Super Mario Galaxy 2

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Super Mario Galaxy 2
Boxart for Super Mario Galaxy 2.
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platform(s) Wii, Wii U
Release date Wii (original release):
Mexico May 22, 2010[1]
USA May 23, 2010
Japan May 27, 2010
Europe June 11, 2010
Australia July 1, 2010
ROC December 4, 2010
HK December 4, 2010
South Korea January 20, 2011
Wii (Nintendo Selects):
Europe June 13, 2014
Australia August 27, 2015
USA March 11, 2016
Mexico April 6, 2016[2]
Wii U (digital download):
USA January 14, 2015
Europe January 14, 2015
Japan January 15, 2015
Australia January 15, 2015
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO rating A - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
Mode(s) Single-player
Two-player cooperative
Media
Wii:
Compact disc icon for use in templates. Optical disc
Wii U:
Digital download icon for use in templates. Digital download
Input
Wii:
Wii U:

Super Mario Galaxy 2 (known as Super Mario Wii 2 in South Korea) is a 3D action platformer game released for the Wii on May 22, 2010. It is the sequel to the 2007 game Super Mario Galaxy[3] and is the fourth 3D platformer entry in the Mario franchise; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor (Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.

Super Mario Galaxy 2 is also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service.

Story[edit]

From the instruction booklet

Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...

Dear Mario,
Would you like to share some cake while we watch the shooting stars? Meet me at the castle!
Peach

Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…

Super Mario Galaxy 2 is "another story of stardust".[4] The game begins at the time of the Star Festival, which only happens every 100 years. Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.

After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells him that his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Super Bowser himself.

Baby Luma bidding farewell to Mario and Peach.

Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's cap as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.

Rosalina telling stories to the Lumas.

If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the Green Power Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the Grandmaster Galaxy will be opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina will congratulate the player, and will appear on Starship Mario.

Gameplay elements[edit]

Mario on the deck of Starship Mario.

The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "dark matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.

Mario is controlled with the analog stick and can jump with the A Button. The Nunchuk Z Button works just as the Z Button trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults and do Long Jumps. The Nunchuk C Button centers the camera behind Mario, while the +Control Pad can adjust the camera angle manually. By pressing the upper part of the +Control Pad, the player can enter a first person perspective.

The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk will make Mario perform a Spin.

One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi egg, he can crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Fruit or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.

Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), Supermassive Galaxy, a galaxy that is reminiscent of Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the Checkpoint Flag from New Super Mario Bros. Wii, Throwback Galaxy, a galaxy based on Whomp's Fortress from Super Mario 64, and a remix of the main theme and slide theme from Super Mario 64.

Mario and Co-Star Luma on the underwater portion of Cosmic Cove Galaxy.
Mario near the Portal leading to World 4.

Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub. For traveling between different galaxies, Mario will use a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120 Power Stars, 120 Green Power Stars and an extra 2 Power Stars in Grandmaster Galaxy.

Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star cursor, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.

Mario in the Cosmic Guide mode of Flip-Swap Galaxy.

Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. In some levels, the player may watch the Tip Network, which it is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity known as the Cosmic Spirit will ask Mario if he needs some help. Activating this mode, Mario will pass automatically through the level to find the Star. The player may stop this mode by pressing the Plus Button, though once the player has chosen this mode, they will finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide in order to gain a gold Star.

Unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher, but has reduced traction.

Controls[edit]

  • Nunchuk Control Stick: Move
  • Wii Remote (shake): Spin
  • A Button: Jump / Interact / Swim (while underwater) / Stun enemies and grab coins and items (P2 only)
  • B Button: Shoot Star Bit
  • Nunchuk Z Button: Crouch / Ground Pound (in midair) / Dive (while underwater)
  • +Control Pad up: Enter/exit first-person view
  • +Control Pad left or right: Rotate camera left/right
  • Plus Button: Pause

Locations[edit]

Setting[edit]

Prerelease screenshot of Mario long jumping across a flowery planet in Supermassive Galaxy.
Screenshot of Upside Dizzy, a galaxy staged on a two-dimensional plane.

Super Mario Galaxy 2 is set in outer space. With the exception of the prologue staged in the Mushroom Kingdom, all levels – referred to as "galaxies" in this game – occur on distant, offworld lands. A galaxy is a cluster of planetary objects and other celestial bodies that can be traveled between. Most of these objects have their own gravitational pull. This prevents Mario from falling off their edge and mitigates the chances of the player getting lost.[5][6] There are few walls or ceilings on the planets to obstruct Mario's path, and if he keeps moving forward in one direction, he will return to his starting position. Most planets are spherical or at least have rounded edges to compliment this concept. Not all planets are structured like this: some are structured like traditional Super Mario courses and have their center of gravity below their mass.

Many galaxies take place on two-dimensional planes and Mario's movement options are restricted accordingly (i.e. when Mario is on a 2D side-scrolling plane, the player cannot tilt Nunchuk Control Stick towards the z-axis to make him fall off the side). There are galaxies entirely on 2D planes, but also ones that feature both 2D and traditional 3D segments. Which one is usually restricted to specific planets and conveyed through environmental context. Many galaxies feature switches mounted into the landscape that change the entire level when interacted with. Some shift which direction gravity is pulled from the floor to the ceiling. Others slow down time, or shift placement when Mario spins.

The theme of space is more subdued in Super Mario Galaxy 2 than it is in its predecessor. While there are galaxies that feature skyboxes with nebulas and stars, the most recurring backdrop is a blue sky with fluffy clouds. However, the game does convey the outer space setting in ways distinctive from the first Super Mario Galaxy. As Starship Mario, the game's hub, travels through space, it passes asteroid belts, falling stars, and black holes. Lumas, star children introduced in its predecessor, appear in nearly all galaxies and on the hub. The game's thematic core is surreal and whimsical. Rather than resemble a spacecraft, the hub is a grassy planetoid shaped like Mario's head and has a wooden bow like a seafaring vessel. Gulls fly alongside the ship, as if it on the open ocean. The whole game is framed from the perspective of an unseen narrator reading a storybook to the player, and many locations have Carrollian elements. A pair of robots have tea together in a garden on Starship Mario. Several galaxies resemble topiaries and dollhouses. There are planets that look like wooden blocks, candies, clouds, and musical intrsuments.

According to producer Shigeru Miyamoto, the integration of 2D levels derived from a desire to make Super Mario Galaxy 2 more accessible and less daunting to players inexperienced with 3D platformers. Integration of elaborate switch elements bore from the desire to differentiate Super Mario Galaxy 2 from its predecessor similarly to how The Legend of Zelda: Majora's Mask (2000) was differentiated from Ocarina of Time (1998).[7] Many elements not present in the first Super Mario Galaxy informed the setting of the courses that feature them. For example, the first galaxy to feature the Spin Drill item, Spin-Dig Galaxy, visually alludes to construction sites and has enemies that tunnel through soil.[8]

Galaxies[edit]

Main article: Galaxy
World 1
World 5
Artwork of World 1 (top) and World 5 (bottom). The former offers more unilateral progression, with the completion of a mission in one galaxy only grants the player access to one or two new galaxies. In World 5, completing Space Storm Galaxy immediately allows one access to four new galaxies in any order they choose.

In Super Mario Galaxy 2, levels are accessed linearly within worlds. This is a departure from the proceeding 3D Super Mario games and is comparable to the 2D ones. The player accesses worlds from the Starship Mario, a small planetoid that serves as the game's hub. When Mario steps on a panel on the starship's bow, the perspective rapidly pans out to a view of the current world. Starship Mario – itself shaped like the protagonist's head – is a stand-in for Mario himself that can be moved between galaxies like a cursor. Galaxies are unlocked unilaterally – collecting a Power Star within one opens up paths to the nearest galaxies. With the exception of World S, the final galaxy of each world is a boss galaxy that features a fight against Bowser Jr. or Bowser. Defeating them unlocks the following world. The earliest worlds have the simplest, most straightforward paths between galaxies, but the paths become more divergent with each world, enabling the player to visit galaxies in whatever order they want (see right).

Unlike proceeding games that feature worlds – like Super Mario Bros. 3 (1988) and New Super Mario Bros. (2006) – the galaxies within the worlds of Super Mario Galaxy 2 are not thematically unified. For example, World 3 contains galaxies themed around forests, snow, and haunted houses. While not all galaxies need to be completed, no numbered worlds can be skipped over to reach the end credits.

Each galaxy contains objectives called missions. Completing a mission has Mario obtaining one the galaxy's Power Stars. One mission correlates with one Power Star. The structure of missions is closely derived from the first Super Mario Galaxy (2007). However, there are fewer dedicated missions in individual galaxies, with none having more than three. By contrast, the most robust galaxies in Super Mario Galaxy have as many as six missions. Some missions have one or more hidden Green Stars that begin to appear once the player has collected 120 normal Power Stars. Like regular Power Stars, collecting one is considered as the end of the mission. Grandmaster Galaxy is the only course in the game to lack any Green Stars. Combined, there are 240 collectible Stars in the game, the same number in its predecessor.

There are galaxies that can only be unlocked by feeding Hungry Lumas a requested number of Star Bits. The appear on the world map and will transport to the Starship Mario when touched. There is one in every world. Hungry Lumas appear within galaxies too, but these individuals eat coins instead of Star Bits. Feeding one the requested amount causes it to transform into a planet that contains a Secret Star. Secret Star missions are otherwise unlocked by completing certain criteria. Doing so causes non-playable characters to write letters to Mario requesting his help or to challenge him in specific galaxies he has already visited at least once. The most recurring writer is The Chimp, a monkey from Fluffy Bluff Galaxy who considers Mario to be his rival.

After Mario has collected 30 Power Stars and completed "Bowser's Big Lava Power Party", his brother Luigi will begin to appear in some galaxies and offer to collect the Power Star for him. Selecting "yes" allows the player to control Luigi for the mission until it is completed or exited. Completing the mission as Luigi unlocks a staff ghost for the galaxy. When followed, it will lead the player towards hidden items or Secret Stars. Once "Bowser's Fortified Fortress" is completed, Luigi becomes permanently accessible via a room on Starship Mario's stern and can be played as in any level.

Super Mario Galaxy 2 is the first 3D Super Mario game to include a dedicated secret world accessible only after completing the main story, similar to the Special Zone of Super Mario World (1990) or World 9 of New Super Mario Bros. Wii (2009). Called World S, this world contains several galaxies based around planets from the first Super Mario Galaxy that have been modified in ways that make them more challenging.

There are 49 galaxies in the game. There are 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the Star List. The galaxies are seperated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. The descriptions come from the official Prima Games guide for Super Mario Galaxy 2.[9] There is a legend at the bottom of the chart that details what the symbols used in it represent.

