Super Mario Galaxy 2

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Super Mario Galaxy 2
Boxart for Super Mario Galaxy 2.
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platforms Wii, Wii U
Release date Wii (original release):
Mexico May 22, 2010[1]
USA May 23, 2010
Japan May 27, 2010
Europe June 11, 2010
Australia July 1, 2010
ROC December 4, 2010
HK December 4, 2010
South Korea January 20, 2011
Wii (Nintendo Selects):
Europe June 13, 2014
Australia August 27, 2015
USA March 11, 2016
Mexico April 6, 2016[2]
Wii U (digital download):
USA January 14, 2015
Europe January 14, 2015
Japan January 15, 2015
Australia January 15, 2015
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO rating A - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
Mode(s) Single-player
Two-player cooperative
Media
Wii:
Compact disc icon for use in templates. Optical disc
Wii U:
Digital download icon for use in templates. Digital download
Input
Wii:
Wii U:

Super Mario Galaxy 2 (known as Super Mario Wii 2 in South Korea) is a 3D action platformer game released for the Wii on May 22, 2010. It is the sequel to the 2007 game Super Mario Galaxy[3] and is the fourth 3D platformer entry in the Mario franchise; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor (Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.

Super Mario Galaxy 2 is also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service.

Story[edit]

From the instruction booklet

Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...

Dear Mario,
Would you like to share some cake while we watch the shooting stars? Meet me at the castle!
Peach

Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…

Super Bowser

Super Mario Galaxy 2 is "another story of stardust".[4] The game begins at the time of the Star Festival, which only happens every 100 years. Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.

After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells him that his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Super Bowser himself.

Baby Luma bidding farewell to Mario and Peach.

Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's cap as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.

Rosalina telling stories to the Lumas.

If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the Green Power Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the Grandmaster Galaxy will be opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina will congratulate the player, and will appear on Starship Mario.

Gameplay elements[edit]

Mario on the deck of Starship Mario.

The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "dark matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.

Mario is controlled with the analog stick and can jump with the A Button. The Nunchuk Z Button works just as the Z Button trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults and do Long Jumps. The Nunchuk C Button centers the camera behind Mario, while the +Control Pad can adjust the camera angle manually. By pressing the upper part of the +Control Pad, the player can enter a first person perspective.

The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk will make Mario perform a Spin.

One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi Egg, he can crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Berry or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.

Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), Supermassive Galaxy, a galaxy that is reminiscent of Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the checkpoint flag from New Super Mario Bros. Wii, Throwback Galaxy, a galaxy based on Whomp's Fortress from Super Mario 64, and a remix of the main theme and slide theme from Super Mario 64.

Mario and Co-Star Luma on the underwater portion of Cosmic Cove Galaxy.
Mario near the Portal leading to World 4.

Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub. For traveling between different galaxies, Mario will use a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120 Power Stars, 120 Green Power Stars and an extra 2 Power Stars in Grandmaster Galaxy.

Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star cursor, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.

Mario in the Cosmic Guide mode of Flip-Swap Galaxy.

Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. In some levels, the player may watch the Tip Network, which it is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity known as the Cosmic Spirit will ask Mario if he needs some help. Activating this mode, Mario will pass automatically through the level to find the Star. The player may stop this mode by pressing the Plus Button, though once the player has chosen this mode, they will finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide in order to gain a gold Star.

Unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher, but has reduced traction.

Controls[edit]

  • Nunchuk Control Stick: Move
  • Wii Remote (shake): Spin
  • A Button: Jump / Interact / Swim (while underwater) / Stun enemies and grab coins and items (P2 only)
  • B Button: Shoot Star Bit
  • Nunchuk Z Button: Crouch / Ground Pound (in midair) / Dive (while underwater)
  • +Control Pad up: Enter/exit first-person view
  • +Control Pad left or right: Rotate camera left/right
  • Plus Button: Pause

Characters[edit]

Playable characters[edit]

Name Description
Rendered model of Mario in Super Mario Galaxy.
Mario
The hero of the Mushroom Kingdom and the game's protagonist. An invitation to Peach's Castle turns tragic when she is kidnapped by Bowser and takes her into the depths of space. After encountering a group of star children called Lumas and their leader Lubba, Mario embarks on a journey through space to collect Power Stars, stop Bowser, and rescue the princess. This is accomplished through the aide of an apricot-colored Luma. The game's story is partially framed as a retelling of its predecessor, and Mario similarly has the same feel, physics, and control from the first Super Mario Galaxy.
Rendered model of Luigi in Super Mario Galaxy. Luigi has two models in Super Mario Galaxy: one as an NPC, and one as a playable character derived from Mario's model.
Luigi
Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of reduced traction and increased startup. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has collected thirty Power Stars and clears "Bowser's Big Lava Power Party". He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. Clearing "Bowser's Fortified Fortress" makes Luigi permanently available. He can be swapped with Mario by entering a door beneath the stern of Starship Mario.
SMG2 Transparent Co Star Luma Artwork.png
Co-Star Luma
A young Luma that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario[note 1] as he progresses through levels. However, using the Star Cursor, Co-Star Luma can collect far-off items (e.g. coins, 1-Up Mushrooms) and hold enemies in place. It can still perform the Spin move and collect Star Bits like Mario. Controlling Co-Star Luma does not require using a Nunchuck.


Rideable characters[edit]

Name Description Locations
Super Mario Galaxy 2 promotional artwork: Co-Star Luma and Mario on Yoshi's back who is eating a berry
Yoshi
A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an egg by a Magikoopa. Yoshi can eat enemies and latch onto flowers by pointing at them on-screen with the Wii Remote's cursor. He can Flutter Jump to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the Spin, Side Somersault, and Back-flip. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a house on the starting planet of Sky Station Galaxy and refers to himself as a "space dragon". Yoshi Star Galaxy
Hightail Falls Galaxy
Tall Trunk Galaxy
Haunty Halls Galaxy
Beat Block Galaxy
Bowser Jr.'s Fearsome Fleet
Starshine Beach Galaxy
Sweet Mystery Galaxy
Flash Black Galaxy
Bowser's Galaxy Generator
Twisty Trials Galaxy
Grandmaster Galaxy
Starship Mario
In-Game Model of Fluzzard
Fluzzard
A big bird similar to a paraglider. Mario holds onto his talons and glides with him during the Fluzzard Gliding minigame. He is spoken for by the Jibberjays. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy. Wild Glide Galaxy
Fleet Glide Galaxy


Non-playable characters[edit]

A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.

Name Description Locations
Artwork of Baby Luma from Super Mario Galaxy 2. Its resemblance to the artwork from Super Mario Galaxy is superficial: the eyes are proportionately smaller - a distinction for all Luma artwork released specifically for Super Mario Galaxy 2.
Baby Luma
Mario's traveling companion – a young Luma who resides under his cap. He grants Mario the ability to Spin and travel through space. Mario first encounters him collapsed on a road leading to Peach's Castle and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento. All galaxies
Artwork of Princess Peach from Super Mario Galaxy 2
Princess Peach
The ruler of the Mushroom Kingdom. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the center of the universe. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five 1-Up Mushrooms, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "special one". Bowser's Galaxy Generator
Lubba's Spirit sprite from Super Smash Bros. Ultimate
Lubba
A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a starship that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by meteorites. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the Power Stars. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he allows Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba turns the starship into Mario's image and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family. Starship Mario
Artwork of a blue Luma from Super Mario Galaxy
Lumas
Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into Launch Stars, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat Star Bits and squeal with delight when fed via the Star Cursor. The Lumas encountered at the start of the game are already familiar with Mario. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Cosmic Cove Galaxy
Bowser's Lava Lair
Bowser's Gravity Gauntlet
Space Storm Galaxy
Clockwork Ruins Galaxy
Bowser's Galaxy Generator
Starship Mario
Artwork of a Giant Luma from Super Mario Galaxy 2
Giant Lumas
Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if spun against and speak at a slightly lower octave. While Lumas can be many different colors, the Giant Lumas are all yellow. Supermassive Galaxy
Artwork of a Hungry Coin Luma from Super Mario Galaxy 2
Hungry Lumas
Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat coinage can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star. Fluffy Bluff Galaxy
Puzzle Plank Galaxy
Hightail Falls Galaxy
Cosmic Cove Galaxy
Cloudy Court Galaxy
Clockwork Ruins Galaxy
Battle Belt Galaxy
Starship Mario
Artwork of a Lumalee with two Chance Cubes
Lumalees
Big Lumas that run the Luma Shops. One typically proceeds a boss encounter and transforms into a Mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a Chance Cube if fed thirty Star Bits. The other transforms into five if fed one-hundred coins. Spin-Dig Galaxy
Puzzle Plank Galaxy
Boulder Bowl Galaxy
Freezy Flake Galaxy
Bowser Jr.'s Fiery Flotilla
Flipsville Galaxy
Slipsand Galaxy
Shiverburn Galaxy
Battle Belt Galaxy
Boss Blitz Galaxy
Starship Mario
A Tip Network
Tip Network
A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy. All galaxies
Rendered model of Captain Toad in Super Mario Galaxy.
Toad Brigade Captain
The captain of the Toad Brigade – a five-member team of Toads on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads indicate they believe his position as the leader is not untenable and that he can be quite lazy. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Slimy Spring Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Rendered model of Banktoad in Super Mario Galaxy.
Banktoad
A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario 1-Up Mushrooms in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Rendered model of Mailtoad in Super Mario Galaxy.
Mailtoad
A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Rendered model of Hint Toad in Super Mario Galaxy.
Blue Toad
A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Rendered model of Yellow Toad in Super Mario Galaxy.
Yellow Toad
A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be home when out in the field. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Artwork of the The Chimp from Super Mario Galaxy 2
The Chimp
A conceited monkey who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the skating minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either. Fluffy Bluff Galaxy
Freezy Flake Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Melty Monster Galaxy
Slimy Spring Galaxy
Blue Star Bunny art
Star Bunnies
Spacefaring rabbits that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on Freezy Flake Galaxy, where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests. Flip-Swap Galaxy
Cosmic Cove Galaxy
Freezy Flake Galaxy
Flip-Out Galaxy
Starship Mario
Gold and Silver Gearmo artwork
Gearmos
Maintenance robots with an obsession for orderliness. They run a facility that destroys Chomps and teach the player how to make the most out of their spring form. An overworked individual hosts the crate burning minigame. There are gold and silver Gearmos who give Mario a Power Star in exchange for bringing them a Goomba and Spiky Topman, respectively. Rightside Down Galaxy
Boulder Bowl Galaxy
Tall Trunk Galaxy
Chompworks Galaxy
Space Storm Galaxy
Upside Dizzy Galaxy
Starship Mario
Rendered model of a Penguin in Super Mario Galaxy.
Penguins
Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him. Cosmic Cove Galaxy
Starship Mario
Penguru from Super Mario Galaxy and Super Mario Galaxy 2.
Penguru
A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted. Hightail Falls Galaxy
Cosmic Cove Galaxy
Artwork of Coach from Super Mario Galaxy 2
Coach
A big penguin that teaches young birds how to swim. During the "Exploring the Cosmic Cavern" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition. Cosmic Cove Galaxy
Jibberjay
Jibberjays
Excitable birds that host the Fluzzard Gliding minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive black Jibberjay, who periodically challenges him to a race via postage. Wild Glide Galaxy
Fleet Glide Galaxy
Starship Mario
Artwork of Bees from Super Mario Galaxy
Honeybees
Bee people in search of Power Stars for their queen. They teach the player how to use their bee form. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in Honeybloom Galaxy. Honeybloom Galaxy
Honeyhop Galaxy
Starship Mario
QueenBee.png
Queen Bee
The ruler of the Honeybees and Honeyhop Galaxy. She mistakes Mario for a new bee, even if he is not in his bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size. Honeyhop Galaxy
Artwork of a Whittle from Super Mario Galaxy 2
Whittles
Wise wood people similar to kodama. They teach Mario how to use his cloud form, the Dash Pepper, and the Blimp Fruit. The giant tree of Tall Trunk Galaxy is sacred to them. A Whittle with an oblong head has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down Tall Trunk's Big Slide. Fluffy Bluff Galaxy
Hightail Falls Galaxy
Tall Trunk Galaxy
Clockwork Ruins Galaxy
Starship Mario
Rendered model of the Board character in Super Mario Galaxy.
Bill Board
A talking board that calls out to Mario and teaches him how to use the Star Ball. Rolling Masterpiece Galaxy
Battle Belt Galaxy
Artwork of a Pianta from Super Mario Galaxy 2
Piantas
Cheerful mountain people that wear grass skirts and grow palms from their heads. During the Strongest Pianta Competition, some individuals toss Mario to great heights if approached. A green Pianta runs a leaf raft shop and allows Mario to use it. Starshine Beach Galaxy
Artwork of a Bob-omb Buddy from Super Mario Galaxy 2
Bob-omb Buddies
Friendly Bob-ombs that lack fuses. Their Power Star was stolen by the Whomp King. They affectionately refer to Mario as "'stache man" and at least one seems to recognize him. The Bob-omb Buddy who boards Starship Mario speaks of a mythical world prior to the final showdown with Bowser. Throwback Galaxy
Starship Mario
Rosalinasmg2.png
Rosalina
A mysterious woman who serves as the guardian of the cosmos. She travels through space via the Comet Observatory, a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she already knows who Mario is and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of Grandmaster Galaxy, where she gives Mario the final Power Star. Grandmaster Galaxy
Starship Mario
Artwork of the Cosmic Spirit from Super Mario Galaxy 2
Cosmic Spirit
An entity in the form of Rosalina. It appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes it to take control of Mario's body and progress through the level. The player can press Plus Button on the Wii Remote to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a Bronze Star. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, Grandmaster Galaxy. To access it requires the player to complete every level without the Cosmic Spirit. Sky Station Galaxy
Fluffy Bluff Galaxy
Flip-Swap Galaxy
Bowser Jr.'s Fiery Flotilla
Hightail Falls Galaxy
Boulder Bowl Galaxy
Tall Trunk Galaxy
Haunty Halls Galaxy
Supermassive Galaxy
Flipsville Galaxy
Chompworks Galaxy
Slipsand Galaxy
Melty Monster Galaxy
Battle Belt Galaxy
Mario Squared Galaxy
Rolling Coaster Galaxy
Twisty Trials Galaxy
Stone Cyclone Galaxy
Boss Blitz Galaxy
Flip-Out Galaxy


  1. ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.

Enemies[edit]

New enemies[edit]

Name Bowser emblem from Mario Kart 8 Description Bowser emblem from Mario Kart 8 Locations Possible spoils
A Bee Eater in Super Mario Galaxy 2
Bee Eater
Variants of the rubbery bulb plant with protractible spines. When in proximity to Mario,[note 1] their spines extend and they sling their bulbs towards him. Some Bee Eaters are rooted upside-down. Honeybloom Galaxy Indestructible
A Big Paragoomba render cropped from a screenshot.
Big Paragoomba
Giant Paragoombas that float back-and-forth. Spinning into them leaves them upside-down and dazed, with their wings fallen off. Kicking them in this state defeats them. If left undisturbed, they right themselves and behave as Big Goombas. Supermassive Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Sprite of a Goomba from the user interface (UI) of Super Mario Galaxy 2.×1
Choppah from Super Mario Galaxy 2
Choppah
Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but Yoshi can eat them. Shooting one with a Star Bit stuns it in-place for three seconds. Honeybloom Galaxy
Sweet Mystery Galaxy
Honeyhop Galaxy
Flip-Out Galaxy
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Artwork of Cosmic Clone from Super Mario Galaxy 2
Cosmic Clone
Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all Flipswitch Panels) in the area closes the rupture and defeats all of the clones at once. Sky Station Galaxy
Spin-Dig Galaxy
Fluffy Bluff Galaxy
Cloudy Court Galaxy
Haunty Halls Galaxy
Chompworks Galaxy
Mario Squared Galaxy
Flip-Out Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Digga
Digga
Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a Spin Drill defeats them. Digga-Leg expels Diggas from its head during its boss fight. Spin-Dig Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Electric Pressure
Electric Pressure
Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact. Space Storm Galaxy Indestructible
An Elite Octoomba
Elite Octoomba
Strong Octoombas that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving. Sky Station Galaxy
Fluffy Bluff Galaxy
Boulder Bowl Galaxy
Cloudy Court Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Clockwork Ruins Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Render of the Fizzlit enemy in Super Mario Galaxy 2.
Fizzlit
Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into his egg if he attempts to eat a Fizzlit in this state. Cosmic Cove Galaxy
Bowser Jr.'s Fearsome Fleet
Space Storm Galaxy
Bowser Jr.'s Boom Bunker
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Artwork of Flaptack from Super Mario Galaxy 2
Flaptack
Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground. Fluffy Bluff Galaxy
Cloudy Court Galaxy
Flash Black Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
SMG2 Flomp.png
SMG2 Angry Flomp.png
Flomp
Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more. Bowser's Lava Lair
Grandmaster Galaxy
Indestructible
An open Flower Mimic in Super Mario Galaxy 2
A closed Flower Mimic in the Honeybloom Galaxy
Flower Mimic
Hovering Piranha variants which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes. Honeybloom Galaxy
Honeyhop Galaxy
Indestructible
Artwork of Gummit from Super Mario Galaxy 2
Gummit
Creatures like the smackable moles in the Whac-A-Mole arcade game. They appear during The Chimp's Skating Challenge. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by skating into Gummits and kicking them. Freezy Flake Galaxy
Shiverburn Galaxy
10 pts.
Artwork of Gold Gummit from Super Mario Galaxy 2
Golden Gummit
Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits. Freezy Flake Galaxy
Shiverburn Galaxy
50 pts.
Kleptoad art
Kleptoad
Frogs that pop out of the ground indefinitely. They carry coins and Silver Stars in bubbles above their heads. Hightail Falls Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Smg2 icon silverstar.png×1
Magmaargh artwork from Super Mario Galaxy 2
Magmaargh
Enormous Blarggs submerged in lava. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like hippopotamuses. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms. Fleet Glide Galaxy
Melty Monster Galaxy
Indestructible
Magmaw artwork from Super Mario Galaxy 2
Magmaw
Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms. Melty Monster Galaxy Indestructible
Mattermouth artwork
Mattermouth
Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction. Bowser's Lava Lair
Haunty Halls Galaxy
Indestructible
Octoboo's art
Octoboo
Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second. Haunty Halls Galaxy
Boo Moon Galaxy
Flash Black Galaxy
Indestructible
A model of the Pattan
Pattan
Diminutive Whomps. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The Whomp King summons them during his boss fight. Throwback Galaxy None
Artwork of Pinhead from Super Mario Galaxy 2
Pinhead
Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his rock form. They typically sit in groups of six. Boulder Bowl Galaxy
Melty Monster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
100 pts.
Prickly Piranha Plant
Prickly Piranha Plant
A Spiny Piranha Plant with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game. Sky Station Galaxy Rendered model of a Key in Super Mario Galaxy.×1
Artwork of a Pupdozer from Super Mario Galaxy 2.
Pupdozer
Squat dinosaur creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: Ground-Pounding through a grate while a Pupdozer is above it defeats it. Flipsville Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
RhompRoller.png
Rhomp
Rolling stone beings. A rolling Rhomp flattens Mario and complete depeltes his life meter. Slipsand Galaxy Indestructible
Artwork of a Silver Chomp from Super Mario Galaxy 2.
Silver Chomp
Chomps with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into bottomless pits. Rolling Masterpiece Galaxy
Slipsand Galaxy
Battle Belt Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×10
Artwork of Smeech from Super Mario Galaxy 2
Smeech
Winged creatures. They quickly fly away from Mario if approached by him. If approached by Yoshi, they will pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating fruits. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it. Yoshi Star Galaxy
Hightail Falls Galaxy
Haunty Halls Galaxy
Starshine Beach Galaxy
Sweet Mystery Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Snoodle in Slimy Spring Galaxy
Snoodle
Benthic creatures that look like the giant tube worm. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from Green Shells, but they are defeatable through typical means as well (i.e. spin, or thrown projectile). Cosmic Cove Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Spiky Gummit
Spiky Gummit
Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge. Freezy Flake Galaxy
Shiverburn Galaxy
Indestructible
Artwork of Swaphopper from Super Mario Galaxy 2
Swaphopper
Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the gravitational plane using Arrow Switches alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away. Rightside Down Galaxy
Upside Dizzy Galaxy
Battle Belt Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SpinyHermits.png
Tongari
Slow-moving turbo snail enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls. Starshine Beach Galaxy
Boo Moon Galaxy
Indestructible
Artwork of Twirlip from Super Mario Galaxy 2
Twirlip
Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed. Spin-Dig Galaxy
Flipsville Galaxy
Starshine Beach Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3

Returning enemies[edit]

A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.

