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In the Versus Mode of Mario + Rabbids Kingdom Battle, each character has three possible sets of weapons and abilities. Each character's All-Purpose set is unlocked by default, and the others are obtained by playing matches with each character.
- Every character has 6 cells Area of Movement, 3 cells pipe exit range, and 6 cells cleansing jump/stomp/ground pound range.
- Sentries also have a movement radius of 6 cells and a pipe exit radius of 3 cells.
- All weapons retain their range from story mode (short = 7 cells, medium = 10 cells, long = 15 cells), with the exception of the Bworb (which has medium range).
- All techniques have 10 cells of range, aside from shields (which have a 0 cell range) or reaction shots (which have the range of the user's primary weapon).
- The melee, grenaduck, and rocket specials have an AOE of 2 cells. The sentry has an AOE of one cell.
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MARIO (ALL-PURPOSE)
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HEALTH POINTS
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DASH
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CLEANSING STOMP
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170
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30 DMG
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40 DMG 4 Cells
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AREA OF MOVEMENT
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BLASTER
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MELEE
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6 Cells
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30-40 DMG 50% Honey 48 DMG
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55-65 DMG 50% Bounce 78 DMG
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PIPE EXIT RANGE
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HERO SIGHT (1 SHOT)
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M POWER
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3 Cells
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100% DMG Cooldown 3 Turns
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+30% DMG Cooldown 3 Turns
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MARIO (QUICK DRAW)
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HEALTH POINTS
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DASH
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CLEANSING STOMP
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170
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10 DMG
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15 DMG 4 Cells
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AREA OF MOVEMENT
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BLASTER
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MELEE
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6 Cells
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30-40 DMG 30% Bounce 48 DMG
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55-65 DMG 30% Bounce 78 DMG
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PIPE EXIT RANGE
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HERO SIGHT (2 SHOTS)
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M POWER
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3 Cells
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130% DMG Cooldown 1 Turns
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+50% DMG Cooldown 2 Turns
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MARIO (BIG STOMP)
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HEALTH POINTS
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DASH
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CLEANSING STOMP
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170
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40 DMG
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60 DMG 6 Cells
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AREA OF MOVEMENT
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BLASTER
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MELEE
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6 Cells
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30-40 DMG 50% Honey 48 DMG
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65-75 DMG 50% Bounce 90 DMG
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PIPE EXIT RANGE
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HERO SIGHT (1 SHOT)
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M POWER
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3 Cells
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50% DMG Cooldown 3 Turns
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+30% DMG Cooldown 3 Turns
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Rabbid Peach[edit]
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RABBID PEACH (ALL-PURPOSE)
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HEALTH POINTS
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STYLISH DASH
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CLEANSING JUMP
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170
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30 DMG
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6 Cells
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AREA OF MOVEMENT
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BLASTER
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SENTRY
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6 Cells
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30-40 DMG 50% Push 48 DMG
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35-45 DMG 50% Honey 54 DMG
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PIPE EXIT RANGE
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SHIELD
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HEAL
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3 Cells
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-40% WPN/-40% MOV Cooldown 2 Turns
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20% HP Cooldown 3 Turns
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RABBID PEACH (HEALER)
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HEALTH POINTS
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STYLISH DASH
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CLEANSING JUMP
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170
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20 DMG
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6 Cells
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AREA OF MOVEMENT
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BLASTER
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SENTRY
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6 Cells
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30-40 DMG 50% Honey 48 DMG
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35-45 DMG 50% Push 54 DMG
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PIPE EXIT RANGE
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SHIELD
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HEAL
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3 Cells
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-30% WPN/-30% MOV Cooldown 2 Turns
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30% HP Cooldown 2 Turns
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RABBID PEACH (SMACKER)
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HEALTH POINTS
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STYLISH DASH
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CLEANSING JUMP
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170
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40 DMG
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6 Cells
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AREA OF MOVEMENT
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BLASTER
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SENTRY
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6 Cells
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30-40 DMG 70% Honey 48 DMG
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25-35 DMG 50% Honey 42 DMG
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PIPE EXIT RANGE
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SHIELD
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HEAL
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3 Cells
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-60% WPN/-60% MOV Cooldown 1 Turn
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10% HP Cooldown 3 Turns
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Rabbid Luigi[edit]
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RABBID LUIGI (ALL-PURPOSE)
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HEALTH POINTS
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VAMP DASH
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CLEANSING JUMP
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150
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40% Life Drain* 30 DMG
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6 Cells
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AREA OF MOVEMENT
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BWORB
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ROCKET
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6 Cells
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25-35 DMG 80% Vamp 42 DMG
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20-30 DMG 50% Push 36 DMG
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PIPE EXIT RANGE
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SUPER BARRIER
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WEAKEN
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3 Cells
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-20% WPN/-20% MOV Cooldown 2 Turns
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-40% DMG Cooldown 2 Turns
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RABBID LUIGI (VAMPIRIC)
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HEALTH POINTS
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VAMP DASH
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CLEANSING JUMP
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150
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80% Life Drain* 30 DMG
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6 Cells
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AREA OF MOVEMENT
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BWORB
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ROCKET
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6 Cells
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25-35 DMG 80% Vamp 42 DMG
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20-30 DMG 50% Vamp 36 DMG
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PIPE EXIT RANGE
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SUPER BARRIER
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WEAKEN
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3 Cells
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-30% WPN/-30% MOV Cooldown 1 Turn
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-20% DMG Cooldown 3 Turns
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RABBID LUIGI (DEBILITATOR)
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HEALTH POINTS
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VAMP DASH
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CLEANSING JUMP
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150
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20% Life Drain* 20 DMG
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6 Cells
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AREA OF MOVEMENT
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BWORB
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ROCKET
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6 Cells
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25-35 DMG 80% Burn 42 DMG
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20-30 DMG 10% Stone 36 DMG
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PIPE EXIT RANGE
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SUPER BARRIER
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WEAKEN
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3 Cells
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-20% WPN/-20% MOV Cooldown 2 Turns
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-90% DMG Cooldown 2 Turns
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- Note: Due to an error, Rabbid Luigi's Vamp Dash does not spread the secondary effect as described.
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LUIGI (ALL-PURPOSE)
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HEALTH POINTS
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DASH
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DOUBLE CLEANSING JUMP
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120
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30 DMG
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6 Cells
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AREA OF MOVEMENT
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PRECISION
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SENTRY
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6 Cells
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45-55 DMG 50% Ink 66 DMG
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35-45 DMG 50% Bounce 54 DMG
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PIPE EXIT RANGE
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STEELY STARE (2 SHOTS)
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ITCHY FEET
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3 Cells
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50% DMG Cooldown 2 Turns
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+2 Cells Cooldown 2 Turns
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LUIGI (INKY)
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HEALTH POINTS
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DASH
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DOUBLE CLEANSING JUMP
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120
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30 DMG
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6 Cells
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AREA OF MOVEMENT
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PRECISION
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SENTRY
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6 Cells
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55-65 DMG 80% Ink 78 DMG
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45-55 DMG 80% Ink 66 DMG
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PIPE EXIT RANGE
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STEELY STARE (2 SHOTS)
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ITCHY FEET
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3 Cells
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30% DMG Cooldown 3 Turns
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+2 Cells Cooldown 2 Turns
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LUIGI (MULTI-DRAW)
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HEALTH POINTS
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DASH
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DOUBLE CLEANSING JUMP
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120
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20 DMG
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6 Cells
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AREA OF MOVEMENT
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PRECISION
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SENTRY
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6 Cells
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45-55 DMG 30% Bounce 66 DMG
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35-45 DMG 30% Ink 54 DMG
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PIPE EXIT RANGE
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STEELY STARE (3 SHOTS)
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ITCHY FEET
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3 Cells
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50% DMG Cooldown 1 Turn
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+4 Cells Cooldown 1 Turn
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Rabbid Mario[edit]
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RABBID MARIO (ALL-PURPOSE)
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HEALTH POINTS
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BOOM DASH
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CLEANSING JUMP
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170
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30 DMG 2 AOE Cells
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6 Cells
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AREA OF MOVEMENT
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BOOMSHOT
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MELEE
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6 Cells
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45-55 DMG 50% Vamp 66 DMG
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55-65 DMG 10% Stone 78 DMG
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PIPE EXIT RANGE
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BODYGUARD
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MAGNET DANCE
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3 Cells
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-20% WPN/-60% MOV Cooldown 1 Turn
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Draws opponents Cooldown 2 Turns
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RABBID MARIO (EXPLOSIVE)
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HEALTH POINTS
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BOOM DASH
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CLEANSING JUMP
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170
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40 DMG 5 AOE Cells
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6 Cells
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AREA OF MOVEMENT
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BOOMSHOT
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MELEE
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6 Cells
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45-55 DMG 50% Vamp 66 DMG
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55-65 DMG 50% Vamp 78 DMG
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PIPE EXIT RANGE
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BODYGUARD
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MAGNET DANCE
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3 Cells
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-10% WPN/-40% MOV Cooldown 2 Turns
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Draws opponents Cooldown 1 Turn
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RABBID MARIO (MEDUSA)
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HEALTH POINTS
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BOOM DASH
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CLEANSING JUMP
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170
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20 DMG 2 AOE Cells
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6 Cells
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AREA OF MOVEMENT
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BOOMSHOT
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MELEE
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6 Cells
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45-55 DMG 30% Stone 66 DMG
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55-65 DMG 30% Stone 78 DMG
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PIPE EXIT RANGE
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BODYGUARD
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MAGNET DANCE
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3 Cells
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-40% WPN/-100% MOV Cooldown 1 Turn
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Draws opponents Cooldown 3 Turns
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- Note: The Boom Dash AOE is not shown on the status screen.
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PEACH (ALL-PURPOSE)
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HEALTH POINTS
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DASH
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CLEANSE+HEAL JUMP
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200
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20 DMG
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15% HP 2 AOE Cells
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AREA OF MOVEMENT
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BOOMSHOT
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GRENADUCK
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6 Cells
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45-55 DMG 50% Freeze 66 DMG
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20-30 DMG 50% Burn 36 DMG
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PIPE EXIT RANGE
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ROYAL GAZE (1 SHOT)
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PROTECTION
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3 Cells
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100% DMG Cooldown 2 Turns
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30% DMG Reduction Cooldown 2 Turns
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PEACH (PROTECTOR)
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HEALTH POINTS
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DASH
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CLEANSE+HEAL JUMP
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200
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20 DMG
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20% HP 0 AOE Cells
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AREA OF MOVEMENT
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BOOMSHOT
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GRENADUCK
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6 Cells
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35-45 DMG 30% Burn 54 DMG
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20-30 DMG 30% Freeze 36 DMG
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PIPE EXIT RANGE
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ROYAL GAZE (1 SHOT)
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PROTECTION
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3 Cells
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30% DMG Cooldown 2 Turns
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80% DMG Reduction Cooldown 1 Turn
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PEACH (ICY)
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HEALTH POINTS
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DASH
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CLEANSE+HEAL JUMP
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200
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20 DMG
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5% HP 2 AOE Cells
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AREA OF MOVEMENT
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BOOMSHOT
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GRENADUCK
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6 Cells
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55-65 DMG 80% Freeze 78 DMG