Galaxies
Texture of the world preview banner for World 1 in Super Mario Galaxy 2. World 1: The Great Space Journey Begins
01. Sky Station Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×9 Total number of boss battles.×2
Missions 02. Yoshi Star Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×8 Total number of missions that feature Yoshi.×2 Total number of boss battles.×1
Missions
A screenshot of Sky Station Galaxy during the "Storming the Sky Fleet" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Peewee Piranha's Temper Tantrum (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Yoshi Star Galaxy during the "Saddle Up with Yoshi" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Saddle Up with Yoshi (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. Storming the Sky Fleet (Cosmic Jewel icon in Super Mario Galaxy 2.) Power Star icon from Super Mario Galaxy 2. Spiny Control
Prankster Comet icon in Super Mario Galaxy 2. Peewee Piranha's Speed Run Prankster Comet icon in Super Mario Galaxy 2. Spiny Rainbow Romp
Sky Station Galaxy is composed of several small planetoids and a massive battle station. Most planets are host to some nasty little characters. It's also a great place to get used to using Launch Stars and learning how gravity holds you to planetoids in some situations but not in others.
Unlock criterion: complete the prologue
The Yoshi Star Galaxy is where Mario first meets Yoshi on his travels across the cosmos. With this faithful buddy at Mario's side, Bowser doesn't stand a chance. Yoshi loves to nosh on berries, baddies, and power-ups, so indulge Yoshi's rumbly tummy and reap the benefits.
Unlock criterion: complete "Peewee Piranha's Temper Tantrum"
03. Spin-Dig Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×7 Total number of boss battles.×2
Missions 04. Fluffy Bluff Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4
Missions
A screenshot of Spin-Dig Galaxy during the "Digga-Leg's Planet" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Digga-Leg's Planet (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Fluffy Bluff Galaxy during the "Search for the Toad Brigade Captain" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Search for the Toad Brigade Captain (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. Silver Stars Down Deep (Cosmic Jewel icon in Super Mario Galaxy 2.) Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Every Planet Has Its Price
Prankster Comet icon in Super Mario Galaxy 2. Digga-Leg's Daredevil Run Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Stomp Challenge
Spin-Dig Galaxy is the first place Mario discovers the Spin Drill, which lets him burrow through soft soil and discover buried treasure. The Spin Drill is also good for defeating tough-skinned enemies, which abound in this galaxy.
Unlock criteria: collect 3 Power Stars and complete "Saddle Up with Yoshi"
The Fluffy Bluff Galaxy introduces the Cloud Flower, which turns you into Cloud Mario. Now you can spin to create cloud platforms and reach great heights! But be careful. The higher you go, the farther you can fall…
Unlock criterion: complete "Digga-Leg's Planet"
05. Flip-Swap Galaxy (Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.)
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions 06. Rightside Down Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
A screenshot of Flip-Swap Galaxy during the "Think Before You Shake" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Think Before You Shake (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Rightside Down Galaxy during the "Breaking the Laws of Gravity" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Breaking the Laws of Gravity (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Purple Coin Flip 'n' Sprint Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Great Crate Incinerator
After you feed the Hungry Luma 300 Star Bits on the World Map, it flies off and transforms into the Flip-Swap Galaxy. Here, each spin flips platforms back and forth, eliminating old paths while creating new ones. You will be kept on your toes.
Unlock criteria: collect 3 Power Stars, complete "Saddle Up with Yoshi", and feed the Luma 300 Star Bits
Rightside Down Galaxy introduces flipping gravity fields. One second your feet are on the ground, the next you're pulled to the ceiling. Watch the arrows in the background to see the current direction of the gravity and see if you cannot use the sudden switches to your advantage.
Unlock criterion: complete "Digga-Leg's Planet"
07. Bowser Jr.'s Fiery Flotilla
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2 Total number of boss battles.×2
Missions
A screenshot of Bowser Jr.'s Fiery Flotilla during the "Gobblegut's Aching Belly" mission from Super Mario Galaxy 2. Grand Star icon in Super Mario Galaxy 2. Gobblegut's Aching Belly (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Fiery Flotilla Speed Run
The first Grand Star is held by Bowser Jr. He uses it to power Gobblegut, a massive dragon that coils around the final planet in this galaxy. Gobblegut is the toughest enemy you have battled yet, but the fight is as fun as it is challenging.
Unlock criteria: collect 7 Power Stars and complete a mission in Fluffy Bluff
Texture of the world preview banner for World 2 in Super Mario Galaxy 2. World 2: Shooting Through the Stars
08. Puzzle Plank Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×2
Missions 09. Hightail Falls Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×7 Total number of missions that feature Yoshi.×3
Missions
A screenshot of Puzzle Plank Galaxy during the "The Puzzling Picture Block" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. The Puzzling Picture Block (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Hightail Falls Galaxy during the "Hot-Stepping Dash Pepper" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Hot-Stepping Dash Pepper (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Purple Coin Shadow Vault Prankster Comet icon in Super Mario Galaxy 2. Hightail Falls Speed Run
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Bugaboom's Back Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Silver Stars in Hightail Falls
The Puzzle Plank Galaxy is a system of wooden blocks and boards. Buzz saws and bugs infest this galaxy, but if you are fleet-footed, you can keep one step ahead of danger and solve the riddles.
Unlock criterion: complete "Gobblegut's Aching Belly"
Hightail Falls shoots into the sky, promising incredible rewards to heroes without fear of heights. With Yoshi's help, you can scale the falls and recover the lost Power Stars needed to unlock new worlds.
Unlock criterion: complete a mission in Puzzle Plank
10. Boulder Bowl Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×1
Missions 11. Cosmic Cove Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4
Missions
A screenshot of Boulder Bowl Galaxy during the "Rock and Rollodillo" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Rock and Rollodillo (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Cosmic Cove Galaxy during the "Twin Falls Hideaway" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Twin Falls Hideaway (Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Rolling Crabber Romp Power Star icon from Super Mario Galaxy 2. Exploring the Cosmic Cavern (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. C'mere, Goomba Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Catch That Star Bunny
This galactic quarry is where you first discover the Rock Mushroom, which turns you into Rock Mario. With this new power, you can roll into a boulder and smash through objects and enemies. And there are plenty of enemies in this galaxy, too, just waiting for you to roll through.
Unlock criterion: complete a mission in Puzzle Plank
Splash down in the Cosmic Cove Galaxy to swim with the penguins and discover a series of Power Stars, including a hidden star (unlocked by feeding a Hungry Luma 15 coins that sends you chasing a Star Bunny across an icy planetoid high above the cove).
Unlock criterion: complete a mission in Hightail Falls or Boulder Bowl
12. Wild Glide Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions 13. Honeybloom Galaxy (Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.)
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
A screenshot of Wild Glide Galaxy during the "Fluzzard's First Flight" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Fluzzard's First Flight (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Honeybloom Galaxy during the "Bumble Beginnings" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Bumble Beginnings (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Jungle Fluzzard Race Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Secret Wall Jump
The Wild Glide Galaxy is home to Fluzzard, a shy but speedy bird. You must soar with Fluzzard to the finish line of this galaxy to secure the Power Stars. At first, you can only race against time, but after beating "Step to the Beep" in Beat Block Galaxy, you get an invitation to a competitive race for a second Power Star.
Unlock criterion: complete a mission in Hightail Falls or Boulder Bowl
The Honeybloom Galaxy is the first place you find the Bee Mushroom, which gives you the power of flight. Buzzing is limited, but with Bee Mario, you can flutter to great heights and reach the Power Star high above this lush, flowery galaxy.
Unlock criteria: complete a mission in Hightail Falls or Boulder Bowl and feed the Luma 700 Star Bits
14. Bowser's Lava Lair
Total number of obtainable Power Stars.×4 Total number of reachable areas.×7 Total number of boss battles.×1
Missions
A screenshot of Bowser's Lava Lair during the "Bowser's Big Lava Power Party" mission from Super Mario Galaxy 2. Grand Star icon in Super Mario Galaxy 2. Bowser's Big Lava Power Party (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Lava Lair Speed Run
The Koopa King has set up his front line of defenses at the edge of this galaxy. Beyond lakes of lava, Bowser plots his next move. You must hurry through his trap-filled kingdom and challenge him for the second Grand Star. Without it, you cannot explore deeper into the cosmos and discover new worlds.
Unlock criteria: collect 14 Power Stars and complete a mission in Cosmic Cove, Wild Glide, or Honeybloom
Texture of the world preview banner for World 3 in Super Mario Galaxy 2. World 3: The Far Reaches of the Universe
15. Tall Trunk Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5 Total number of missions that feature Yoshi.×1
Missions 16. Cloudy Court Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions
A screenshot of Tall Trunk Galaxy during the "Tall Trunk's Big Slide" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. The Flotacious Blimp Fruit (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Cloudy Court Galaxy during the "Head in the Clouds" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Head in the Clouds (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. Tall Trunk's Big Slide (Cosmic Jewel icon in Super Mario Galaxy 2.) Prankster Comet icon in Super Mario Galaxy 2. The Shadow Lining
Prankster Comet icon in Super Mario Galaxy 2. Tall Trunk's Purple Coin Slide Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Silver Stars in the Purple Pond
Tall Trunk Galaxy grows a fun fruit: the Blimp Fruit. This blue bite gives Yoshi the power of flight, which is essential for reaching the lofty heights in this galaxy, where the Power Stars dangle.
Unlock criterion: complete "Bowser's Big Lava Power Party"
Dance to the beat among the clouds, jumping across cymbal-shaped planetoids and riding wind currents across empty space. Be sure to collect coins as you explore, because there's a Luma in this galaxy that needs a little encouragement to transform into a new planet.
Unlock criterion: complete "Bowser's Big Lava Power Party"
17. Haunty Halls Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4 Total number of missions that feature Yoshi.×1
Missions 18. Freezy Flake Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
A screenshot of Haunty Halls Galaxy during the "Sneaking Down the Creepy Corridor" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. A Glimmer of Bulb Berry (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Freezy Flake Galaxy during the "Bowser on Ice" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Bowser on Ice (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. Sneaking Down the Creepy Corridor (Cosmic Jewel icon in Super Mario Galaxy 2.) Power Star icon from Super Mario Galaxy 2. Sorbetti's Chilly Reception (Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Spooky Cosmic Clone Chase Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Skating Challenge
Dare you explore the Haunty Halls, home to the Boos? This creepy galaxy is where you first harvest the Bulb Berry, which lets Yoshi see otherwise invisible platforms. Without it, you'll never be able to find the Power Stars.
Unlock criteria: complete a mission in Tall Trunk or Freezy Flake
Shivers and chills abound in the Freezy Flake Galaxy. You must use the Fire Flowers and Rock Mushrooms to locate the Power Stars in this frozen corner of space. The Chimp from Fluffy Bluff is here too, just waiting to challenge you to another game. Can you prove to The Chimp that you're the best skater in the galaxy?
Unlock criterion: complete a mission in Cloudy Court or Haunty Halls
19. Rolling Masterpiece Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×9
Missions 20. Beat Block Galaxy (Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.)
Total number of obtainable Power Stars.×4 Total number of reachable areas.×3 Total number of missions that feature Yoshi.×1
Missions
A screenshot of Rolling Masterpiece Galaxy during the "Silver Chomp Grudge Match" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Silver Chomp Grudge Match (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Beat Block Galaxy during the "Step to the Beep" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Step to the Beep (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Masterpiece Speed Run Prankster Comet icon in Super Mario Galaxy 2. Silver Stars in Double Time
When you land in this artful galaxy, you are immediately given the Power Star. But it's locked inside a sphere. You must race to the finish line to unlock the Power Star.
Unlock criterion: complete a mission in Freezy Flake
No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space.
Unlock criterion: complete "A Glimmer of Bulb Berry" and feed the Luma 1000 Star Bits
21. Bowser Jr.'s Fearsome Fleet
Total number of obtainable Power Stars.×4 Total number of reachable areas.×5 Total number of missions that feature Yoshi.×2 Total number of boss battles.×2
Missions
A screenshot of Bowser Jr.'s Fearsome Fleet during the "Bowser Jr.'s Mighty Megahammer" mission from Super Mario Galaxy 2. Grand Star icon in Super Mario Galaxy 2. Bowser Jr.'s Mighty Megahammer (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Megahammer's Daredevil Bash
Bowser Jr. holds the next Grand Star. The Koopa King's offspring has a mighty pirate fleet he unleashes to slow you down, but with Yoshi at your side, you'll survive the ships. The massive robot Bowser Jr. is powering with the Grand Star is the toughest challenge yet, so be sure to seek out a Life Mushroom so you meet Megahammer prepared for battle.
Unlock criteria: collect 28 Power Stars and complete "Bowser's Big Lava Power Party"
Texture of the world preview banner for World 4 in Super Mario Galaxy 2. World 4: The Many Mysteries of the Cosmos
22. Supermassive Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions 23. Flipsville Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×8 Total number of boss battles.×1
Missions
A screenshot of Supermassive Galaxy during the "Huge Trouble with Big Wigglers" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Huge Trouble with Big Wigglers (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Flipsville Galaxy during the "Flip-Flopping in Flipsville" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Flip-Flopping in Flipsville (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. Big Wigglers Speed Run Power Star icon from Super Mario Galaxy 2. Flipsville's New Digs
Prankster Comet icon in Super Mario Galaxy 2. In Full Bloom Prankster Comet icon in Super Mario Galaxy 2. Purple Coin Spin Speed Run
Supermassive is composed of planets and enemies from previous adventures, but everything has been gigantic-sized. Though larger than you, these enemies are still vulnerable to your attacks so do not let their size scare you from questing for the Power Stars.
Unlock criterion: complete "Bowser Jr.'s Mighty Megahammer"
Flipsville Galaxy has fun with the pull of gravity. You are usually pulled toward the floor, no matter which side of the planet you stand on. Use grates to flip back and forth between sides of the planets as you pursue the Power Stars.
Unlock criterion: complete a mission in Supermassive or Sweet Mystery
24. Starshine Beach Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×2 Total number of missions that feature Yoshi.×2
Missions 25. Chompworks Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions
A screenshot of Starshine Beach Galaxy during the "Climbing the Cloudy Tower" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Surf, Sand, and Silver Stars (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Chompworks Galaxy during the "Spring into the Chompworks" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Where the Chomps Are Made of Gold (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. Climbing the Cloudy Tower (Cosmic Jewel icon in Super Mario Galaxy 2.) Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Spring into the Chompworks (Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Purple Coin Beach Dash Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Cosmic Clones in the Chompworks
Starshine Beach looks like a wonderful place to vacation, but with Peach in peril and Bowser plotting, you have no time to catch a few rays. With Yoshi at your side, you must find the Power Stars of Starshine Beach to keep pushing deeper into the cosmos.
Unlock criterion: complete a mission in Flipsville or Honeyhop
Ever wonder where all those giant Chomps come from? It turns out there's a planet out in deep space where Chomps just roll off an assembly line. Can you survive this fearsome factory and bring home some Power Stars?
Unlock criterion: complete a mission in Flipsville or Honeyhop
26. Sweet Mystery Galaxy (Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.)
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2 Total number of missions that feature Yoshi.×2
Missions 27. Honeyhop Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
A screenshot of Sweet Mystery Galaxy during the "Bulb Berry's Mysterious Glow" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Bulb Berry's Mysterious Glow (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Honeyhop Galaxy during "The Sweetest Silver Stars" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. The Sweetest Silver Stars (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Bulb Berry's Purple Coin Glow Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Score Challenge
Indulge your sweet tooth in this galaxy made of cookies and cakes. But not every delicious delight is out in the open. Yoshi must snack on Bulb Berries to make every platform visible. Without revealing a safe route through this galaxy, you'll never enjoy a dessert of Power Stars.
Unlock criteria: complete "Bowser Jr.'s Mighty Megahammer" and feed the Luma 1200 Star Bits
The Queen Bee holds high court above Honeyhop Galaxy. If you can please her majesty, perhaps she will reward you handsomely with some Power Stars. And what's this about The Chimp hanging about, challenging galactic travelers to Octoomba-stomping contests?
Unlock criterion: complete a mission in Supermassive
28. Bowser's Gravity Gauntlet
Total number of obtainable Power Stars.×4 Total number of reachable areas.×4 Total number of boss battles.×1
Missions
A screenshot of Bowser's Gravity Gauntlet during the "Breaking into Bowser's Castle" mission from Super Mario Galaxy 2. Grand Star icon in Super Mario Galaxy 2. Breaking into Bowser's Castle (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Gravity Star Speed Run
You've finally made it to the edge of World 4. Bowser lurks here, perfecting his schemes at the heart of his flying castle. Survive his gauntlet of tricks and traps, outsmarting ever-changing gravity fields. If you make it through Bowser's defenses, the Koopa King has no choice but to battle you for possession of a Grand Star.
Unlock criteria: collect 40 Power Stars and complete a mission in Starshine Beach or Chompworks
Texture of the world preview banner for World 5 in Super Mario Galaxy 2. World 5: Trial of the Galaxies
29. Space Storm Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions 30. Slipsand Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5 Total number of boss battles.×2
Missions
A screenshot of Space Storm Galaxy during the "Follow Me, Bob-omb" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Follow Me, Bob-omb (Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Slipsand Galaxy during the "Sailing the Sandy Seas" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Squizzard's Sandy Sinkhole (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. To the Top of Topman's Tower (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) Power Star icon from Super Mario Galaxy 2. Sailing the Sandy Seas
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. C'mere, Topman Prankster Comet icon in Super Mario Galaxy 2. Squizzard's Daredevil Run
The Space Storm Galaxy is a collection of derelict battle stations and Pull Stars. You spend a lot of time hanging out over nothing but a great void, so keep a steady hand on those Pull Stars!
Unlock criterion: complete "Breaking into Bowser's Castle"
The parched Slipsand Galaxy is a dangerous desert loaded with challenges like a giant sand slide and rolling Rhomps. Things get even trickier when you travel to a great expanse of the desert and must ride on the back of a bird that can disappear when it hits hazards… too bad you don't have the same skill.
Unlock criterion: complete a mission in Space Storm
31. Shiverburn Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4 Total number of boss battles.×1
Missions 32. Boo Moon Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×5
Missions
A screenshot of Shiverburn Galaxy during the "Prince Pikante's Peppery Mood" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Prince Pikante's Peppery Mood (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Boo Moon Galaxy during the "Silver Star Pop-Up" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Silver Stars Pop-Up (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Octo-Army Icy Rainbow Romp Power Star icon from Super Mario Galaxy 2. Haunting the Howling Tower
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Ultimate Skating Challenge Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Star in the Sinking Swamp
Shiverburn Galaxy is a system of polar opposites. One second you are trying to keep your feet out of a lava lake, the next you are figure skating over a glassy sheet of ice. But one thing remains constant here: every enemy wants to deny you those Power Stars.
Unlock criterion: complete a mission in Space Storm
Once in a Boo Moon… this haunted galaxy is home to a whole host of Boos, so get ready to play a little hide-and-seek with these spectral foes. You also discover the Boo Mushroom here, though, so at least you can turn the tables when wearing the Boo Mushroom.
Unlock criterion: complete a mission in Space Storm
33. Upside Dizzy Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions 34. Fleet Glide Galaxy (Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.)
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions
A screenshot of Upside Dizzy Galaxy during the "A Walk on the Weird Side" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. A Walk on the Weird Side (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Fleet Glide Galaxy during the "Fluzzard's Wild Battlefield Glide" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Fluzzard's Wild Battlefield Glide (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Burning Upside Dizzy Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Fastest Feathers in the Galaxy
Upside Dizzy Galaxy is a funhouse of gravity, where down is up and up is down. Unless gravity reverses itself. And then everything is normal again. But that usually only lasts for a few seconds in this topsy-turvy galaxy.
Unlock criterion: complete a mission in Space Storm
The Fleet Glide Galaxy is a giant battle station. While clutching Fluzzard's talons, you must soar above the station and dive through some tight tunnels to win the Power Stars and escape with your hide.
Unlock criteria: complete a mission in Space Storm and feed the Luma 1500 Star Bits
35. Bowser Jr.'s Boom Bunker
Total number of obtainable Power Stars.×4 Total number of reachable areas.×6 Total number of boss battles.×2
Missions
A screenshot of Bowser Jr.'s Boom Bunker during the "Bowser Jr.'s Boomsday Machine" mission from Super Mario Galaxy 2. Grand Star icon in Super Mario Galaxy 2. Bowser Jr.'s Boomsday Machine (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Boomsday Machine Daredevil Run
While Bowser licks his wounds from your last battle, Bowser Jr. resumes the quest to keep you from scoring Grand Stars. You must fight your way to Bowser Jr.'s last stand and defeat his latest invention, the Boomsday Machine, to earn the Grand Star that opens up the next world.
Unlock criteria: collect 55 Power Stars and complete a mission in Space Storm
Texture of the world preview banner for World 6 in Super Mario Galaxy 2. World 6: Bowser in Your Sights
36. Melty Monster Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×9 Total number of boss battles.×2
Missions 37. Clockwork Ruins Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×8 Total number of missions that feature Yoshi.×2 Total number of boss battles.×1
Missions
Mario floating down the Melty Monster Galaxy Power Star icon from Super Mario Galaxy 2. The Magnificent Magma Sea (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Clockwork Ruins Galaxy during the "Time for Adventure" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Time for Adventure (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. A Stroll Down Rolling Lane (Cosmic Jewel icon in Super Mario Galaxy 2.) Prankster Comet icon in Super Mario Galaxy 2. The Adventure of the Purple Coins
Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Bowling Challenge Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Ledge Hammer Trap
Magmaws and Magmaarghs erupt from the lava-soaked worlds of this galaxy, splashing the skies with molten earth in hopes of keeping you from collecting the Power Stars.
Unlock criterion: complete "Bowser Jr.'s Boomsday Machine"
Can you survive the cogs and wheels built into these ancient ruins? Drive into empty holes to avoid getting smashed by rolling wheels. And be sure to collect coins as you explore because there's a little Luma in this galaxy that would gladly accept your spare change in exchange for revealing the hidden Power Star.
Unlock criterion: complete a mission in Melty Monster
38. Throwback Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×7 Total number of boss battles.×2
Missions 39. Battle Belt Galaxy
Total number of obtainable Power Stars.×6 Total number of reachable areas.×4
Missions
A screenshot of Throwback Galaxy during the "Return of the Whomp King" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Return of the Whomp King (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Battle Belt Galaxy during the "Mini-Planet Mega-Run" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Mini-Planet Mega-Run (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Power Star icon from Super Mario Galaxy 2. Silver Stars in the Whomp Fortress (Cosmic Jewel icon in Super Mario Galaxy 2.) Prankster Comet icon in Super Mario Galaxy 2. Mini-Planet Daredevil Run
Prankster Comet icon in Super Mario Galaxy 2. Whomp Silver Star Speed Run Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. Snacktime for Gobblegut
Longtime fans will recognize this galaxy -- it's the pyramid from Super Mario 64. And just as before, the Whomp King is waiting for you somewhere on this planet.
Unlock criteria: collect 60 Power Stars and complete a mission in Clockwork Ruins
The Battle Belt Galaxy is a series of planets, all infested with infested with enemies from previous galaxies. As you bounce from planetoid to planetoid, you must defeat Crabbers, Jack O' Goombas, Li'l Cinders, and more to unlock the Launch Stars that propel you toward the Power Star.
Unlock criteria: collect 65 Power Stars and complete "Return of the Whomp King"
40. Flash Black Galaxy (Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.)
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions 41. Slimy Spring Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
A screenshot of Flash Black Galaxy during the "Jumping Around in the Dark" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Jumping Around in the Dark (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Slimy Spring Galaxy during "The Deep Shell Well" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. The Deep Shell Well (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Dark Octo-Army Romp Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. The Chimp's Coin Challenge
Darkness reigns in this spooky galaxy. Every few seconds, lightning crackles across the sky and reveals the architecture of a haunted mansion and a maze of platforms out over empty space. Use those flashes so you aren't stumbling around in the dark.
Unlock criteria: complete a mission in Melty Monster and feed the Luma 1800 Star Bits
Grab a shell and dive into Slimy Spring Galaxy. This underwater course leads you through a garden of Snoodle, chambers full of Boos, and a pair of writhing [Gringill]]s. Don't worry. A beautiful sunrise awaits on the far side side of this watery world.
Unlock criterion: complete "Jumping Around in the Dark"
42. Bowser's Galaxy Generator
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2 Total number of boss battles.×2
Missions
A screenshot of Bowser's Galaxy Generator during the "Bowser's Fortified Fortress" mission from Super Mario Galaxy 2. Grand Star icon in Super Mario Galaxy 2. Bowser's Fortified Fortress (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Bowser's Big Bad Speed Run
This is it -- Bowser's last stand in the cosmos. If you can survive his trap-loaded defenses and Magmaargh minions, Bowser will challenge you to a final showdown for the sixth Grand Star. Bowser will not go quietly, though. You must muster all your strength to bring down the Koopa King and free the universe from his evil plans.
Unlock criteria: collect 70 Power Stars and complete a mission in Battle Belt or Slimy Spring
Texture of the world preview banner for World S in Super Mario Galaxy 2. World S: Here We Go!
43. Mario Squared Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions 44. Rolling Coaster Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions
A screenshot of Mario Squared Galaxy during the "Make Mario a Star" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Make Mario a Star (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Rolling Coaster Galaxy during "The Rainbow Road Roll" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. The Rainbow Road Roll (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Luigi's Purple Coin Chaos Prankster Comet icon in Super Mario Galaxy 2. Purple Coins on the Rainbow Road
Mario Squared Galaxy is shaped like classic Mario from his 8-bit adventures. The red in Mario's overalls is actually colored in by lava, so be careful you don't singe your behind on your own duds.
Unlock criterion: complete "Bowser's Fortified Fortress"
The Rolling Coaster Galaxy is modeled after one of Mario's favorite karting tracks. However, there are no wheels to be found here. Instead, you must roll through this colorful cosmic challenge on a sphere. The Power Star you seek is actually right under your toes.
Unlock criteria: collect 75 Power Stars and complete a mission in Mario Squared
45. Twisty Trials Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×4 Total number of missions that feature Yoshi.×1
Missions 46. Stone Cyclone Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×1
Missions
A screenshot of Twisty Trials Galaxy during the "Spinning and Spinning and Spinning" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Spinning and Spinning and Spinning (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Stone Cyclone Galaxy during the "Silver Stars on the Cyclone" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Silver Stars on the Cyclone (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Turning Turning Double Time Prankster Comet icon in Super Mario Galaxy 2. Tox Box Speed Run
The planets in this galaxy are spinning blocks that never slow down. You must jump from block to block, carefully stepping over the edges so you constantly stay on flat surfaces and are not dumped out into the void.
Unlock criteria: collect 80 Power Stars and complete a mission in Rolling Coaster
Remember this planet from Super Mario Galaxy? It's back and tougher than ever. The Tox Box menace on this planet has gone critical, with these rolling giants dominating every square inch of solid ground. Seek refuge in the gaping maws of the Tox Boxes as they roll by so you aren't squashed.
Unlock criteria: collect 90 Power Stars and complete a mission in Twisty Trials
47. Boss Blitz Galaxy
Total number of obtainable Power Stars.×4 Total number of reachable areas.×6 Total number of boss battles.×10
Missions 48. Flip-Out Galaxy (Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.)
Total number of obtainable Power Stars.×4 Total number of reachable areas.×2
Missions
A screenshot of Boss Blitz Galaxy during the "Throwback Throwdown" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.) A screenshot of Flip-Out Galaxy during the "Wicked Wall Jumps" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. Wicked Wall Jumps (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Prankster Comet icon in Super Mario Galaxy 2. Throwback Throwdown Speed Run Prankster Comet icon in Super Mario Galaxy 2. Cosmic Clone Wall Jumpers
This galaxy is a rogue's gallery of bosses from the first Super Mario GalaxyDino PiranhaKing KalienteMajor Burrows, and Bouldergeist have all booked return tickets to the cosmos for this challenge. But none of them is as tough as Fiery Dino Piranha. That fired-up Piranha Plant is back and madder than ever!
Unlock criteria: collect 100 Power Stars and complete a mission in Stone Cyclone
This is one of the galaxies in the cosmos. You must spin to swap colorful blocks in the galaxy, creating a series of walls to jump up. The catch? Most of the planets in this galaxy have limited or no floors, so you better be at the top of your game if you want to nab the Power Stars here.
Unlock criteria: collect 110 Power Stars, complete a mission in Boss Blitz, and feed the Luma 2000 Star Bits
49. Grandmaster Galaxy
Total number of obtainable Power Stars.×2 Total number of reachable areas.×7 Total number of missions that feature Yoshi.×2
Missions
A screenshot of Grandmaster Galaxy during "The Perfect Run" mission from Super Mario Galaxy 2. Power Star icon from Super Mario Galaxy 2. The Ultimate Test
Prankster Comet icon in Super Mario Galaxy 2. The Perfect Run
Welcome to the final challenge of the cosmos, where your skills will be put to incredible test. Precise jumping, perfect landings, and smart use of power-ups are required to locate the Power Star in this galaxy. And if you think this contest is tough on your first visit, wait until you attempt it when the prankster comet is overhead…
Unlock criterion: collect 240 Power Stars
Level chart information and legend: Galaxies accessed from inside a dome are designated with a unique number. This number correlates with the galaxy's listing on the in-game Star List. Galaxies accessed by feeding Hungry Lumas are appendixed with (Sprite of a Hungry Luma from the user interface (UI) of Super Mario Galaxy.). Four symbols convey attributes about each galaxy: Sprite of a Power Star used on the UI for Super Mario Galaxy and Super Mario Galaxy 2. denotes the total number of obtainable Power Stars; Rendered model of the earth-like planet in the background of World 1 from Super Mario Galaxy 2. denotes the total number of reachable areas; Sprite of Yoshi from the user interface (UI) of Super Mario Galaxy 2. denotes the number of missions that feature Yoshi; and Sprite of Bowser from the user interface (UI) of Super Mario Galaxy 2. denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. Power Star icon from Super Mario Galaxy. denotes a normal mission; A Grand Star icon from Super Mario Galaxy. denotes a Grand Star mission; Prankster Comet icon in Super Mario Galaxy 2. denotes a Prankster Comet mission; and Sprite of a Secret Star used on the level selection screen (abbreviated as "LS" in the filename) for Super Mario Galaxy and Super Mario Galaxy 2. denotes an intramissionary Secret Star. Missions that contain hidden Green Stars are appendixed with one or more Cosmic Jewel icon in Super Mario Galaxy 2., depending on how many there are.