Name Bowser emblem from Mario Kart 8 Description Bowser emblem from Mario Kart 8 Locations Possible spoils
Rendered model of Amp in Super Mario Galaxy.
Amp
Magnetic orbs with smiling faces. They discharge electricity and shock Mario on contact. They move in a fixed direction, typically in a circular pattern. Sky Station Galaxy
Spin-Dig Galaxy
Space Storm Galaxy
Indestructible
BanzaiBillSMG.png
Banzai Bill
Giant, slow-moving missiles with sharkmouths. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. Sky Station Galaxy
Bowser Jr.'s Fearsome Fleet
Fleet Glide Galaxy
Bowser's Galaxy Generator
None
SMG Bat Artwork.png
Bat
Winged creatures that roost in caves and swoop down to attack Mario. They fly-in-place and cackle when they make successful strikes. Bats can be defeated with a spin or stomp. Fleet Glide Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Big Amp enemy in Super Mario Galaxy.
Big Amp
Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. Space Storm Galaxy Indestructible
Rendered model of the Big Goomba enemy in Super Mario Galaxy.
Big Goomba
Giant Goombas. They are too large to be stomped. They can only be defeated with a spin and a kick. Big Paragoombas become Big Goombas if they recover from being dazed. Supermassive Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
GargantuaKoopa.png
Big Koopa Troopa
Giant Koopa Troopas. Striking them with a Spin Drill defeats them. They are not vulnerable to being stomped and do not retract into their shells. Supermassive Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Big Thwomps
Big Thwomp
Enormous Thwomps. The pair found in the game are close enough to be Wall Jumped between. Supermassive Galaxy Indestructible
Mario in Supermassive Galaxy in Super Mario Galaxy 2. Giant Wigglers are seen.
Big Wiggler
Giant Wigglers. They are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid. Supermassive Galaxy Indestructible
BlooperSMG.png
Blooper
White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a projectile Green Shell. Bloopers release a cloud of ink when defeated. Starshine Beach Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
SMG Bob-Omb Model.png
Bob-omb
Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages and enemies. Jumping on a walking Bob-omb causes its legs to retract and become this second variant. Rolling Masterpiece Galaxy
Space Storm Galaxy
Rolling Coaster Galaxy
None
Rendered model of the Bomb Boo enemy in Super Mario Galaxy.
Bomb Boo
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and explodes in his face. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. Boss Blitz Galaxy None
Rendered model of the Bomp enemy in Super Mario Galaxy.
Bomp
Large, moving stones that shift in-and-out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. Fluffy Bluff Galaxy
Throwback Galaxy
Indestructible
BooSMG.png
Boo
Round ghosts with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at Boos, they sheepishly shield their their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light. Some can be found underwater. Mario can transform into one via the Boo Mushroom. Haunty Halls Galaxy
Boo Moon Galaxy
Battle Belt Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Boomerang Bro. Artwork
Boomerang Bro
Hammer Bros that wield boomerangs. The boomerangs can be swallowed by Yoshi and spitted out as a projectile. Bowser Jr.'s Boom Bunker
Bowser's Galaxy Generator
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Boulder
Boulder
Giant, rolling rocks. They are composed of cragged stones with a red gem in their centers. Boulders roll around in circles, damaging Mario on contact. Striking them in their red gem with a spin destroys them. Boulder Bowl Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Rendered model of a Bowser Statue in Super Mario Galaxy.
Bowser Statue
Stone statues of Bowser. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact. Bowser's Lava Lair Indestructible
Rendered model of a Bullet Bill enemy in Super Mario Galaxy.
Bullet Bill
Angry-looking missiles fired from Bill Blasters. They normally fly in a straight line, but most can change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long. Bowser Jr.'s Fearsome Fleet
Fleet Glide Galaxy
Bowser Jr.'s Boom Bunker
Bowser's Galaxy Generator
Grandmaster Galaxy
None
Rendered model of the Cannonball obstacle in Super Mario Galaxy.
Cannonball
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. Fleet Glide Galaxy None
Rendered model of a Cheep Cheep enemy in Super Mario Galaxy.
Cheep Cheep
Pudgy red fish that swim through water. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. Cosmic Cove Galaxy
Starshine Beach Galaxy
Bowser's Gravity Gauntlet
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Chomp enemy in Super Mario Galaxy.
Chomp
Toothy, metal monsters that roll in a set trajectory. A Chomp breaks when they make contact with an unmovable obstacle or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they will drop fewer Star Bits each time and eventually stop all together. Chomps bark like dogs when in close proximity. Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Flipsville Galaxy
Chompworks Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
A Clam
Clampy
A giant clam that periodically opens and shuts its valves. Items are found within them. Snapping shut with Mario inside damages him. Starshine Beach Galaxy Indestructible
Artwork of a Cluckboom from Super Mario Galaxy 2
Cluckboom
Red Coo Coos that lay explosive eggs. They fly in a continuous set path, fluttering back-and-forth. They fall to the ground if shot at with Star Bits, which leaves them dazed and open to attack. Slipsand Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the red Crabber enemy in Super Mario Galaxy.
Crabber (red)
Aggressive, sidestepping crabs. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Red Crabbers directly move in to attack Mario, but move slowly. Boulder Bowl Galaxy
Starshine Beach Galaxy
Battle Belt Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the turquoise Crabber enemy in Super Mario Galaxy.
Crabber (turquoise)
Evasive Crabbers that frantically scuttle away from Mario. They bury themselves underground in an attempt to escape and resurface seconds after. Boulder Bowl Galaxy
Battle Belt Galaxy
Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
A Dry Bones
Dry Bones
Undead Koopa Troopas. They chase down and tackle Mario on sight. Damaging a Dry Bones causes it to crumble into a pile of bones, but it is reanimated after a few seconds. There are only permenetly when lured into lava. Bowser Jr.'s Fiery Flotilla
Bowser's Lava Lair
Bowser's Gravity Gauntlet
Slipsand Galaxy
Bowser Jr.'s Boom Bunker
Bowser's Galaxy Generator
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Fire Pressure obstacle in Super Mario Galaxy.
Fire Pressure
Mounted flamethrowers that periodically shoot balls of flame. The flames are expelled in set intervals that can be timed. Bowser's Galaxy Generator Indestructible
Rendered model of the Flipbug enemy in Super Mario Galaxy.
Flipbug
Skittish beetles. When Mario is in close proximity, they cowardly try to fly away before tiring out and falling to the ground, flailing helplessly. If spotted in his bee form, they aggressively pursue him. Yoshi Star Galaxy
Puzzle Plank Galaxy
Tall Trunk Galaxy
Honeyhop Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Mine Artwork
Floating Mine
Spiked bombs suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit. Bowser Jr.'s Fearsome Fleet
Bowser Jr.'s Boom Bunker
Flash Black Galaxy
Slimy Spring Galaxy
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Enemy artwork
Floating Mine (underwater)
Naval mines that have eyes. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. Cosmic Cove Galaxy None
Artwork of a Fuzzy from Super Mario Galaxy 2.
Fuzzy
Black, furry creatures. They are obstacles that move along suspended treaded paths. Honeybloom Galaxy
Flipsville Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Artwork of a Gold Chomp from Super Mario Galaxy 2
Gold Chomp
A rolling Chomp made of gold. Chompworks Galaxy Sprite of a Power Star used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG Goomba Model.png
Goomba
Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The Gold Gearmo asks Mario to lure one to her so she can keep it as a pet. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Cosmic Cove Galaxy
Honeybloom Galaxy
Tall Trunk Galaxy
Cloudy Court Galaxy
Haunty Halls Galaxy
Freezy Flake Galaxy
Rolling Masterpiece Galaxy
Beat Block Galaxy
Bowser's Gravity Gauntlet
Boo Moon Galaxy
Upside Dizzy Galaxy
Throwback Galaxy
Battle Belt Galaxy
Flash Black Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Goombeetle enemy in Super Mario Galaxy.
Goombeetle
Small Goombas in metal helmets. The helmets protect them from being stomped. Spinning ito them makes them fall upside down. They can be defeated in this state. Bowser Jr.'s Fiery Flotilla
Beat Block Galaxy
Chompworks Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
In-game render of the Grinder enemy in Super Mario Galaxy 2. Its design is distinctive when compared to prior and subsequent appearances in the Mario franchise.
Grinder
Big saw blades. They damage Mario on contact and destroy wooden platforms. Puzzle Plank Galaxy
Rolling Masterpiece Galaxy
Indestructible
Rendered model of the Gringill enemy in Super Mario Galaxy.
Gringill
Giant eels. They nestle in caves and swim in open waters with snapping jaws. Nesting Gringills snap at Mario if he approaches the mouth of their caves. They can only be defeated with projectile shells. Cosmic Cove Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Artwork of a Giant Gringill from Super Mario Galaxy 2
Gringill (big)
Enormous Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves. Starshine Beach Galaxy Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
Hammer Bro. art
Hammer Bro
Helmeted Koopas that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack. Bowser's Lava Lair
Bowser Jr.'s Fearsome Fleet
Bowser's Galaxy Generator
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Pumpkinhead Goomba model from Super Mario Galaxy
Jack O'Goomba
Slow-moving Goombas wearing jack o'lanterns. They periodically leave blue flames behind them that damage Mario on contact. Jack O'Goombas can be defeated in one hit with a Ground-Pound. Spinning into one breaks the pumpkin and turns it into a regular Goomba. Haunty Halls Galaxy
Boo Moon Galaxy
Clockwork Ruins Galaxy
Battle Belt Galaxy
Flash Black Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a Goomba from the user interface (UI) of Super Mario Galaxy 2.×1
Artwork of the Jammyfish enemy from Super Mario Galaxy 2.
Jammyfish
Jellyfish creatures that idly swim in set trajectory. They damage Mario on contact, but do not actively pursue him. Cosmic Cove Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Jellyfish artwork from Super Mario Galaxy 2.
Jellyfish
An adult Jammyfish that electrocutes Mario on contact. It idly pulsates in-place and emits a low, otherworldly sound. Jellyfish can be defeated by throwing two shells at them. The first strike turns it green, but its behavior does not chang. Cosmic Cove Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
A Jump Beamer's model from Super Mario Galaxy
Jump Beamer
Spring-like Topmen that discharge circular shockwaves. One can be used as a spring after jumping on its head, allowing Mario to reach great heights. Space Storm Galaxy None
Image of models of Koopa Troopas, from Super Mario Galaxy.
Koopa Troopa
Green-shelled turtles. They walk back-and-forth in a straight line. When jumped on, they retreat into their shells. Mario can pick one up and use it as a projectile or as an aide for swimming. Cosmic Cove Galaxy Green Shell×1
SMG2 Lakitu.png
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound. Yoshi Star Galaxy
Starshine Beach Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Lava Bubble enemy in Super Mario Galaxy.
Lava Bubble (blue)
Floating drops of lava that propel themselves towards Mario. They appear during the boss battle with King Kaliente. They can only be defeated by shooting them with a Star Bit and otherwise burnout on their own. Boss Blitz Galaxy None
Lava Bubble
Lava Bubble (red)
Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava. Bowser's Lava Lair
Bowser's Gravity Gauntlet
Melty Monster Galaxy
Indestructible
Li'l Brr artwork
Li'l Brr
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. Cosmic Cove Galaxy
Freezy Flake Galaxy
Battle Belt Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Li'l Cinder artwork
Li'l Cinder
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. Bowser's Lava Lair
Freezy Flake Galaxy
Melty Monster Galaxy
Battle Belt Galaxy
Mario Squared Galaxy
Sprite of a coin used on the UI for Super Mario Sunshine.×1
Artwork of a Magikoopa from Super Mario Galaxy 2
Magikoopa
Robed Koopas that can teleport. They can summon small enemies or shoot magical projectiles at Mario with their wand. Shooting a Magikoopa with a Star Bit does not daze it, but it does make it stall. Yoshi Star Galaxy
Bowser Jr.'s Fiery Flotilla
Bowser's Lava Lair
Bowser's Gravity Gauntlet
Slipsand Galaxy
Bowser's Galaxy Generator
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Mandibug enemy in Super Mario Galaxy.
Mandibug
Large stink bug creatures. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their mandibles. They can be defeated by Ground-Pounding their abdomens. Mandibugs cower in fear if Mario stands on their back but eventually shake him off. Puzzle Plank Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
In-game render of the Mega Boo enemy in Super Mario Galaxy 2.
Mega Boo
Giant Boos. They appear once Mario crosses a specific corridor and slowly follow him. They cannot be defeated. Haunty Halls Galaxy Indestructible
Rendered model of the meteor obstacle in Super Mario Galaxy.
Meteor
Fiery space rocks. They typically appear raining from the sky. Hightail Falls Galaxy
Shiverburn Galaxy
None
Artwork of Mini Goomba from Super Mario Galaxy 2
Micro Goomba
Diminutive and weak Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can can be defeated with a single spin. Sky Station Galaxy
Bowser Jr.'s Fiery Flotilla
Cloudy Court Galaxy
Battle Belt Galaxy
Rolling Coaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Micro Mecha-Bowser artwork
Micro Mecha-Bowser
Mechanical Koopas that breath fire. They can only be defeated with a Ground-Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. Cosmic Cove Galaxy
Flipsville Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Mini Wanwan enemy in Super Mario Galaxy.
Mini Wanwan
Small Chomps that roll in circles. Mini Wanwans cannot be damaged directly: they are only defeated if a rubbery bulb plant is spun into them. Sky Station Galaxy
Chompworks Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a Key in Super Mario Galaxy.×1
Rendered model of the Octoguy enemy in Super Mario Galaxy.
Octoguy
Small Octoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphons. They often appear in large groups. Boulder Bowl Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Electrogoomba enemy in Super Mario Galaxy.
Octoomba
Goomba-like octopus creatures. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they fire a single rock from their siphons. Sky Station Galaxy
Yoshi Star Galaxy
Fluffy Bluff Galaxy
Flip-Swap Galaxy
Puzzle Plank Galaxy
Beat Block Galaxy
Flipsville Galaxy
Chompworks Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Melty Monster Galaxy
Clockwork Ruins Galaxy
Flash Black Galaxy
Bowser's Galaxy Generator
Stone Cyclone Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
SMG Octopus Artwork.png
Octopus
Large, stationary Octoombas that hide in barrels. They shoot coconuts[note 2] and flaming rocks at Mario from their siphons. The coconuts can be deflected back at them if spun against. Octopuses are always found in pairs or more. Shiverburn Galaxy
Grandmaster Galaxy
None
A Paragoomba in the Hightail Falls Galaxy
Paragoomba
Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Rightside Down Galaxy
Hightail Falls Galaxy
Cosmic Cove Galaxy
Tall Trunk Galaxy
Cloudy Court Galaxy
Chompworks Galaxy
Upside Dizzy Galaxy
Throwback Galaxy
Flash Black Galaxy
Slimy Spring Galaxy
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Sprite of a Goomba from the user interface (UI) of Super Mario Galaxy 2.×1
Artwork of Petapeta from Super Mario Galaxy 2
Petapeta
Sandal-wearing sack creatures that turn invisible when moving. Petapetas are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. Starshine Beach Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×20
Piranha Plant
Piranha Plant
Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Fluffy Bluff Galaxy
Tall Trunk Galaxy
Honeyhop Galaxy
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a small segment of Sproutle Vine in Super Mario Galaxy.×1
Pokey Head artwork
Pokey Head
Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head gleefully bounces in-place if it successfully strikes Mario. Slipsand Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the prickly plant in Super Mario Galaxy.
Prickly plant
Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or rubbery bulb plant. They can be eaten by Yoshi. Yoshi Star Galaxy
Boulder Bowl Galaxy
Cosmic Cove Galaxy
Tall Trunk Galaxy
Cloudy Court Galaxy
Slipsand Galaxy
Melty Monster Galaxy
Boss Blitz Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Sling Star×1
A Ring Beamer's model from Super Mario Galaxy
Ring Beamer
Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Ring Beamers damages him. Shiverburn Galaxy
Grandmaster Galaxy
Indestructible
LaserRobot.png
Sentry Beam
Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them temporarily prevent it from firing. They follow Mario's position when he is close. Mario Squared Galaxy
Grandmaster Galaxy
Indestructible
Artwork of Skeeter from Super Mario Galaxy 2
Skeeter
Insect enemies that look like water striders. They skim on the surface on the water and make short bursts of movement by contracting their legs. Cosmic Cove Galaxy
Starshine Beach Galaxy
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Slurple enemy in Super Mario Galaxy.
Slurple
Leech-like Octoombas. They latch onto Mario and gradually deplete life meter. Slurples are easily disposed of with a spin. Puzzle Plank Galaxy
Upside Dizzy Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Render of the Spiny enemy in Super Mario Galaxy 2.
Spiny
Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs. Yoshi Star Galaxy
Tall Trunk Galaxy
Starshine Beach Galaxy
Spiny Egg artwork for Super Mario Bros.×1
Rendered model of the Spiny Cheep Cheep enemy in Super Mario Galaxy with its spines extended.
Model of a deflated Spiny Cheep-Cheep from Super Mario Galaxy
Spiny Cheep Cheep
Cheep Cheeps that look like pufferfish. They protract their spines and charge towards Mario on sight. Cosmic Cove Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Render of the Spiny Egg enemy in Super Mario Galaxy 2.
Spiny Egg
The retracted form of Spinies. They are tossed by Lakitus and spit out as projectiles by Yoshi. Direct contact damages Mario. Yoshi Star Galaxy
Starshine Beach Galaxy
None
Spiny Piranha Plant model from Super Mario Galaxy
Spiny Piranha Plant
Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them. Rightside Down Galaxy
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
A Spoing in Flip-Out Galaxy
Spoing
Spiders that hop up-and-down in-place. They stop jumping and laugh if they successfully damage Mario. Tall Trunk Galaxy
Flip-Out Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Sprangler
Sprangler
Spoings that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on. Tall Trunk Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Spring Topman
Spring Topman
Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis. Space Storm Galaxy None
SMG2 Super Piranha Plant.png
Super Piranha Plant
Giant Piranha Plants. They rest in giant pipes filled with soil. They burst from the soil in set intervals that can be timed. Supermassive Galaxy Indestructible
SMG Thwomp Alternate Render.png
Thwomp
Giant, grimacing stones. They hang suspended in mid-air, but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. Rightside Down Galaxy
Bowser Jr.'s Fiery Flotilla
Space Storm Galaxy
Fleet Glide Galaxy
Throwback Galaxy
Stone Cyclone Galaxy
Indestructible
Rendered model of the Spiky Topman enemy in Super Mario Galaxy.
Topman
Top enemies that spin into Mario. Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The Silver Gearmo asks Mario to lure her one so she can keep it as a pet. Space Storm Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Topmini enemy in Super Mario Galaxy.
Topmini
Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. Space Storm Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Tox Box enemy in Super Mario Galaxy.
Tox Box (stone)
Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. Stone Cyclone Galaxy Indestructible
Rendered model of the Undergrunt enemy in Super Mario Galaxy.
Undergrunt
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. They can be defeated by ground-pounding approximal earth. This forces them to the surface dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track their movements. Battle Belt Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
An Undergrunt Gunner in Bowser Jr's Fearsome Fleet
Undergrunt Gunner
Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves. Bowser Jr.'s Fearsome Fleet
Fleet Glide Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
The Urchin's model from Super Mario Galaxy
Urchin
Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. Starshine Beach Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
Urchin in Battle Belt Galaxy
Urchin (land)
Red Urchins only found on land. One protracts its spines and rolls towards Mario if he approaches it. They are immune to spinning or being stomped. They can only be damaged by fire and lava. Battle Belt Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
Water Shooter
Water Shooter
Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if within its trajectory and carries him with it. He is freed if he spins. Starshine Beach Galaxy
Honeyhop Galaxy
Space Storm Galaxy
Indestructible
A Whomp
Whomp
Walking stone walls similar to nurikabe. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it. Bowser's Lava Lair
Bowser's Gravity Gauntlet
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Artwork of Wiggler from Super Mario Galaxy 2
Wiggler
Caterpillars that amble around in circles. Performing a ground-pound on nearby earth or directly spinning one flips a Wiggler on its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It returns to its original disposition after a few seconds. Wigglers can be defeated in a single hit by ground-pounding them. Puzzle Plank Galaxy
Tall Trunk Galaxy
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7


