Super Mario Galaxy 2

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Super Mario Galaxy 2
Smg2boxart.png
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platforms Wii, Wii U
Release date Wii (original release)
USA May 23, 2010
Japan May 27, 2010
Europe June 11, 2010
Australia July 1, 2010
ROC December 4, 2010
HK December 4, 2010
South Korea January 20, 2011
Wii (Nintendo Selects)
Europe June 13, 2014
Australia August 27, 2015
USA March 11, 2016
Wii U (digital download)
USA January 14, 2015
Europe January 14, 2015
Japan January 15, 2015
Australia January 15, 2015
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.svg - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
Mode(s) Single player
Two-player cooperative
Media
Wii:
Media CD icon.png Optical disc
Wii U:
Media DL icon.svg Digital download
Input
Wii:
Wii U:

Super Mario Galaxy 2 (known as Super Mario Wii 2 in South Korea) is a 3D action platformer game for the Wii. It is the sequel to Super Mario Galaxy[1] and is the fourth 3D platformer entry in the Mario franchise; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor (Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they have not played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.

Super Mario Galaxy 2 is also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service.

Story

General

Super Bowser

Super Mario Galaxy 2 is "another story of stardust".[2] The game begins at the time of the Star Festival, which only happens every 100 years. Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.

After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Super Bowser himself.

Baby Luma bidding farewell to Mario and Peach.

Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's cap as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.

Rosalina telling stories to the Lumas.

If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the Green Power Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the Grandmaster Galaxy will be opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina will congratulate the player, and will appear on Starship Mario.

From instruction booklet

Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...

"Dear Mario,
Would you like to share some cake while we watch the shooting stars? Meet me at the castle!"
-Peach

Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him...

Gameplay elements

Mario on the deck of Starship Mario.

The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "dark matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.

Mario is controlled with the analog stick and can jump with the A Button. The Nunchuk Z Button works just as the Z Button trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults and do Long Jumps. The Nunchuk C Button centers the camera behind Mario, while the +Control Pad can adjust the camera angle manually. By pressing the upper part of the +Control Pad, the player can enter a first person perspective.

The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk will make Mario perform a Spin.

One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi Egg, he can crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Berry or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.

Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), Supermassive Galaxy, a galaxy that is reminiscent of Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the checkpoint flag from New Super Mario Bros. Wii, Throwback Galaxy, a galaxy based on Whomp's Fortress from Super Mario 64, and a remix of the main theme and slide theme from Super Mario 64.

Mario and Co-Star Luma on the underwater portion of Cosmic Cove Galaxy.
Mario near the Portal leading to World 4.

Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub. For traveling between different galaxies, Mario will use a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120 Power Stars, 120 Green Power Stars and an extra 2 Power Stars in Grandmaster Galaxy.

Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star cursor, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.

Mario in the Cosmic Guide mode of Flip-Swap Galaxy.

Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. In some levels, the player may watch the Tip Network, which it is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity known as the Cosmic Spirit will ask Mario if he needs some help. Activating this mode, Mario will pass automatically through the level to find the Star. The player may stop this mode by pressing the Plus Button, though once the player has chosen this mode, they will finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide in order to gain a gold Star.

Unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher but has reduced traction.

Controls

  • Nunchuk Control Stick: Move
  • Wii Remote (shake): Spin
  • A Button: Jump / Interact / Swim (while underwater) / Stun enemies and grab coins and items (P2 only)
  • B Button: Shoot Star Bit
  • Nunchuk Z Button: Crouch / Ground Pound (in midair) / Dive (while underwater)
  • +Control Pad up: Enter/exit first-person view
  • +Control Pad left or right: Rotate camera left/right
  • Plus Button: Pause

Characters

Playable characters

Name Description
SMG Asset Model Mario.png
Mario
The hero of the Mushroom Kingdom and the game's protagonist. An invitation to Peach's Castle turns tragic when she is kidnapped by Bowser and takes her into the depths of space. After encountering a group of star children called Lumas and their leader Lubba, Mario embarks on a journey through space to collect Power Stars, stop Bowser, and rescue the princess. This is accomplished through the aide of an apricot-colored Luma. The game's story is partially framed as a retelling of its predecessor, and Mario similarly has the same feel, physics, and control from the first Super Mario Galaxy.
SMG Asset Model Luigi (Playable).png
Luigi
Mario's younger twin brother. He can jump higher and run faster than Mario, but at the cost of reduced traction and increased startup. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. Luigi is periodically encountered at the start of various missions after Mario has collected thirty Power Stars and clears "Bowser's Big Lava Power Party". He offers to swap places with Mario for the mission when prompted, allowing the player to temporarily control him. Clearing "Bowser's Fortified Fortress" makes Luigi permanently unlockable. He can be swapped with Mario by entering a door beneath the stern of Starship Mario.
SMG2 Transparent Co Star Luma Artwork.png
Co-Star Luma
A young Luma that can be controlled by a second player during Co-Star Mode. It cannot be moved independently: it automatically trails behind Mario[note 1] as he progresses through levels. However, using the Star Cursor, Co-Star Luma can collect far-off items (e.g. coins, 1-Up Mushrooms) and hold enemies in place. It can still perform the Spin move and collect Star Bits like Mario. Controlling Co-Star Luma does not require using a Nunchuck.


Rideable characters

Name Description Locations
MarioYoshiAssistLumaBerry.png
Yoshi
A dinosaur-like creature with a long tongue that can be ridden by Mario. He was recruited by the Lumas to help collect Power Stars, but he became too overwhelmed and was locked within an egg by a Magikoopa. Yoshi can eat enemies and latch onto Flower Grapples by pointing at them on-screen with the Wii Remote's cursor. He can Flutter Jump to gain height and prolong his fall. Yoshi has many of the same abilities as Mario, including the Spin, Side Somersault, and Back-flip. When the player gets damaged, Mario falls off Yoshi and Yoshi runs off. Yoshi has a house on the starting planet of Sky Station Galaxy and refers to himself as a "space dragon". Yoshi Star Galaxy
Hightail Falls Galaxy
Tall Trunk Galaxy
Haunty Halls Galaxy
Beat Block Galaxy
Bowser Jr.'s Fearsome Fleet
Starshine Beach Galaxy
Sweet Mystery Galaxy
Flash Black Galaxy
Bowser's Galaxy Generator
Twisty Trials Galaxy
Grandmaster Galaxy
Starship Mario
FluzzardBird.png
Fluzzard
A big bird similar to a paraglider. Mario holds onto his talons and glides with him during the Fluzzard Gliding minigame. He is spoken for by the Jibberjays. One states that Fluzzard has taken a liking to Mario. He is apparently quite shy. Wild Glide Galaxy
Fleet Glide Galaxy


Non-playable characters

A star symbol (★) denotes a character that was not in the first Super Mario Galaxy.

