. The game received a Player's Choice reissue.
The title screen is notable for being highly interactive - each letter causes a different effect on the game title screen.
The open canvas is the main part of the game. Here the player can draw with three sizes of pencil tools, paint, and use preexisting sprites (Called "Stamps" by the game) of things from basic houses and trees to sprites directly from Super Mario World. Additionally, the player can use a straight line tool, and add numbers and letters from a text menu. Erasing images can be done with a traditional erase tool, as well as several amusing screen transitions which wipe the screen clean. There's also an option to completely fill the screen with a certain color, texture, or sprite. To undo an action, the player has to select Undodog's icon.
In addition to the default stamps, the game has room to save 15 custom sprites at any given time, which can be made in the Stamp menu. The player is given a grid and can create sprites pixel by pixel using a variety of colors. If a single pixel wide stamp is created it can be used as a pen that is much thinner than the one the game normally allows the player to use.
In addition to creating visual works of art, the player can also create their own songs in Music Mode. Using a set of stamp icons to represent different instruments, they can be placed along a music score, creating a melody. Songs can be written in 3/4 or 4/4 time. The game has three default songs, one of which remixes the main Super Mario Bros. theme by Koji Kondo. The songs created here can be used in Animation Mode. Undodog also appears in this mode helping players undo previous actions.
The music mode has become a viral hit and many song compositions can be found on YouTube and other gaming sites. The Music Mode was recreated as a fan-made Windows program called Mario Paint Composer and added several features such as longer song length, more notes per beat, more sounds, and the ability to save. This program lacks the jumping Mario which was shown when a song is played. Also the player using it is apparently able to upload songs to the net, however trying to do so will do nothing.
The player can create their own looping animation, frame by frame with a frame limit, and then set them into motion on top of the background they have displayed in their main canvas. Additionally, if they so choose, their animation can be accompanied by their selected song in Music Mode.
Not an art creation section, but a minigame in which the player must use the SNES Mouse to swat different fly-like enemies. Completing stages causes Mario characters to walk across the screen.
This game was also a microgame and minigame in WarioWare, Inc.: Mega Microgame$!. It can be accessed by clicking the toolbar arrow on the bottom bar, and then, in the same bar, clicking the coffee cup icon. The game also appears as one of 9-Volt's microgames in WarioWare: D.I.Y., and later as a microgame in Gamer from Game & Wario, under the name "Super Fly Swatter".
Mario Paint was rated the 162nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list.
Instead of being delivered in Flash format like the rest of the series, the first episode of Homestar Runner was animated using Mario Paint. A primitive introduction video made with Mario Paint can be found in the museum of the site. A later short in the series, Strong Bad is a Bad Guy, was made using Mario Paint.
Prominent video game developers have cited Mario Paint as an inspiration. Masahito Hatakeyama, one of the designers for WarioWare: D.I.Y., cites Mario Paint's drawing and music creation tools as inspiration for the drawing and music creation tools in D.I.Y., while several staff members of the development team cited it as the game that taught them the joy of developing video games. One of the sound staff from Mario Paint, Hirokazu Tanaka, later went on to work on EarthBound. Some of Mario Paint's sound effects and musical instruments were used in both games.
Mario Paint was re-released in two minor variations on the Satellaview;
References in later games