  1. ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.
  2. ^ Any mentioning of coconuts is equally applicable to watermelons, which replace all coconuts if the player accumulates 9999 Star Bits.

Bosses[edit]

Bowser emblem from Mario Kart 8 Bosses Bowser emblem from Mario Kart 8
Peewee Piranha King Lakitu Digga-Leg Gobblegut
Peewee Piranha King Lakitu Rendered model of Digga-Leg on Super Mario Galaxy 2. Gobblegut
A Piranha Plant monster with a bulbous rear. It rushes at Mario when he is in its line of sight. Its rump is its weak point, but it is protected by an egg shell. Spinning into the shell breaks it. A giant Lakitu that can discharge lightning from his cloud. He throws Spiny Eggs at Mario and Yoshi. Firing the Spinies back at him is the only way to damage him. A large construction robot equipped with Diggas. A glass casing under its head is its weak point: it can only be struck with the Spin Drill. It leaps to crush Mario with its feet after he lands a hit. An earth dragon that tunnels through the ground with his jaws. Gobblegut's body is lined with vulnerable buldges that burst when spun into. Bursting every bulge defeats him.
Missions Missions Missions Missions
Peewee Piranha's Temper Tantrum
Peewee Piranha's Speed Run
Spiny Control Digga-Leg's Planet
Digga-Leg's Daredevil Run
Gobblegut's Aching Belly
Fiery Flotilla Speed Run
Stink Bug Parent Rollodillo Sorbetti Megahammer
Rendered model of the Parent and Child Mandibugs in Super Mario Galaxy. Artwork of Rollodillo from Super Mario Galaxy 2. Sorbetti Artwork of Megahammer from Super Mario Galaxy 2
A Mandibug that carries its child on its back. Both can be defeated by performing a Ground-Pound. Defeating the child enrages the parent and makes it harder to strike. A giant armadillo creature that rolls like Rock Mario and gallops. It rapidly charges towards Mario but tires out after three rolls. Its behind is unprotected and vulnerable to strikes. A malevolent snowman that frightens local Star Bunnies. It slowly rolls its head towards Mario and laughs with a successful hit. Its red nose is its weak point. Its movement quickens after being struck twice. Bowser Jr.'s clown mech, equipped with Bill Blasters. It discharges electric shockwaves and has hammerheads in place of hands to crush Mario. Breaking the glass orbs on its body weakens it.
Missions Missions Missions Missions
The Puzzling Picture Block Rock and Rollodillo Sorbetti's Chilly Reception Bowser Jr.'s Mighty Megahammer
Megahammer's Daredevil Bash
Glamdozer Squizzard Prince Pikante Boomsday Machine
Artwork of Glamdozer from Super Mario Galaxy 2 Screenshot of Squizzard in Slipsand Galaxy from Super Mario Galaxy. This image was cropped to provide readers with a recent view of the boss without distorting the proportions of the boss chart being prepared for the Super Mario Galaxy 2 page. Prince Pikante Artwork of Boomsday Machine from Super Mario Galaxy 2
A maternal Pupdozer. She climbs back-and-over the sides of a disc-shaped planet in pursuit of Mario. Her backside is protected by spiky armor, but her belly is soft and vulnerable. After being struck once, she starts spewing balls of melting goo. A lizard-like antlion creature sitting at the center of a sinkhole. It tosses explosive knobby balls at Mario. After being struck twice, it erects two cannons to fire balls alongside it. It can only be damaged by fireballs launched by Fire Mario. A wagon-riding octopus that fires coconuts and enflamed rocks from his siphon. The wagon is equipped with three cannons that also shoot rocks in tandem with Prince Pikante. Spinning into the coconuts parries them back at him. Bowser Jr.'s battle tank, piloted during his last stand. Its top is a tower equipped with Fire Bars and cannons that shoot homing electrical orbs. Its lined with vents that pull Mario towards it. Its weak point is Bowser Jr.'s glass cockpit.
Missions Missions Missions Missions
Flip-Flopping in Flipsville Squizzard's Sandy Sinkhole
Squizzard's Daredevil Run
Prince Pikante's Peppery Mood Bowser Jr.'s Boomsday Machine
Boomsday Machine Daredevil Run
Whomp King Bowser
The Whomp King Bowser
The giant king of the Whomps, who stole a Power Star from the Bob-omb Buddies. When Mario is before him, he slams his body face first to crush him. His attack makes the ground quake: if Mario is on the ground when he evades the Whomp King's attack, the quake leaves him stunned in place for two seconds. Pattans are summoned during the fight. Mario's arch-nemesis: the fire-breathing king of Koopas. Bowser is unnaturally large from ingesting Grand Stars. He fights Mario on a planetoid he dwarfs in size and attacks with an onslaught of punches, shockwaves, and fire breath. Bowser summons a storm of meteorites with a roar. Ground-Pounding them into him is the only way to damage him.
Missions Missions
Return of the Whomp King Bowser's Big Lava Power Party
Breaking into Bowser's Castle
Bowser's Fortified Fortress
Bowser emblem from Mario Kart 8 Secret Bosses Bowser emblem from Mario Kart 8
Bugaboom Gobblegut (black) Dino Piranha King Kaliente
Bugaboom Artwork of Gobblegut's fiery form from Super Mario Galaxy 2 Dino Piranha KingKalienteProfile.png
An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. A fast-moving Gobblegut covered in flames. His bellyache bulges are his weak points. Once half of them burst, he moves faster and summons a rain of fireballs that leave pools of lava on his planet. A Piranha Plant monster with a clubbed tail. It charges down Mario when he is in its line of sight. Spinning into its club slingshots it towards its head, damaging it. Its charges more quickly after the first strike. A giant octopus that dwells in lava. He shoots coconuts and flaming rocks at Mario from his siphon. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses.
Missions Missions Missions Missions
Bugaboom's Back Snacktime for Gobblegut Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Throwback Throwdown Speed Run
Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Throwback Throwdown Speed Run
Major Burrows Bouldergeist Fiery Dino Piranha
Major Burrows Artwork.png Bouldergeist from Super Mario Galaxy. Firey Dino Piranha from Super Mario Galaxy.
A giant Undergrunt. He burrows towards Mario before bursting from the ground with swiping claws. Performing a Ground Pound on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with Bomb Boos destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After landing a hit, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews balls of flame. Defeating this boss without being damaged requires well-timed precision.
Missions Missions Missions
Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Throwback Throwdown Speed Run
Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2.)
Throwback Throwdown Speed Run
Throwback Throwdown
Throwback Throwdown Speed Run

Items[edit]

Objects[edit]

Power-ups[edit]

This game introduces the Cloud Flower, the Spin Drill, and the Rock Mushroom. The Ice Flower and the Red Star would have made a comeback appearance in the sequel before being removed. All of the power-ups except for the Rainbow Star appear in the Engine Room of Starship Mario, though none can be used, as they are contained as souvenirs in small glass domes which cannot be penetrated. However, the Cloud Flower will appear on the "forehead" of the Starship Mario, which can be used around the ship.

Power-Up Transformation Function
SMG2 Cloudflower.png
Cloud Flower
Artwork of Cloud Mario from Super Mario Galaxy 2
Cloud Mario
Allows Mario to make three cloud platforms by shaking the Wii Remote. Also allows him to walk on other Clouds. If Mario picks up another Cloud Flower when he is Cloud Mario, his clouds would refill back up to three.
A Spin Drill
Spin Drill
Mario using a Spin Drill An item that allows Mario to drill though dirt by shaking the Wii Remote which sends him to the other side of the planet Mario is currently on.
A Rock Mushroom
Rock Mushroom
Rock Mario Super Mario Galaxy 2.png
Rock Mario
Allows Mario to turn into a rock by shaking the Wii Remote, knocking out enemies and boulders along the way. Can also be used to destroy Red Crystals and to knock down bridges.
Bee Suit
Bee Mushroom
Bee Mario artwork for Super Mario Galaxy
Bee Mario
Allows Mario to fly for a short time when the A Button button is held. Also allows Mario to stick to honey walls, and give him the ability to walk on flowers and clouds.
Boo Mushroom
Boo Mushroom
Boo Mario Super Mario Galaxy 2.png
Boo Mario
A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with A Button button taps. Shaking the Wii Remote would allow Mario to go through certain things, such as walls, and to ride like the wind.
A Fire Flower from Super Mario Galaxy.
Fire Flower
Fire Mario
Fire Mario
A power-up that temporarily allows Mario to throw fireballs at his enemies by shaking the Wii Remote.
Spring Mushroom
Spring Mushroom
Spring Mario artwork from Super Mario Galaxy
Spring Mario
A power-up that transforms Mario into Spring Mario, allowing Mario to bounce extremely high by pressing the A Button with good timing.
Rainbow Star
Rainbow Star
Rainbow Mario from Super Mario Galaxy / Super Mario Galaxy 2
Rainbow Mario
A power-up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time.

Power-up locations[edit]

Galaxy Star Cloud Flower Spin Drill Rock Mushroom Bee Mushroom Boo Mushroom Fire Flower Spring Mushroom Rainbow Star
Starship Mario N/A Check mark.svg1 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Sky Station Galaxy Star 1 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Yoshi Star Galaxy Comet Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Spin-Dig Galaxy All X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg2
Fluffy Bluff Galaxy Star 1 and Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Rightside Down Galaxy Secret Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Puzzle Plank Galaxy Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Boulder Bowl Galaxy All X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Cosmic Cove Galaxy Star 2 X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Honeybloom Galaxy All X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Cloudy Court Galaxy Star 1 and Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Freezy Flake Galaxy Star 1 and Star 2 X mark.svg X mark.svg Check mark.svg3 X mark.svg X mark.svg Check mark.svg2 X mark.svg X mark.svg
Supermassive Galaxy All X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Flipsville Galaxy Star 2 X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Starshine Beach Galaxy Star 2 Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Chompworks Galaxy Star 2 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg
Honeyhop Galaxy Star 1 X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Slipsand Galaxy Star 1 and Comet Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Shiverburn Galaxy Star 1 and Comet Star Check mark.svg2 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg4
Boo Moon Galaxy Star 2 X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg
Upside Dizzy Galaxy Secret Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Melty Monster Galaxy Star 2 and Secret Star X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Throwback Galaxy Star 2 and Comet Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Battle Belt Galaxy All X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Bowser's Galaxy Generator All Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Twisty Trials Galaxy Star 1 Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Grandmaster Galaxy All Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg

1 - Unlocks after completing Climbing the Cloudy Tower
2 - Only appear in Star 1
3 - Only appear in Star 2
4 - Only appear in Comet Star

Yoshi and Fruits[edit]

These are Yoshi's powerups and the locations they are in, along with the locations that Yoshi himself is in.

Locations[edit]

Galaxy Star Dash Pepper Blimp Fruit Bulb Berry
Starship Mario None X mark.svg X mark.svg X mark.svg
Yoshi Star Galaxy All X mark.svg X mark.svg X mark.svg
Hightail Falls Galaxy All Check mark.svg X mark.svg X mark.svg
Tall Trunk Galaxy Star 1 X mark.svg Check mark.svg X mark.svg
Haunty Halls Galaxy Star 1 X mark.svg X mark.svg Check mark.svg
Beat Block Galaxy Comet Star X mark.svg X mark.svg X mark.svg
Bowser Jr.'s Fearsome Fleet All X mark.svg X mark.svg X mark.svg
Starshine Beach Galaxy Star 1 and Comet Star Check mark.svg Check mark.svg X mark.svg
Sweet Mystery Galaxy All X mark.svg X mark.svg Check mark.svg
Flash Black Galaxy All X mark.svg Check mark.svg X mark.svg
Bowser's Galaxy Generator All Check mark.svg Check mark.svg X mark.svg
Twisty Trials Galaxy Comet Star X mark.svg X mark.svg X mark.svg
Grandmaster Galaxy All X mark.svg X mark.svg X mark.svg

Prankster Comets[edit]

Like the previous game, Prankster Comets appear and cause special missions to appear. While some comets from the first game return, others are completely new. Unlike the previous game, however, comets are gotten by collecting Comet Medals instead of appearing randomly; also, not all galaxies have a comet (barring the Green Comet that appears after all 120 regular Power Stars are gotten). The table below shows how many Comet Medals it takes to cause a Prankster Comet to appear in a certain galaxy, as shown in the Prima Official Game Guide:

Galaxy Required Comet Medals Comet Type Episode Title
Cloudy Court Galaxy 1 Clone Comet The Shadow Lining
Yoshi Star Galaxy 2 Romp Comet Spiny Rainbow Romp
Spin-Dig Galaxy 3 Daredevil Comet Digga-Leg's Daredevil Run
Puzzle Plank Galaxy 4 Purple Comet Purple Coin Shadow Vault
Sky Station Galaxy 5 Speedy Comet Peewee Piranha's Speed Run
Boulder Bowl Galaxy 6 Romp Comet Rolling Crabber Romp
Flip-Swap Galaxy 8 Purple Comet Purple Coin Flip 'n' Sprint
Tall Trunk Galaxy 9 Purple Comet Tall Trunk's Purple Coin Slide
Hightail Falls Galaxy 10 Speedy Comet Hightail Falls Speed Run
Rolling Masterpiece Galaxy 10 Speedy Comet Masterpiece Speed Run
Flipsville Galaxy 11 Purple Comet Purple Coin Spin Speed Run
Haunty Halls Galaxy 12 Clone Comet Spooky Cosmic Clone Chase
Sweet Mystery Galaxy 14 Purple Comet Bulb Berry's Purple Coin Glow
Supermassive Galaxy 15 Speedy Comet Big Wigglers Speed Run
Chompworks Galaxy 18 Clone Comet Cosmic Clones in the Chompworks
Slipsand Galaxy 19 Daredevil Comet Squizzard's Daredevil Run
Shiverburn Galaxy 19 Romp Comet Octo-Army Icy Rainbow Romp
Bowser Jr.'s Fiery Flotilla 20 Speedy Comet Fiery Flotilla Speed Run
Bowser's Lava Lair 22 Speedy Comet Lava Lair Speed Run
Flash Black Galaxy 23 Romp Comet Dark Octo-Army Romp
Throwback Galaxy 24 Speedy Comet Whomp Silver Star Speed Run
Clockwork Ruins Galaxy 26 Purple Comet The Adventure of the Purple Coins
Bowser Jr.'s Fearsome Fleet 27 Daredevil Comet Megahammer's Daredevil Bash
Starshine Beach Galaxy 28 Purple Comet Purple Coin Beach Dash
Battle Belt Galaxy 30 Daredevil Comet Mini-Planet Daredevil Run
Beat Block Galaxy 31 Double Time Comet Silver Stars in Double Time
Bowser's Gravity Gauntlet 32 Speedy Comet Gravity Star Speed Run
Bowser Jr.'s Boom Bunker 34 Daredevil Comet Boomsday Machine Daredevil Run
Bowser's Galaxy Generator 36 Speedy Comet Bowser's Big Bad Speed Run
Mario Squared Galaxy 38 Purple Comet Luigi's Purple Coin Chaos
Rolling Coaster Galaxy 40 Purple Comet Purple Coins on the Rainbow Road
Twisty Trials Galaxy 42 Double Time Comet Turning Turning Double Time
Flip-Out Galaxy 44 Clone Comet Cosmic Clone Wall Jumpers
Stone Cyclone Galaxy 46 Speedy Comet Tox Box Speed Run
Boss Blitz Galaxy 48 Speedy Comet Throwback Throwdown Speed Run
Grandmaster Galaxy 49 Daredevil Comet The Perfect Run

The following galaxies do not have a comet associated with them:

Galaxies[edit]

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

All forty-nine Galaxies can be accessed via the Grand World Map by piloting Starship Mario through the different worlds and galaxies. There are seven more galaxies in this game than in the first game. Galaxies marked with an asterisk (*) are only accessible by feeding a Hungry Luma. Unlike the first game, which had numerous galaxies consisting of only a single mission, each galaxy in Super Mario Galaxy 2 has two to three unique missions; with many of the smaller galaxies possessing a Prankster Comet level or a hidden mission. Additionally, each galaxy has a number of Green Stars, the amount of which is equal to the amount of Power Stars in the galaxy.