Name Description Locations
SMG Luma.jpg
Baby Luma
Mario's traveling companion – a young Luma who resides under his cap. He grants Mario the ability to Spin and travel through space. Mario first encounters him collapsed on a road leading to Peach's Castle and he immediately takes a liking to him. At the end of the game, Baby Luma keeps his cap as a memento. All galaxies
Princess Peach Artwork - Super Mario Galaxy 2.png
Princess Peach
The ruler of the Mushroom Kingdom. She invites Mario to her castle to watch the shooting stars fall from the sky. However, upon arriving, he finds her in Bowser's grasp. She is whisked away to the center of the universe. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five 1-Up Mushrooms, even when the player is controlling Luigi. Lubba refers to Peach as Mario's "special one". Bowser's Galaxy Generator
SSBU Lubba Spirit.png
Lubba
A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a starship that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by meteorites. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the Power Stars. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he allows Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba turns the starship into Mario's image and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family. Starship Mario
SMG Blue Luma Alt Artwork.png
Lumas
Star children that make their home on Starship Mario. Lumas appear trapped in several galaxies. Freeing them enables Mario to progress through the level. They otherwise appear in missions in order to help Mario, either by transforming into Launch Stars, directing him towards the right path, or giving him tips on progression. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. They eat Star Bits and squeal with delight when fed via the Star Cursor. The Lumas encountered at the start of the game are already familiar with Mario. Sky Station Galaxy
Yoshi Star Galaxy
Spin-Dig Galaxy
Cosmic Cove Galaxy
Bowser's Lava Lair
Bowser's Gravity Gauntlet
Space Storm Galaxy
Clockwork Ruins Galaxy
Bowser's Galaxy Generator
Starship Mario
Giant Luma Artwork - Super Mario Galaxy 2.png
Giant Lumas
Enormous Lumas. Unlike normal-sized Lumas, these ones do not twirl if spun against and speak at a slightly lower octave. While Lumas can be many different colors, the Giant Lumas are all yellow. Supermassive Galaxy
Hungry Coin Luma Artwork - Super Mario Galaxy 2.png
Hungry Lumas
Big, voracious Lumas that can be encountered on the world map. They transform into galaxies when fed a specified number of Star Bits. Hungry Lumas that only eat coinage can be encountered in levels and transform into new planets if fed a specified amount of coins. These new planets always give Mario access to a hidden Power Star. Fluffy Bluff Galaxy
Puzzle Plank Galaxy
Hightail Falls Galaxy
Cosmic Cove Galaxy
Cloudy Court Galaxy
Clockwork Ruins Galaxy
Battle Belt Galaxy
Starship Mario
SMG2 Chance Cube Lumalee Artwork.png
Lumalees
Big Lumas that run the Luma Shops. One typically proceeds a boss encounter and transforms into a Mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a Chance Cube if fed thirty Star Bits. The other transforms into five if fed one-hundred coins. Spin-Dig Galaxy
Puzzle Plank Galaxy
Boulder Bowl Galaxy
Freezy Flake Galaxy
Bowser Jr.'s Fiery Flotilla
Flipsville Galaxy
Slipsand Galaxy
Shiverburn Galaxy
Battle Belt Galaxy
Boss Blitz Galaxy
Starship Mario
TipNetwork.png
Tip Network
A talking television monitor that provides brief tutorials when prompted. It typically appears in difficult parts of a galaxy. All galaxies
SMG Asset Model Toad Brigade (Captain Toad).png
Toad Brigade Captain
The captain of the Toad Brigade – a five-member team of Toads on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads indicate they believe his position as the leader is not untenable and that he can be quite lazy. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Slimy Spring Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
SMG Asset Model Toad Brigade (Banktoad).png
Banktoad
A member of the Toad Brigade who sets up a bank for Star Bits on the Starship Mario. He gives Mario 1-Up Mushrooms in exchange for storing Star Bits. When out on missions with their brigade, he typically is equipped with a pickaxe. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
SMG Asset Model Toad Brigade (Mailtoad).png
Mailtoad
A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
SMG Asset Model Toad Brigade (Hint Toad).png
Blue Toad
A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
SMG Asset Model Toad Brigade (Yellow Toad).png
Yellow Toad
A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be home when out in the field. Fluffy Bluff Galaxy
Flip-Swap Galaxy
Rightside Down Galaxy
Boulder Bowl Galaxy
Bowser's Lava Lair
Flipsville Galaxy
Bowser Jr.'s Boom Bunker
Battle Belt Galaxy
Rolling Coaster Galaxy
Grandmaster Galaxy
Starship Mario
The Chimp Artwork.png
The Chimp
A conceited monkey who considers himself the "best in the universe". He recognizes Mario as his greatest rival and periodically challenges him to a contest via mail. The Chimp is the host of the skating minigame and the 10,000-point jumping challenge. He expresses his admiration for Mario and awards him with a Power Star if he beats his high-score in either. Fluffy Bluff Galaxy
Freezy Flake Galaxy
Honeyhop Galaxy
Shiverburn Galaxy
Melty Monster Galaxy
Slimy Spring Galaxy
Bunny Blue SMG2.png
Star Bunnies
Spacefaring rabbits that like to play. They teach Mario how to use his spin ability after jumping to gain extra height. A community of rabbits live on Freezy Flake Galaxy, where at least one is seen living in a miniature log cabin. They often end their sentences with "boiyoing" and sport Toad-like vests. Flip-Swap Galaxy
Cosmic Cove Galaxy
Freezy Flake Galaxy
Flip-Out Galaxy
Starship Mario
Gold and Silver Gearmo.png
Gearmos
Maintenance robots with an obsession for orderliness. They run a facility that destroys Chomps and teach the player how to make the most out of their spring form. An overworked individual hosts the crate burning minigame. There are gold and silver Gearmos who gives Mario a Power Star in exchange for bringing them a Goomba and Spiky Topman, respectively. Rightside Down Galaxy
Boulder Bowl Galaxy
Tall Trunk Galaxy
Chompworks Galaxy
Space Storm Galaxy
Upside Dizzy Galaxy
Starship Mario
SMG Asset Model Penguin.png
Penguins
Carefree, flightless birds who love swimming. They share swimming techniques with Mario when prompted. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Penguru and Coach – tower over him. Cosmic Cove Galaxy
Starship Mario
Penguru SMG.png
Penguru
A knowledgeable, elderly penguin. He shares cryptic hints on level progression when prompted. Hightail Falls Galaxy
Cosmic Cove Galaxy
Coach Artwork - Super Mario Galaxy 2.png
Coach
A big penguin that teaches young birds how to swim. During the "Exploring the Cosmic Cavern" mission, he keeps watch over a trapped Luma while his students search for a key to free it. He has a kind and paternal disposition. Cosmic Cove Galaxy
Jibberjay.png
Jibberjays
Excitable birds that host the Fluzzard Gliding minigame. One of the orange Jibberjays gives Mario a tutorial on how to fly with Fluzzard. They recognize Mario as their leader if he out-glides the competitive black Jibberjay, who periodically challenges him to a race via postage. Wild Glide Galaxy
Fleet Glide Galaxy
Starship Mario
Bee Artwork - Super Mario Galaxy.png
Honeybees
Bee people in search of Power Stars for their queen. They teach the player how to use their bee form. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in Honeybloom Galaxy. Honeybloom Galaxy
Honeyhop Galaxy
Starship Mario
QueenBee.png
Queen Bee
The ruler of the Honeybees and Honeyhop Galaxy. She mistakes Mario for a new bee, even if he is not in his bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size. Honeyhop Galaxy
Whittle Artwork - Super Mario Galaxy 2.png
Whittles
Wise wood people similar to kodama. They teach Mario how to use his cloud form, the Dash Pepper, and the Blimp Fruit. The giant tree of Tall Trunk Galaxy is sacred to them. A Whittle with an oblong head has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down Tall Trunk's Big Slide. Fluffy Bluff Galaxy
Hightail Falls Galaxy
Tall Trunk Galaxy
Clockwork Ruins Galaxy
Starship Mario
SMG Asset Model Board.png
Bill Board
A talking board that calls out to Mario and teaches him how to use the Star Ball. Rolling Masterpiece Galaxy
Battle Belt Galaxy
Pianta Artwork - Super Mario Galaxy 2.png
Piantas
Cheerful mountain people that wear grass skirts and grow palms from their heads. During the Strongest Pianta Competition, some individuals toss Mario to great heights if approached. A green Pianta runs a leaf raft shop and allows Mario to use it. Starshine Beach Galaxy
Bomb omb Buddy Artwork - Super Mario Galaxy 2.png
Bob-omb Buddies
Friendly Bob-ombs that lack fuses. Their Power Star was stolen by the Whomp King. They affectionately refer to Mario as "'stache man" and at least one seems to recognize him. The Bob-omb Buddy who boards Starship Mario speaks of a mythical world prior to the final showdown with Bowser. Throwback Galaxy
Starship Mario
Rosalinasmg2.png
Rosalina
A mysterious woman who serves as the guardian of the cosmos. She travels through space via the Comet Observatory, a vessel she built for the Lumas. Her observatory is encountered before reaching the center of the universe, where Bowser's Galaxy Generator is attempting to consume it. The baby Luma considers Rosalina to be his mother and she periodically sends letters containing fifty Star Bits to him throughout the course of the game. When encountered in-person, she already knows who Mario is and Lubba mentions having met her before. It is revealed towards the end of the game that she is the narrator of its story. Rosalina appears at the very end of Grandmaster Galaxy, where she gives Mario the final Power Star. Grandmaster Galaxy
Starship Mario
SMG2 Cosmic Spirit Artwork.png
Cosmic Spirit
An entity in the form of Rosalina. It appears in a galaxy if Mario loses a significant amount of lives and offers to "guide" him to the Power Star. Agreeing causes it to take control of Mario's body and progress through the level. The player can press Plus Button on the Wii Remote to regain control of Mario at any point. The cost of using the Cosmic Spirit is that the Power Star of the level is replaced with a Bronze Star. While this star does contribute to the total amount of accumulated stars, it prevents the player from unlocking the final level, Grandmaster Galaxy. To access it requires the player to complete every level without the Cosmic Spirit. Sky Station Galaxy
Fluffy Bluff Galaxy
Flip-Swap Galaxy
Bowser Jr.'s Fiery Flotilla
Hightail Falls Galaxy
Boulder Bowl Galaxy
Tall Trunk Galaxy
Haunty Halls Galaxy
Supermassive Galaxy
Flipsville Galaxy
Chompworks Galaxy
Slipsand Galaxy
Melty Monster Galaxy
Battle Belt Galaxy
Mario Squared Galaxy
Rolling Coaster Galaxy
Twisty Trials Galaxy
Stone Cyclone Galaxy
Boss Blitz Galaxy
Flip-Out Galaxy


  1. ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi while the player is controlling him.


Enemies

New enemies

Name MK8 Bowser Emblem.png Description MK8 Bowser Emblem.png
SMG2 Bee Eater.png
Bee Eater
Plants with retractable spikes which try to strike Bee Mario[note 1] with their bulb.
SMG2 Giantparagoomba.png
Big Paragoomba
Gigantic Paragoombas which float back and forth. They can be defeated with a spin and a kick, just like ordinary Giant Goombas. Although Big Paragoombas technically debuted in The Adventures of Super Mario Bros. 3, Super Mario Galaxy 2 marks their first game appearance.
Choppah.png
Choppah
Vaguely insect-like creatures with propellers round their necks. Choppahs fly in a straight line either horizontally or vertically, and can only be defeated if Yoshi eats them.
CosmicCloneSMG2.png
Cosmic Clone
Shadowy clones of Mario which imitate his movement, causing damage and disappearing if they bump into him. When the path forward is revealed (such as by collecting all Star Chips or Purple Coins, or by activating all Flipswitch Panels in the area) Cosmic Clones vanish and produce Star Bits.
Digga.png
Digga
Drill-nosed creatures which plow through the dirt in a circular pattern. They can easily be defeated with a jump or the Spin Drill. Diggas also appear in Digga-Leg's boss fight, where it shoots them out of its underside.
Elite Octoomba.png
Elite Octoomba
Green Octoombas which consecutively shoot two rocks. Elite Octoombas can be defeated by a stomp or a spin, just like their weaker relatives.
Fizzlit.png
Fizzlit
Rubbery purple creatures which flatten to generate a puddle of electricity around them. Fizzlits can be defeated with a stomp or a spin.
Flaptack.png
Flaptack
Rotund blue birds with a single horn on their head. Flaptacks ram their heads into the ground with their horn in an attempt to hit Mario, causing them to get stuck if they miss. They can either be kicked or stomped on in this state.
SMG2 Flomp.png
Flomp
Thwomp-like panels which can be used as platforms. Flomps periodically flip over in an attempt to throw Mario into a pit of lava.
SMG2 Open Flower Mimic.png
Flower Mimic
Carnivorous plants which can be used as platforms. Flower Mimics prepare to swallow Mario with their rubbery mouths if he does not jump off in time. Mario is damaged and spat out if ingested.
Gummit SMG2.png
Gummit
Green, vaguely mole-like creatures which appear in The Chimp's ice-themed challenges. Gummits are harmless, but need to be bumped into and defeated in order to earn points to complete The Chimp's challenges. The green Gummits offer 10 points when bumped into.
GoldGummit SMG2.png
Golden Gummit
Gold versions of Gummits, which offer 50 points when bumped into. They appear less frequently than their green relatives.
Kleptoad Art.png
Kleptoad
Blue frog-like creatures which dig out of the ground, spawning infinitely. Kleptoads steal coins and Silver Stars, carrying them above their heads. They can be defeated by having Yoshi eat them or by jumping on their heads.
Magmaargh Artwork - Super Mario Galaxy 2.png
Magmaargh
Gigantic lava monsters which appear out of lava and bite down at whatever lies in front of them. Magmaarghs are made entirely out of liquid and thus can pass through solid objects.
Magmaw Artwork - Super Mario Galaxy 2.png
Magmaw
Smaller relatives of Magmaarghs which stride through the lava, engulfing stone planetoids in their mouths. Magmaws can pass through solid rocks due to their liquid nature.
Mattermouth art SMG2.png
Mattermouth
Reptilian skulls which eat through the ground. The eaten ground shortly regenerates after the Mattermouth passes. Jumping on a Mattermouth causes them to turn around and eat the floor in the opposite direction.
SMG2 Octoboo Artwork.png
Octoboo
Undead Octoombas which move around in a set pattern. Octoboos are invincible and always appear in groups. Unlike their living counterparts, they do not spit rocks.
Whimp.png
Pattan
Diminutive Whomps which only appear in the Whomp King's boss fight. They are summoned in groups of three or five and chase Mario, falling flat on their faces in an attempt to crush him. Pattans only take a single point of Mario's health and disintegrate upon falling down to attack.
Prickly Piranha Plant.png
Prickly Piranha Plant
A black Spiny Piranha Plant with extra spikes on its head, granting it immunity to being stomped. Prickly Piranha Plant violently slams its head into the ground in an attempt to crush Mario, just like its purple counterpart. It can only be defeated by spinning a rubbery bulb at it, when its head is stuck in the ground. Only one Prickly Piranha Plant appears in the game.
SMG2 Pupdozer Artwork.png
Pupdozer
Spiky dinosaur-like enemies which crawl back and forth across a set area. Pupdozers cannot be damaged by jumping on them, but ground-pounding a grate from underneath them flips them over and defeats them.
RhompRoller.png
Rhomp
Cylindrical Thwomp-like enemies which roll down a sand slide in an attempt to flatten Mario, forcing him to slide out of the way to dodge them.
Silver Chomp Artwork - Super Mario Galaxy 2.png
Silver Chomp
Silver unchained Chain Chomps which roll towards Mario to hit him. Silver Chomps can be defeated by running into one as Rainbow Mario, by pushing one off a cliff while on a Star Ball, or by spinning a rubbery bulb into them.
Smeech.png
Smeech
Spherical winged creatures which flee from Mario, but upon seeing Yoshi, they float towards him and latch on to his mouth to kiss him, remaining there as long as they can. This prevents Yoshi from using his tongue or eating fruits. Smeeches also kiss Yoshi if he tries to eat one. They can be defeated by simply spinning them when mounting Yoshi, or by stomping or spinning them as Mario.
SMG2 Snoodle.png
Snoodle
Underwater tube worm-like enemies which lean towards Mario if they get too close in order to block his path. Snoodle can be defeated by shining the light from a Green Shell into them, throwing the shell at them, by shooting two Star Bits at them, or by spinning into one.
Spiky Gummit.png
Spiky Gummit
Spiky purple Gummits which stun Mario if he touches one, costing him time in The Chimp's challenges.
Swaphopper.png
Swaphopper
Insect-like shelled enemies which hop sideways into Mario. Swaphoppers only appear in two-dimensional areas with alternating gravity. They possess a spiked shell on one of their sides which is invulnerable to attacks, and a soft underbelly which can be stomped on to defeat them. The alternating gravity means that Swaphoppers alternate between being vulnerable and being immune to attacks when the gravity switches.
SpinyHermits.png
Tongari
Rare conch-like enemies which slowly move back and forth. Tongari cannot be defeated by any means.
Twirlip.png
Twirlip
Tulip enemies which open their flower to spin around the area. Twirlips can be spinned, stomped, or eaten by Yoshi in their bud form, but can only be defeated with a stomp when spinning.


  1. ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.


Returning enemies

* - Enemies which first appeared in Super Mario Galaxy.

Bosses

Twenty-one bosses appear in the game. Some of them are fought more than once. The numbers below include Prankster Comet encounters. Bosses formatted in bold are world bosses.

Image Boss Times Fought Image Boss Times Fought
Peewee.png Peewee Piranha 2 GigaLakitu.png King Lakitu 1
Diggaleg.png Digga-Leg 2

Gobblegut.png

Gobblegut 2
MandibugStack.png Stink Bug Parent (miniboss) 1 SMG Bugaboom Artwork.png Bugaboom 1
Rollodillo Artwork - Super Mario Galaxy 2.png Rollodillo 1 Sorbetti Profile 2.png Sorbetti 1
Megahammer Artwork - Super Mario Galaxy 2.png Megahammer 2 Glamdozer Artwork - Super Mario Galaxy 2.png Glamdozer 1
Squizzardcannons.png Squizzard 2 SMG2 Prince Pikante Artwork.png Prince Pikante 1
Boomsday Machine.png Boomsday Machine 2 King Whomp.png Whomp King 1
Fire Gobblegut Artwork - Super Mario Galaxy 2.png Gobblegut (fiery) 1 Bowsersmg2.png Super Bowser 3
DinoPiranha.png Dino Piranha 4 KingKalienteProfile.png King Kaliente 4
Major Burrows Artwork.png Major Burrows* 4 Bouldergeist SMG.png Bouldergeist* 3
Firey Dino Piranha.png Fiery Dino Piranha 2

Note: In Boss Blitz Galaxy, there is a Green Star on Major Burrows's planet and Bouldergeist's arena. In these situations, the player can choose to ignore the two bosses and go for the Green Star instead.

Items

Objects

Power-ups

This game introduces the Cloud Flower, the Spin Drill and the Rock Mushroom. The Ice Flower and the Red Star would have made a comeback appearance in the sequel before being removed. All of the power-ups except for the Rainbow Star appear in the Engine Room of Starship Mario, though none can be used, as they are contained as souvenirs in small glass domes which cannot be penetrated. However, the Cloud Flower will appear on the "forehead" of the Starship Mario, which can be used around the ship.

Power-Up Transformation Function
SMG2 Cloudflower.png
Cloud Flower
Cloud Mario Art - Super Mario Galaxy 2.png
Cloud Mario
Allows Mario to make three cloud platforms by shaking the Wii Remote. Also allows Mario to walk on other Clouds. If Mario picks up another Cloud Flower when he is Cloud Mario, his clouds would refill back up to three.
SpinDrill.png
Spin Drill
Drillmario.png An item that allows Mario to drill though dirt by shaking the Wii Remote which sends him to the other side of the planet Mario is currently on.
SMG2 Rock Mushroom.jpg
Rock Mushroom
Rock Mario Super Mario Galaxy 2.png
Rock Mario
Allows Mario to turn into a rock by shaking the Wii Remote, knocking out enemies and boulders along the way. Can also be used to destroy Red Crystals and to knock down bridges.
SMG BeeSuit.jpg
Bee Mushroom
Bee Mario Super Mario Galaxy.png
Bee Mario
Allows Mario to fly for a short time when the A Button button is held. Also allows Mario to stick to honey walls, and give him the ability to walk on flowers and clouds.
SMG Boo Mushroom.jpg
Boo Mushroom
Boo Mario Super Mario Galaxy 2.png
Boo Mario
A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with A Button button taps. Shaking the Wii Remote would allow Mario to go through certain things, such as walls, and to ride like the wind.
Fire Flower SMG.png
Fire Flower
Normal firemario.jpg
Fire Mario
A power-up that temporarily allows Mario to throw fireballs at his enemies by shaking the Wii Remote.
Spring Mushroom.png
Spring Mushroom
Spring Mario Art - Super Mario Galaxy.png
Spring Mario
A power-up that transforms Mario into Spring Mario, allowing Mario to bounce extremely high by pressing the A Button with good timing.
SMG RainbowStar.jpg
Rainbow Star
Rainbow Mario - Super Mario Galaxy.png
Rainbow Mario
A power-up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time.

Power-up locations

Galaxy Star Cloud Flower Spin Drill Rock Mushroom Bee Mushroom Boo Mushroom Fire Flower Spring Mushroom Rainbow Star
Starship Mario N/A Check mark.svg1 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Sky Station Galaxy Star 1 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Yoshi Star Galaxy Comet Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Spin-Dig Galaxy All X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg2
Fluffy Bluff Galaxy Star 1 and Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Rightside Down Galaxy Secret Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Puzzle Plank Galaxy Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Boulder Bowl Galaxy All X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Cosmic Cove Galaxy Star 2 X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Honeybloom Galaxy All X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Cloudy Court Galaxy Star 1 and Secret Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Freezy Flake Galaxy Star 1 and Star 2 X mark.svg X mark.svg Check mark.svg3 X mark.svg X mark.svg Check mark.svg2 X mark.svg X mark.svg
Supermassive Galaxy All X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Flipsville Galaxy Star 2 X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Starshine Beach Galaxy Star 2 Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Chompworks Galaxy Star 2 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg
Honeyhop Galaxy Star 1 X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Slipsand Galaxy Star 1 and Comet Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Shiverburn Galaxy Star 1 and Comet Star Check mark.svg2 X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg4
Boo Moon Galaxy Star 2 X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg
Upside Dizzy Galaxy Secret Star X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Melty Monster Galaxy Star 2 and Secret Star X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Throwback Galaxy Star 2 and Comet Star Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Battle Belt Galaxy All X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Bowser's Galaxy Generator All Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Twisty Trials Galaxy Star 1 Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Grandmaster Galaxy All Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg

1 - Unlocks after completing Climbing the Cloudy Tower
2 - Only appear in Star 1
3 - Only appear in Star 2
4 - Only appear in Comet Star

Yoshi and Fruits

These are Yoshi's powerups and the locations they are in, along with the locations that Yoshi himself is in.