Characters[edit]

Playable characters[edit]

Name Description
Rendered model of Mario in Super Mario Galaxy.
Mario
The hero of the Mushroom Kingdom and the game's protagonist. An invitation to Peach's Castle turns tragic when she is kidnapped by Bowser and takes her into the depths of space. After encountering a group of star children called Lumas and their leader Lubba, Mario embarks on a journey through space to collect Power Stars, stop Bowser, and rescue the princess. This is accomplished through the aide of an apricot-colored Luma. The game's story is partially framed as a retelling of its predecessor, and Mario similarly has the same feel, physics, and control from the first Super Mario Galaxy.
Rendered model of Luigi in Super Mario Galaxy. Luigi has two models in Super Mario Galaxy: one as an NPC, and one as a playable character derived from Mario's model.
Luigi
Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of reduced traction and increased startup. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has collected thirty Power Stars and clears "Bowser's Big Lava Power Party". He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. Clearing "Bowser's Fortified Fortress" makes Luigi permanently available. He can be swapped with Mario by entering a door beneath the stern of Starship Mario.
SMG2 Transparent Co Star Luma Artwork.png
Co-Star Luma
A young Luma that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario[note 1] as he progresses through levels. However, using the Star Cursor, Co-Star Luma can collect far-off items (e.g. coins, 1-Up Mushrooms) and hold enemies in place. It can still perform the Spin move and collect Star Bits like Mario. Controlling Co-Star Luma does not require using a Nunchuck.


Rideable characters[edit]

Name Description Locations
Super Mario Galaxy 2 promotional artwork: Co-Star Luma and Mario on Yoshi's back, who is eating a fruit
Yoshi
A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an egg by a Magikoopa. Yoshi can eat enemies and latch onto flowers by pointing at them on-screen with the Wii Remote's cursor. He can Flutter Jump to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the Spin, Side Somersault, and Back-flip. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a house on the starting planet of Sky Station Galaxy and refers to himself as a "space dragon". Yoshi Star Galaxy
Hightail Falls Galaxy
Tall Trunk Galaxy
Haunty Halls Galaxy
Beat Block Galaxy
Bowser Jr.'s Fearsome Fleet
Starshine Beach Galaxy
Sweet Mystery Galaxy
Flash Black Galaxy
Bowser's Galaxy Generator
Twisty Trials Galaxy
Grandmaster Galaxy
Starship Mario
In-Game Model of Fluzzard
Fluzzard
A big bird similar to a paraglider. Mario holds onto his talons and glides with him during the Fluzzard Gliding minigame. He is spoken for by the Jibberjays. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy. Wild Glide Galaxy
Fleet Glide Galaxy


Non-playable characters[edit]

A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.

Name Description Locations
Artwork of Baby Luma from Super Mario Galaxy 2. Its resemblance to the artwork from Super Mario Galaxy is superficial: the eyes are proportionately smaller - a distinction for all Luma artwork released specifically for Super Mario Galaxy 2.
Baby Luma
Mario's traveling companion – a young Luma who resides under his cap. He grants Mario the ability to Spin and travel through space. Mario first encounters him collapsed on a road leading to Peach's Castle and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento. All galaxies
Artwork of Princess Peach from Super Mario Galaxy 2
Princess Peach
The ruler of the Mushroom Kingdom. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the center of the universe. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five 1-Up Mushrooms, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "special one". Bowser's Galaxy Generator
Lubba's Spirit sprite from Super Smash Bros. Ultimate
Lubba
A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a starship that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by meteorites. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the Power Stars. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family. Starship Mario
Artwork of a blue Luma from Super Mario Galaxy
Lumas
Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into Launch Stars, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat Star Bits and squeal with delight when fed via the Star Cursor. The Lumas encountered at the start of the game are already familiar with Mario. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Cosmic Cove Galaxy
Bowser's Lava Lair
Bowser's Gravity Gauntlet
Space Storm Galaxy
Clockwork Ruins Galaxy
Bowser's Galaxy Generator
Starship Mario
Artwork of a Giant Luma from Super Mario Galaxy 2
Giant Lumas
Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if spun against and speak at a slightly lower octave. While Lumas can be many different colors, the Giant Lumas are all yellow. Supermassive Galaxy
Artwork of a Hungry Coin Luma from Super Mario Galaxy 2
Hungry Lumas
Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat coinage can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star. Fluffy Bluff Galaxy
Puzzle Plank Galaxy
Hightail Falls Galaxy
Cosmic Cove Galaxy
Cloudy Court Galaxy
Clockwork Ruins Galaxy
Battle Belt Galaxy
Starship Mario
Artwork of a Lumalee with two Chance Cubes
Lumalees
Big Lumas that run the Luma Shops. One typically proceeds a boss encounter and transforms into a Mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a Chance Cube if fed thirty Star Bits. The other transforms into five if fed one-hundred coins. Spin-Dig Galaxy
Puzzle Plank Galaxy
Boulder Bowl Galaxy
Freezy Flake Galaxy
Bowser Jr.'s Fiery Flotilla
Flipsville Galaxy
Slipsand Galaxy
Shiverburn Galaxy
Battle Belt Galaxy
Boss Blitz Galaxy
Starship Mario
A Tip Network
Tip Network
A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy. All galaxies
Rendered model of Captain Toad in Super Mario Galaxy.
Toad Brigade Captain
The captain of the Toad Brigade – a five-member team of Toads on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads indicate they believe his position as the leader is not untenable and that he can be quite lazy. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Slimy Spring Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Rendered model of Banktoad in Super Mario Galaxy.
Banktoad
A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario 1-Up Mushrooms in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Rendered model of Mailtoad in Super Mario Galaxy.
Mailtoad
A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Rendered model of Hint Toad in Super Mario Galaxy.
Blue Toad
A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Rendered model of Yellow Toad in Super Mario Galaxy.
Yellow Toad
A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be home when out in the field. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
Artwork of the The Chimp from Super Mario Galaxy 2
The Chimp
A monkey who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the skating minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either. Fluffy Bluff Galaxy
Freezy Flake Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Melty Monster Galaxy
Slimy Spring Galaxy
Blue Star Bunny art
Star Bunnies
Spacefaring rabbits that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on Freezy Flake Galaxy, where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests. Flip-Swap Galaxy
Cosmic Cove Galaxy
Freezy Flake Galaxy
Flip-Out Galaxy
Starship Mario
Gold and Silver Gearmo artwork
Gearmos
Maintenance robots with an obsession for orderliness. They run a facility that destroys Chomps and teach the player how to make the most out of their spring form. An overworked individual hosts the crate burning minigame. There are Gold and Silver Gearmos who give Mario a Power Star in exchange for bringing them a Goomba and Spiky Topman, respectively. Rightside Down Galaxy
Boulder Bowl Galaxy
Tall Trunk Galaxy
Chompworks Galaxy
Space Storm Galaxy
Upside Dizzy Galaxy
Starship Mario
Rendered model of a Penguin in Super Mario Galaxy.
Penguins
Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him. Cosmic Cove Galaxy
Starship Mario
Rendered model of Penguru from Super Mario Galaxy.
Penguru
A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted. Hightail Falls Galaxy
Cosmic Cove Galaxy
Artwork of Coach from Super Mario Galaxy 2
Coach
A big penguin that teaches young birds how to swim. During the "Exploring the Cosmic Cavern" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition. Cosmic Cove Galaxy
Jibberjay
Jibberjays
Excitable birds that host the Fluzzard Gliding minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive black Jibberjay, who periodically challenges him to a race via postage. Wild Glide Galaxy
Fleet Glide Galaxy
Starship Mario
Artwork of Bees from Super Mario Galaxy
Honeybees
Bee people in search of Power Stars for their queen. They teach the player how to use their bee form. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in Honeybloom Galaxy. Honeybloom Galaxy
Honeyhop Galaxy
Starship Mario
QueenBee.png
Queen Bee
The ruler of the Honeybees and Honeyhop Galaxy. She mistakes Mario for a new bee, even if he is not in his bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size. Honeyhop Galaxy
Artwork of a Whittle from Super Mario Galaxy 2
Whittles
Wise wood people similar to kodama. They teach Mario how to use his cloud form, the Dash Pepper, and the Blimp Fruit. The giant tree of Tall Trunk Galaxy is sacred to them. A Whittle with an oblong head has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down Tall Trunk's Big Slide. Fluffy Bluff Galaxy
Hightail Falls Galaxy
Tall Trunk Galaxy
Clockwork Ruins Galaxy
Starship Mario
Rendered model of the Board character in Super Mario Galaxy.
Bill Board
A talking board that calls out to Mario and teaches him how to use the Star Ball. Rolling Masterpiece Galaxy
Battle Belt Galaxy
Artwork of a Pianta from Super Mario Galaxy 2
Piantas
Cheerful mountain people that wear grass skirts and grow palms from their heads. During the Strongest Pianta Competition, some individuals toss Mario to great heights if approached. A green Pianta runs a leaf raft shop and allows Mario to use it. Starshine Beach Galaxy
Artwork of a Bob-omb Buddy from Super Mario Galaxy 2
Bob-omb Buddies
Friendly Bob-ombs that lack fuses. Their Power Star was stolen by the Whomp King. They affectionately refer to Mario as "'stache man" and at least one seems to recognize him. The Bob-omb Buddy who boards Starship Mario speaks of a mythical world prior to the final showdown with Bowser. Throwback Galaxy
Starship Mario
Rosalinasmg2.png
Rosalina
A mysterious woman who serves as the guardian of the cosmos. She travels through space via the Comet Observatory, a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she already knows who Mario is and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of Grandmaster Galaxy, where she gives Mario the final Power Star. Grandmaster Galaxy
Starship Mario
Artwork of the Cosmic Spirit from Super Mario Galaxy 2
Cosmic Spirit
An entity in the form of Rosalina. It appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes it to take control of Mario's body and progress through the level. The player can press Plus Button on the Wii Remote to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a Bronze Star. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, Grandmaster Galaxy. To access it requires the player to complete every level without the Cosmic Spirit. Sky Station Galaxy
Fluffy Bluff Galaxy
Flip-Swap Galaxy
Bowser Jr.'s Fiery Flotilla
Hightail Falls Galaxy
Boulder Bowl Galaxy
Tall Trunk Galaxy
Haunty Halls Galaxy
Supermassive Galaxy
Flipsville Galaxy
Chompworks Galaxy
Slipsand Galaxy
Melty Monster Galaxy
Battle Belt Galaxy
Mario Squared Galaxy
Rolling Coaster Galaxy
Twisty Trials Galaxy
Stone Cyclone Galaxy
Boss Blitz Galaxy
Flip-Out Galaxy


  1. ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.

Enemies[edit]

New enemies[edit]

Name Bowser emblem from Mario Kart 8 Description Bowser emblem from Mario Kart 8 Locations Possible spoils
A Bee Eater in Super Mario Galaxy 2
Bee Eater
Variants of the rubbery bulb plant with protractible spines. When in proximity to Mario,[note 1] their spines extend and they sling their bulbs towards him. Some Bee Eaters are rooted upside-down. Honeybloom Galaxy Indestructible
A Big Paragoomba render cropped from a screenshot.
Big Paragoomba
Giant Paragoombas that float back-and-forth. Spinning into them leaves them upside-down and dazed, with their wings fallen off. Kicking them in this state defeats them. If left undisturbed, they right themselves and behave as Giant Goombas. Supermassive Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Sprite of a Goomba from the user interface (UI) of Super Mario Galaxy 2.×1
Choppah from Super Mario Galaxy 2
Choppah
Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but Yoshi can eat them. Shooting one with a Star Bit stuns it in-place for three seconds. Honeybloom Galaxy
Sweet Mystery Galaxy
Honeyhop Galaxy
Flip-Out Galaxy
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Artwork of Cosmic Clone from Super Mario Galaxy 2
Cosmic Clone
Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all Flipswitch Panels) in the area closes the rupture and defeats all of the clones at once. Sky Station Galaxy
Spin-Dig Galaxy
Fluffy Bluff Galaxy
Puzzle Plank Galaxy
Cloudy Court Galaxy
Haunty Halls Galaxy
Chompworks Galaxy
Mario Squared Galaxy
Flip-Out Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Digga
Digga
Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a Spin Drill defeats them. Digga-Leg expels Diggas from its head during its boss fight. Spin-Dig Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Electric Pressure
Electric Pressure
Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact. Space Storm Galaxy Indestructible
An Elite Octoomba
Elite Octoomba
Strong Octoombas that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving. Sky Station Galaxy
Fluffy Bluff Galaxy
Boulder Bowl Galaxy
Cloudy Court Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Clockwork Ruins Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Render of the Fizzlit enemy in Super Mario Galaxy 2.
Fizzlit
Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into his egg if he attempts to eat a Fizzlit in this state. Cosmic Cove Galaxy
Bowser Jr.'s Fearsome Fleet
Space Storm Galaxy
Bowser Jr.'s Boom Bunker
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Artwork of Flaptack from Super Mario Galaxy 2
Flaptack
Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground. Fluffy Bluff Galaxy
Cloudy Court Galaxy
Flash Black Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
SMG2 Flomp.png
SMG2 Angry Flomp.png
Flomp
Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more. Bowser's Lava Lair
Grandmaster Galaxy
Indestructible
An open Flower Mimic in Super Mario Galaxy 2
A closed Flower Mimic in the Honeybloom Galaxy
Flower Mimic
Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes. Honeybloom Galaxy
Honeyhop Galaxy
Indestructible
Artwork of Gummit from Super Mario Galaxy 2
Gummit
Creatures like the smackable moles in the Whac-A-Mole arcade game. They appear during The Chimp's Skating Challenge. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by skating into Gummits and kicking them. Freezy Flake Galaxy
Shiverburn Galaxy
10 pts.
Artwork of Gold Gummit from Super Mario Galaxy 2
Golden Gummit
Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits. Freezy Flake Galaxy
Shiverburn Galaxy
50 pts.
Kleptoad art
Kleptoad
Frogs that pop out of the ground indefinitely. They carry coins and Silver Stars in bubbles above their heads. Hightail Falls Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Smg2 icon silverstar.png×1
Magmaargh artwork from Super Mario Galaxy 2
Magmaargh
Enormous Blarggs submerged in lava. They idly lie deep in lava with only their eyes, nostrils, and ears exposed like hippopotamuses. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms. Fleet Glide Galaxy
Melty Monster Galaxy
Indestructible
Magmaw artwork from Super Mario Galaxy 2
Magmaw
Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms. Melty Monster Galaxy Indestructible
Mattermouth artwork
Mattermouth
Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction. Bowser's Lava Lair
Haunty Halls Galaxy
Indestructible
Octoboo's art
Octoboo
Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second. Haunty Halls Galaxy
Boo Moon Galaxy
Flash Black Galaxy
Indestructible
A model of the Pattan
Pattan
Diminutive Whomps. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The Whomp King summons them during his boss fight. Throwback Galaxy None
Artwork of Pinhead from Super Mario Galaxy 2
Pinhead
Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his rock form. They typically sit in groups of six. Boulder Bowl Galaxy
Melty Monster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
100 pts.
Prickly Piranha Plant
Prickly Piranha Plant
A Spiny Piranha Plant with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game. Sky Station Galaxy Rendered model of a Key in Super Mario Galaxy.×1
Artwork of a Pupdozer from Super Mario Galaxy 2.
Pupdozer
Squat dinosaur creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: Ground-Pounding through a grate while a Pupdozer is above it defeats it. Flipsville Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
RhompRoller.png
Rhomp
Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his life meter. Slipsand Galaxy Indestructible
Artwork of a Silver Chomp from Super Mario Galaxy 2.
Silver Chomp
Chomps with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into bottomless pits. Rolling Masterpiece Galaxy
Slipsand Galaxy
Battle Belt Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×10
Artwork of Smeech from Super Mario Galaxy 2
Smeech
Winged creatures. They quickly fly away from Mario if approached by him. If approached by Yoshi, they will pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating fruits. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it. Yoshi Star Galaxy
Hightail Falls Galaxy
Haunty Halls Galaxy
Starshine Beach Galaxy
Sweet Mystery Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Snoodle in Slimy Spring Galaxy
Snoodle
Benthic creatures that look like the giant tube worm. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from Green Shells, but they are defeatable through typical means as well (i.e. spin, or thrown projectile). Cosmic Cove Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Spiky Gummit
Spiky Gummit
Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge. Freezy Flake Galaxy
Shiverburn Galaxy
Indestructible
Artwork of Swaphopper from Super Mario Galaxy 2
Swaphopper
Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the gravitational plane using Arrow Switches alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away. Rightside Down Galaxy
Upside Dizzy Galaxy
Battle Belt Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SpinyHermits.png
Tongari
Slow-moving turbo snail enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls. Starshine Beach Galaxy
Boo Moon Galaxy
Indestructible
Artwork of Twirlip from Super Mario Galaxy 2
Twirlip
Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed. Spin-Dig Galaxy
Flipsville Galaxy
Starshine Beach Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3

Returning enemies[edit]

A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.

Name Bowser emblem from Mario Kart 8 Description Bowser emblem from Mario Kart 8 Locations Possible spoils
Rendered model of Amp in Super Mario Galaxy.
Amp
Magnetic orbs with smiling faces. They discharge electricity and shock Mario on contact. They move in a fixed direction, typically in a circular pattern. Sky Station Galaxy
Spin-Dig Galaxy
Space Storm Galaxy
Indestructible
BanzaiBillSMG.png
Banzai Bill
Giant, slow-moving missiles with sharkmouths. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. Sky Station Galaxy
Bowser Jr.'s Fearsome Fleet
Fleet Glide Galaxy
Bowser's Galaxy Generator
None
SMG Bat Artwork.png
Bat
Winged creatures that roost in caves and swoop down to attack Mario. They fly-in-place and cackle when they make successful strikes. Bats can be defeated with a spin or stomp. Fleet Glide Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Big Amp enemy in Super Mario Galaxy.
Big Amp
Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. Space Storm Galaxy Indestructible
Big Thwomps
Big Thwomp
Enormous Thwomps. The pair found in the game are close enough to be Wall Jumped between. Supermassive Galaxy Indestructible
Mario in Supermassive Galaxy in Super Mario Galaxy 2. Giant Wigglers are seen.
Big Wiggler
Giant Wigglers. They are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid. Supermassive Galaxy Indestructible
BlooperSMG.png
Blooper
White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a projectile Green Shell. Bloopers release a cloud of ink when defeated. Starshine Beach Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
SMG Bob-Omb Model.png
Bob-omb
Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages and enemies. Jumping on a walking Bob-omb causes its legs to retract and become this second variant. Rolling Masterpiece Galaxy
Space Storm Galaxy
Rolling Coaster Galaxy
None
Rendered model of the Bomb Boo enemy in Super Mario Galaxy.
Bomb Boo
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and explodes in his face. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. Boss Blitz Galaxy None
Rendered model of the Bomp enemy in Super Mario Galaxy.
Bomp
Large, moving stones that shift in-and-out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. Fluffy Bluff Galaxy
Throwback Galaxy
Indestructible
BooSMG.png
Boo
Round ghosts with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at Boos, they sheepishly shield their their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light. Some can be found underwater. Mario can transform into one via the Boo Mushroom. Haunty Halls Galaxy
Boo Moon Galaxy
Battle Belt Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Boomerang Bro. Artwork
Boomerang Bro
Hammer Bros. relatives that wield boomerangs. The boomerangs can be swallowed by Yoshi and spitted out as a projectile. Bowser Jr.'s Boom Bunker
Bowser's Galaxy Generator
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Boulder
Boulder
Giant, rolling rocks. They are composed of cragged stones with a red gem in their centers. Boulders roll around in circles, damaging Mario on contact. Striking them in their red gem with a spin destroys them. Boulder Bowl Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Rendered model of a Bowser Statue in Super Mario Galaxy.
Bowser Statue
Stone statues of Bowser. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact. Bowser's Lava Lair Indestructible
Rendered model of a Bullet Bill enemy in Super Mario Galaxy.
Bullet Bill
Angry-looking bullets fired from Bill Blasters. They normally fly in a straight line, but most can change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long. Bowser Jr.'s Fearsome Fleet
Fleet Glide Galaxy
Bowser Jr.'s Boom Bunker
Bowser's Galaxy Generator
Grandmaster Galaxy
None
Rendered model of the Cannonball obstacle in Super Mario Galaxy.
Cannonball
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. Fleet Glide Galaxy None
Rendered model of a Cheep Cheep enemy in Super Mario Galaxy.
Cheep Cheep
Pudgy red fish that swim through water. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. Cosmic Cove Galaxy
Starshine Beach Galaxy
Bowser's Gravity Gauntlet
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Chomp enemy in Super Mario Galaxy.
Chomp
Toothy, metal monsters that roll in a set trajectory. A Chomp breaks when they make contact with an unmovable obstacle or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they will drop fewer Star Bits each time and eventually stop all together. Chomps bark like dogs when in close proximity. Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Flipsville Galaxy
Chompworks Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
A Clam
Clampy
A giant clam that periodically opens and shuts its valves. Items are found within them. Snapping shut with Mario inside damages him. Starshine Beach Galaxy Indestructible
Artwork of a Cluckboom from Super Mario Galaxy 2
Cluckboom
Red Coo Coos that lay explosive eggs. They fly in a continuous set path, fluttering back-and-forth. They fall to the ground if shot at with Star Bits, which leaves them dazed and open to attack. Slipsand Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the red Crabber enemy in Super Mario Galaxy.
Crabber (red)
Aggressive, sidestepping crabs. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Red Crabbers directly move in to attack Mario, but move slowly. Boulder Bowl Galaxy
Starshine Beach Galaxy
Battle Belt Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the turquoise Crabber enemy in Super Mario Galaxy.
Crabber (turquoise)
Evasive Crabbers that frantically scuttle away from Mario. They bury themselves underground in an attempt to escape and resurface seconds after. Boulder Bowl Galaxy
Battle Belt Galaxy
Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
A Dry Bones
Dry Bones
Undead Koopa Troopas. They chase down and tackle Mario on sight. Damaging a Dry Bones causes it to crumble into a pile of bones, but it is reanimated after a few seconds. There are only permenetly when lured into lava. Bowser Jr.'s Fiery Flotilla
Bowser's Lava Lair
Bowser's Gravity Gauntlet
Slipsand Galaxy
Bowser Jr.'s Boom Bunker
Bowser's Galaxy Generator
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Fire Pressure obstacle in Super Mario Galaxy.
Fire Pressure
Mounted flamethrowers that periodically shoot balls of flame. The flames are expelled in set intervals that can be timed. Bowser's Galaxy Generator Indestructible
Rendered model of the Flipbug enemy in Super Mario Galaxy.
Flipbug
Skittish beetles. When Mario is in close proximity, they cowardly try to fly away before tiring out and falling to the ground, flailing helplessly. If spotted in his bee form, they aggressively pursue him. Yoshi Star Galaxy
Puzzle Plank Galaxy
Tall Trunk Galaxy
Honeyhop Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Mine Artwork
Floating Mine
Spiked bombs suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit. Bowser Jr.'s Fearsome Fleet
Bowser Jr.'s Boom Bunker
Flash Black Galaxy
Slimy Spring Galaxy
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Enemy artwork
Floating Mine (underwater)
Naval mines that have eyes. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. Cosmic Cove Galaxy None
Artwork of a Fuzzy from Super Mario Galaxy 2.
Fuzzy
Black, furry creatures. They are obstacles that move along suspended treaded paths. Honeybloom Galaxy
Flipsville Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Big Goomba enemy in Super Mario Galaxy.
Giant Goomba
Giant Goombas. They are too large to be stomped. They can only be defeated with a spin and a kick. Big Paragoombas become Giant Goombas if they recover from being dazed. Supermassive Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
GargantuaKoopa.png
Giant Koopa
Giant Koopa Troopas. Striking them with a Spin Drill defeats them. They are not vulnerable to being stomped and do not retract into their shells. Supermassive Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Artwork of a Gold Chomp from Super Mario Galaxy 2
Gold Chomp
A rolling Chomp made of gold. Chompworks Galaxy Sprite of a Power Star used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
SMG Goomba Model.png
Goomba
Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The Gold Gearmo asks Mario to lure one to her so she can keep it as a pet. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Cosmic Cove Galaxy
Honeybloom Galaxy
Tall Trunk Galaxy
Cloudy Court Galaxy
Haunty Halls Galaxy
Freezy Flake Galaxy
Rolling Masterpiece Galaxy
Beat Block Galaxy
Bowser's Gravity Gauntlet
Boo Moon Galaxy
Upside Dizzy Galaxy
Throwback Galaxy
Battle Belt Galaxy
Flash Black Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Goombeetle enemy in Super Mario Galaxy.
Goombeetle
Goombas in metal helmets. The helmets protect them from being stomped. Spinning ito them makes them fall upside down. They can be defeated in this state. Bowser Jr.'s Fiery Flotilla
Beat Block Galaxy
Chompworks Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
In-game render of the Grinder enemy in Super Mario Galaxy 2. Its design is distinctive when compared to prior and subsequent appearances in the Mario franchise.
Grinder
Big saw blades. They damage Mario on contact and destroy wooden platforms. Puzzle Plank Galaxy
Rolling Masterpiece Galaxy
Indestructible
Rendered model of the Gringill enemy in Super Mario Galaxy.
Gringill
Giant eels. They nestle in caves and swim in open waters with snapping jaws. Nesting Gringills snap at Mario if he approaches the mouth of their caves. They can only be defeated with projectile shells. Cosmic Cove Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Artwork of a Giant Gringill from Super Mario Galaxy 2
Gringill (big)
Enormous Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves. Starshine Beach Galaxy Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
Hammer Bro. art
Hammer Bro
Helmeted Koopas that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack. Bowser's Lava Lair
Bowser Jr.'s Fearsome Fleet
Bowser's Galaxy Generator
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Pumpkinhead Goomba model from Super Mario Galaxy
Jack O'Goomba
Slow-moving Goombas wearing jack o'lanterns. They periodically leave blue flames behind them that damage Mario on contact. Jack O'Goombas can be defeated in one hit with a Ground-Pound. Spinning into one breaks the pumpkin and turns it into a regular Goomba. Haunty Halls Galaxy
Boo Moon Galaxy
Clockwork Ruins Galaxy
Battle Belt Galaxy
Flash Black Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a Goomba from the user interface (UI) of Super Mario Galaxy 2.×1
Artwork of the Jammyfish enemy from Super Mario Galaxy 2.
Jammyfish
Jellyfish creatures that idly swim in set trajectory. They damage Mario on contact, but do not actively pursue him. Cosmic Cove Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Jellyfish artwork from Super Mario Galaxy 2.
Jellyfish
An adult Jammyfish that electrocutes Mario on contact. It idly pulsates in-place and emits a low, otherworldly sound. Jellyfish can be defeated by throwing two shells at them. The first strike turns it green, but its behavior does not chang. Cosmic Cove Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
A Jump Beamer's model from Super Mario Galaxy
Jump Beamer
Spring-like robots that discharge circular shockwaves. One can be used as a spring after jumping on its head, allowing Mario to reach great heights. Space Storm Galaxy None
Image of models of Koopa Troopas, from Super Mario Galaxy.
Koopa Troopa
Green-shelled turtles. They walk back-and-forth in a straight line. When jumped on, they retreat into their shells. Mario can pick one up and use it as a projectile or as an aide for swimming. Cosmic Cove Galaxy Green Shell×1
SMG2 Lakitu.png
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound. Yoshi Star Galaxy
Starshine Beach Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Lava Bubble enemy in Super Mario Galaxy.
Lava Bubble (blue)
Floating drops of lava that propel themselves towards Mario. They appear during the boss battle with King Kaliente. They can only be defeated by shooting them with a Star Bit and otherwise burn out on their own. Boss Blitz Galaxy None
Lava Bubble
Lava Bubble (red) ★
Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava. Bowser's Lava Lair
Bowser's Gravity Gauntlet
Melty Monster Galaxy
Indestructible
Li'l Brr artwork
Li'l Brr
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. Cosmic Cove Galaxy
Freezy Flake Galaxy
Battle Belt Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Li'l Cinder artwork
Li'l Cinder
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. Bowser's Lava Lair
Freezy Flake Galaxy
Melty Monster Galaxy
Battle Belt Galaxy
Mario Squared Galaxy
Sprite of a coin used on the UI for Super Mario Sunshine.×1
Artwork of a Magikoopa from Super Mario Galaxy 2
Magikoopa
Robed Koopas that can teleport. They can summon small enemies or shoot magical projectiles at Mario with their wand. Shooting a Magikoopa with a Star Bit does not daze it, but it does make it stall. Yoshi Star Galaxy
Bowser Jr.'s Fiery Flotilla
Bowser's Lava Lair
Bowser's Gravity Gauntlet
Slipsand Galaxy
Bowser's Galaxy Generator
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Mandibug enemy in Super Mario Galaxy.
Mandibug
Large stink bug creatures. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their mandibles. They can be defeated by Ground-Pounding their abdomens. Mandibugs cower in fear if Mario stands on their back but eventually shake him off. Puzzle Plank Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
In-game render of the Mega Boo enemy in Super Mario Galaxy 2.
Mega Boo
Giant Boos. They appear once Mario crosses a specific corridor and slowly follow him. They cannot be defeated. Haunty Halls Galaxy Indestructible
Rendered model of the meteor obstacle in Super Mario Galaxy.
Meteor
Fiery space rocks. They typically appear raining from the sky. Hightail Falls Galaxy
Shiverburn Galaxy
None
Micro Mecha-Bowser artwork
Micro Mecha-Bowser
Mechanical Koopas that breath fire. They can only be defeated with a Ground-Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. Cosmic Cove Galaxy
Flipsville Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Artwork of Mini Goomba from Super Mario Galaxy 2
Mini Goomba
Diminutive and weak Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can can be defeated with a single spin. Sky Station Galaxy
Bowser Jr.'s Fiery Flotilla
Cloudy Court Galaxy
Battle Belt Galaxy
Rolling Coaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Mini Wanwan enemy in Super Mario Galaxy.
Mini Wanwan
Small Chomps that roll in circles. Mini Wanwans cannot be damaged directly: they are only defeated if a rubbery bulb plant is spun into them. Sky Station Galaxy
Chompworks Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a Key in Super Mario Galaxy.×1
Rendered model of the Octoguy enemy in Super Mario Galaxy.
Octoguy
Small Octoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphons. They often appear in large groups. Boulder Bowl Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Electrogoomba enemy in Super Mario Galaxy.
Octoomba
Goomba-like octopus aliens. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they fire a single rock from their siphons. Sky Station Galaxy
Yoshi Star Galaxy
Fluffy Bluff Galaxy
Flip-Swap Galaxy
Puzzle Plank Galaxy
Beat Block Galaxy
Flipsville Galaxy
Chompworks Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Melty Monster Galaxy
Clockwork Ruins Galaxy
Flash Black Galaxy
Bowser's Galaxy Generator
Stone Cyclone Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
SMG Octopus Artwork.png
Ota Rock
Large, stationary aliens that hide in barrels. They shoot coconuts[note 2] and flaming rocks at Mario from their siphons. The coconuts can be deflected back at them if spun against. Ota Rocks are always found in pairs or more. Shiverburn Galaxy
Grandmaster Galaxy
None
A Paragoomba in the Hightail Falls Galaxy
Paragoomba
Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Rightside Down Galaxy
Hightail Falls Galaxy
Cosmic Cove Galaxy
Tall Trunk Galaxy
Cloudy Court Galaxy
Chompworks Galaxy
Upside Dizzy Galaxy
Throwback Galaxy
Flash Black Galaxy
Slimy Spring Galaxy
Grandmaster Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Sprite of a Goomba from the user interface (UI) of Super Mario Galaxy 2.×1
Artwork of Petapeta from Super Mario Galaxy 2
Petapeta
Sandal-wearing sack creatures that turn invisible when moving. Petapetas are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. Starshine Beach Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×20
Piranha Plant
Piranha Plant
Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Fluffy Bluff Galaxy
Tall Trunk Galaxy
Honeyhop Galaxy
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a small segment of Sproutle Vine in Super Mario Galaxy.×1
Pokey Head artwork
Pokey Head
Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head gleefully bounces in-place if it successfully strikes Mario. Slipsand Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the prickly plant in Super Mario Galaxy.
Prickly plant
Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or rubbery bulb plant. They can be eaten by Yoshi. Yoshi Star Galaxy
Boulder Bowl Galaxy
Cosmic Cove Galaxy
Tall Trunk Galaxy
Cloudy Court Galaxy
Slipsand Galaxy
Melty Monster Galaxy
Boss Blitz Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Sling Star×1
A Ring Beamer's model from Super Mario Galaxy
Ring Beamer
Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Ring Beamers damages him. Shiverburn Galaxy
Grandmaster Galaxy
Indestructible
LaserRobot.png
Sentry Beam
Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them temporarily prevent it from firing. They follow Mario's position when he is close. Mario Squared Galaxy
Grandmaster Galaxy
Indestructible
Artwork of Skeeter from Super Mario Galaxy 2
Skeeter
Insect enemies that look like water striders. They skim on the surface on the water and make short bursts of movement by contracting their legs. Cosmic Cove Galaxy
Starshine Beach Galaxy
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Slurple enemy in Super Mario Galaxy.
Slurple
Leech-like parasites. They latch onto Mario and gradually deplete life meter. Slurples are easily disposed of with a spin. Puzzle Plank Galaxy
Upside Dizzy Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Render of the Spiny enemy in Super Mario Galaxy 2.
Spiny
Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs. Yoshi Star Galaxy
Tall Trunk Galaxy
Starshine Beach Galaxy
Spiny Egg artwork for Super Mario Bros.×1
Rendered model of the Spiny Cheep Cheep enemy in Super Mario Galaxy with its spines extended.
Model of a deflated Spiny Cheep-Cheep from Super Mario Galaxy
Spiny Cheep Cheep
Cheep Cheeps that look like pufferfish. They protract their spines and charge towards Mario on sight. Cosmic Cove Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Render of the Spiny Egg enemy in Super Mario Galaxy 2.
Spiny Egg
The retracted form of Spinies. They are tossed by Lakitus and spit out as projectiles by Yoshi. Direct contact damages Mario. Yoshi Star Galaxy
Starshine Beach Galaxy
None
Spiny Piranha Plant model from Super Mario Galaxy
Spiny Piranha Plant
Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them. Rightside Down Galaxy
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
A Spoing in Flip-Out Galaxy
Spoing
Spiders that hop up-and-down in-place. They stop jumping and laugh if they successfully damage Mario. Tall Trunk Galaxy
Flip-Out Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Sprangler
Sprangler
Spiders that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on. Yoshi Star Galaxy
Tall Trunk Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Spring Topman
Spring Topman
Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis. Space Storm Galaxy None
SMG2 Super Piranha Plant.png
Super Piranha Plant
Giant Piranha Plants. They rest in giant pipes filled with soil. They burst from the soil in set intervals that can be timed. Supermassive Galaxy Indestructible
SMG Thwomp Alternate Render.png
Thwomp
Giant, grimacing stones. They hang suspended in mid-air, but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. Rightside Down Galaxy
Bowser Jr.'s Fiery Flotilla
Space Storm Galaxy
Fleet Glide Galaxy
Throwback Galaxy
Stone Cyclone Galaxy
Indestructible
Rendered model of the Spiky Topman enemy in Super Mario Galaxy.
Topman
Top enemies that spin into Mario. Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The Silver Gearmo asks Mario to lure her one so she can keep it as a pet. Space Storm Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Topmini enemy in Super Mario Galaxy.
Topmini
Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. Space Storm Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Tox Box enemy in Super Mario Galaxy.
Tox Box
Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. Stone Cyclone Galaxy Indestructible
Rendered model of the Undergrunt enemy in Super Mario Galaxy.
Undergrunt
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. They can be defeated by ground-pounding approximal earth. This forces them to the surface dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track their movements. Battle Belt Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
An Undergrunt Gunner in Bowser Jr's Fearsome Fleet
Undergrunt Gunner
Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves. Bowser Jr.'s Fearsome Fleet
Fleet Glide Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
The Urchin's model from Super Mario Galaxy
Urchin
Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. Starshine Beach Galaxy
Slimy Spring Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
Urchin in Battle Belt Galaxy
Urchin (land)
Red Urchins only found on land. One protracts its spines and rolls towards Mario if he approaches it. They are immune to spinning or being stomped. They can only be damaged by fire and lava. Battle Belt Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
Water Shooter
Water Shooter
Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if within its trajectory and carries him with it. He is freed if he spins. Starshine Beach Galaxy
Honeyhop Galaxy
Space Storm Galaxy
Indestructible
A Whomp
Whomp
Walking stone walls similar to nurikabe. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it. Bowser's Lava Lair
Bowser's Gravity Gauntlet
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Artwork of Wiggler from Super Mario Galaxy 2
Wiggler
Caterpillars that amble around in circles. Performing a ground-pound on nearby earth or directly spinning one flips a Wiggler on its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It returns to its original disposition after a few seconds. Wigglers can be defeated in a single hit by ground-pounding them. Puzzle Plank Galaxy
Tall Trunk Galaxy
Throwback Galaxy
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7