Galaxies
Texture of the world preview banner for World 1 in Super Mario Galaxy 2. World 1. The Great Space Journey Begins
01. Sky Station Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×9 Total number of boss battles.×1
Missions 02. Yoshi Star Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×8 Total number of boss battles.×1
Missions
Mario in the Sky Station Galaxy. Power Star icon from Super Mario Galaxy 2. Peewee Piranha's Temper Tantrum Power Star icon from Super Mario Galaxy 2. Storming the Sky Fleet Yoshi Star Luigi.png Power Star icon from Super Mario Galaxy 2. Saddle Up with Yoshi Power Star icon from Super Mario Galaxy 2. Spiny Control
Prankster Comet icon in Super Mario Galaxy 2. Peewee Piranha's Speed Run Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Prankster Comet icon in Super Mario Galaxy 2. Spiny Rainbow Romp Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
The first location visited on the adventure. Features various structures on planets, as well as various enemies Goombas, Octoombas, and a boss, Peewee Piranha.
Unlock criterion: None
A volcano and prehistoric-based land which houses enemies such as Goombas and Spinies. Yoshi makes his first appearance here, being guarded by a Magikoopa.
Unlock criterion: Complete "Peewee Piranha's Temper Tantrum"
03. Spin-Dig Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×7 Total number of boss battles.×1
Missions 04. Fluffy Bluff Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4
Missions
SMG2 Spin Dig Drill Zone Planet.png Power Star icon from Super Mario Galaxy 2. Digga-Leg's Planet Power Star icon from Super Mario Galaxy 2. Silver Stars Down Deep FluffyBluff StoneMountainsPlanet.png Power Star icon from Super Mario Galaxy 2. Search for the Toad Brigade Captain Power Star icon from Super Mario Galaxy 2. The Chimp's Stomp Challenge
Prankster Comet icon in Super Mario Galaxy 2. Digga-Leg's Daredevil Run Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Every Planet Has Its Price Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A galaxy with planets made of dirt. The Spin Drill is introduced here and is used to bury through the dirt.
Unlock criterion: Complete "Saddle Up with Yoshi" and have 3 Power Stars in possession
A land made of water and clouds. The player meets The Chimp here, and is also introduced to the Cloud Flower.
Unlock criterion: Complete "Digga-Leg's Planet"
05. Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy. Flip-Swap Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions 06. Rightside Down Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
SMG2 Flip Swap Starting Section.png Power Star icon from Super Mario Galaxy 2. Think Before You Shake Prankster Comet icon in Super Mario Galaxy 2. Purple Coin Flip 'n' Sprint SMG2 Rightside Down Swaphopper.png Power Star icon from Super Mario Galaxy 2. Breaking the Laws of Gravity Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Great Crate Incinerator
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A trial of red and blue platforms that flip around whenever the player spins. Various hazards like Chain Chomps and electric fences are present on the course.
Unlock criterion: Complete "Saddle Up with Yoshi" and feed the Hungry Luma 300 Star Bits
A building where gravity will switch around depending on what direction the arrows are facing.
Unlock criterion: Complete "Digga-Leg's Planet"
07. Bowser Jr.'s Fiery Flotilla
Total number of obtainable Power Stars.×4 Total number of reachable areas.×3 Total number of boss battles.×1
Missions
SMG2 Fiery Flotilla Lava Planet.png Grand Star icon in Super Mario Galaxy 2. Gobblegut's Aching Belly Prankster Comet icon in Super Mario Galaxy 2. Fiery Flotilla Speed Run
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A fortress with various enemies and lava. Mario encounters Bowser Jr. for the first time, who sends out Gobblegut to finish Mario off.
Unlock criterion: Complete either "Search for the Toad Brigade Captain" or "Every Planet Has Its Price" and have 9 Power Stars in possession
Texture of the world preview banner for World 2 in Super Mario Galaxy 2. World 2. Shooting Through the Stars
08. Puzzle Plank Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×1
Missions 09. Hightail Falls Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×7
Missions
SMG2 Puzzle Plank Picture Block.png Power Star icon from Super Mario Galaxy 2. The Puzzling Picture Block Prankster Comet icon in Super Mario Galaxy 2. Purple Coin Shadow Vault SMG2 Hightail Falls Starting Planet.png Power Star icon from Super Mario Galaxy 2. Hot-Stepping Dash Pepper Prankster Comet icon in Super Mario Galaxy 2. Hightail Falls Speed Run
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Bugaboom's Back Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Silver Stars in Hightail Falls Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A galaxy with planets made of wood to form puzzle-like shapes. Buzz saws also appear and cut off certain parts of wood.
Unlock criterion: Complete "Gobblegut's Aching Belly"
A large waterfall with steep platforms that can only be traversed with the power of Yoshi's new Dash Pepper.
Unlock criterion: Complete either "The Puzzling Picture Block" or "Bugaboom's Back"
10. Boulder Bowl Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×1
Missions 11. Cosmic Cove Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4
Missions
SMG2 Boulder Bowl Rolling Rocks Planet.png Power Star icon from Super Mario Galaxy 2. Rock and Rollodillo Prankster Comet icon in Super Mario Galaxy 2. Rolling Crabber Romp Cosmic cove.png Power Star icon from Super Mario Galaxy 2. Twin Falls Hideaway Power Star icon from Super Mario Galaxy 2. Exploring the Cosmic Cavern
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. C'mere, Goomba Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Catch that Star Bunny Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A galaxy containing many rock-based obstacles, including boulders, Octoombas, and Octoguys. The new Rock Mushroom is used in order to take down large obstacles that cannot be taken down normally.
Unlock criterion: Complete either "The Puzzling Picture Block" or "Bugaboom's Back"
A mysterious undersea cavern that leads to many special areas. The water on the main planet can be turned into ice.
Unlock criterion: Collect a Power Star from either the Boulder Bowl or Hightail Falls Galaxy
12. Wild Glide Galaxy
Total number of obtainable Power Stars.x4 Total number of reachable areas.×1
Missions 13. Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy. Honeybloom Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
SMG2 Jibberjay Overview.png Power Star icon from Super Mario Galaxy 2. Fluzzard's First Flight Power Star icon from Super Mario Galaxy 2. Jungle Fluzzard Race Bee Mario in Honeybloom Galaxy near several Bee Eaters and a Flower Mimic. Power Star icon from Super Mario Galaxy 2. Bumble Beginnings Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Secret Wall Jump
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A jungle racecourse where a Jibberjay teaches Mario how to fly with Fluzzard.
Unlock criterion: Collect a Power Star from either the Boulder Bowl or Hightail Falls Galaxy
A bee-themed level that takes place entirely in the 2D side-scrolling perspective. Mario should use the Bee Mushroom to fly around dangerous hazards.
Unlock criterion: Collect a Power Star from either the Boulder Bowl or Hightail Falls Galaxy and feed the Hungry Luma 700 Star Bits
14. Bowser's Lava Lair
Total number of obtainable Power Stars.×4 Total number of reachable areas.×7 Total number of boss battles.×1
Missions
SMG2 Bowsers Lava Lair Cylindrical Planet.png Grand Star icon in Super Mario Galaxy 2. Bowser's Big Lava Power Party Prankster Comet icon in Super Mario Galaxy 2. Lava Lair Speed Run
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A volcanic fortress prominently featuring Whomps and fiery enemies. Mario fights Giant Bowser for the first time, who attacks by punching the ground and summoning meteorites.
Unlock criterion: Collect a Power Star from either the Wild Glide, Honeybloom, or Cosmic Cove Galaxy and have 16 Power Stars in possession
Texture of the world preview banner for World 3 in Super Mario Galaxy 2. World 3. The Far Reaches of the Universe
15. Tall Trunk Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions 16. Cloudy Court Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions
SMG2 Tall Trunk Slide.png Power Star icon from Super Mario Galaxy 2. The Flotacious Blimp Fruit Power Star icon from Super Mario Galaxy 2. Tall Trunk's Big Slide SMG2 Cloudy Court Starting Planet.png Power Star icon from Super Mario Galaxy 2. Head in the Clouds Prankster Comet icon in Super Mario Galaxy 2. The Shadow Lining
Prankster Comet icon in Super Mario Galaxy 2. Tall Trunk's Purple Coin Slide Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Silver Stars in the Purple Pond Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A galaxy consisting of many trees floating in the sky. This galaxy introduces the Blimp Fruit for Yoshi and contains a planet homaging Super Mario 64's slide levels.
Unlock criterion: Complete "Bowser's Big Lava Power Party"
A cloud-themed galaxy featuring medieval buildings. Much like Fluffy Bluff Galaxy, the Cloud Flower is prominently used for traversing its planets.
Unlock criterion: Complete "Bowser's Big Lava Power Party"
17. Haunty Halls Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4
Missions 18. Freezy Flake Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png Power Star icon from Super Mario Galaxy 2. A Glimmer of Bulb Berry Power Star icon from Super Mario Galaxy 2. Sneaking Down the Creepy Corridor Fire Luigi in the Freezy Flake Galaxy of Super Mario Galaxy 2 Power Star icon from Super Mario Galaxy 2. Bowser on Ice Power Star icon from Super Mario Galaxy 2. Sorbetti's Chilly Reception
Prankster Comet icon in Super Mario Galaxy 2. Spooky Cosmic Clone Chase Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Skating Challenge Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A haunted galaxy containing Octoboos and Boos. The Bulb Berry is introduced here, allowing Yoshi to light up hidden platforms.
Unlock criterion: Collect a Power Star from either the Tall Trunk Galaxy or Freezy Flake Galaxy
A snowy galaxy containing Li'l Brrs and Li'l Cinders, and featuring both the Fire Flower and Rock Mushroom power-ups. The boss of this galaxy is Sorbetti, a giant snowman's head.
Unlock criterion: Collect a Power Star from either the Cloudy Court Galaxy or Haunty Halls Galaxy
19. Rolling Masterpiece Galaxy
Total number of obtainable Power Stars.x4 Total number of reachable areas.×8
Missions 20. Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy. Beat Block Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions
Mario on the Paintbrush Planet in the Rolling Masterpiece Galaxy Power Star icon from Super Mario Galaxy 2. Silver Chomp Grudge Match Prankster Comet icon in Super Mario Galaxy 2. Masterpiece Speed Run SMG2 Beat Block Blinking Block Pyramid.png Power Star icon from Super Mario Galaxy 2. Step to the Beep Prankster Comet icon in Super Mario Galaxy 2. Silver Stars in Double Time
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A galaxy themed after arts and craft supplies, which introduces the Star Ball for Mario to roll around on. Goombas and Bob-ombs appear as enemies here.
Unlock criterion: Complete either "Bowser on Ice" or "The Chimp's Skating Challenge"
A small galaxy featuring green and yellow Beat Blocks which disappear and reappear at short intervals. Octoombas appear on the green blocks while Goombeetles appear on the yellow blocks.
Unlock criterion: Complete "A Glimmer of Bulb Berry" and feed the Hungry Luma 1000 Star Bits
21. Bowser Jr.'s Fearsome Fleet
Total number of obtainable Power Stars.×4 Total number of reachable areas.×5 Total number of boss battles.×1
Missions
SMG2 Fearsome Fleet Gunner Path.png Grand Star icon in Super Mario Galaxy 2. Bowser Jr.'s Mighty Megahammer Prankster Comet icon in Super Mario Galaxy 2. Megahammer's Daredevil Bash
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A space station owned by the Koopa Troop, featuring Undergrunt Gunners, Bullet Bills, and Hammer Bros as enemies. Mario faces off against Bowser Jr.'s colossal robot Megahammer here, which necessitates the use of Yoshi to defeat it.
Unlock criterion: Have 28 Power Stars in possession
Texture of the world preview banner for World 4 in Super Mario Galaxy 2. World 4. The Many Mysteries of the Cosmos
22. Supermassive Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions 23. Flipsville Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
SMG2 Supermassive Giant Star Chips.png Power Star icon from Super Mario Galaxy 2. Huge Trouble with Big Wigglers Prankster Comet icon in Super Mario Galaxy 2. Big Wigglers Speed Run SMG2 Flipsville End Gate Planet.png Power Star icon from Super Mario Galaxy 2. Flip-Flopping in Flipsville Power Star icon from Super Mario Galaxy 2. Flipsville's New Digs
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. In Full Bloom Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Prankster Comet icon in Super Mario Galaxy 2. Purple Coin Spin Speed Run Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A galaxy where everything is huge. Mario will have to work his way around the oversized obstacles to reach his Power Star.
Unlock criterion: Complete "Bowser Jr.'s Mighty Megahammer"
The gravity will switch around by ground pounding the cages on the floor, bringing Mario to the opposite side of gravity.
Unlock criterion: Complete either "Huge Trouble with Big Wigglers" or "In Full Bloom"
24. Starshine Beach Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×2
Missions 25. Chompworks Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions
SMG2 Starshine Beach Main Planet.png Power Star icon from Super Mario Galaxy 2. Surf, Sand, and Silver Stars Power Star icon from Super Mario Galaxy 2. Climbing the Cloudy Tower SMG2 Chompworks Starting Planet.png Power Star icon from Super Mario Galaxy 2. Where the Chomps Are Made of Gold Power Star icon from Super Mario Galaxy 2. Spring into the Chompworks
Prankster Comet icon in Super Mario Galaxy 2. Purple Coin Beach Dash Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Prankster Comet icon in Super Mario Galaxy 2. Cosmic Clones in the Chompworks Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A tropical beach galaxy inhabited by Piantas. A large tower is featured here, which can be accessed from underwater.
Unlock criterion: Complete either "Flip-Flopping in Flipsville" or "The Sweetest Silver Stars"
An industrial galaxy all about rolling Chomps. They will constantly roll out of cannons, and Mario will have to use them to activate various contraptions.
Unlock criterion: Complete either "Flip-Flopping in Flipsville" or "The Sweetest Silver Stars"
26. Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy. Sweet Mystery Galaxy
Total number of obtainable Power Stars.x4 Total number of reachable areas.×2
Missions 27. Honeyhop Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
Mario and Yoshi in the Flipswitch Panel area in the Sweet Mystery Galaxy. Power Star icon from Super Mario Galaxy 2. Bulb Berry's Mysterious Glow Prankster Comet icon in Super Mario Galaxy 2. Bulb Berry's Purple Coin Glow Mario on the <span class="explain" style="color:inherit" title="Conjectural name for planet.">Queen Bee Planet</span> in the Honeyhop Galaxy. Power Star icon from Super Mario Galaxy 2. The Sweetest Silver Stars Power Star icon from Super Mario Galaxy 2. The Chimp's Score Challenge
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A calm galaxy filled with many different sweets that are walked across. Yoshi's Bulb Berry will reveal more of the path to travel on.
Unlock criterion: Complete "Bowser Jr.'s Mighty Megahammer" and feed the Hungry Luma 1200 Star Bits
Another sector of the Honeyhive Kingdom, where Mario comes face-to-face with the Queen Bee herself, who requires Mario's aid to rid of an itch. The Chimp also has another stomping challenge here.
Unlock criterion: Complete either "Huge Trouble with Big Wigglers" or "In Full Bloom"
28. Bowser's Gravity Gauntlet
Total number of obtainable Power Stars.×4 Total number of reachable areas.×4 Total number of boss battles.×1
Missions
Bowser's Gravity Comet Medal.png Grand Star icon in Super Mario Galaxy 2. Breaking into Bowser's Castle Prankster Comet icon in Super Mario Galaxy 2. Gravity Star Speed Run
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
Bowser's second space castle, with many different changes in the gravity. Bowser's fight itself also has an increase in difficulty.
Unlock criterion: Complete either "Surf, Sand, and Silver Stars" or "Where the Chomps Are Made of Gold" and have 40 Power Stars in possession
Texture of the world preview banner for World 5 in Super Mario Galaxy 2. World 5. Trial of the Galaxies
29. Space Storm Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions 30. Slipsand Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5 Total number of boss battles.×1
Missions
Mario in Space Storm Galaxy of Super Mario Galaxy 2 Power Star icon from Super Mario Galaxy 2. Follow Me, Bob-omb Power Star icon from Super Mario Galaxy 2. To the Top of Topman's Tower SMG2 Slipsand Starting Planet.png Power Star icon from Super Mario Galaxy 2. Squizzard's Sandy Sinkhole Power Star icon from Super Mario Galaxy 2. Sailing the Sandy Seas
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. C'mere, Topman Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Prankster Comet icon in Super Mario Galaxy 2. Squizzard's Daredevil Run Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A galaxy featuring a large broken spaceship and factories. Bob-Ombs are the key to getting through the planets.
Unlock criterion: Complete "Breaking into Bowser's Castle"
A desert-based galaxy where sand currents constantly move in one direction. The most notable landmark is the giant pyramid with a large slide outside.
Unlock criterion: Complete "Follow Me, Bob-omb"
31. Shiverburn Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4 Total number of boss battles.×1
Missions 32. Boo Moon Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions
SMG2 Shiverburn Starting Planet.png Power Star icon from Super Mario Galaxy 2. Prince Pikante's Peppery Mood Prankster Comet icon in Super Mario Galaxy 2. Octo-Army Icy Rainbow Romp A screenshot of Mario riding a Snake Block in the Boo Moon Galaxy. Power Star icon from Super Mario Galaxy 2. Silver Stars Pop-Up Power Star icon from Super Mario Galaxy 2. Haunting the Howling Tower
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Ultimate Skating Challenge Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Star in the Sinking Swamp Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A spiritual successor to the Freezeflame Galaxy from Super Mario Galaxy, featuring planets of lava and ice. Distinctly, the first planet has the ability to instantly switch the lava to ice with the push of a switch.
Unlock criterion: Complete "Follow Me, Bob-omb"
Another ghost-based galaxy, but with challenges of traversing a Snake Block across a swamp, and using the Boo Mushroom to make way to the top of a ghost-filled tower.
Unlock criterion: Complete "Follow Me, Bob-omb"
33. Upside Dizzy Galaxy
Total number of obtainable Power Stars.x4 Total number of reachable areas.×2
Missions 34. Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy. Fleet Glide Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions
Mario near a Warp Pipe, Paragoomba, and 1-Up Mushroom in the Upside Dizzy Galaxy Power Star icon from Super Mario Galaxy 2. A Walk on the Weird Side Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Burning Upside Dizzy SMG2 Fleet Glide Magmaargh Area.png Power Star icon from Super Mario Galaxy 2. Fluzzard's Wild Battlefield Glide Power Star icon from Super Mario Galaxy 2. Fastest Feathers in the Galaxy
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
The sequel galaxy to Rightside Down Galaxy, featuring platforming challenges with gravity-changing walls. The second half of the level has the gravity change in between time intervals.
Unlock criterion: Complete "Follow Me, Bob-omb"
Mario flies with Fluzzard once again, but this time in a factory-like course with obstacles like falling pillars, Thwomps, and Banzai Bills.
Unlock criterion: Complete "Follow Me, Bob-omb" and feed the Hungry Luma 1500 Star Bits
35. Bowser Jr.'s Boom Bunker
Total number of obtainable Power Stars.×4 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
Bowser Jrs Boomsday Machine.png Grand Star icon in Super Mario Galaxy 2. Bowser Jr.'s Boomsday Machine Prankster Comet icon in Super Mario Galaxy 2. Boomsday Machine Daredevil Run
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A series of planets involving Bullet Bills, cannons, and the Cloud Flower. Mario will also encounter Bowser Jr. using his most powerful weapon: his Boomsday Machine.
Unlock criterion: Complete "Follow Me, Bob-omb" and have 55 Power Stars in possession
Texture of the world preview banner for World 6 in Super Mario Galaxy 2. World 6. Bowser in Your Sights
36. Melty Monster Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions 37. Clockwork Ruins Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4
Missions
Mario floating down the Melty Monster Galaxy Power Star icon from Super Mario Galaxy 2. The Magnificent Magma Sea Power Star icon from Super Mario Galaxy 2. A Stroll Down Rolling Lane Mario on the Starting Planet in the Clockwork Ruins Galaxy Power Star icon from Super Mario Galaxy 2. Time for Adventure Prankster Comet icon in Super Mario Galaxy 2. The Adventure of the Purple Coins
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Bowling Challenge Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Ledge Hammer Trap Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A galaxy featuring lots of planets made of lava. Magmaarghs and Magmaws inhabit the lava.
Unlock criterion: Complete "Bowser Jr.'s Boomsday Machine"
A galaxy featuring rotating platforms stylized like ruined clocks. These platforms also roll along the ground, forcing Mario to either avoid them, or climb up them.
Unlock criterion: Complete either "The Magnificent Magma Sea" or "The Chimp's Bowling Challenge"
38. Throwback Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×1 Total number of boss battles.×1
Missions 39. Battle Belt Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×9 Total number of boss battles.×1
Missions
Throwback Galaxy screenshot from Super Mario Galaxy 2 Power Star icon from Super Mario Galaxy 2. Return of the Whomp King Power Star icon from Super Mario Galaxy 2. Silver Stars in the Whomp Fortress SMG2 Battle Belt Jack-O-Goomba.png Power Star icon from Super Mario Galaxy 2. Mini-Planet Mega-Run Prankster Comet icon in Super Mario Galaxy 2. Mini-Planet Daredevil Run
Prankster Comet icon in Super Mario Galaxy 2. Whomp Silver Star Speed Run Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Snacktime for Gobblegut Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 3
A reimagining of Whomp's Fortress from Super Mario 64. Like the original, Mario must traverse his way past Thwomps, Piranha Plants and Whomps to reach the top. Other familiar faces like Bob-omb Buddies and the Whomp King are met here.
Unlock criterion: Complete either "Time for Adventure" or "The Ledge Hammer Trap" and have 60 Power Stars in possession.
This galaxy is an enemy gauntlet where every planet requires Mario to defeat all of enemies on it in order to proceed.
Unlock criterion: Complete "Return of the Whomp King" and have 65 Power Stars in possession
40. Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy. Flash Black Galaxy
Total number of obtainable Power Stars.x4 Total number of reachable areas.×2
Missions 41. Slimy Spring Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
The tower in the Flash Black Galaxy Power Star icon from Super Mario Galaxy 2. Jumping Around in the Dark Prankster Comet icon in Super Mario Galaxy 2. Dark Octo-Army Romp SMG2 Slimy Spring Snoodle Cavern.png Power Star icon from Super Mario Galaxy 2. The Deep Shell Well Power Star icon from Super Mario Galaxy 2. The Chimp's Coin Challenge
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A tall mansion-like building that is pitch dark, but briefly lights up during time intervals.
Unlock criterion: Complete either "The Magnificent Magma Sea" or "The Chimp's Bowling Challenge" and feed the Hungry Luma 1800 Star Bits
A mysterious underwater cave inhabited by various creatures including Snoodles, Gringills, and Urchins.
Unlock criterion: Unlock Flash Black Galaxy by feeding the World 6 Hungry Luma 1800 Star Bits, then complete "Jumping Around in the Dark"
42. Bowser's Galaxy Generator
Total number of obtainable Power Stars.×4 Total number of reachable areas.×11 Total number of boss battles.×1
Missions
Mario in Bowser's Galaxy Generator Grand Star icon in Super Mario Galaxy 2. Bowser's Fortified Fortress Prankster Comet icon in Super Mario Galaxy 2. Bowser's Big Bad Speed Run
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
Bowser's grand final fortress, where he is battled for the last time. Mario will traverse the castle in various ways, including with the Spin Drill, Cloud Flower, and Yoshi. After Bowser's defeat, Mario finally saves Princess Peach and returns home.
Unlock criterion: Collect a Power Star from either the Battle Belt or Slimy Spring Galaxy and have 70 Power Stars in possession
Texture of the world preview banner for World S in Super Mario Galaxy 2. World S. Here We Go!
43. Mario Squared Galaxy
Total number of obtainable Power Stars.x4 Total number of reachable areas.×1
Missions 44. Rolling Coaster Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions
Make Mario a Star.png Power Star icon from Super Mario Galaxy 2. Make Mario a Star Prankster Comet icon in Super Mario Galaxy 2. Luigi's Purple Coin Chaos SMG2 Rolling Coaster Middle Path.png Power Star icon from Super Mario Galaxy 2. The Rainbow Road Roll Prankster Comet icon in Super Mario Galaxy 2. Purple Coins on the Rainbow Road
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A planet resembling an 8-bit sprite of Mario from Super Mario Bros., much like one of the planets from the previous game's Toy Time Galaxy. The Power Star appears once all of the Flipswitch Panels have been stepped on.
Unlock criterion: Complete "Bowser's Fortified Fortress"
A large slope with a rainbow-colored floor, referencing the Rainbow Road tracks from the Mario Kart series. The Star Ball is used once again to traverse this road.
Unlock criterion: Complete "Make Mario a Star" and have 75 Power Stars in possession
45. Twisty Trials Galaxy
Total number of obtainable Power Stars.x4 Total number of reachable areas.×1
Missions 46. Stone Cyclone Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions
SMG2 Twisty Trials Cloud Section.png Power Star icon from Super Mario Galaxy 2. Spinning and Spinning and Spinning Prankster Comet icon in Super Mario Galaxy 2. Turning Turning Double Time Tox Boxes in Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Silver Stars on the Cyclone Prankster Comet icon in Super Mario Galaxy 2. Tox Box Speed Run
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
A secret area with lots of large rotating platforms, directly based on the mission The Secret of Ricco Tower from Super Mario Sunshine, though much easier due to the Spin, Cloud Flower, and Yoshi.
Unlock criterion: Complete "The Rainbow Road Roll" and have 80 Power Stars in possession
A cylindrical stone planet with Thwomps and Tox Boxes, it is a direct replica of the Stone Cyclone planet from the Beach Bowl Galaxy in the previous game, though all of the enemies and platforms move much faster, even more than the planet's Fast-Foe Comet.
Unlock criterion: Complete "Spinning and Spinning and Spinning" and have 90 Power Stars in possession
47. Boss Blitz Galaxy
Total number of obtainable Power Stars.x4 Total number of reachable areas.×6 Total number of boss battles.×5
Missions 48. Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy. Flip-Out Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
A screenshot of Mario fighting Dino Piranha. Power Star icon from Super Mario Galaxy 2. Throwback Throwdown Prankster Comet icon in Super Mario Galaxy 2. Throwback Throwdown Speed Run SMG2 Flip Out Wicked Wall Jumps.png Power Star icon from Super Mario Galaxy 2. Wicked Wall Jumps Prankster Comet icon in Super Mario Galaxy 2. Cosmic Clone Wall Jumpers
Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 1 Cosmic Jewel icon in Super Mario Galaxy 2. Green Star 2
In this galaxy, the player fights against five bosses from the first Super Mario Galaxy: Dino Piranha, King Kaliente, Major Burrows, Bouldergeist, and Fiery Dino Piranha, in that order. All the bosses have the exact same fighting strategy as the first game.
Unlock criterion: Complete "Silver Stars on the Cyclone" and have 100 Power Stars in possession
The sequel galaxy to Flip-Swap Galaxy, but instead of panels that flip, there are red and blue walls that go in and out with every Spin. Lots of wall jumping is necessary to make it through this galaxy.
Unlock criterion: Complete "Throwback Throwdown", have 110 Power Stars in possession, and feed the Hungry Luma 2000 Star Bits
49. Grandmaster Galaxy
Total number of obtainable Power Stars.×2 Total number of reachable areas.×7
Missions
The platform planet on Grandmaster Galaxy Power Star icon from Super Mario Galaxy 2. The Ultimate Test
Prankster Comet icon in Super Mario Galaxy 2. The Perfect Run
The true final galaxy of the game, featuring the hardest challenges on different planets each with different gimmicks that the player needs to watch out for. At the very end of the Prankster Comet, Mario will come face-to-face with Rosalina herself.
Unlock criterion: Collect all 240 Power Stars and Green Stars
Level chart information and legend: Galaxies are designated with a unique number. This number correlates with how galaxies are listed within the game's Star List. Galaxies accessed by feeding Hungry Lumas are denoted by Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.. Three symbols convey attributes about each galaxy: Sprite of a Power Star used on the UI for Super Mario Galaxy and Super Mario Galaxy 2. denotes the total number of obtainable Power Stars; Rendered model of the Dino Piranha planet in Good Egg Galaxy from Super Mario Galaxy. denotes the total number of reachable areas; and Sprite of Bowser from the user interface (UI) of Super Mario Galaxy 2. denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. Power Star icon from Super Mario Galaxy 2. denotes a normal mission; Grand Star icon in Super Mario Galaxy 2. denotes a Grand Star mission; Prankster Comet icon in Super Mario Galaxy 2. denotes a Prankster Comet mission; Cosmic Jewel icon in Super Mario Galaxy 2. denotes a Green Star Prankster Comet; and Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. denotes an intramissionary Secret Star.

Differences from Super Mario Galaxy[edit]

Gameplay[edit]

  • While swimming underwater, Mario and Luigi no longer spin rapidly.
  • An exploit that allowed Mario to climb up slopes was patched.
  • The game now saves automatically instead of the player having to manually save after every Power Star collected.
  • If the player gets a Game Over, they return to the hub world, rather than all the way back to the title screen.
  • There are only three save files instead of six.
    • Rosalina and Luma are new save file icons.
    • Luigi can be used as an icon immediately.
  • The player cannot copy save files like in the previous game.
  • Bugaboom's boss fight now uses the Cloud Flower and springs, rather than the Bee Mushroom and swinging flowers.
  • Coins are now a general collectible like Star Bits, rather than just being collected for a high score. After collecting a Power Star, coins collected will be added to the coin collection, similar to Star Bits.
  • The game now records the time the player has taken to beat the level.
  • Luigi is now playable in the same save file as Mario, and is accessed by a secret door on the Starship Mario, rather than having to play the entire game again as Luigi.
  • Cutscenes are now done in a storybook format, and the player has to press a button to progress dialogue.
  • The game rewards a 1-Up upon collecting 100 Star Bits, rather than every 50.
  • Collecting a Life Mushroom while having a full six hit points now rewards a 1-Up rather than absolutely nothing.
  • When receiving a letter from Princess Peach, Mailtoad automatically gives the player 5 1-Ups, rather than asking if they want to accept it.
    • Luigi no longer receives 20 1-Ups from Peach's letters, only receiving 5 like Mario.
  • The credits are more interactive, with the player playing through various levels in the game, rather than having standard credits.
  • The first-person camera is able to turn 360 degrees rather than 90 degrees left and right.

Levels[edit]

  • In the first game, excluding green or red Power Stars, major galaxies had six Power Stars (three missions, two Prankster Comets, and a Hidden Star) while minor galaxies had one (the sole mission). In the sequel, these numbers were changed to give major galaxies three Power Stars and minor galaxies two Power Stars.
    • The type of stars each galaxy has now varies, rather than having a constant amount of each type per galaxy. Major galaxies have either two missions and a Prankster Comet, two missions and a Hidden Star, or one mission, Prankster Comet, and Hidden Star each. Minor galaxies have either one mission and a Prankster Comet, one mission and a Hidden Star, or two missions (with the second mission being a challenge from either The Chimp or Jibberjay).
  • Hungry Lumas that create planets in galaxies now require coins to be fed to them instead of Star Bits. However, Hungry Lumas that make galaxies still require Star Bits.
  • Hungry Luma galaxies can be accessed via the World Map, just like the rest of the galaxies in their corresponding world, rather than using an alternate method to access it (a launch star outside of the dome).
  • The prologue level cannot be replayed. The prologue level of the first game could be replayed via the Grand Finale Galaxy.
  • The galaxy icons on the World Map are much more detailed than in the first game, and some of them have more animated features, rather than being completely stationary models. Similar concepts have been used later in Super Mario 3D Land and Super Mario 3D World's stage icons.

