Itadaki Street DS
Itadaki Street DS (いただきストリートDS) is a game for the Nintendo DS. It was created by Square Enix. Like other installments in the Itadaki Street series, Itadaki Street DS is a Monopoly-like game that has some Mario Party-esque elements added to it due to the appearance of several Mario characters (minigames, for example). It was released on June 21st, 2007 only in Japan.
Players move around the board, buying shops and collecting money from others who land on their shop spaces. Depending on circumstances, some players can forcibly take over another player's shop spaces, or make them inactive for a turn. Players can also hold shares of a block of spaces so that they get paid when someone lands on any space in that block, even if it is not their own.
Players get bonuses for leveling up, which is done by passing four special spaces on the board (each marked with a suit- Club, Diamond, Heart, and Spade) and then going to the Bank space. If the player lands on one of these special spaces instead of passing them, they get a chance to randomly draw a "chance card", which affects gameplay or a player. Usually, the goal is to reach a certain total property value and get to the Bank, or to make a player bankrupt. There is also a special "Casino" space where themed games of chance occur.
Areas and stock system
All shops are divided in many areas or blocks, each one which a name and a color. Most areas contain four shops. Shops start with a given price when players buy them, and they may invest on it later when they land on it to raise its price and value. If players get another shop in the same area as other owned shops, the shops' prices grow, and the player can invest more money on that shop. The player can achieve a monopoly by owning all shops in the area. Shops in monopolized areas accept even bigger invests that can be used increase stock price to benefit the player.
A player in the bank or a broker square may buy stocks. The player can choose any block; if the player has an area with shops to invest in, the player will mostly invest on that area to get money from the invests, and if the player owns no area but an opponent owns one, the player may buy stocks on that area to receive money when the opponent invests. Also, if the player has stocks in the same area a player in first place, the player may sell 10 stocks in each turn to lower the assets. This is an offensive technique performed by Rank S CPU characters. When a player buys or sells more than 10 stocks in an area, the price of stock in that area will go up or down by 8% respectively. Players may buy as a max amount 99 stocks per bank/broker pass (which is the recommended amount, and all Rank B, A and S players will buy MAX stocks and invest MAX capital in their shops) and can hold a max amount of 999 stocks in an area. Also, players may invest only the specific MAX amount in a shop when they land on it. If this amount is 1000G or more, the player may invest only 999G per land.
Players may also force buyout on the opponents' shops when they land on them. To buy a shop out, the player must pay 5x its real value. Buyouts are often made in late game to monopolize areas or to get rid of the opponents' monopolized areas by buying out the cheapest property. To prevent buyouts, players may invest on their small shops to make them more expensive. The shop design and material changes depending on the price.
Each AI will invest differently:
Rank D AI limit themselves to buy 29 stocks per bank pass and 100G per invest, and they very rarely force a buyout. Rank C AI limit themselves to buy 49 stocks per bank pass and 200G per invest. Rank B AI invest the max amount of stocks per bank pass and invest the max amount of money in their shops, but they invest so early and even when they have a few amount of stocks that the raised price may end being too expensive for them, so they cannot get more stocks. Rank A also invest the max amount but they don't invest when they have few stocks, they wait until they get a good amount of stocks and then they invest and get a big amount of money. They also try to buy stocks on the opponents' areas to get extra money. Rank S also invest that way, but they sell stocks in purpose in opponents' areas to lower their assets. Rank B, A and S often buyout to get three shops or monopoly in an area or to prevent an opponent from investing in a monopolized area.
There are special spaces with a "Sale" sign on them. In those spaces, the player can build one of the following:
All vacant plots are worth 200G, and the Wood Shop is worth 1000G. You can renovate a vacant plot whenever you want, and you get 150G for the destruction of the former building, which means that you only have to pay 50G for a normal building and 850G for a Wood Shop. You will get 750G for the destruction of a Wood Shop. As shown before, what the AI builds in a Vacant Plot depends in the character.
There are 22 playable characters in Itadaki Street DS: Eleven from the Mario series and eleven from the Dragon Quest series. Although only four of the characters from both series are playable to begin with, the others can be unlocked by playing through the Tour Mode of the game. Additionally, there are also three Support/Guest characters that players can summon with the help of a card, but are not playable. Players are also able to create and customize their own characters.
Dragon Quest series
* - Unlockable characters.
There are 14 playable stages in this game.
Dragon Quest Stages
When a player lands on the Casino square (Which was renamed to Arcade square in Fortune Street), that player gets to play a game of chance. There are four of them:
Chance Card list (translation)
Names in other languages