Super Mario Galaxy 2
Super Mario Galaxy 2 (known as Super Mario Wii 2 in South Korea) is a 3D action platformer game released for the Wii on May 22, 2010. It is the sequel to the 2007 game Super Mario Galaxy and is the fourth 3D platformer entry in the Mario franchise; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor (Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.
From the instruction booklet
Super Mario Galaxy 2 is "another story of stardust". The game begins at the time of the Star Festival, which only happens every 100 years. Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.
After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells him that his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Super Bowser himself.
Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's cap as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.
If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the Green Power Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the Grandmaster Galaxy will be opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina will congratulate the player, and will appear on Starship Mario.
The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "dark matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.
Mario is controlled with the analog stick and can jump with the . The works just as the trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults and do Long Jumps. The centers the camera behind Mario, while the can adjust the camera angle manually. By pressing the upper part of the , the player can enter a first person perspective.
The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk will make Mario perform a Spin.
One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi egg, he can crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Fruit or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.
Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), Supermassive Galaxy, a galaxy that is reminiscent of Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the Checkpoint Flag from New Super Mario Bros. Wii, Throwback Galaxy, a galaxy based on Whomp's Fortress from Super Mario 64, and a remix of the main theme and slide theme from Super Mario 64.
Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub. For traveling between different galaxies, Mario will use a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120 Power Stars, 120 Green Power Stars and an extra 2 Power Stars in Grandmaster Galaxy.
Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star cursor, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.
Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. In some levels, the player may watch the Tip Network, which it is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity known as the Cosmic Spirit will ask Mario if he needs some help. Activating this mode, Mario will pass automatically through the level to find the Star. The player may stop this mode by pressing the , though once the player has chosen this mode, they will finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide in order to gain a gold Star.
Unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher, but has reduced traction.
Super Mario Galaxy 2 is set in outer space. With the exception of the prologue staged in the Mushroom Kingdom, all levels – referred to as "galaxies" in this game – occur on distant, offworld lands. A galaxy is a cluster of planetary objects and other celestial bodies that can be traveled between. Most of these objects have their own gravitational pull. This prevents Mario from falling off their edge and mitigates the chances of the player getting lost. There are few walls or ceilings on the planets to obstruct Mario's path, and if he keeps moving forward in one direction, he will return to his starting position. Most planets are spherical or at least have rounded edges to compliment this concept. Not all planets are structured like this: some are structured like traditional Super Mario courses and have their center of gravity below their mass.
Many galaxies take place on two-dimensional planes and Mario's movement options are restricted accordingly (i.e. when Mario is on a 2D side-scrolling plane, the player cannot tilt towards the z-axis to make him fall off the side). There are galaxies entirely on 2D planes, but also ones that feature both 2D and traditional 3D segments. Which one is usually restricted to specific planets and conveyed through environmental context. Many galaxies feature switches mounted into the landscape that change the entire level when interacted with. Some shift which direction gravity is pulled from the floor to the ceiling. Others slow down time, or shift placement when Mario spins.
The theme of space is more subdued in Super Mario Galaxy 2 than it is in its predecessor. While there are galaxies that feature skyboxes with nebulas and stars, the most recurring backdrop is a blue sky with fluffy clouds. However, the game does convey the outer space setting in ways distinctive from the first Super Mario Galaxy. As Starship Mario, the game's hub, travels through space, it passes asteroid belts, falling stars, and black holes. Lumas, star children introduced in its predecessor, appear in nearly all galaxies and on the hub. The game's thematic core is surreal and whimsical. Rather than resemble a spacecraft, the hub is a grassy planetoid shaped like Mario's head and has a wooden bow like a seafaring vessel. Gulls fly alongside the ship, as if it on the open ocean. The whole game is framed from the perspective of an unseen narrator reading a storybook to the player, and many locations have Carrollian elements. A pair of robots have tea together in a garden on Starship Mario. Several galaxies resemble topiaries and dollhouses. There are planets that look like wooden blocks, candies, clouds, and musical intrsuments.
According to producer Shigeru Miyamoto, the integration of 2D levels derived from a desire to make Super Mario Galaxy 2 more accessible and less daunting to players inexperienced with 3D platformers. Integration of elaborate switch elements bore from the desire to differentiate Super Mario Galaxy 2 from its predecessor similarly to how The Legend of Zelda: Majora's Mask (2000) was differentiated from Ocarina of Time (1998). Many elements not present in the first Super Mario Galaxy informed the setting of the courses that feature them. For example, the first galaxy to feature the Spin Drill item, Spin-Dig Galaxy, visually alludes to construction sites and has enemies that tunnel through soil.
In Super Mario Galaxy 2, levels are accessed linearly within worlds. This is a departure from the proceeding 3D Super Mario games and is comparable to the 2D ones. The player accesses worlds from the Starship Mario, a small planetoid that serves as the game's hub. When Mario steps on a panel on the starship's bow, the perspective rapidly pans out to a view of the current world. Starship Mario – itself shaped like the protagonist's head – is a stand-in for Mario himself that can be moved between galaxies like a cursor. Galaxies are unlocked unilaterally – collecting a Power Star within one opens up paths to the nearest galaxies. With the exception of World S, the final galaxy of each world is a boss galaxy that features a fight against Bowser Jr. or Bowser. Defeating them unlocks the following world. The earliest worlds have the simplest, most straightforward paths between galaxies, but the paths become more divergent with each world, enabling the player to visit galaxies in whatever order they want (see right).
Unlike proceeding games that feature worlds – like Super Mario Bros. 3 (1988) and New Super Mario Bros. (2006) – the galaxies within the worlds of Super Mario Galaxy 2 are not thematically unified. For example, World 3 contains galaxies themed around forests, snow, and haunted houses. While not all galaxies need to be completed, no numbered worlds can be skipped over to reach the end credits.
Each galaxy contains objectives called missions. Completing a mission has Mario obtaining one the galaxy's Power Stars. One mission correlates with one Power Star. The structure of missions is closely derived from the first Super Mario Galaxy (2007). However, there are fewer dedicated missions in individual galaxies, with none having more than three. By contrast, the most robust galaxies in Super Mario Galaxy have as many as six missions. Some missions have one or more hidden Green Stars that begin to appear once the player has collected 120 normal Power Stars. Like regular Power Stars, collecting one is considered as the end of the mission. Grandmaster Galaxy is the only course in the game to lack any Green Stars. Combined, there are 240 collectible Stars in the game, the same number in its predecessor.
There are galaxies that can only be unlocked by feeding Hungry Lumas a requested number of Star Bits. The appear on the world map and will transport to the Starship Mario when touched. There is one in every world. Hungry Lumas appear within galaxies too, but these individuals eat coins instead of Star Bits. Feeding one the requested amount causes it to transform into a planet that contains a Secret Star. Secret Star missions are otherwise unlocked by completing certain criteria. Doing so causes non-playable characters to write letters to Mario requesting his help or to challenge him in specific galaxies he has already visited at least once. The most recurring writer is The Chimp, a monkey from Fluffy Bluff Galaxy who considers Mario to be his rival.
After Mario has collected 30 Power Stars and completed "Bowser's Big Lava Power Party", his brother Luigi will begin to appear in some galaxies and offer to collect the Power Star for him. Selecting "yes" allows the player to control Luigi for the mission until it is completed or exited. Completing the mission as Luigi unlocks a staff ghost for the galaxy. When followed, it will lead the player towards hidden items or Secret Stars. Once "Bowser's Fortified Fortress" is completed, Luigi becomes permanently accessible via a room on Starship Mario's stern and can be played as in any level.
Super Mario Galaxy 2 is the first 3D Super Mario game to include a dedicated secret world accessible only after completing the main story, similar to the Special Zone of Super Mario World (1990) or World 9 of New Super Mario Bros. Wii (2009). Called World S, this world contains several galaxies based around planets from the first Super Mario Galaxy that have been modified in ways that make them more challenging.
There are 49 galaxies in the game. There are 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the Star List. The galaxies are seperated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. The descriptions come from the official Prima Games guide for Super Mario Galaxy 2. There is a legend at the bottom of the chart that details what the symbols used in it represent.
A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.
A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.
Items and objects
This game introduces the Cloud Flower, the Spin Drill, and the Rock Mushroom. The Ice Flower and the Red Star would have made a comeback appearance in the sequel before being removed. All of the power-ups except for the Rainbow Star appear in the Engine Room of Starship Mario, though none can be used, as they are contained as souvenirs in small glass domes which cannot be penetrated. However, the Cloud Flower will appear on the "forehead" of the Starship Mario, which can be used around the ship.
Yoshi and Fruits
These are Yoshi's powerups and the locations they are in, along with the locations that Yoshi himself is in.
Like the previous game, Prankster Comets appear and cause special missions to appear. While some comets from the first game return, others are completely new. Unlike the previous game, however, comets are gotten by collecting Comet Medals instead of appearing randomly; also, not all galaxies have a comet (barring the Green Comet that appears after all 120 regular Power Stars are gotten). The table below shows how many Comet Medals it takes to cause a Prankster Comet to appear in a certain galaxy, as shown in the Prima Official Game Guide:
The following galaxies do not have a comet associated with them:
Differences from Super Mario Galaxy
The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels. The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment. The development of the sequel then lasted two and half years.
The game was revealed at E3 2009, along with New Super Mario Bros. Wii. Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009. According to Shigeru Miyamoto, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages." On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.
CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.
Super Mario Galaxy 2 Original Soundtrack
An official two-disc soundtrack was released exclusively to Club Nintendo members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the Mario Galaxy Orchestra.
Upon its release, Super Mario Galaxy 2 was met with universal acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. Nintendo Power gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave it four and a half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.
Super Mario Galaxy 2 sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week. In North America, the game sold 650,000 copies during the month of May 2010. In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010. As of July 16, 2010, the game has sold 1 million copies within the USA and 6.36 million copies worldwide as of April 2011.
Super Mario Galaxy 2 was awarded Game of the Year by Nintendo Power and named "Wii Game of the Year" by IGN,GameSpot, and 1UP in 2010. In the March 2012 issue of Official Nintendo Magazine, the publication named Super Mario Galaxy 2 the "Greatest Nintendo Game Ever Made" ranking at #1 out of 100. It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011.
Yoshi's infinite Flutter Jump
To perform this glitch, Mario should ride Yoshi and perform a Flutter Jump. When he is almost finished, the player should release and press , then, release and hold , repeating this to gain more height. This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, Bowser, and also even clear the Perfect Run with Yoshi. It is also because of this glitch that many other glitches have also been found.
In the Flip-Swap Galaxy, Mario can use the upward momentum from a Red-Blue Panel flipping up to perform an extremely long, high jump. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a Long Jump right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a "superjump" that covers huge distance and can be used as a shortcut.
Pre-release and unused content
In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the game's release.
References to other games
References in later games
Names in other languages