Mario & Wario

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Not to be confused with Mario vs. Wario.
Mario & Wario
MnW cover art.jpg
For alternate box art, see the game's gallery.
Developer Game Freak
Publisher Nintendo
Platforms Super Famicom
Release date Japan August 27, 1993
Genre Puzzle, Platformer
CERO:CERO A.svg - All ages
Mode(s) Single player
Media SNES.png Game Pak
Super Nintendo:

Mario & Wario is a puzzle-platformer game released for the Super Famicom in 1993. It was designed by Satoshi Tajiri and developed by Game Freak. It is one of the few Mario games to utilize the Super Famicom Mouse accessory.

The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of Nintendo Power and a Canadian ad for a Kellogg's contest,[1] which featured a tentative box art), but ended up being a Japan-exclusive title. Despite this, the game itself contains no written Japanese whatsoever; it is entirely in English. Mario & Wario had also been featured in magazines from the UK, Germany, and Brazil. Most prominently, it was featured on the front cover of the November 1993 issue of VideoGame Magazine in Brazil with a full feature, which indicated that a release was near.[2]


Translated from the instruction booklet[3]

This is Yōsei no Mori. Within the forest's depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, Mario sought the fabled fairy by coming to the forest. Peach, Yoshi and Luigi were together......or should have been, but alas, Luigi's visage was unseen. Mario's group of three had decided to look for lost little Luigi.

Then, the sky was overcome with a suspicious engine's sound. What was that? It was Wario riding his personal plane, the Bulldog, and he threw a bucket from the sky.

"Here you go!"

Uh oh, the bucket landed right over Mario's head.

"Uwagh, I can't see in this thing!"

Watching was the forest's fairy, Wanda. She somehow wanted to help, but the small fairy did not have the ability to remove the bucket. Thus, Wanda decided to use her magic wand on Mario to send signals, guiding him to Luigi......


Title screen

The main gameplay involves guiding Princess Peach, Mario, or Yoshi to the goal, where Luigi awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, Wario drops a random item on the character's head, making them unable to see where they're going.

The player uses the Super Famicom Mouse to control Wanda the sprite and alter the environment to make it safe for the character, making it somewhat similar to the Mario vs. Donkey Kong series. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a hammer. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.


Main characters[edit]

Image Name Description
WandaM&W.png Wanda The main protagonist who must guide each character to the end of each level.
MWPrincessPeachSprite.png Princess Peach One of the characters who must be guided to the end of each level.
Mario MarioWario.png Mario One of the characters who must be guided to the end of each level.
MWYoshiSprite.png Yoshi One of the characters who must be guided to the end of each level.
MWLuigiSprite.png Luigi The character who waits at the goal at the end of each level.
MWWarioSprite.png Wario The main antagonist who is fought after every world in the game.

Enemy characters[edit]

Image Name Description
Dodoriguez Jr. Sprite.png Dodorigesu Jr. These immobile Pidgits can be defeated by simply clicking on them.
Guriguri Sprite.png Guriguri A fireball which usually moves along walls and floors.
Komorin Sprite.png Komorin Tricky bat enemies that often group together in packs of four.
Tsubon Sprite.png Tsubōn A pot-shaped enemy with a skull mark that can cling onto walls and breath fire.
Unibo Sprite Blue.pngUnibo Sprite Yellow.png Unibō Spiky enemies which resemble Urchins and appear in LEVEL 6 and LEVEL 9. They come in blue variations that move up and down and yellow variations that move left and right.


LEVEL 1: Yōsei no Mori[edit]

The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Guriguri is introduced in the last course.

LEVEL 2: Yosu Ko[edit]

A world set next to a relaxing lake where Yoshis have holiday. It is still a standard stage, but slightly harder than the first.

LEVEL 3: Kumotori Yama[edit]

A mountain region. Timer Blocks are frequent, so sitting around is dangerous.

LEVEL 4: Kōri no Dōkutsu[edit]

An icy cavern with many frozen features. Nebaneba Blocks appear towards the end.

LEVEL 5: Honō no Dōkutsu[edit]

A subterranean cave filled with magma. Pot-shaped enemies called Tsubōn are introduced here, and will breathe fire at the player.

LEVEL 6: Pukupuku Kai[edit]

A large body of water infested with Unibō. Switch Blocks are frequent.

LEVEL 7: Balloon Bridge[edit]

An area in the sky. Fūsen Blocks are frequent.

LEVEL 8: Karakara Sabaku[edit]

A vast desert location. Guriguri are frequent.

LEVEL 9: Wario no Niwa[edit]

Wario's personal garden, which is playable once beating the previous eight stages.

LEVEL 10: Wario Tei[edit]

A big, untidy residence. Playable once LEVEL 9 is cleared.


An extra stage revealed once beating all ten stages. It is a very difficult world.

Items and obstacles[edit]


Image Name Description
MW-Coin Panel Sprite.PNG Coin Block Wanda can hit these to collect coins. One hundred coins will give the player an extra life.
M&WElevatorSprite.png Elevator Once on these lifts, the character must wait until they can move again.
BlockPanel.gif Flip-Flop Block One of the most basic blocks, they can be made solid or passable with the flick of a click.
BalloonBlock.png Fūsen Block Balloons which expand and inflate from time to time.
HibiBlock.png Rock Block These cracked square walls can be hit to be destroyed.
M&WJumpBlocks.png Jump Block Jump Blocks look like springboards, and are usually seen grounded on flooring rather than suspended in the air as in other games.
StickyBlock.png Nebaneba Block These blocks are sticky and trap friend and foe alike.
M&WSwitchBlocks.png Switch Block These switch from solid and red to blue and intangible.
M&WTimerBlocks.png Timer Block Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them.
M&WTogeBlocks.png Toge Block These pointy obstacles take up the full space of a block. They can face four directions.


Image Name Description
M&W 1-Up Mushroom.png 1-Up Mushroom As the name suggests, these green mushrooms give the player extra lives.
M&W Coin.png Coin Coins add points to the player's score. Collecting one hundred coins gives the player an extra life.
M&W Star.png Star The most common item in the game. Collect four of them in a level to earn an extra life.
MushroomM&W.png Time Kinoko Standard mushrooms that add to the Time Gauge. There are not many of these in the game.

References in other media[edit]


Main article: List of Mario & Wario staff


For this subject's image gallery, see Gallery:Mario & Wario.


For a complete list of media for this subject, see List of Mario & Wario media.
Audio.svg Title

File infoMedia:MW Title.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese マリオとワリオ
Mario to Wario
Maususenyo Mario to Wario
Mario & Wario or Mario and Wario; used in packaging and promotional materials.


Mario & Wario coverage on other NIWA wikis: