Recorder

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
"Flute" redirects here. For information about the item in Mario's Time Machine, see Flute (Mario's Time Machine).
Recorder
Artwork of a Magic Whistle
Artwork of a Magic Whistle from Super Mario Bros. Mushroom World
First appearance The Legend of Zelda (1986)
Super Mario Bros. 3 (1988)
Latest appearance Paper Mario: Color Splash (2016)
“One toot on this whistle will send you to a far away land!”
Toad, Super Mario Bros. 3

A Recorder, also known as a Magic Whistle,[1][2][3] a Warp Whistle,[4][5][6][7] or simply a Whistle,[7] is a rare item. It is originally from The Legend of Zelda; the six notes played upon use are identical, as is the whirlwind it summons that whisks the player to another location.

History[edit]

Super Mario Bros. 3[edit]

Magic Whistle Magic Whistle

In Super Mario Bros. 3, using a Magic Whistle summons a whirlwind that takes Mario or Luigi to World 9, the Warp Zone, where the player can skip ahead to the start of a later world. Using the Whistle in World 1 will allow Mario or Luigi to warp to World 2, World 3, or World 4; using it in World 2 through World 6 will allow him to warp to World 5, World 6, or World 7; and using it in World 7, World 8, or World 9 will allow him to warp to World 8.

There is a total of three Magic Whistles that can be collected from treasure boxes: two in World 1, and one in World 2. However, in the original Japanese version, a glitch in World 5-1 allows the player to obtain a fourth Whistle. However, only two are needed to warp directly to World 8.

Image Level Description
Mario obtaining a Whistle. World 1-3 The first Magic Whistle is obtained by holding the down button on +Control Pad while standing on the white block at the end of the level, so that Mario drops behind the background, and then quickly getting behind the black curtain at the end of the level before the white block's effect wears off. Behind the curtain is a secret Toad House, whose single box contains the Whistle.
Mario obtaining a Whistle. World 1-The Fortress map icon. The second Magic Whistle is obtained by flying above the ceiling at the end of the first room, where there is a door hidden above the top of the screen. The door leads to a small secret room where a treasure box contains the Whistle. Clearing World 1-The Fortress map icon.Fortress in this way will not open its lock on the map.
Mario obtaining a Whistle. World 2-A map icon for the Fire Brother. To obtain the third Magic Whistle, the player must defeat the Boomerang Brother on the map, who gives out a Hammer. The Hammer must be used to break the rock at the top right of the map screen, opening a secret passage behind a palm tree. The passage contains a Toad House (with a Frog Suit) as well as a pair of Fire Brothers. Defeating both Fire Brothers will award the player the Whistle. According to Princess Toadstool's letter upon the player completing Giant Land, the Whistle had been stolen and taken to the sand dunes on the east side of Desert Land.
WarpWhistle Glitch.png World 5-1
(Family Computer only)
In the Family Computer release, a glitch in World 5-1 can cause the treasure box to appear at the end of the level instead of in its usual location. The glitch is performed by reaching the end of the level, then turning around and flying above the wall of blocks until the player hears the sound of a treasure box appearing. After this, if the player returns to the goal, they will notice glitched graphics (as it is not supposed to be possible to activate a treasure box and the goal simultaneously). If the player then hits the goal from the far left corner, the treasure box will teleport to the goal, and picking it up will earn the player either five extra lives or a Whistle.

The level was shortened by replacing the Warp Pipe to this area (as well as a Buster Beetle) with the goal in international NES releases, as well as Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3, thus removing the glitch and no longer allowing the player to obtain this Whistle.

Paper Mario: Color Splash[edit]

Recorder icon from Paper Mario: Color Splash

In Paper Mario: Color Splash, this item (now known as the Recorder, its original name from The Legend of Zelda) makes a reappearance after 28 years of absence and in time for its 30th anniversary debut. It is hidden in the Green Energy Plant, in a course specially dedicated to Super Mario Bros. 3. Mario must flip into 3D and go beyond the Goal Pole at one of the ends of the area. At first, it looks identical to its appearance in Super Mario Bros. 3, but after Mario tosses it into the air, it becomes a photo-realistic recorder. The Recorder can also be purchased from the Wringer for 300 coins and sold as a card for one coin. A replica version of the Recorder can be collected from the Battle Spin. It is also given developers' notes in the game's digital manual.

When the Recorder Card is used in battle, the scenery changes to a field and the Recorder plays the original melody. Three more Recorders appear and play the Super Mario Bros. 3 Coin Heaven/Sky Land/Warp Zone theme, which causes a tornado to appear. The tornado lifts any enemies into the air and causes them to plummet back down. The effect of the attack is increased if the player presses the buttons on the Wii U GamePad when the Recorder is playing the initial melody.

References in other media[edit]

Profiles[edit]

Super Mario Bros. 3[edit]

  • Wii Virtual Console manual: "Not much is known about the Magic Whistle. See if you can find it!"
  • 3DS Virtual Console manual: "Warps Mario to a different world."

Paper Mario: Color Splash[edit]

  • Item description: "The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky."

Gallery[edit]

Media[edit]

Audio.svg Whistle (Super Mario Bros. 3) - Plays when the Whistle is used
File infoMedia:Warp Whistle Theme Super Mario Bros 3.oga
0:30
Audio.svg Whistle (Super Mario All-Stars) - Plays when the Whistle is used
File infoMedia:SMAS SMB3 Whistle Sound & Warp Map.oga
0:30
Audio.svg Whistle (Super Mario Advance 4) - Plays when the Whistle is used
File infoMedia:SMA4 SMB3 Whistle Sound & Warp Map.oga
0:30
Audio.svg Thing: Recorder - Plays while using the Recorder Thing
File infoMedia:PMCS Thing Recorder.oga
0:20
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese フエ[8] / ふえ
Fue
まほうのふえ (Super Mario Bros. 3)
Mahō no Fue
タテブエ (Paper Mario: Color Splash)
Tatebue
Flute / Whistle / Recorder

Magical Recorder (Princess' last letter)

Recorder
French Sifflet Magique Magic Whistle
German Zauberflöte Magic Flute
Italian Fischietto
Fischietto Magico
Flauto (Paper Mario: Color Splash)
Whistle
Magic Whistle
Flute
Portuguese Flauta Flute
Spanish Flauta Mágica Magic Flute

Trivia[edit]

  • An arrangement of the tune for the Recorder can be heard if the player wins three times in a row in the minigame Loves Me...? from Super Mario 64 DS.

External links[edit]

References[edit]

  1. ^ Super Mario Bros. 3 English instruction booklet, page 24.
  2. ^ Super Mario Advance 4: Super Mario Bros. 3 instruction booklet, page 28.
  3. ^ Peterson, Erik. Super Mario Advance 4: Super Mario Bros. 3 Player's Guide back cover.
  4. ^ Nintendo Power Volume 13 back cover
  5. ^ M. Arakawa. Super Mario All-Stars Player's Guide. Page 111Media:SMAS Guide 111.jpg.
  6. ^ Hodgson, David S J. Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide back cover.
  7. ^ a b M. Arakawa. NES Game Atlas. Page 31.
  8. ^ Super Mario Bros. 3 Japanese instruction booklet, page 23.