  1. ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.
  2. ^ Any mentioning of coconuts is equally applicable to watermelons, which replace all coconuts if the player accumulates 9999 Star Bits.

Bosses[edit]

Bowser emblem from Mario Kart 8 Bosses Bowser emblem from Mario Kart 8
Peewee Piranha King Lakitu Digga-Leg Gobblegut
Peewee Piranha King Lakitu Rendered model of Digga-Leg on Super Mario Galaxy 2. Gobblegut
A Piranha Plant monster with a bulbous rear. It rushes at Mario when he is in its line of sight. Its rump is its weak point, but it is protected by an egg shell. Spinning into the shell breaks it. A giant Lakitu that can discharge lightning from his cloud. He throws Spiny Eggs at Mario and Yoshi. Firing the Spinies back at him is the only way to damage him. A large construction robot equipped with Diggas. A glass casing under its head is its weak point: it can only be struck with the Spin Drill. It leaps to crush Mario with its feet after he lands a hit. An earth dragon that tunnels through the ground with his jaws. Gobblegut's body is lined with vulnerable buldges that burst when spun into. Bursting every bulge defeats him.
Missions Missions Missions Missions
Peewee Piranha's Temper Tantrum
Peewee Piranha's Speed Run
Spiny Control Digga-Leg's Planet
Digga-Leg's Daredevil Run
Gobblegut's Aching Belly
Fiery Flotilla Speed Run
Stink Bug Parent Rollodillo Sorbetti Megahammer
Rendered model of the Parent and Child Mandibugs in Super Mario Galaxy. Artwork of Rollodillo from Super Mario Galaxy 2. Sorbetti Artwork of Megahammer from Super Mario Galaxy 2
A Mandibug that carries its child on its back. Both can be defeated by performing a Ground-Pound. Defeating the child enrages the parent and makes it harder to strike. A giant armadillo creature that rolls like Rock Mario and gallops. It rapidly charges towards Mario but tires out after three rolls. Its behind is unprotected and vulnerable to strikes. A malevolent snowman that frightens local Star Bunnies. It slowly rolls its head towards Mario and laughs with a successful hit. Its red nose is its weak point. Its movement quickens after being struck twice. Bowser Jr.'s clown mech, equipped with Bill Blasters. It discharges electric shockwaves and has hammerheads in place of hands to crush Mario. Breaking the glass orbs on its body weakens it.
Missions Missions Missions Missions
The Puzzling Picture Block Rock and Rollodillo Sorbetti's Chilly Reception Bowser Jr.'s Mighty Megahammer
Megahammer's Daredevil Bash
Glamdozer Squizzard Prince Pikante Boomsday Machine
Artwork of Glamdozer from Super Mario Galaxy 2 Screenshot of Squizzard in Slipsand Galaxy from Super Mario Galaxy. This image was cropped to provide readers with a recent view of the boss without distorting the proportions of the boss chart being prepared for the Super Mario Galaxy 2 page. Prince Pikante Artwork of Boomsday Machine from Super Mario Galaxy 2
A maternal Pupdozer. She climbs back-and-over the sides of a disc-shaped planet in pursuit of Mario. Her backside is protected by spiky armor, but her belly is soft and vulnerable. After being struck once, she starts spewing balls of melting goo. A lizard-like antlion creature sitting at the center of a sinkhole. It tosses explosive knobby balls at Mario. After being struck twice, it erects two cannons to fire balls alongside it. It can only be damaged by fireballs launched by Fire Mario. A wagon-riding Ota Rocks that fires coconuts and enflamed rocks from his siphon. The wagon is equipped with three cannons that also shoot rocks in tandem with Prince Pikante. Spinning into the coconuts parries them back at him. Bowser Jr.'s battle tank, piloted during his last stand. Its top is a tower equipped with Fire Bars and cannons that shoot homing electrical orbs. Its lined with vents that pull Mario towards it. Its weak point is Bowser Jr.'s glass cockpit.
Missions Missions Missions Missions
Flip-Flopping in Flipsville Squizzard's Sandy Sinkhole
Squizzard's Daredevil Run
Prince Pikante's Peppery Mood Bowser Jr.'s Boomsday Machine
Boomsday Machine Daredevil Run
Whomp King Bowser
The Whomp King Bowser
The giant king of the Whomps, who stole a Power Star from the Bob-omb Buddies. When Mario is before him, he slams his body face first to crush him. His attack makes the ground quake: if Mario is on the ground when he evades the Whomp King's attack, the quake leaves him stunned in place for two seconds. Pattans are summoned during the fight. Mario's arch-nemesis: the fire-breathing king of Koopas. Bowser is unnaturally large from ingesting Grand Stars. He fights Mario on a planetoid he dwarfs in size and attacks with an onslaught of punches, shockwaves, and fire breath. Bowser summons a storm of meteorites with a roar. Ground-Pounding them into him is the only way to damage him.
Missions Missions
Return of the Whomp King Bowser's Big Lava Power Party
Breaking into Bowser's Castle
Bowser's Fortified Fortress
Bowser emblem from Mario Kart 8 Secret Bosses Bowser emblem from Mario Kart 8
Bugaboom Gobblegut (fiery) Dino Piranha
Bugaboom Artwork of Gobblegut's fiery form from Super Mario Galaxy 2 Dino Piranha
An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. A fast-moving Gobblegut covered in flames. His bellyache bulges are his weak points. Once half of them burst, he moves faster and summons a rain of fireballs that leave pools of lava on his planet. A Piranha Plant monster with a clubbed tail. It charges down Mario when he is in its line of sight. Spinning into its club slingshots it towards its head, damaging it. Its charges more quickly after the first strike.
Missions Missions Missions
Bugaboom's Back Snacktime for Gobblegut Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Throwback Throwdown Speed Run
King Kaliente Major Burrows Bouldergeist
KingKalienteProfile.png Major Burrows Artwork.png Bouldergeist SMG.png
A giant Ota Rock that dwells in lava. He shoots coconuts and flaming rocks at Mario from his siphon. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses. A giant Undergrunt. He burrows towards Mario before bursting from the ground with swiping claws. Performing a Ground Pound on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with Bomb Boos destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body.
Missions Missions Missions
Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Throwback Throwdown Speed Run
Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2. Cosmic Jewel icon in Super Mario Galaxy 2.)
Throwback Throwdown Speed Run
Throwback Throwdown (Cosmic Jewel icon in Super Mario Galaxy 2.)
Throwback Throwdown Speed Run
Fiery Dino Piranha
Firey Dino Piranha from Super Mario Galaxy.
A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After landing a hit, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews balls of flame. Defeating this boss without being damaged requires well-timed precision.
Missions
Throwback Throwdown
Throwback Throwdown Speed Run

Items and objects[edit]

It has been requested that this article be rewritten and expanded to include effects and descriptions for the items and objects, similarly to the Super Mario Galaxy items and objects section.

Items[edit]

Objects[edit]

Power-ups[edit]

This game introduces the Cloud Flower, the Spin Drill, and the Rock Mushroom. The Ice Flower and the Red Star would have made a comeback appearance in the sequel before being removed. All of the power-ups except for the Rainbow Star appear in the Engine Room of Starship Mario, though none can be used, as they are contained as souvenirs in small glass domes which cannot be penetrated. However, the Cloud Flower will appear on the "forehead" of the Starship Mario, which can be used around the ship.

Power-Up Transformation Function
SMG2 Cloudflower.png
Cloud Flower
Artwork of Cloud Mario from Super Mario Galaxy 2
Cloud Mario
Allows Mario to make three cloud platforms by shaking the Wii Remote. Also allows him to walk on other Clouds. If Mario picks up another Cloud Flower when he is Cloud Mario, his clouds would refill back up to three.
A Spin Drill
Spin Drill
Mario using a Spin Drill An item that allows Mario to drill though dirt by shaking the Wii Remote which sends him to the other side of the planet Mario is currently on.
A Rock Mushroom
Rock Mushroom
Artwork of Rock Mario from Super Mario Galaxy 2.
Rock Mario
Allows Mario to turn into a rock by shaking the Wii Remote, knocking out enemies and boulders along the way. Can also be used to destroy Red Crystals and to knock down bridges.
Bee Suit
Bee Mushroom
Bee Mario artwork for Super Mario Galaxy
Bee Mario
Allows Mario to fly for a short time when the A Button button is held. Also allows Mario to stick to honey walls, and give him the ability to walk on flowers and clouds.
Boo Mushroom
Boo Mushroom
Boo Mario Super Mario Galaxy 2.png
Boo Mario
A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with A Button button taps. Shaking the Wii Remote would allow Mario to go through certain things, such as walls, and to ride like the wind.
Fire Flower SMG.png
Fire Flower
Fire Mario
Fire Mario
A power-up that temporarily allows Mario to throw fireballs at his enemies by shaking the Wii Remote.
Spring Mushroom
Spring Mushroom
Spring Mario artwork from Super Mario Galaxy
Spring Mario
A power-up that transforms Mario into Spring Mario, allowing Mario to bounce extremely high by pressing the A Button with good timing.
Rainbow Star
Rainbow Star
Rainbow Mario from Super Mario Galaxy / Super Mario Galaxy 2
Rainbow Mario
A power-up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time.

Power-up locations[edit]

Galaxy Star Cloud Flower Spin Drill Rock Mushroom Bee Mushroom Boo Mushroom Fire Flower Spring Mushroom Rainbow Star
Starship Mario N/A Check mark.svg1 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Sky Station Galaxy Star 1 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Yoshi Star Galaxy Comet Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Spin-Dig Galaxy All X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg2
Fluffy Bluff Galaxy Star 1 and Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Rightside Down Galaxy Secret Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Puzzle Plank Galaxy Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Boulder Bowl Galaxy All X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Cosmic Cove Galaxy Star 2 X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Honeybloom Galaxy All X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Cloudy Court Galaxy Star 1 and Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Freezy Flake Galaxy Star 1 and Star 2 X mark.svg X mark.svg Check mark.svg3 X mark.svg X mark.svg Check mark.svg2 X mark.svg X mark.svg
Supermassive Galaxy All X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Flipsville Galaxy Star 2 X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Starshine Beach Galaxy Star 2 Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Chompworks Galaxy Star 2 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg
Honeyhop Galaxy Star 1 X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Slipsand Galaxy Star 1 and Comet Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Shiverburn Galaxy Star 1 and Comet Star Check mark.svg2 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg4
Boo Moon Galaxy Star 2 X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg
Upside Dizzy Galaxy Secret Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Melty Monster Galaxy Star 2 and Secret Star X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Throwback Galaxy Star 2 and Comet Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Battle Belt Galaxy All X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Bowser's Galaxy Generator All Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Twisty Trials Galaxy Star 1 Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Grandmaster Galaxy All Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg

1 - Unlocks after completing Climbing the Cloudy Tower
2 - Only appear in Star 1
3 - Only appear in Star 2
4 - Only appear in Comet Star

Yoshi and Fruits[edit]

These are Yoshi's powerups and the locations they are in, along with the locations that Yoshi himself is in.

Locations[edit]

Galaxy Star Dash Pepper Blimp Fruit Bulb Berry
Starship Mario None X mark.svg X mark.svg X mark.svg
Yoshi Star Galaxy All X mark.svg X mark.svg X mark.svg
Hightail Falls Galaxy All Check mark.svg X mark.svg X mark.svg
Tall Trunk Galaxy Star 1 X mark.svg Check mark.svg X mark.svg
Haunty Halls Galaxy Star 1 X mark.svg X mark.svg Check mark.svg
Beat Block Galaxy Comet Star X mark.svg X mark.svg X mark.svg
Bowser Jr.'s Fearsome Fleet All X mark.svg X mark.svg X mark.svg
Starshine Beach Galaxy Star 1 and Comet Star Check mark.svg Check mark.svg X mark.svg
Sweet Mystery Galaxy All X mark.svg X mark.svg Check mark.svg
Flash Black Galaxy All X mark.svg Check mark.svg X mark.svg
Bowser's Galaxy Generator All Check mark.svg Check mark.svg X mark.svg
Twisty Trials Galaxy Comet Star X mark.svg X mark.svg X mark.svg
Grandmaster Galaxy All X mark.svg X mark.svg X mark.svg

Prankster Comets[edit]

Like the previous game, Prankster Comets appear and cause special missions to appear. While some comets from the first game return, others are completely new. Unlike the previous game, however, comets are gotten by collecting Comet Medals instead of appearing randomly; also, not all galaxies have a comet (barring the Green Comet that appears after all 120 regular Power Stars are gotten). The table below shows how many Comet Medals it takes to cause a Prankster Comet to appear in a certain galaxy, as shown in the Prima Official Game Guide:

Galaxy Required Comet Medals Comet Type Episode Title
Cloudy Court Galaxy 1 Clone Comet The Shadow Lining
Yoshi Star Galaxy 2 Romp Comet Spiny Rainbow Romp
Spin-Dig Galaxy 3 Daredevil Comet Digga-Leg's Daredevil Run
Puzzle Plank Galaxy 4 Purple Comet Purple Coin Shadow Vault
Sky Station Galaxy 5 Speedy Comet Peewee Piranha's Speed Run
Boulder Bowl Galaxy 6 Romp Comet Rolling Crabber Romp
Flip-Swap Galaxy 8 Purple Comet Purple Coin Flip 'n' Sprint
Tall Trunk Galaxy 9 Purple Comet Tall Trunk's Purple Coin Slide
Hightail Falls Galaxy 10 Speedy Comet Hightail Falls Speed Run
Rolling Masterpiece Galaxy 10 Speedy Comet Masterpiece Speed Run
Flipsville Galaxy 11 Purple Comet Purple Coin Spin Speed Run
Haunty Halls Galaxy 12 Clone Comet Spooky Cosmic Clone Chase
Sweet Mystery Galaxy 14 Purple Comet Bulb Berry's Purple Coin Glow
Supermassive Galaxy 15 Speedy Comet Big Wigglers Speed Run
Chompworks Galaxy 18 Clone Comet Cosmic Clones in the Chompworks
Slipsand Galaxy 19 Daredevil Comet Squizzard's Daredevil Run
Shiverburn Galaxy 19 Romp Comet Octo-Army Icy Rainbow Romp
Bowser Jr.'s Fiery Flotilla 20 Speedy Comet Fiery Flotilla Speed Run
Bowser's Lava Lair 22 Speedy Comet Lava Lair Speed Run
Flash Black Galaxy 23 Romp Comet Dark Octo-Army Romp
Throwback Galaxy 24 Speedy Comet Whomp Silver Star Speed Run
Clockwork Ruins Galaxy 26 Purple Comet The Adventure of the Purple Coins
Bowser Jr.'s Fearsome Fleet 27 Daredevil Comet Megahammer's Daredevil Bash
Starshine Beach Galaxy 28 Purple Comet Purple Coin Beach Dash
Battle Belt Galaxy 30 Daredevil Comet Mini-Planet Daredevil Run
Beat Block Galaxy 31 Double Time Comet Silver Stars in Double Time
Bowser's Gravity Gauntlet 32 Speedy Comet Gravity Star Speed Run
Bowser Jr.'s Boom Bunker 34 Daredevil Comet Boomsday Machine Daredevil Run
Bowser's Galaxy Generator 36 Speedy Comet Bowser's Big Bad Speed Run
Mario Squared Galaxy 38 Purple Comet Luigi's Purple Coin Chaos
Rolling Coaster Galaxy 40 Purple Comet Purple Coins on the Rainbow Road
Twisty Trials Galaxy 42 Double Time Comet Turning Turning Double Time
Flip-Out Galaxy 44 Clone Comet Cosmic Clone Wall Jumpers
Stone Cyclone Galaxy 46 Speedy Comet Tox Box Speed Run
Boss Blitz Galaxy 48 Speedy Comet Throwback Throwdown Speed Run
Grandmaster Galaxy 49 Daredevil Comet The Perfect Run

The following galaxies do not have a comet associated with them:

Differences from Super Mario Galaxy[edit]

Gameplay[edit]

  • While swimming underwater, Mario and Luigi no longer spin rapidly.
  • An exploit that allowed Mario to climb up slopes was patched.
  • The game now saves automatically instead of the player having to manually save after every Power Star collected.
  • If the player gets a Game Over, they return to the hub world, rather than all the way back to the title screen.
  • There are only three save files instead of six.
    • Rosalina and Luma are new save file icons.
    • Luigi can be used as an icon immediately.
  • The player cannot copy save files like in the previous game.
  • Bugaboom's boss fight now uses the Cloud Flower and springs, rather than the Bee Mushroom and swinging flowers.
  • Coins are now a general collectible like Star Bits, rather than just being collected for a high score. After collecting a Power Star, coins collected will be added to the coin collection, similar to Star Bits.
  • Checkpoints are now marked by a Checkpoint Flag, rather than being invisible.
  • The game now records the time the player has taken to beat the level.
  • Luigi is now playable in the same save file as Mario, and is accessed by a secret door on the Starship Mario, rather than having to play the entire game again as Luigi.
  • Cutscenes are now done in a storybook format, and the player has to press a button to progress dialogue.
  • The game rewards a 1-Up upon collecting 100 Star Bits, rather than every 50.
  • Collecting a Life Mushroom while having a full six hit points now rewards a 1-Up rather than absolutely nothing.
  • When receiving a letter from Princess Peach, Mailtoad automatically gives the player 5 1-Ups, rather than asking if they want to accept it.
    • Luigi no longer receives 20 1-Ups from Peach's letters, only receiving 5 like Mario.
  • The credits are more interactive, with the player playing through various levels in the game, rather than having standard credits.
  • The first-person camera is able to turn 360 degrees rather than 90 degrees left and right.