Locations

Galaxy Star Dash Pepper Blimp Fruit Bulb Berry
Starship Mario None X mark.svg X mark.svg X mark.svg
Yoshi Star Galaxy All X mark.svg X mark.svg X mark.svg
Hightail Falls Galaxy All Check mark.svg X mark.svg X mark.svg
Tall Trunk Galaxy Star 1 X mark.svg Check mark.svg X mark.svg
Haunty Halls Galaxy Star 1 X mark.svg X mark.svg Check mark.svg
Beat Block Galaxy Comet Star X mark.svg X mark.svg X mark.svg
Bowser Jr.'s Fearsome Fleet All X mark.svg X mark.svg X mark.svg
Starshine Beach Galaxy Star 1 and Comet Star Check mark.svg Check mark.svg X mark.svg
Sweet Mystery Galaxy All X mark.svg X mark.svg Check mark.svg
Flash Black Galaxy All X mark.svg Check mark.svg X mark.svg
Bowser's Galaxy Generator All Check mark.svg Check mark.svg X mark.svg
Twisty Trials Galaxy Comet Star X mark.svg X mark.svg X mark.svg
Grandmaster Galaxy All X mark.svg X mark.svg X mark.svg

Prankster Comets

Like the previous game, Prankster Comets appear and cause special missions to appear. While some comets from the first game return, others are completely new. Unlike the previous game however, comets are gotten by collecting Comet Medals instead of appearing randomly; also, not all galaxies have a comet (barring the Green Comet that appears after all 120 regular Power Stars are gotten). The table below shows how many Comet Medals it takes to cause a Prankster Comet to appear in a certain galaxy, as shown in the Prima Official Game Guide:

Galaxy Required Comet Medals Comet Type Episode Title
Cloudy Court Galaxy 1 Clone Comet The Shadow Lining
Yoshi Star Galaxy 2 Romp Comet Spiny Rainbow Romp
Spin-Dig Galaxy 3 Daredevil Comet Digga-Leg's Daredevil Run
Puzzle Plank Galaxy 4 Purple Comet Purple Coin Shadow Vault
Sky Station Galaxy 5 Speedy Comet Peewee Piranha's Speed Run
Boulder Bowl Galaxy 6 Romp Comet Rolling Crabber Romp
Flip-Swap Galaxy 8 Purple Comet Purple Coin Flip 'n' Sprint
Tall Trunk Galaxy 9 Purple Comet Tall Trunk's Purple Coin Slide
Hightail Falls Galaxy 10 Speedy Comet Hightail Falls Speed Run
Rolling Masterpiece Galaxy 10 Speedy Comet Masterpiece Speed Run
Flipsville Galaxy 11 Purple Comet Purple Coin Spin Speed Run
Haunty Halls Galaxy 12 Clone Comet Spooky Cosmic Clone Chase
Sweet Mystery Galaxy 14 Purple Comet Bulb Berry's Purple Coin Glow
Supermassive Galaxy 15 Speedy Comet Big Wigglers Speed Run
Chompworks Galaxy 18 Clone Comet Cosmic Clones in the Chompworks
Slipsand Galaxy 19 Daredevil Comet Squizzard's Daredevil Run
Shiverburn Galaxy 19 Romp Comet Octo-Army Icy Rainbow Romp
Bowser Jr.'s Fiery Flotilla 20 Speedy Comet Fiery Flotilla Speed Run
Bowser's Lava Lair 22 Speedy Comet Lava Lair Speed Run
Flash Black Galaxy 23 Romp Comet Dark Octo-Army Romp
Throwback Galaxy 24 Speedy Comet Whomp Silver Star Speed Run
Clockwork Ruins Galaxy 26 Purple Comet The Adventure of the Purple Coins
Bowser Jr.'s Fearsome Fleet 27 Daredevil Comet Megahammer's Daredevil Bash
Starshine Beach Galaxy 28 Purple Comet Purple Coin Beach Dash
Battle Belt Galaxy 30 Daredevil Comet Mini-Planet Daredevil Run
Beat Block Galaxy 31 Double Time Comet Silver Stars in Double Time
Bowser's Gravity Gauntlet 32 Speedy Comet Gravity Star Speed Run
Bowser Jr.'s Boom Bunker 34 Daredevil Comet Boomsday Machine Daredevil Run
Bowser's Galaxy Generator 36 Speedy Comet Bowser's Big Bad Speed Run
Mario Squared Galaxy 38 Purple Comet Luigi's Purple Coin Chaos
Rolling Coaster Galaxy 40 Purple Comet Purple Coins on the Rainbow Road
Twisty Trials Galaxy 42 Double Time Comet Turning Turning Double Time
Flip-Out Galaxy 44 Clone Comet Cosmic Clone Wall Jumpers
Stone Cyclone Galaxy 46 Speedy Comet Tox Box Speed Run
Boss Blitz Galaxy 48 Speedy Comet Throwback Throwdown Speed Run
Grandmaster Galaxy 49 Daredevil Comet The Perfect Run

The following galaxies do not have a comet associated with them:

Galaxies

All forty-nine Galaxies can be accessed via the Grand World Map by piloting Starship Mario through the different worlds and galaxies. There are seven more galaxies in this game than in the first game. Galaxies marked with an asterisk (*) are only accessible by feeding a Hungry Luma. Unlike the first game, which had numerous galaxies consisting of only a single mission, each galaxy in Super Mario Galaxy 2 has two to three unique missions; with many of the smaller galaxies possessing a Prankster Comet level or a hidden mission. Additionally, each galaxy has a number of Green Stars, the amount of which is equal to the amount of Power Stars in the galaxy.

