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Hammers are items commonly used as weapons throughout the Mario franchise. It was the first item Mario ever used. They first appear in Donkey Kong, in which they are used to smash Barrels and enemies. Hammers are usually thrown by the Hammer Bros. and other enemies. However, Mario and Luigi have been known to effectively wield Hammers in combat. The item has appeared in every single Mario RPG game to date, and in the Paper Mario and Mario & Luigi games, Hammer attacks are used as a counterpart to Jump attacks. Some enemies cannot be damaged by Jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their Hammers instead.
Also referred to an Invincible Hammer, the Donkey Kong arcade game features Hammers which Mario can, for a short time, use to destroy the barrels thrown by Donkey Kong, Fires created from the flaming Oil Drums, and cement tubs in 50m. Mario is not invincible when using Hammers, however. If attacked from the back or from below, he will still lose a life. Mario also cannot climb or jump while wielding the Hammer. Hammers in this game can be found usually in the corners and some can only be reached by jumping.
In Donkey Kong for the Game Boy, Hammers make a reappearance. They can be used to defeat all enemies in the game. Super Hammers can even break brick walls. In this game, Mario can throw Hammers upwards. At several points in the game, the player has to throw the Hammer upwards, then quickly climb the ladder onto the next platform above to pick it up again. If the Hammer touches a floor, it disappears instantly.
Super Mario series
In the Super Mario series, hammers are mainly seen thrown by Hammer Bros. to hit Mario; in Super Mario Bros. 3, the Mario Bros. can throw these hammers themselves by gaining a Hammer Suit. They are extremely powerful, defeating most foes, including Thwomps, Boos, Lava Bubbles, Boom Boom and Bowser, in one to three hits.
Hammers are also used in Super Mario Bros. 3 as a map screen item to destroy boulders preventing access to hidden areas. Usually, a Hammer just allows Mario to produce a quicker route, but in some cases, it is the only way to access a part of a map. In Desert Land, a hammer can be used in the upper right corner to open up an area that contains a Toad House with a Frog Suit, and a Fire Bro battle containing the last Recorder. In Water Land, a rock near World 3-5 blocks off a boardwalk with a canoe which can take Mario or Luigi to several Toad Houses and Spade Panels.
Mario repeatedly used a Hammer in the German Club Nintendo comics. In 1994 "Super Mario: Verloren in der Zeit", he smashes his alarm clock (due to his dream in which there was an alarm clock-looking Time Machine). Later, in the 1995 comic "Mario's Picross", Mario makes a more effective use of a Hammer when he smashes the wall in a pyramid, after reaching a dead end. While in the first comic the tool looks a lot like a regular Hammer, it resembles a Super Hammer in the latter.
Mario & Wario
During the bonus minigames after most stage areas, Wanda the fairy will hold a hammer rather than her usual wand and be able to whack Wario's plane for coins. She can collect forty coins before he flees.
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, Mario's first and weakest weapon is called the Hammer. After Mario beat the Hammer Bros. blocking the exit of Mushroom Way, Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. The plumber uses this weapon to pound enemies, at least until he finds the NokNok Shell. When equipped, the weapon adds ten attack points to Mario's attack rating. When Mario uses it with the Timed Hit, he swings it up and down twice, similar to the old style. Later on in the game, he finds more advanced Hammers: the Super Hammer, Masher and the Ultra Hammer, along with another Hammer with an added effect.
Paper Mario series
In Paper Mario, a Hammer it is given by Goompa after finding him and his Hammer lost in the bushes. Jr. Troopa is the first one lucky enough to be tested on. Spy Guys also have Hammers, and these hammer attacks can cause Mario to lose one of his Action commands for about five or four turns.
In this game, Mario receives not only the Hammer, but the Super Hammer and Ultra Hammer as he progresses through the adventure. The Super Hammer is found in Dry Dry Ruins, and the Ultra Hammer is found in Mt. Lavalava.
In battle, Jump attacks can not work on every single enemy, so the Hammer is introduced as an alternative. It works on fire, spiked, and high defense enemies and is always stacked damage, but it cannot reach airborne or ceiling-bound targets. With a special badge, Hammer Throw, it can be used on all enemies.
Outside of battle, the Hammer can be used to knock items out of trees, break certain Blocks. The type of block Mario can break depended on what type of Hammer he had. Yellow Blocks can be broken by any Hammer, Stone Blocks by the Super Hammer and Ultra Hammer, and Metal Blocks by only the Ultra Hammer.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, the Hammer is a default weapon and it is degraded again into a normal Hammer. Once again, the first Hammer is wooden. In this game, the Super Hammer is given by Podler in Glitzville, who in turn received it from Jolene, and the Ultra Hammer is found in Rogueport, but Mario must use Spring Jump to get it.
In battle, the hammer works like it did in Paper Mario. However, small yellow blocks can be broken by any Hammer, big yellow blocks by the Super Hammer and Ultra Hammer, and stone blocks (big and small) by only the Ultra Hammer. Metal blocks can't be broken by any Hammer. The move Spin Hammer is introduced in this game as the way to destroy big blocks.
Super Paper Mario
Paper Mario: Sticker Star
In Paper Mario: Sticker Star, multiple Hammer stickers can be found throughout the game. While Mario can still use his hammer within the overworld, there are a variety of Hammer stickers found in the game, including:
There are several different variations of the listed hammers; Worn-out (Hammer only), Shiny (not Baahammer, Burnhammer or Chillhammer), Flashy (not Baahammer, Burnhammer or Chillhammer), Big Shiny or Megaflash variants.
Concerning the overworld hammer, Mario obtains this at the beginning of the game, after recovering from Bowser's attack on Decalburg. In World 3-7, Rustle Burrow, Mario loses his overworld hammer; as such, he is unable to use Hammer stickers in battle.
Paper Mario: Color Splash
In Paper Mario: Color Splash, Mario, after apparently having lost his original hammer on the voyage to Prism Island due to Toad accidentally throwing it overboard, finds another hammer on top of a crate in Port Prisma at the beginning of the game. After Huey grants Mario the power of paint, however, it becomes the Paint Hammer.
In battle, the normal Hammer, Eekhammer, Hurlhammer, and Burnhammer (called Blazehammer in this game) return as cards. Additionally, the KO Hammer debuts in this game, working as the Super Hammer move in Paper Mario: The Thousand-Year Door did. Similar to the previous game, hammer cards come in Worn-out (Hammer only), Big (not Worn-out Hammer nor Blazehammer), and Huge (not Worn-out Hammer nor Blazehammer) variations. They also come in multiples, allowing multiple uses of one attack with the same card: x2 (normal and Big Hammers and Eekhammers), x3 (normal and Worn-out Hammers, Eekhammer, and Hurlhammer), and x5 (Worn-out Hammer only).
Morton also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing Card. Also, a Claw Hammer Thing can be found in the Super Mario Bros. 3 section of the Green Energy Plant (initially looking as it did that game), which deals far more damage to enemies.
Mario & Luigi series
The Hammer is used by the Mario Bros. in every Mario & Luigi game to date. Unlike the Paper Mario series battle system, each Hammer upgrade doesn't affect in-battle damage and attack power.
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its remake, Hammers are crafted (and later upgraded to Super Hammers and, ultimately, Ultra Hammers, like in the Paper Mario series, though they are no stronger) by the Hammerhead Bros. out of Hoohoo Blocks. They are used to smash gray, tan, and black rocks in Mario and Luigi's path, respectively. They are also used to hit enemies in battle, as well as special buttons and switches. If used on an enemy in the overworld, its party will be stunned at beginning of the battle (in the remake, doing this may lower their speed)
In battle, Mario or Luigi can do more damage by pressing their button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to counterattack certain foes' attacks like a Sharpea's attack or Rookie's hammers that he throws. If the hammer is held for too long, the hammerhead will fall off.
After Cork and Cask teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he buries Luigi; if Luigi uses it behind Mario, he shrinks Mario. However, if the following Bro hits the lead Bro prior to learning these moves, the lead Bro will get angry at the following Bro. The Mario Bros. also gain the Chopper Bros. and Knockback Bros. Bros. Attacks in battle.
Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, two Hammers are given to Baby Mario and Baby Luigi by the Hammer Bros. These weapons can be used to tunnel underground to dig under walls and fences, dig up Beans, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their Hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a first strike. Unlike the other Mario RPGs, these Hammers serve their purpose for the entire game and are never upgraded.
The action command for the hammer is the same: the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press his baby button.
During the fight with the two Bowsers in Thwomp Caverns, Baby Bowser is shown with a hammer, which he uses to knock Bowser into the bros when he is with him, and to launch fireballs into them when Baby Bowser is alone.
At the end of the game, the Babies give the Bros their hammers.
Mario & Luigi: Bowser's Inside Story
In Mario & Luigi: Bowser's Inside Story, Mario and Luigi gain Hammers much earlier than in the other Mario and Luigi games. Mario and Luigi find Hammers in the Trash Pit. Later, Luigi learns how to turn Mario into Mini-Mario by using his Hammer in Pump Works to free Toadsworth. The minigame in the Arm Center involves the use of the hammers.
Hammers in battle are used quite differently. Mario or Luigi must press their button at the very last moment before the hammerhead falls. Doing so gives the player an "Excellent".
The Star Menu description of the Hammers reads, "Hammers found in the Trash Pit. Use 'em to whack and break stuff!"
Mario & Luigi: Dream Team
In Mario & Luigi: Dream Team, a Brock in Mushrise Park lost his hammers that he was supposed to use to smash rocks for his boss, Brickle, and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the Run-Down Hammer and the So-So Hammer.
In battle in the Real World, the hammer attack stays relative to how it was in Mario & Luigi: Bowser's Inside Story. In the Dream World, the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of Luiginoids appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the Hammer Chop and Hammer Uppercut techniques, each requiring a slightly different action command to execute successfully.
Earthwake, the third giant boss turns into a hammer sometimes and swings itself several times. Pi'illodium, a late-game boss also takes the shape of a hammer and counts down from a mere 4 to a generous 6 as an attack to smash Mario and Luigi. The final boss of the game, Dreamy Bowser uses a giant Hammer as one of his many attacks to try and crush Mario and Luigi. Unlike the other games, Mario and Luigi can hold their hammers indefinitely when counter-attacking.
Mario & Luigi: Paper Jam
In Mario & Luigi: Paper Jam, Mario and Luigi have their hammers from the start, as does Paper Mario. The three of them learn the Trio Move Trio Hammer after they find themselves hindered by large, cracked gray blocks in their path. It is executed by pressing , , and in succession. This results in Luigi slamming his hammer into Mario's and Paper Mario slamming his into Luigi's, the combined force creating massive shockwaves that can break the aforementioned gray blocks, flip objects over, and momentarily stun enemies on the field.
In battle, Mario and Luigi use their hammers the same way they did in Mario & Luigi: Bowser's Inside Story and the Real World of Mario & Luigi: Dream Team. Paper Mario, however, attacks multiple enemies, depending on how many copies he has of himself. Each copy raises its hammer one at a time in rapid succession, and the player must press right as the last clone's hammer is raised for an "Excellent".
A special kind of Hammer known as the Trio Attack Hammer is given to Paper Mario once all Paper Toads have been saved in Sunbeam Plains. In battle, Paper Mario, Mario and Luigi use this hammer to paperize all enemies on-screen before performing one of the five Trio Attacks selected.
Mario vs. Donkey Kong series
Hammers appear in Mario vs. Donkey Kong and work the same way as in the Game Boy Donkey Kong, functioning as a temporary power-up. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the floor repeatedly, becoming a weapon against enemies. However, as in previous games, Mario is unable to jump while carrying the Hammer; likewise, attempting to climb a Ladder or falling from a great height while using the Hammer will make Mario throw the weapon up in the air, rising and falling down slowly to allow the character to pick it up again. When in use, the Hammer's characteristic tune from the original Donkey Kong game also plays.
In the rest of the series, they only come in pairs and are wielded by Minis in a similar fashion, banging them on the ground as they march. They can be used to destroy enemies and fragile Rocks. Just as in the previous game, Minis throw the Hammers upward when climbing a Ladder or Blue Lift, so that they can catch and continue using them shortly after. The Hammers eventually wear off, as they are a temporary power-up, and respawn where they were picked up from.
Super Smash Bros. series
The Hammer from Donkey Kong is a powerful item in the Super Smash Bros. series. The player will swing the Hammer back and forth repeatedly, and will strike anything upward in its path. The character cannot double jump with it. Very rarely, in Super Smash Bros. Melee and Super Smash Bros. Brawl, the head of the Hammer will fall off, and the character will swing the Hammer's handle back and forth, leaving them completely vulnerable. However, the head will act as an item, and will have the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the original Donkey Kong arcade game plays. The item returns in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, with the exact same effects. In Super Smash Bros. Ultimate, the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from Wrecking Crew, the Golden Hammer, also appears as an item from Super Smash Bros. Brawl onward.
When King Dedede grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item will deal damage. Pit, Dark Pit, and Mr. Game & Watch swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being a clone of Pit).
Mario Party series
Hammers are also used in other minigames from Mario Party to Mario Party 3.
Hammers reappear in Mario Party 9 in the minigame, Spike Strike, where players have to defeat the giant Spike using hammers. There is also one golden hammer for each round. If a character uses it, that character will earn three points, while iron ones are worth one.
DK: Jungle Climber
The Hammer in DK: Jungle Climber looks somewhat like a Barrel. It is one of Diddy Kong's items that can be used to assist Donkey Kong. The Hammer can be used to smash barrels, rocks, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.
Mario Tennis series
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
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