Ancient Gardens

From the Super Mario Wiki, the Mario encyclopedia
Ancient Gardens
Appearance Mario + Rabbids Kingdom Battle
Levels 10
<< List of worlds >>

Ancient Gardens is the first world in Mario + Rabbids Kingdom Battle. It is a grassland and jungle area located to the east of Sherbet Desert, consisting of many flowers, water streams, immobilized Goombas, and a towering block structure.


Strategic map (left) and challenge map (right) of Ancient Gardens
Strategic map (left) and challenge map (right) of Ancient Gardens
Strategic map (left) and challenge map (right) of Ancient Gardens

Mario and co. first land in Ancient Gardens just after the SupaMerge headset merges with Spawny. They venture through the grassland area and get past the Sunflower before they reach Peach's Castle. After briefly reconciling with Princess Peach, Mario and co. take a cannon to enter the jungle area of Ancient Gardens, where they find and defeat Pirabbid Plant and recruit Luigi. As Mario and co. exit the jungle area and enter the base of the block tower, they encounter Toad, who warns them of an enemy on the tower. Mario and co. manage to make it to the top of the tower, where they encouter Bowser Jr., who takes Spawny and uses him to create Rabbid Kong. After defeating Rabbid Kong, Beep-0 reports that Bowser Jr. had fled to Sherbet Desert, thus revealing their next destination.


The heroes follow a linear path through the Ancient Gardens as they approach Rabbid Kong's tower. After defeating Rabbid Kong, the player can re-enter the Ancient Gardens from five different starting points. The path that the heroes follow is described below from each starting point onward.

Goomba Grove[edit]

Goomba Grove

The first starting point is located in Goomba Grove, a grassland area that owes its name to the few Goombas that populate it. A large number of bees and butterflies can be found here.

The area begins with a wide strip of land surrounded by water. Trees with cubical crowns and Goombas stuck in honey, as well as flocks of little birds that rest on the ground, appear in this section. These are soon followed by two small battlefields, which are continued with a long grassy footpath that weaves between trees, colored pipes and flowers.

Pollen Plains[edit]

Pollen Plains

The second starting point is in Pollen Plains, a broad park containing toy blocks and trees with orange bubbly crowns. The park can be explored for bonuses, which are obtained by solving puzzles among the toy blocks. However, the heroes can simply follow a snaking path through this park and eventually reach a bridge that crosses over to a series of wooden piers built above a water basin. Here, bridges raised on stilts, as well as pipes, are used extensively to move between piers. Notably, a giant garden hose rests in the water, though it serves no gameplay purpose. Beyond the piers, several snaking bridges lead to some plains with battlefields. Past a meandering walkway and another battlefield surrounded by Goomba Geysers,[1] there is a long wooden bridge that rises over a palm tree canopy, leading onto an elevated thicket that hosts a battlefield.

Flushy Forest[edit]

Flushy Forest

The third starting point is in Flushy Forest, an area with rich palm vegetation grown on highlands. Recurring elements in the Flushy Forest are Piranha Plants with lamp-like fixtures, which lie on the sidetrack in dimly lit parts of the forest.

The area begins with a long rope bridge that crosses over a chasm, passing by a gigantic mossy toilet with a rubber duck floating inside it. At the end of the bridge, the heroes enter a forest with a labyrinth called The Mystic Maze of Mysticism and Mazing,[1] which contains hidden stone walls that rise from the ground as they are approached. The heroes must find a path with no walls that obstruct their progress in order to escape the labyrinth. A short while after the labyrinth, the heroes enter a battlefield in another forested area. Past a few more bridges and some giant leaves that obscure the path is another battlefield where Pirabbid Plant is fought in World 1-4. Once the heroes beat the midboss, they can continue on to the Bamboo Islands.

Bamboo Islands[edit]

Bamboo Islands

The fourth starting point is in Bamboo Islands, a wetland region that extends with several grassy plateaus, followed by wooden piers built above a foamy lake. The beginning of the area is a long bridge that weaves between bamboos, water lilies and reed. The bridge leads to a series of islands that are connected via wooden footbridges. These islands contain toy block enclosures with coins and chests, and can only be accessed by activating different switches throughout the area.

Past the wetland, there is a series of grassy plateaus with two successive battlefields, connected with bridges. Past the plateaus is a lake area with several piers. The waters in this area contain a lot of soap foam, owing to the soap solution that has spread into the waters from a gigantic tube. On the piers, there are some switches that can be toggled to adjust the position of a Cannon and some footbridges that help the heroes advance to the next area. A bridge cuts between two large waterfalls and over a river stream and leads into a short forested area before the Sunset Bridge.

Sunset Bridge[edit]

Sunset Bridge

The world's fifth starting point is located at one end of Sunset Bridge, a massive paved structure that leads to a tower. The bridge is heavily eroded and ruined, with large gaps that disrupt it. Cannons are readily available to help the heroes cross these gaps. There are two battlefields in this area, and from the second battlefield there is a short pipe that leads to the base of the tower.

The tower is a stack of massive toy blocks sustained by a large Smasher statue. Starting from the base, the heroes can use numerous pipes to climb the tower and explore the grassy terraces that stick out of it on their way. The first two battlefields on the tower are each followed by a puzzle where the heroes need to use switches in order to connect a pipe that leads them further up. In the first puzzle, activating a switch of a certain color causes the block of the same color to move gradually from side to side, bringing the part of the pipe that is adjoined to it in a certain position. The second puzzle contains a column of disc-shaped blocks that rotate around when their switches are flicked, moving the affixed pipes along with them. Building blocks can be seen falling from the tower as the heroes approach the top, where the battle against Rabbid Kong takes place.

The waters surrounding the Sunset Bridge and the tower are dotted with DK Barrels that float on the surface. The player can find giant bananas and banana peels lying around the base of the tower, marking Rabbid Kong's presence.


Level Preview Description
1-1- Unlikely Heroes UnlikelyHeroes MarioRabbids.png A tutorial style level with many Ziggies.
1-2- Flower 'Bud' FlowerBud MarioRabbids.png A level that features the Sunflower as a minor NPC.
1-3- Danger From Above DangerFromAbove MarioRabbids.png A level that introduces Hoppers and the TactiCam.
1-4- Welcome to the Jungle WelcometotheJungle MarioRabbids.png A level where techniques and Super Effects are introduced.
1-5- Brother, Where Art Thou? BrotherWhereArtThou MarioRabbids.png A level where Pirabbid Plant is fought.
1-6- On the Bubble OntheBubble MarioRabbids.png A level where the Chain Chomp as a stage hazard is introduced.
1-7- Do U Stack Up? DoUStackUp MarioRabbids.png A level where Smashers are introduced.
1-8- Precarious Pillar PrecariousPillar MarioRabbids.png A level with several Ziggies and Smashers, as well as a Chain Chomp.
1-BOSS- Top Banana TopBanana MarioRabbids.png A level where Rabbid Kong is fought.
1-S- The Hidden Bridge TheHiddenBridge MarioRabbids.png A secret level featuring a rematch against Pirabbid Plant.


# Name Preview Location To Clear Turn Limit Difficulty
1 Swarmed! Swarmed - Ancient Gardens.png The second battleground of Chapter 1. Defeat 14 Enemies 3 Very Easy
2 Fight-Seeing FightSeeing - Ancient Gardens.png The second battleground of Chapter 2. Escort Toad 6 Easy
3 Quantum Leap QuantumLeap - Ancient Gardens.png The second battleground of Chapter 3. Reach Area 1 Medium
4 All-in-One AllInOne - Ancient Gardens.png The first battleground of Chapter 4. Defeat All 1 Easy
5 Surrounded! Surrounded - Ancient Gardens.png Just after the second battleground of Chapter 4. Defeat All 4 Easy
6 Ink Slingers Ink Slingers - Ancient Gardens.png The upper portion of the first battleground of Chapter 6. Defeat 6 Enemies 3 Easy
7 Once Bitten, Twice Shy OnceBittenTwiceShy - Ancient Gardens.png The second battleground of Chapter 6. Defeat 5 Enemies 10 Medium
8 A Bridge Too Far? ABridgeTooFar - Ancient Gardens.png Just before the first battleground of Chapter 7. Escort Toad 8 Medium
9 Bounce Back! BounceBack - Ancient Gardens.png The top of the first battleground of Chapter 8. Defeat All 3 Medium
10 Right Hero for the Job RightHerofortheJob - Ancient Gardens.png The second battleground of Chapter 8. Reach Areas 1 Easy

DLC Challenges[edit]

# Name Preview Location To Clear Turn Limit Difficulty
S1 Hurry-Up Offense HurryUpOffense - Ancient Gardens.png The beginning of the first battleground of the secret chapter. Defeat All 1 Ultra Hard
S2 The Toad Less Traveled TheToadLessTraveled - Ancient Gardens.png The beginning of the second battleground of the secret chapter. Escort Toad 8 Ultra Hard

Names in other languages[edit]

Language Name Meaning
Japanese エイジドガーデン
Eijido Gāden
Aged Garden
Italian Giardini Ancestrali Ancestral Gardens
Russian Древние сады
Drevniye sady
Ancient Gardens


  1. ^ a b As marked in the "Points of Interest" list on the strategic map released by Ubisoft on the Rabbids website