Prankster Comets[edit]

  • Prankster Comets are no longer categorized by type, simply leaving them as generic Prankster Comets.
  • Boss galaxies now have Prankster Comets.
  • During Speedy and Purple Coin missions, the clock now stops after the star appears, whereas in the original, the clock ran until the star was grabbed.
  • Some Speedy Comet missions have clocks that must be grabbed to keep the timer going.
  • Cosmic Comets and Fast-Foe Comets do not return, being replaced by Clone Comets and Double Time Comets respectively.
  • The game now notifies a player when a Prankster Comet has appeared in a certain galaxy, rather than having to check themselves.
  • The player can select any mission in the galaxy they want even if a Prankster Comet is in orbit. Because of this, Comet Tico and his ability to move Prankster Comets do not return.
  • If the player loses a life during a Prankster Comet mission, the game does not ask the player if they want to retry the mission or return to the hub world, instead restarting the mission as normal.

Music[edit]

  • While many soundtracks return from the first game, some returning soundtracks have been remixed to be more orchestrated rather than maintaining synthesized instruments. This includes:
  • When the star appears, the music changes to the soft "star appears" theme for the rest of the mission, unlike the original, which only played the theme after a boss was beaten.
  • When Mailtoad has a letter from Peach, there is no sound that constantly plays when the player is near him.
  • During the egg phase of Dino Piranha and Fiery Dino Piranha's boss fights, as well as the first phase of Major Burrow's boss fight, a new soundtrack is used during those sections instead of the originals.
  • The Stink Bug Parent mini-boss now has an actual theme playing (which shares the same with King Lakitu), rather than using the same theme as the level.

Aesthetic[edit]

  • When Lumalee asks if the player wants to buy a 1-Up Mushroom or Life Mushroom, the dialogue boxes now show their names alongside their icon (like the Japanese version of the first game), rather than just their icon like in the English version of the first game.
  • In the American version of the game, when getting an extra life, the text now shows "1UP" like the Japanese version instead of "1-UP" like the English version of the previous game. However, it's still "1-UP" in the European version.
  • The "Game Over" text is now yellow instead of pink. The text is also slightly wider than in the previous game.
  • The first Star that the player obtains is a Power Star rather than a Grand Star.
  • The text saying "You got a Star/Grand Star" during the star collecting victory animation as well as the text saying "TOO BAD!" during when Mario/Luigi loses a life are slightly larger than in the first game.
  • When the player returns to the Starship Mario after obtaining a Grand Star, the text box that appears afterwards says "You got a Grand Star", instead of "You got a Star".
    • Similarly, when the player collects a Green Power Star, the text box says, "You got a Green Star", instead of "You got a hidden Star".
  • Fiery Dino Piranha's egg now has visible heatwaves around it.

Development[edit]

Mario and two Giant Goombas in an early version of Supermassive Galaxy.

The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels. The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment.[5] The development of the sequel then lasted two and half years.[6]

The game was revealed at E3 2009, along with New Super Mario Bros. Wii. Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009.[7] According to Shigeru Miyamoto, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."[8] On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.[9]

Some of the developers wanted to include characters from other Nintendo franchises, such as Pikmin or Donkey Kong. However, Miyamoto shot down the idea. [10]

CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.

Super Mario Galaxy 2 Original Soundtrack[edit]

Main article: Super Mario Galaxy 2 Original Soundtrack

An official two-disc soundtrack was released exclusively to Club Nintendo members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the Mario Galaxy Orchestra.

Reception[edit]

Upon its release, Super Mario Galaxy 2 was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. Nintendo Power gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave it four and a half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.

Reviews
Release Reviewer, Publication Score Comment
Wii Ryan Davis, Giant Bomb 5/5 "For all the meaningful changes and additions that have been made, this is still more Super Mario Galaxy--which is to say that it looks and sounds about as good as a game for the Wii ever has, with consistently inventive level design, and exceptionally responsive gameplay. We all like to give Nintendo a hard time for pandering to casual and nostalgic audiences, but when it brings its A-game, it's still able to deliver a fun, accessible game experience that's second to none."
Wii Tom Mc Shea, GameSpot 10/10 "Super Mario Galaxy 2 is simply an outstanding game. It never rests on its laurels for a second, constantly presenting new objectives and mechanics to push you to never before seen places. Even the two-player mode offers new abilities and delights, making it even more fun to play with a friend by your side. Everything is so well designed and so entertaining that it's easy to get sucked into this world for hours. Super Mario Galaxy 2 is so phenomenal that it's difficult to imagine where Mario could possibly go in the future. But that's hardly your concern now. Mario proves that he is still the king of fun."
Wii Oli Welsh, Eurogamer 10/10 "While the New Super Mario Bros. games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of Donkey Kong, of Super Mario Bros., of Super Mario 64. A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is."
Aggregators
Compiler Platform / Score
Metacritic 97
GameRankings 97.35%

Sales[edit]

Super Mario Galaxy 2 sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.[11] In North America, the game sold 650,000 copies during the month of May 2010.[12] In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.[13] As of July 16, 2010, the game has sold 1 million copies within the USA[14] and 6.36 million copies worldwide as of April 2011.[15]

Awards[edit]

Super Mario Galaxy 2 was awarded Game of the Year by Nintendo Power[16] and named "Wii Game of the Year" by IGN,[17]GameSpot,[18] and 1UP[19] in 2010. In the March 2012 issue of Official Nintendo Magazine, the publication named Super Mario Galaxy 2 the "Greatest Nintendo Game Ever Made" ranking at #1 out of 100.[20] It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011.[citation needed]

Media[edit]

For a complete list of media for this subject, see List of Super Mario Galaxy 2 media.
Audio.svg File Select - File selection theme.
File infoMedia:File Select Super Mario Galaxy 2.oga
0:30
Audio.svg Starship Mario 2 - Starship Mario theme.
File infoMedia:Starship Mario 2 Super Mario Galaxy 2.oga
0:30
Audio.svg Toad Brigade - Toad Brigade theme.
File infoMedia:SMG2 Toadbrigade.oga
0:30
Audio.svg Bunny chasing - Chasing a bunny theme.
File infoMedia:Bunny Super Mario Galaxy 2.oga
0:30
Help:MediaHaving trouble playing?

Quotes[edit]

Main article: List of Super Mario Galaxy 2 quotes
  • "Oh, by the way, I found this 1-Up Mushroom a little while ago! Think you can use it?" - Banktoad
  • "Super Mario Galaxy, Wahoo!" - Mario
  • "First time in galaxy, always Comet medal somewhere. Look hard. Find!" - Whittle

Glitches[edit]

Main article: List of Super Mario Galaxy 2 glitches

Yoshi's infinite Flutter Jump[edit]

To perform this glitch, Mario should ride Yoshi and perform a Flutter Jump. When he is almost finished, the player should release A Button and press Nunchuk Z Button, then, release Nunchuk Z Button and hold A Button, repeating this to gain more height.[21][22] This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, Bowser, and also even clear the Perfect Run with Yoshi. It is also because of this glitch that many other glitches have also been found.

Flip-Swap Superjump[edit]

In the Flip-Swap Galaxy, Mario can use the upward momentum from a Red-Blue Panel flipping up to perform an extremely long, high jump. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a Long Jump right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a "superjump" that covers huge distance and can be used as a shortcut.[21][23]

This can also happen if Cloud Mario jumps immediately after he forms a cloud.[21]

Pre-release and unused content[edit]

Main article: List of Super Mario Galaxy 2 pre-release and unused content

In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the games release.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario Galaxy 2.

Staff[edit]

Main article: List of Super Mario Galaxy 2 staff

General Producer[edit]

Producers[edit]

Director[edit]

Music[edit]

References to other games[edit]

  • Super Mario Bros.: Supermassive Galaxy's music, which is itself a remix of Toy Time Galaxy's music from the first game, originated from this game's overworld theme. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from Super Mario Galaxy as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
  • Super Mario Bros. 3: Supermassive Galaxy is similar to Giant Land from this game, as the two are of massive size and feature giant versions of common items and enemies.
  • Super Mario World: Yoshi, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as Hightail Falls Galaxy's music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the Ghost House theme returns as Haunty Halls Galaxy's and Boo Moon Galaxy's music. Also, the sound effect that is heard when a P Switch's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2, and the sound effect heard when passing through a door in this game is used when opening a door in Boo Moon Galaxy. In Puzzle Plank Galaxy, the Rainbow Notes play the Bonus Game theme from Super Mario World.
  • Yoshi's Cookie: Some of the cookies seen inside the chocolate box platforms via the Bulb Berry in Sweet Mystery Galaxy are the checked cookies from this game.
  • Super Mario 64: The slider theme from this game is used for Tall Trunk Galaxy and Rolling Coaster Galaxy. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the Throwback Galaxy is a replica of Whomp's Fortress; its boss, the Whomp King, is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving cake. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in Super Mario Galaxy 2. The Rainbow Star theme is remixed once again from the Wing Cap and Vanish Cap theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
  • Super Mario Sunshine: The Starshine Beach Galaxy is based on some elements from this game. The main mission of Twisty Trials Galaxy is a replica of the secret level found in Episode 4 of Ricco Harbor. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
  • Super Mario 64 DS: The Silver Stars from this game return in Super Mario Galaxy 2.
  • New Super Mario Bros. Wii: The Checkpoint Flag returns from this game, and the Cosmic Guide and Tip Network are based on the Super Guide and hint movies from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps in the same fashion they did in this game.

References in later games[edit]

The Super Mario Galaxy 2 puzzle in the Nintendo 3DS StreetPass Mii Plaza game Puzzle Swap

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオギャラクシー2
Sūpā Mario Gyarakushī Tsū
Super Mario Galaxy 2
Chinese 超級瑪利歐銀河2
Chāojí Mǎlìōu Yínhé Èr
Super Mario Galaxy 2
German Super Mario Galaxy 2 -
Korean 슈퍼 마리오 Wii 2 갤럭시 어드벤처 투게더
Syupeo Mario Wii 2 Gaelleoksi Eodeubencheo Tugedeo
Super Mario Wii 2: Galaxy Adventure Together
Spanish Super Mario Galaxy 2 -

Trivia[edit]

  • The save data description is "Launch into a new adventure!"
    • In the Japanese version, it says 「銀河を舞台にまたまた大冒険!」
  • Even though Super Mario Galaxy 2 is not featured in the compilation title Super Mario 3D All-Stars, an abridged version of the theme for when Mario or Luigi grabs a Power Star is recycled for the game's main menu.

References[edit]

  1. ^ Super Mario Galaxy 2 para Wii. LevelUp.
  2. ^ [1]. Amazon México.
  3. ^ https://www.nintendo.com/games/detail/super-mario-galaxy-2-wii
  4. ^ Mario Portal (Japanese). Nintendo. Retrieved August 19, 2018.
  5. ^ Nintendo Everything >> Blog Archive >> At one point, Super Mario Galaxy 2 was Super Mario Galaxy 1.5 "As soon as the project was over, we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available... we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2." - Miyamoto during Iwata Asks: Super Mario Galaxy 2 interview
  6. ^ Iwata Asks: Super Mario Galaxy 2 - Volume 2
  7. ^ https://web.archive.org/web/20090612002157/http://wii.ign.com/articles/989/989996p1.html
  8. ^ E3: Miyamoto: Galaxy 2 Is As Big As The Original
  9. ^ Shigeru Miyamoto Interview at Wired.com
  10. ^ Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"
  11. ^ https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]
  12. ^ https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/
  13. ^ https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php
  14. ^ https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html
  15. ^ https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5
  16. ^ https://www.retromags.com/magazines/usa/nintendo-power/nintendo-power-issue-265/
  17. ^ https://web.archive.org/web/20120314091306/http://uk.bestof.ign.com/2010/wii/best-wii-game-of-the-year.html
  18. ^ https://web.archive.org/web/20101228175310/http://uk.gamespot.com/best-of-2010/platform-awards/index.html?page=4
  19. ^ https://archive.is/20130101174447/http://www.1up.com/features/1up-2010-game-year-awards
  20. ^ https://web.archive.org/web/20120309185253/http://www.officialnintendomagazine.co.uk/36238/super-mario-galaxy-2-is-onms-best-nintendo-game-of-all-time/
  21. ^ a b c A+Start (Mar 20, 2015)Super Mario Galaxy 2 Glitches - Son Of A Glitch - Episode 40 YouTube. Retrieved March 6, 2017.
  22. ^ Pottoww (Jul 5, 2014) Super Mario Galaxy 2 Glitch - How to Infinite Flutter using Yoshi (Explanation) YouTube. Retrieved March 6, 2017.
  23. ^ packattack04082 (Jun 20, 2010) Super Mario Galaxy 2 - Flip-Swap Galaxy - Think Before You Shake - 30.11 YouTube. Retrieved March 6, 2017

External links[edit]