Levels[edit]

  • In the first game, excluding green or red Power Stars, major galaxies had six Power Stars (three missions, two Prankster Comets with one of which being a Purple Comet mission, and a Hidden Star) while minor galaxies had one (the sole mission). In the sequel, these numbers were changed to give major galaxies three Power Stars and minor galaxies two Power Stars.
    • The type of stars each galaxy has now varies, rather than having a constant amount of each type per galaxy. Major galaxies have either two missions and a Prankster Comet, two missions and a Hidden Star, or one mission, Prankster Comet, and Hidden Star each. Minor galaxies have either one mission and a Prankster Comet, one mission and a Hidden Star, or two missions (with the second mission being a challenge from either The Chimp or Jibberjay).
  • Hungry Lumas that create planets in galaxies now require coins to be fed to them instead of Star Bits. However, Hungry Lumas that make galaxies still require Star Bits.
  • Hungry Luma galaxies can be accessed via the World Map, just like the rest of the galaxies in their corresponding world, rather than using an alternate method to access it (a launch star outside of the dome).
  • The prologue level cannot be replayed. The prologue level of the first game could be replayed via the Grand Finale Galaxy.
  • The galaxy icons on the World Map are much more detailed than in the first game, and some of them have more animated features, rather than being completely stationary models. Similar concepts have been used later in Super Mario 3D Land and Super Mario 3D World's stage icons.

Prankster Comets[edit]

  • Prankster Comets are no longer categorized by type, simply leaving them as generic Prankster Comets.
  • Boss galaxies now have Prankster Comets.
  • During Speedy and Purple Coin missions, the clock now stops after the star appears, whereas in the original, the clock ran until the star was grabbed.
  • Some Speedy Comet missions have clocks that must be grabbed to keep the timer going.
  • Cosmic Comets and Fast-Foe Comets do not return, being replaced by Clone Comets and Double Time Comets respectively.
  • The game now notifies a player when a Prankster Comet has appeared in a certain galaxy, rather than having to check themselves.
  • The player can select any mission in the galaxy they want even if a Prankster Comet is in orbit. Because of this, Comet Tico and his ability to move Prankster Comets do not return.
  • If the player loses a life during a Prankster Comet mission, the game does not ask the player if they want to retry the mission or return to the hub world, instead restarting the mission as normal.

Music[edit]

  • While many soundtracks return from the first game, some returning soundtracks have been remixed to be more orchestrated rather than maintaining synthesized instruments. This includes:
  • When the star appears, the music changes to the soft "star appears" theme for the rest of the mission, unlike the original, which only played the theme after a boss was beaten.
  • When Mailtoad has a letter from Peach, there is no sound that constantly plays when the player is near him.
  • During the egg phase of Dino Piranha and Fiery Dino Piranha's boss fights, as well as the first phase of Major Burrow's boss fight, a new soundtrack is used during those sections instead of the originals.
  • The Stink Bug Parent mini-boss now has an actual theme playing (which shares the same with King Lakitu), rather than using the same theme as the level.

Aesthetic[edit]

  • When Lumalee asks if the player wants to buy a 1-Up Mushroom or Life Mushroom, the dialogue boxes now show their names alongside their icon (like the Japanese version of the first game), rather than just their icon like in the English version of the first game.
  • In the American version of the game, when getting an extra life, the text now shows "1UP" like the Japanese version instead of "1-UP" like the English version of the previous game. However, it's still "1-UP" in the European version.
  • The "Game Over" text is now yellow instead of pink. The text is also slightly wider than in the previous game.
  • The first Star that the player obtains is a Power Star rather than a Grand Star.
  • The text saying "You got a Star/Grand Star" during the star collecting victory animation as well as the text saying "TOO BAD!" during when Mario/Luigi loses a life are slightly larger than in the first game.
  • When the player returns to the Starship Mario after obtaining a Grand Star, the text box that appears afterwards says "You got a Grand Star", instead of "You got a Star".
    • Similarly, when the player collects a Green Power Star, the text box says, "You got a Green Star", instead of "You got a hidden Star".
  • Fiery Dino Piranha's egg now has visible heatwaves around it.

Development[edit]

Mario and two Giant Goombas in an early version of Supermassive Galaxy.

The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels. The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment.[10] The development of the sequel then lasted two and half years.[11]

The game was revealed at E3 2009, along with New Super Mario Bros. Wii. Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009.[12] According to Shigeru Miyamoto, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."[13] On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.[14]

Some of the developers wanted to include characters from other Nintendo franchises, such as Pikmin or Donkey Kong. However, Miyamoto shot down the idea. [15]

CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.

Super Mario Galaxy 2 Original Soundtrack[edit]

Main article: Super Mario Galaxy 2 Original Soundtrack

An official two-disc soundtrack was released exclusively to Club Nintendo members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the Mario Galaxy Orchestra.

Reception[edit]

Upon its release, Super Mario Galaxy 2 was met with universal acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. Nintendo Power gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave it four and a half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.

Reviews
Release Reviewer, Publication Score Comment
Wii Ryan Davis, Giant Bomb 5/5 "For all the meaningful changes and additions that have been made, this is still more Super Mario Galaxy--which is to say that it looks and sounds about as good as a game for the Wii ever has, with consistently inventive level design, and exceptionally responsive gameplay. We all like to give Nintendo a hard time for pandering to casual and nostalgic audiences, but when it brings its A-game, it's still able to deliver a fun, accessible game experience that's second to none."
Wii Tom Mc Shea, GameSpot 10/10 "Super Mario Galaxy 2 is simply an outstanding game. It never rests on its laurels for a second, constantly presenting new objectives and mechanics to push you to never before seen places. Even the two-player mode offers new abilities and delights, making it even more fun to play with a friend by your side. Everything is so well designed and so entertaining that it's easy to get sucked into this world for hours. Super Mario Galaxy 2 is so phenomenal that it's difficult to imagine where Mario could possibly go in the future. But that's hardly your concern now. Mario proves that he is still the king of fun."
Wii Oli Welsh, Eurogamer 10/10 "While the New Super Mario Bros. games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of Donkey Kong, of Super Mario Bros., of Super Mario 64. A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is."
Aggregators
Compiler Platform / Score
Metacritic 97
GameRankings 97.35%

Sales[edit]

Super Mario Galaxy 2 sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.[16] In North America, the game sold 650,000 copies during the month of May 2010.[17] In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.[18] As of July 16, 2010, the game has sold 1 million copies within the USA[19] and 6.36 million copies worldwide as of April 2011.[20]

Awards[edit]

Super Mario Galaxy 2 was awarded Game of the Year by Nintendo Power[21] and named "Wii Game of the Year" by IGN,[22]GameSpot,[23] and 1UP[24] in 2010. In the March 2012 issue of Official Nintendo Magazine, the publication named Super Mario Galaxy 2 the "Greatest Nintendo Game Ever Made" ranking at #1 out of 100.[25] It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011.[citation needed]

Media[edit]

For a complete list of media for this subject, see List of Super Mario Galaxy 2 media.
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Quotes[edit]

Main article: List of Super Mario Galaxy 2 quotes
  • "Oh, by the way, I found this 1-Up Mushroom a little while ago! Think you can use it?" - Banktoad
  • "Super Mario Galaxy, Wahoo!" - Mario
  • "First time in galaxy, always Comet medal somewhere. Look hard. Find!" - Whittle

Glitches[edit]

Main article: List of Super Mario Galaxy 2 glitches

Yoshi's infinite Flutter Jump[edit]

To perform this glitch, Mario should ride Yoshi and perform a Flutter Jump. When he is almost finished, the player should release A Button and press Nunchuk Z Button, then, release Nunchuk Z Button and hold A Button, repeating this to gain more height.[26][27] This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, Bowser, and also even clear the Perfect Run with Yoshi. It is also because of this glitch that many other glitches have also been found.

Flip-Swap Superjump[edit]

In the Flip-Swap Galaxy, Mario can use the upward momentum from a Red-Blue Panel flipping up to perform an extremely long, high jump. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a Long Jump right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a "superjump" that covers huge distance and can be used as a shortcut.[26][28]

This can also happen if Cloud Mario jumps immediately after he forms a cloud.[26]

Pre-release and unused content[edit]

Main article: List of Super Mario Galaxy 2 pre-release and unused content

In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the game's release.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario Galaxy 2.

Staff[edit]

Main article: List of Super Mario Galaxy 2 staff

General Producer[edit]

Producers[edit]

Director[edit]

Music[edit]

References to other games[edit]

  • Super Mario Bros.: Supermassive Galaxy's music, which is itself a remix of Toy Time Galaxy's music from the first game, originated from this game's overworld theme. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from Super Mario Galaxy as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
  • Super Mario Bros. 3: Supermassive Galaxy is similar to Giant Land from this game, as the two are of massive size and feature giant versions of common items and enemies.
  • Super Mario World: Yoshi, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as Hightail Falls Galaxy's music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the Ghost House theme returns as Haunty Halls Galaxy's and Boo Moon Galaxy's music. Also, the sound effect that is heard when a P Switch's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2, and the sound effect heard when passing through a door in this game is used when opening a door in Boo Moon Galaxy. In Puzzle Plank Galaxy, the Rainbow Notes play the bonus game theme from Super Mario World.
  • Super Mario 64: The slider theme from this game is used for Tall Trunk Galaxy and Rolling Coaster Galaxy. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the Throwback Galaxy is a replica of Whomp's Fortress; its boss, the Whomp King, is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving cake. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in Super Mario Galaxy 2. The Rainbow Star theme is remixed once again from the Wing Cap and Vanish Cap theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
  • Super Mario Sunshine: The Starshine Beach Galaxy is based on some elements from this game. The main mission of Twisty Trials Galaxy is a replica of the secret level found in Episode 4 of Ricco Harbor. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
  • Super Mario 64 DS: The Silver Stars from this game return in Super Mario Galaxy 2.
  • New Super Mario Bros. Wii: The Checkpoint Flag returns from this game, and the Cosmic Guide and Tip Network are based on the Super Guide and hint movies from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps in the same fashion they did in this game.

References in later games[edit]

The Super Mario Galaxy 2 puzzle in the Nintendo 3DS StreetPass Mii Plaza game Puzzle Swap

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオギャラクシー2
Sūpā Mario Gyarakushī Tsū
Super Mario Galaxy 2
Chinese 超級瑪利歐銀河2
Chāojí Mǎlìōu Yínhé Èr
Super Mario Galaxy 2
German Super Mario Galaxy 2 -
Korean 슈퍼 마리오 Wii 2 갤럭시 어드벤처 투게더
Syupeo Mario Wii 2 Gaelleoksi Eodeubencheo Tugedeo
Super Mario Wii 2: Galaxy Adventure Together
Spanish Super Mario Galaxy 2 -

Trivia[edit]

  • The save data description is "Launch into a new adventure!"
    • In the Japanese version, it says 「銀河を舞台にまたまた大冒険!」
  • Even though Super Mario Galaxy 2 is not featured in the compilation title Super Mario 3D All-Stars, an abridged version of the theme for when Mario or Luigi grabs a Power Star is recycled for the game's main menu.

References[edit]

  1. ^ Super Mario Galaxy 2 para Wii. LevelUp.
  2. ^ [1]. Amazon México.
  3. ^ https://www.nintendo.com/games/detail/super-mario-galaxy-2-wii
  4. ^ Mario Portal (Japanese). Nintendo. Retrieved August 19, 2018.
  5. ^ Michael `Jasper` Ashworth. "How Spherical Planets Bent the Rules in Super Mario Galaxy". YouTube. Published 29 Sep 2020. Accessed 27 Feb 2021.
  6. ^ Yoshiaki Koizumi. "Super Mario Galaxy: The Journey from Garden to Galaxy". Montreal International Games Summit (archived), Jan. 2007. Recorded by Eric St-Cyr. Compiled by Hover. YouTube. Published 24 Sep 2016. Accessed 27 Feb 2021.
  7. ^ Satoru Iwata (trans. Nintendo Treehouse). "Wii interviews: Super Mario Galaxy 2". Iwata Asks. Published 2010. Accessed 12 Apr 2021.
  8. ^ Chris Kohler. "Q&A: Nintendo's Shigeru Miyamoto on Mario, Zelda, Project Natal and More". Wired. Published 12 Jun 2009. Accessed 01 May 2021.
  9. ^ Catherine Browne. Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Random House Inc. Archived in 2020 on the Internet Archive. ISBN 0307469077. Published 23 May 2010. Accessed 07 Jan 2021.
  10. ^ Nintendo Everything >> Blog Archive >> At one point, Super Mario Galaxy 2 was Super Mario Galaxy 1.5 "As soon as the project was over, we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available... we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2." - Miyamoto during Iwata Asks: Super Mario Galaxy 2 interview
  11. ^ Iwata Asks: Super Mario Galaxy 2 - Volume 2
  12. ^ https://web.archive.org/web/20090612002157/http://wii.ign.com/articles/989/989996p1.html
  13. ^ E3: Miyamoto: Galaxy 2 Is As Big As The Original
  14. ^ Shigeru Miyamoto Interview at Wired.com
  15. ^ Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"
  16. ^ https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]
  17. ^ https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/
  18. ^ https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php
  19. ^ https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html
  20. ^ https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5
  21. ^ https://www.retromags.com/magazines/usa/nintendo-power/nintendo-power-issue-265/
  22. ^ https://web.archive.org/web/20120314091306/http://uk.bestof.ign.com/2010/wii/best-wii-game-of-the-year.html
  23. ^ https://web.archive.org/web/20101228175310/http://uk.gamespot.com/best-of-2010/platform-awards/index.html?page=4
  24. ^ https://archive.is/20130101174447/http://www.1up.com/features/1up-2010-game-year-awards
  25. ^ https://web.archive.org/web/20120309185253/http://www.officialnintendomagazine.co.uk/36238/super-mario-galaxy-2-is-onms-best-nintendo-game-of-all-time/
  26. ^ a b c A+Start (Mar 20, 2015)Super Mario Galaxy 2 Glitches - Son Of A Glitch - Episode 40 YouTube. Retrieved March 6, 2017.
  27. ^ Pottoww (Jul 5, 2014) Super Mario Galaxy 2 Glitch - How to Infinite Flutter using Yoshi (Explanation) YouTube. Retrieved March 6, 2017.
  28. ^ packattack04082 (Jun 20, 2010) Super Mario Galaxy 2 - Flip-Swap Galaxy - Think Before You Shake - 30.11 YouTube. Retrieved March 6, 2017

External links[edit]