World Galaxy Missions
World 1
The Great Space Journey Begins
SMG2 Map W1.png
Sky Station Galaxy
SMG2 Sky Station Complete.png
Peewee Piranha's Temper Tantrum Storming the Sky Fleet Peewee Piranha's Speed Run
Green Star 1 Green Star 2 Green Star 3
Yoshi Star Galaxy
SMG2 Map Yoshi Star.png
Saddle Up with Yoshi Spiny Control Spiny Rainbow Romp
Green Star 1 Green Star 2 Green Star 3
Spin-Dig Galaxy
SpinDigGalaxy.png
Digga-Leg's Planet Silver Stars Down Deep Digga-Leg's Daredevil Run
Green Star 1 Green Star 2 Green Star 3
Fluffy Bluff Galaxy
Fluffy Bluff Galaxy.png
Search for the Toad Brigade Captain The Chimp's Stomp Challenge Every Planet Has Its Price
Green Star 1 Green Star 2 Green Star 3
Flip-Swap Galaxy*
FlipSwapGalaxy.png
Think Before You Shake Purple Coin Flip 'n' Sprint
Green Star 1 Green Star 2
Rightside Down Galaxy
Rightside Down Galaxy.png
Breaking the Laws of Gravity The Great Crate Incinerator
Green Star 1 Green Star 2
Bowser Jr.'s Fiery Flotilla
Bowser Jrs Fiery Flotilla.png
Gobblegut's Aching Belly Fiery Flotilla Speed Run
Green Star 1 Green Star 2
World 2
Shooting Through the Stars
SMG2 Grand World Map.png
Puzzle Plank Galaxy
Puzzle Plank Galaxy.png
The Puzzling Picture Block Bugaboom's Back Purple Coin Shadow Vault
Green Star 1 Green Star 2 Green Star 3
Hightail Falls Galaxy
Hightail Falls Galaxy.png
Hot-Stepping Dash Pepper Hightail Falls Speed Run Silver Stars in Hightail Falls
Green Star 1 Green Star 2 Green Star 3
Boulder Bowl Galaxy
Boulder Bowl Galaxy.png
Rock and Rollodillo C'mere, Goomba Rolling Crabber Romp
Green Star 1 Green Star 2 Green Star 3
Cosmic Cove Galaxy
Cosmic Cove Galaxy.png
Twin Falls Hideaway Exploring the Cosmic Cavern Catch That Star Bunny
Green Star 1 Green Star 2 Green Star 3
Wild Glide Galaxy
Wild Glide Galaxy.png
Fluzzard's First Flight Jungle Fluzzard Race
Green Star 1 Green Star 2
Honeybloom Galaxy*
Honeybloom.png
Bumble Beginnings The Secret Wall Jump
Green Star 1 Green Star 2
Bowser's Lava Lair
Bowser's Lava Lair.png
Bowser's Big Lava Power Party Lava Lair Speed Run
Green Star 1 Green Star 2
World 3
The Far Reaches of the Universe
SMG2 Map W3.png
Tall Trunk Galaxy
TallTrunkGalaxy.png
The Flotacious Blimp Fruit Tall Trunk's Big Slide Tall Trunk's Purple Coin Slide
Green Star 1 Green Star 2 Green Star 3
Cloudy Court Galaxy
Cloudy Court Galaxy.png
Head in the Clouds The Shadow Lining Silver Stars in the Purple Pond
Green Star 1 Green Star 2 Green Star 3
Haunty Halls Galaxy
Haunty Halls Galaxy.png
A Glimmer of Bulb Berry Sneaking Down the Creepy Corridor Spooky Cosmic Clone Chase
Green Star 1 Green Star 2 Green Star 3
Freezy Flake Galaxy
Freezy Flake Galaxy.png
Bowser on Ice Sorbetti's Chilly Reception The Chimp's Skating Challenge
Green Star 1 Green Star 2 Green Star 3
Rolling Masterpiece Galaxy
Rolling Masterpiece Galaxy.png
Silver Chomp Grudge Match Masterpiece Speed Run
Green Star 1 Green Star 2
Beat Block Galaxy*
Beat Block Galaxy.png
Step to the Beep Silver Stars in Double Time
Green Star 1 Green Star 2
Bowser Jr.'s Fearsome Fleet
Bowser Jrs Fearsome Fleet.png
Bowser Jr.'s Mighty Megahammer Megahammer's Daredevil Bash
Green Star 1 Green Star 2
World 4
The Many Mysteries of the Cosmos
SMG2 Map W4.png
Supermassive Galaxy
Supermassive Galaxy.png
Huge Trouble with Big Wigglers Big Wigglers Speed Run In Full Bloom
Green Star 1 Green Star 2 Green Star 3
Flipsville Galaxy
Flipsville Galaxy.png
Flip-Flopping in Flipsville Flipsville's New Digs Purple Coin Spin Speed Run
Green Star 1 Green Star 2 Green Star 3
Starshine Beach Galaxy
Starshine Beach Galaxy.png
Surf, Sand, and Silver Stars Climbing the Cloudy Tower Purple Coin Beach Dash
Green Star 1 Green Star 2 Green Star 3
Chompworks Galaxy
Chompworks Galaxy.png
Where the Chomps Are Made of Gold Spring into the Chompworks Cosmic Clones in the Chompworks
Green Star 1 Green Star 2 Green Star 3
Sweet Mystery Galaxy*
Sweet Mystery Galaxy.png
Bulb Berry's Mysterious Glow Bulb Berry's Purple Coin Glow
Green Star 1 Green Star 2
Honeyhop Galaxy
Honeyhop Galaxy.png
The Sweetest Silver Stars The Chimp's Score Challenge
Green Star 1 Green Star 2
Bowser's Gravity Gauntlet
Bowser's Gravity Gauntlet.png
Breaking into Bowser's Castle Gravity Star Speed Run
Green Star 1 Green Star 2
World 5
Trial of the Galaxies
SMG2 Map W5.png
Space Storm Galaxy
Space Storm Galaxy.png
Follow Me, Bob-omb To the Top of Topman's Tower C'mere, Topman
Green Star 1 Green Star 2 Green Star 3
Slipsand Galaxy
Slipsand Galaxy.png
Squizzard's Sandy Sinkhole Sailing the Sandy Seas Squizzard's Daredevil Run
Green Star 1 Green Star 2 Green Star 3
Shiverburn Galaxy
Shiverburn Galaxy.png
Prince Pikante's Peppery Mood Octo-Army Icy Rainbow Romp The Chimp's Ultimate Skating Challenge
Green Star 1 Green Star 2 Green Star 3
Boo Moon Galaxy
Boomoongalaxy.png
Silver Stars Pop-Up Haunting the Howling Tower The Star in the Sinking Swamp
Green Star 1 Green Star 2 Green Star 3
Upside Dizzy Galaxy
Upside Dizzy Galaxy.png
A Walk on the Weird Side Burning Upside Dizzy
Green Star 1 Green Star 2
Fleet Glide Galaxy*
Fleet Glide Galaxy.png
Fluzzard's Wild Battlefield Glide Fastest Feathers in the Galaxy
Green Star 1 Green Star 2
Bowser Jr.'s Boom Bunker
Bowser Jrs Boom Bunker.png
Bowser Jr.'s Boomsday Machine Boomsday Machine Daredevil Run
Green Star 1 Green Star 2
World 6
Bowser in Your Sights
SMG2 Map W6.png
Melty Monster Galaxy
Melty Monster Galaxy.png
The Magnificent Magma Sea A Stroll Down Rolling Lane The Chimp's Bowling Challenge
Green Star 1 Green Star 2 Green Star 3
Clockwork Ruins Galaxy
Clockwork Ruins Galaxy.png
Time for Adventure The Adventure of the Purple Coins The Ledge Hammer Trap
Green Star 1 Green Star 2 Green Star 3
Throwback Galaxy
Throwback Galaxy.png
Return of the Whomp King Silver Stars in the Whomp Fortress Whomp Silver Star Speed Run
Green Star 1 Green Star 2 Green Star 3
Battle Belt Galaxy
Battle Belt Galaxy.png
Mini-Planet Mega-Run Mini-Planet Daredevil Run Snacktime for Gobblegut
Green Star 1 Green Star 2 Green Star 3
Flash Black Galaxy*
Flash Black Galaxy.png
Jumping Around in the Dark Dark Octo-Army Romp
Green Star 1 Green Star 2
Slimy Spring Galaxy
Slimy Spring Galaxy.png
The Deep Shell Well The Chimp's Coin Challenge
Green Star 1 Green Star 2
Bowser's Galaxy Generator
Bowser's Galaxy Generator.png
Bowser's Fortified Fortress Bowser's Big Bad Speed Run
Green Star 1 Green Star 2
World S
Here We Go!
SMG2 Map WS.png
Mario Squared Galaxy
Mario Squared Galaxy.png
Make Mario a Star Luigi's Purple Coin Chaos
Green Star 1 Green Star 2
Rolling Coaster Galaxy
Rolling Coaster Galaxy.png
The Rainbow Road Roll Purple Coins on the Rainbow Road
Green Star 1 Green Star 2
Twisty Trials Galaxy
Twisty Trials Galaxy.png
Spinning and Spinning and Spinning Turning Turning Double Time
Green Star 1 Green Star 2
Stone Cyclone Galaxy
Stone Cyclone Galaxy.png
Silver Stars on the Cyclone Tox Box Speed Run
Green Star 1 Green Star 2
Boss Blitz Galaxy
Boss Blitz Galaxy.png
Throwback Throwdown Throwback Throwdown Speed Run
Green Star 1 Green Star 2
Flip-Out Galaxy*
FlipOutGalaxy.png
Wicked Wall Jumps Cosmic Clone Wall Jumpers
Green Star 1 Green Star 2
Grandmaster Galaxy
Grandmaster Galaxy.png
The Ultimate Test The Perfect Run