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30-40 DMG 80% Freeze 48 DMG
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PIPE EXIT RANGE
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ROYAL GAZE (1 SHOT)
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PROTECTION
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3 Cells
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100% DMG Cooldown 1 Turn
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30% DMG Reduction Cooldown 3 Turns
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Rabbid Yoshi[edit]
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RABBID YOSHI (ALL-PURPOSE)
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HEALTH POINTS
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ULTRA DASH
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CLEANSING JUMP
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150
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30 DMG
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6 Cells
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AREA OF MOVEMENT
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RUMBLEBANG
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GRENADUCK
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6 Cells
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10-70 DMG 20% Push 84 DMG
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20-30 DMG 50% Push 36 DMG
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PIPE EXIT RANGE
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OUTER SHELL (2 HITS)
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SCAREDY RABBID
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3 Cells
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-80% WPN/-80% MOV Cooldown 2 Turns
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Repels opponents Cooldown 2 Turns
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RABBID YOSHI (BIG DASH)
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HEALTH POINTS
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ULTRA DASH
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CLEANSING JUMP
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150
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40 DMG
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6 Cells
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AREA OF MOVEMENT
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RUMBLEBANG
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GRENADUCK
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6 Cells
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10-70 DMG 10% Stone 84 DMG
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20-30 DMG 50% Push 36 DMG
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PIPE EXIT RANGE
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OUTER SHELL (1 HIT)
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SCAREDY RABBID
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3 Cells
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-100% WPN/-100% MOV Cooldown 1 Turn
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Repels opponents Cooldown 3 Turns
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RABBID YOSHI (SCARY)
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HEALTH POINTS
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ULTRA DASH
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CLEANSING JUMP
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150
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20 DMG
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6 Cells
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AREA OF MOVEMENT
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RUMBLEBANG
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GRENADUCK
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6 Cells
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10-70 DMG 20% Push 84 DMG
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20-30 DMG 80% Push 36 DMG
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PIPE EXIT RANGE
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OUTER SHELL (2 HITS)
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SCAREDY RABBID
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3 Cells
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-80% WPN/-80% MOV Cooldown 2 Turns
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Repels opponents Cooldown 1 Turn
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YOSHI (ALL-PURPOSE)
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HEALTH POINTS
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DASH
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CLEANSE+GROUND POUND
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180
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30 DMG
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40 DMG 3 AOE Cells
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AREA OF MOVEMENT
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RUMBLEBANG
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ROCKET
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6 Cells
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10-70 DMG 20% Ink 84 DMG
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20-30 DMG 50% Freeze 36 DMG
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PIPE EXIT RANGE
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EGG BEATER (1 SHOT)
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SUPER CHANCE
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3 Cells
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100% DMG Cooldown 2 Turns
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Super Effect guaranteed Cooldown 3 Turns
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YOSHI (QUAKE N' SHAKE)
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HEALTH POINTS
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DASH
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CLEANSE+GROUND POUND
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180
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30 DMG
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60 DMG 4 AOE Cells
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AREA OF MOVEMENT
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RUMBLEBANG
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ROCKET
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6 Cells
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10-70 DMG 20% Freeze 84 DMG
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20-30 DMG 50% Ink 36 DMG
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PIPE EXIT RANGE
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EGG BEATER (1 SHOT)
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SUPER CHANCE
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3 Cells
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80% DMG Cooldown 3 Turns
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Super Effect guaranteed Cooldown 3 Turns
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YOSHI (HAPPY FORTUNE)
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HEALTH POINTS
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DASH
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CLEANSE+GROUND POUND
|
180
|
10 DMG
|
10 DMG 3 AOE Cells
|
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AREA OF MOVEMENT
|
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RUMBLEBANG
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ROCKET
|
6 Cells
|
10-70 DMG 20% Ink 84 DMG
|
20-30 DMG 50% Freeze 36 DMG
|
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PIPE EXIT RANGE
|
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EGG BEATER (1 SHOT)
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SUPER CHANCE
|
3 Cells
|
140% DMG Cooldown 2 Turns
|
Super Effect guaranteed Cooldown 1 Turn
|
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