Differences from Super Mario Galaxy

  • In the first game, excluding green or red Power Stars, galaxies had either six Power Stars (three missions, two Prankster Comets, and a Hidden Star) or only one Power Star (the sole mission). In the sequel, these numbers were changed to give each galaxy either three Power Stars (either two missions and a Prankster Comet/Hidden Star or one mission, Prankster Comet, and Hidden Star each) or two Power Stars (one mission and a Prankster Comet/Hidden Star/challenge).
    • Boss galaxies now have Prankster Comets.
  • When the star appears, the music changes to the "star get" theme for the rest of the mission, unlike the original, which only played the theme after a boss was beaten.
  • During Purple Coin missions, the clock now stops after the star appears, whereas in the original, the clock ran until the star was grabbed.
  • Some Speedy Comet missions have clocks that must be grabbed to keep the timer going.
  • Prankster Comets are no longer categorized by type, simply leaving them as generic Prankster Comets.
  • Cosmic Comets and Fast-Foe Comets do not return, being replaced by Clone Comets and Double Time Comets respectively.
  • The game now notifies a player when a Prankster Comet has appeared in a certain galaxy, rather than having to check themselves.
  • The player can select any mission in the galaxy they want even if a Prankster Comet is in orbit. Because of this, Comet Tico and his ability to move Prankster Comets do not return.
  • Hungry Lumas that create planets in galaxies now require coins to be fed to them instead of Star Bits. However, Hungry Lumas that make galaxies still require Star Bits.
  • Hungry Luma galaxies can be accessed via the World Map, just like the rest of the galaxies in their corresponding world, rather than using an alternate method to access it (a launch star outside of the dome).
  • When Lumalee asks if the player wants to buy a 1-Up Mushroom or Life Mushroom, the dialogue boxes now show their names alongside their icon (like the Japanese version of the first game), rather than just their icon like in the English version of the first game.
  • While swimming underwater, Mario and Luigi no longer spin rapidly.
  • In the American version of the game, when getting an extra life, the text now shows "1UP" like the Japanese version instead of "1-UP" like the English version of the previous game. However, it's still "1-UP" in the European version.
  • The game now saves automatically instead of the player having to manually save after every Power Star collected.
  • The "Game Over" text is now yellow instead of pink. The text is also slightly wider than in the previous game.
  • If the player gets a Game Over, they return to the hub world, rather than all the way back to the title screen.
  • When Mailtoad has a letter from Peach, there is no sound that constantly plays when the player is near him.
  • The first Star that the player obtains is a Power Star rather than a Grand Star.
  • There are only three save files instead of six.
    • Rosalina and Luma are new save file icons.
    • Luigi can be used as an icon immediately.
  • The player cannot copy save files like in the previous game.
  • The text saying "You got a Star/Grand Star" during the star collecting victory animation as well as the text saying "TOO BAD!" during when Mario/Luigi loses a life are slightly larger than in the first game.
  • When the player returns to the Starship Mario after obtaining a Grand Star, the text box that appears afterwards says "You got a Grand Star", instead of "You got a Star".
    • Similarly, when the player collects a Green Power Star, the text box says, "You got a Green Star", instead of "You got a hidden Star".
  • During the egg phase of Dino Piranha and Fiery Dino Piranha's boss fights, as well as the first phase of Major Burrow's boss fight, a new soundtrack is used during those sections instead of the originals.
  • Fiery Dino Piranha's egg now has visible heatwaves around it.
  • Bugaboom's boss fight now uses the Cloud Flower and springs, rather than the Bee Mushroom and swinging flowers.
  • The Stink Bug Parent mini-boss now has an actual theme playing (which shares the same with King Lakitu), rather than using the same theme as the level.
  • Coins are now a general collectible like Star Bits, rather than just being collected for a high score. After collecting a Power Star, coins collected will be added to the coin collection, similar to Star Bits.
  • The game now records the time the player has taken to beat the level.
  • Luigi is now playable in the same save file as Mario, and is accessed by a secret door on the Starship Mario, rather than having to play the entire game again as Luigi.
  • Cutscenes are now done in a storybook format, and the player has to press a button to progress dialogue.
  • The prologue level is 2D instead of 3D.
  • The prologue level cannot be replayed. The prologue level of the first game could be replayed via the Grand Finale Galaxy.
  • The galaxy icons are much more detailed than in the first game, and some of them have more animated features, rather than being completely stationary models. Similar concepts have been used later in Super Mario 3D Land and Super Mario 3D World's stage icons.
  • The game rewards a 1-Up upon collecting 100 Star Bits, rather than every 50.
  • Collecting a Life Mushroom while having a full six hit points now rewards a 1-Up rather than absolutely nothing.
  • Peach's letter to Mario at the beginning of the game is not voiced like it was in the first game, with the exception of "Dear Mario".
  • While many soundtracks return from the first game, some returning soundtracks have been remixed to be more orchestrated rather than maintaining synthesized instruments. This includes:
  • When receiving a letter from Princess Peach, Mailtoad automatically gives the player 5 1-Ups, rather than asking if they want to accept it.
    • Luigi no longer receives 20 1-Ups from Peach's letters, only receiving 5 like Mario.
  • The credits are more interactive, with the player playing through various levels in the game, rather than having standard credits.

Development

Mario and two Giant Goombas in an early version of Supermassive Galaxy.

The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels. The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment.[3] The development of the sequel then lasted two and half years.[4]

The game was revealed at E3 2009, along with New Super Mario Bros. Wii. Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009.[5] According to Shigeru Miyamoto, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."[6] On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.[7]

Some of the developers wanted to include characters from other Nintendo franchises, such as Pikmin or Donkey Kong. However, Miyamoto shot down the idea. [8]

CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.

Super Mario Galaxy 2 Original Soundtrack

Main article: Super Mario Galaxy 2 Original Soundtrack

An official two-disc soundtrack was released exclusively to Club Nintendo members in Japan, which holds all seventy songs from the game. The game's official soundtrack is performed by the Mario Galaxy Orchestra.

Reception

Upon its release, Super Mario Galaxy 2 was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. Nintendo Power gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave four and half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.

Reviews
Release Reviewer, Publication Score Comment
Wii Ryan Davis, Giant Bomb 5/5 "For all the meaningful changes and additions that have been made, this is still more Super Mario Galaxy--which is to say that it looks and sounds about as good as a game for the Wii ever has, with consistently inventive level design, and exceptionally responsive gameplay. We all like to give Nintendo a hard time for pandering to casual and nostalgic audiences, but when it brings its A-game, it's still able to deliver a fun, accessible game experience that's second to none."
Wii Tom Mc Shea, GameSpot 10/10 "Super Mario Galaxy 2 is simply an outstanding game. It never rests on its laurels for a second, constantly presenting new objectives and mechanics to push you to never before seen places. Even the two-player mode offers new abilities and delights, making it even more fun to play with a friend by your side. Everything is so well designed and so entertaining that it's easy to get sucked into this world for hours. Super Mario Galaxy 2 is so phenomenal that it's difficult to imagine where Mario could possibly go in the future. But that's hardly your concern now. Mario proves that he is still the king of fun."
Wii Oli Welsh, Eurogamer 10/10 "While the New Super Mario Bros. games have been content to remind us of Mario's roots, Super Mario Galaxy recast him in the role of fearless explorer, leaping into impossible realms, redefining what we could do in virtual space. Here, once again, was the Mario of Donkey Kong, of Super Mario Bros., of Super Mario 64. A simple extension of the Galaxy concept, Super Mario Galaxy 2 can't possibly have the same impact. But it does have the same spirit, throwing new ideas at you with gleeful and impulsive abandon, leaving you breathless, scrambling happily to keep up. You can't really complain about more of the same, when the same is the one thing it never is."
Aggregators
Compiler Platform / Score
Metacritic 97
GameRankings 97.35%

Sales

Super Mario Galaxy 2 sold 143,000 copies on its first day of release in Japan and 340,000 copies in its first week.[9] In North America, the game sold 650,000 copies during the month of May 2010. [10] In the United Kingdom, it was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010.[11] As of July 16, 2010, the game has sold 1 million copies within the USA [12] and 6.36 million copies worldwide as of April 2011.[13]

Awards

Super Mario Galaxy 2 was awarded Game of the Year by Nintendo Power[14] and named "Wii Game of the Year" by IGN,[15]GameSpot,[16] and 1UP[17] in 2010. In the March 2012 issue of Official Nintendo Magazine, the publication named Super Mario Galaxy 2 the "Greatest Nintendo Game Ever Made" ranking at #1 out of 100.[18] It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011.[citation needed]

Media

For a complete list of media for this subject, see List of Super Mario Galaxy 2 media.
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Quotes

Main article: List of Super Mario Galaxy 2 quotes
  • "Oh, by the way, I found this 1-Up Mushroom a little while ago! Think you can use it?" - Banktoad
  • "Super Mario Galaxy, Wahoo!" - Mario
  • "First time in galaxy, always Comet medal somewhere. Look hard. Find!" - Whittle

Glitches

Main article: List of Super Mario Galaxy 2 glitches

Yoshi's infinite Flutter Jump

To perform this glitch, Mario should ride Yoshi and perform a Flutter Jump. When he is almost finished, the player should release A Button and press Nunchuk Z Button, then, release Nunchuk Z Button and hold A Button, repeating this to gain more height.[19][20] This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, Bowser, and also even clear the Perfect Run with Yoshi. It is also because of this glitch that many other glitches have also been found.

Flip-Swap Superjump

In the Flip-Swap Galaxy, Mario can use the upward momentum from a Red-Blue Panel flipping up to perform an extremely long, high jump. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a Long Jump right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a "superjump" that covers huge distance and can be used as a shortcut.[19][21]

This can also happen if Cloud Mario jumps immediately after he forms a cloud.[19]

Pre-release and unused content

Main article: List of Super Mario Galaxy 2 pre-release and unused content

In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the games release.

Gallery

For this subject's image gallery, see Gallery:Super Mario Galaxy 2.

Staff

Main article: List of Super Mario Galaxy 2 staff

General Producer

Producers

Director

Music

References to other games

  • Super Mario Bros.: Supermassive Galaxy's music, which is itself a remix of Toy Time Galaxy's music from the first game, originated from this game's overworld theme. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from Super Mario Galaxy as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
  • Super Mario Bros. 3: Supermassive Galaxy is similar to Giant Land from this game, as the two are of massive size and feature giant versions of common items and enemies.
  • Super Mario World: Yoshi, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as Hightail Falls Galaxy's music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the Ghost House theme returns as Haunty Halls Galaxy's and Boo Moon Galaxy's music. Also, the sound effect that is heard when a P Switch's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2, and the sound effect heard when passing through a door in this game is used when opening a door in Boo Moon Galaxy. In Puzzle Plank Galaxy, the Rainbow Notes play the Bonus Game theme from Super Mario World.
  • Yoshi's Cookie: Some of the cookies seen inside the chocolate box platforms via the Bulb Berry in Sweet Mystery Galaxy are the checked cookies from this game.
  • Super Mario 64: The slider theme from this game is used for Tall Trunk Galaxy and Rolling Coaster Galaxy. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the Throwback Galaxy is a replica of Whomp's Fortress; its boss, the Whomp King, is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving cake. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in Super Mario Galaxy 2. The Rainbow Star theme is remixed once again from the Wing Cap and Vanish Cap theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
  • Super Mario Sunshine: The Starshine Beach Galaxy is based on some elements from this game. The main mission of Twisty Trials Galaxy is a replica of the secret level found in Episode 4 of Ricco Harbor. The red and blue flipping platforms return, although they work differently. Piantas also return.
  • New Super Mario Bros. Wii: The Checkpoint Flag returns from this game, and the Cosmic Guide and Tip Network are based on the Super Guide and hint movies from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps in the same fashion they did in this game.

References in later games

The Super Mario Galaxy 2 puzzle in the Nintendo 3DS StreetPass Mii Plaza game Puzzle Swap

Names in other languages

Language Name Meaning
Japanese スーパーマリオギャラクシー2
Sūpā Mario Gyarakushī Tsū
Super Mario Galaxy 2
Spanish Super Mario Galaxy 2 -
German Super Mario Galaxy 2 -
Korean 슈퍼 마리오 Wii 2 갤럭시 어드벤처 투게더
Syupeo Mario Wii 2 Gaelleoksi Eodeubencheo Tugedeo
Super Mario Wii 2: Galaxy Adventure Together
Chinese 超級瑪利歐銀河2
Chāojí Mǎlìōu Yínhé Èr
Super Mario Galaxy 2

Trivia

  • The save data description is "Launch into a new adventure!"
    • In the Japanese version, it says 「銀河を舞台にまたまた大冒険!」
  • Even though Super Mario Galaxy 2 is not featured in the compilation title Super Mario 3D All-Stars, an abridged version of the theme for when Mario or Luigi grabs a Power Star is recycled for the game's main menu.

References

  1. ^ https://www.nintendo.com/games/detail/super-mario-galaxy-2-wii
  2. ^ Mario Portal (Japanese). Nintendo. Retrieved August 19, 2018.
  3. ^ Nintendo Everything >> Blog Archive >> At one point, Super Mario Galaxy 2 was Super Mario Galaxy 1.5 "As soon as the project was over, we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available... we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2." - Miyamoto during Iwata Asks: Super Mario Galaxy 2 interview
  4. ^ Iwata Asks: Super Mario Galaxy 2 details
  5. ^ https://web.archive.org/web/20090612002157/http://wii.ign.com/articles/989/989996p1.html
  6. ^ E3: Miyamoto: Galaxy 2 Is As Big As The Original
  7. ^ Shigeru Miyamoto Interview at Wired.com
  8. ^ Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"
  9. ^ https://web.archive.org/web/20100610070540/http://www.gamasutra.com:80/view/news/28821/Super_Mario_Galaxy_2_Dominates_Charts_In_Japanese_Debut.php]
  10. ^ https://www.gamespot.com/articles/may-sales-rebound-led-by-red-dead-redemption-analyst/1100-6267067/
  11. ^ https://web.archive.org/web/20100712221657/http://www.gamasutra.com/view/news/29149/Lego_Harry_Potter_Years_14_Ends_Red_Deads_FiveWeek_Run_In_UK.php
  12. ^ https://web.archive.org/web/20100730014304/http://uk.gamespot.com/news/6269359.html
  13. ^ https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf#page=5
  14. ^ https://www.retromags.com/magazines/usa/nintendo-power/nintendo-power-issue-265/
  15. ^ https://web.archive.org/web/20120314091306/http://uk.bestof.ign.com/2010/wii/best-wii-game-of-the-year.html
  16. ^ https://web.archive.org/web/20101228175310/http://uk.gamespot.com/best-of-2010/platform-awards/index.html?page=4
  17. ^ https://archive.is/20130101174447/http://www.1up.com/features/1up-2010-game-year-awards
  18. ^ https://web.archive.org/web/20120309185253/http://www.officialnintendomagazine.co.uk/36238/super-mario-galaxy-2-is-onms-best-nintendo-game-of-all-time/
  19. ^ a b c A+Start (Mar 20, 2015)Super Mario Galaxy 2 Glitches - Son Of A Glitch - Episode 40 YouTube. Retrieved March 6, 2017.
  20. ^ Pottoww (Jul 5, 2014) Super Mario Galaxy 2 Glitch - How to Infinite Flutter using Yoshi (Explanation) YouTube. Retrieved March 6, 2017.
  21. ^ packattack04082 (Jun 20, 2010) Super Mario Galaxy 2 - Flip-Swap Galaxy - Think Before You Shake - 30.11 YouTube. Retrieved March 6, 2017

External links

Super Mario Galaxy 2 coverage on other NIWA wikis: