Mario + Rabbids Kingdom Battle bestiary
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The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.
Legend[edit]
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Garden Ziggy)
- Italic: Midboss. (Ex: Pirabbid Plant)
- Italic and Underlined: Boss (Ex: Rabbid Kong)
- Health Points: Number of Health Points the enemy has in the main story mode and Donkey Kong Adventure. Numbers in italics are Health Points in the Buddydome hard mode stages after beating the main story mode.
- Area of Movement: Range of movement - The enemy's base move ability.
- Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
- Dash: Allows the enemy to damage a hero while on the move.
- Chase Range: Range of movement an enemy gains upon a weapon-based attack.
- Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
- Primary Weapon: The main weapon an enemy uses - has no recharge.
- Secondary Weapon: The secondary weapon an enemy uses.
- Primary Technique: The primary technique an enemy uses.
- Secondary Technique: The secondary technique an enemy uses.
- Tertiary Technique: The tertiary technique an enemy uses.
Enemy stats[edit]
This section is a stub. You can help the Super Mario Wiki by expanding it.
GARDEN ZIGGY | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
50 / 265 | None | 20 DMG / 75 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 30 DMG / 85 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PRIMARY TECHNIQUE | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | None | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Dashing Ne'er-do-wells! | ||||||
None | None | |||||||||
GARDEN HOPPER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
90 / 465 | 7 Cells | None | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 35 DMG / 105 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PRIMARY TECHNIQUE | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | None | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Team Jumping Jerks! | ||||||
None | None | |||||||||
PIRABBID PLANT | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
300 / 1155 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
ROCKET (BURN) | ![]() |
SECONDARY WEAPON | |||||
10 Cells | 50 DMG / 145 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PRIMARY TECHNIQUE | ![]() |
SECONDARY TECHNIQUE | |||||
2 Cells | None | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Noxious Fire Weed! | ||||||
None | None | |||||||||
GARDEN SMASHER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
150 / 765 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
MELEE | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 60 DMG / 175 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PRIMARY TECHNIQUE | ![]() |
SECONDARY TECHNIQUE | |||||
2 Cells | None | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Pinheads in Pursuit! | ||||||
4 Cells | None | |||||||||
RABBID KONG | ||||||||||
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![]() |
HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
120 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
PRIMARY WEAPON | ![]() |
SECONDARY WEAPON | |||||
None | None | None | ||||||||
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PIPE EXIT RANGE | ![]() |
MAKE WAVES | ![]() |
THONG OF KONG | |||||
None | 10 DMG | 50 DMG | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Goes 'Bananas'! | ||||||
None | None | |||||||||
SHERBET ZIGGY | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
75 / 265 | None | 30 DMG / 75 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 40 DMG / 85 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
VILLAIN SIGHT | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | 40-40 DMG / 85-85 DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Dashing Ne'er-do-wells! | ||||||
None | None | |||||||||
SHERBET HOPPER | ||||||||||
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HEALTH POINTS | ![]() |
DOUBLE JUMP | ![]() |
DASH | ||||
135 / 465 | 7 Cells | None | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER (HONEY) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 45 DMG / 105 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SHIELD | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | Global DMG reduction | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Team Jumping Jerks! | ||||||
None | None | |||||||||
SHERBET SMASHER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
225 / 765 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
MELEE (BOUNCE) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 80 DMG / 175 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
NME EMPOWERMENT | ![]() |
SECONDARY TECHNIQUE | |||||
2 Cells | +70% DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Pinheads in Pursuit! | ||||||
4 Cells | None | |||||||||
SHERBET SUPPORTER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
165 / 565 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
GRENADUCK (BURN) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 32 DMG / 70 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
HEAL | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | +50% HP | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Heels Who Heal! | ||||||
None | None | |||||||||
BLIZZY | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
210 / 770 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
PRECISION (FREEZE) | ![]() |
SECONDARY WEAPON | |||||
9 Cells | 65 DMG / 145 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
VILLAIN SIGHT | ![]() |
SECONDARY TECHNIQUE | |||||
None | 65-65 DMG / 145-145 DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Hot N' Cold Creeps! | ||||||
None | None | |||||||||
SANDY | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
420 / 1710 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
GRENADUCK (BURN) | ![]() |
SECONDARY WEAPON | |||||
9 Cells | 65 DMG / 145 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SHIELD | ![]() |
SECONDARY TECHNIQUE | |||||
None | Global DMG reduction | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Hot N' Cold Creeps! | ||||||
None | None | |||||||||
SHERBET BUCKLER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
BOOM DASH | ||||
195 / 670 | None | 40 DMG / 105 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
BOOMSHOT (HONEY) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 65 DMG / 145 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SUPER CHANCE | ![]() |
BUCKLE COVER | |||||
2 Cells | Super Effect guaranteed | Portable Cover | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Much-Maligned Hidebehind! | ||||||
None | None | |||||||||
ICICLE GOLEM (1) | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
500 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
ROCKET (FREEZE) | ![]() |
SECONDARY WEAPON | |||||
7 Cells | 35 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
BUCKLE COVER | ![]() |
SECONDARY TECHNIQUE | |||||
None | Portable Cover | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Effective Ice Breaker! | ||||||
None | None | |||||||||
ICICLE GOLEM (2) | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
500 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
ROCKET (FREEZE) | ![]() |
MELEE | |||||
7 Cells | 35 DMG | 70 DMG | ||||||||
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PIPE EXIT RANGE | ![]() |
WHITEOUT | ![]() |
SECONDARY TECHNIQUE | |||||
None | 35-35 DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Effective Ice Breaker! | ||||||
None | None | |||||||||
ICICLE GOLEM (3) | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
500 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
ROCKET (FREEZE) | ![]() |
MELEE | |||||
7 Cells | 35 DMG | 70 DMG | ||||||||
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PIPE EXIT RANGE | ![]() |
WHITEOUT | ![]() |
BUCKLE COVER | |||||
None | 35-35 DMG | Portable Cover | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Effective Ice Breaker! | ||||||
None | None | |||||||||
SPOOKY ZIGGY | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
115 / 265 | None | 40 DMG / 75 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER (INK) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 50 DMG / 85 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
VILLAIN SIGHT | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | 50-50 DMG / 85-85 DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Dashing Ne'er-do-wells! | ||||||
None | None | |||||||||
SPOOKY PEEK-A-BOO | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
180 / 405 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
PRECISION (VAMP) | ![]() |
SECONDARY WEAPON | |||||
15 Cells | 62 DMG / 90 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
MAGNET DANCE | ![]() |
SECONDARY TECHNIQUE | |||||
None | Draws oppenents | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Teleporting Terrors! | ||||||
None | None | |||||||||
SPOOKY SUPPORTER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
250 / 565 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
GRENADUCK (FREEZE) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 42 DMG / 70 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
HEAL | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | 50% HP | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Heels Who Heal! | ||||||
None | None | |||||||||
SPOOKY HOPPER | ||||||||||
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HEALTH POINTS | ![]() |
DOUBLE JUMP | ![]() |
DASH | ||||
205 / 465 | 7 Cells | None | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER (PUSH) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 60 DMG / 105 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SHIELD | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | Global DMG reduction | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Team Jumping Jerks! | ||||||
None | None | |||||||||
SPOOKY SMASHER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
340 / 765 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
MELEE (VAMP) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 105 DMG / 175 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
NME EMPOWERMENT | ![]() |
SECONDARY TECHNIQUE | |||||
2 Cells | +70% DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Pinheads in Pursuit! | ||||||
4 Cells | None | |||||||||
CALAVERA | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
1100 / 3800 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
GRENADUCK (PUSH) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 100 DMG / 195 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SCAREDY HERO | ![]() |
BUCKLE COVER | |||||
None | Repels opponents | Portable cover | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Shade Behind the Shield! | ||||||
None | None | |||||||||
SPOOKY VALKYRIE | ||||||||||
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HEALTH POINTS | ![]() |
GROUND POUND | ![]() |
DASH | ||||
360 / 810 | 6 Cells | None | ||||||||
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AREA OF MOVEMENT | ![]() |
RUMBLEBANG (BOUNCE) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 55-75 DMG / 100-120 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PROTECTION | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | 50% DMG Reduction | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Double Barreled Baddies! | ||||||
None | None | |||||||||
SPOOKY BUCKLER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
BOOM DASH | ||||
295 / 670 | None | 55 DMG / 105 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
BOOMSHOT (PUSH) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 85 DMG / 145 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SUPER CHANCE | ![]() |
BUCKLE COVER | |||||
2 Cells | Super Effect guaranteed | Portable cover | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Much-Maligned Hidebehind! | ||||||
None | None | |||||||||
PHANTOM | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
500 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
ROCKET (PUSH) | ![]() |
SECONDARY WEAPON | |||||
14 Cells | 40 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
STONE DEAF | ![]() |
SECONDARY TECHNIQUE | |||||
None | Petrifies opponents | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Hogs the Spotlight! | ||||||
None | None | |||||||||
LAVA ZIGGY | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
175 / 265 | None | 55 DMG / 75 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER (BOUNCE) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 65 DMG / 85 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
VILLAIN SIGHT | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | 65-65 DMG / 85-85 DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Dashing Ne'er-do-wells! | ||||||
None | None | |||||||||
LAVA HOPPER | ||||||||||
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HEALTH POINTS | ![]() |
DOUBLE JUMP | ![]() |
DASH | ||||
310 / 465 | 7 Cells | None | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER (BURN) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 80 DMG / 105 DMG | None | ||||||||
![]() |
PIPE EXIT RANGE | ![]() |
SHIELD | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | Global DMG reduction | None | ||||||||
![]() |
CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Team Jumping Jerks! | ||||||
None | None | |||||||||
LAVA SMASHER | ||||||||||
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![]() |
HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
510 / 765 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
MELEE (INK) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 135 DMG / 175 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
NME EMPOWERMENT | ![]() |
SECONDARY TECHNIQUE | |||||
2 Cells | +70% DMG | None | ||||||||
![]() |
CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Pinheads in Pursuit! | ||||||
4 Cells | None | |||||||||
LAVA VALKYRIE | ||||||||||
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HEALTH POINTS | ![]() |
GROUND POUND | ![]() |
DASH | ||||
540 / 810 | 6 Cells | None | ||||||||
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AREA OF MOVEMENT | ![]() |
RUMBLEBANG (BURN) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 75-95 DMG / 100-120 DMG | None | ||||||||
![]() |
PIPE EXIT RANGE | ![]() |
PROTECTION | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | 50% DMG Reduction | None | ||||||||
![]() |
CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Double Barreled Baddies! | ||||||
None | None | |||||||||
LAVA BUCKLER | ||||||||||
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![]() |
HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
BOOM DASH | ||||
445 / 670 | None | 75 DMG / 105 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
BOOMSHOT (INK) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 110 DMG / 145 DMG | None | ||||||||
![]() |
PIPE EXIT RANGE | ![]() |
SUPER CHANCE | ![]() |
BUCKLE COVER | |||||
2 Cells | Super Effect guaranteed | Portable cover | ||||||||
![]() |
CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Much-Maligned Hidebehind! | ||||||
None | None | |||||||||
LAVA PEEK-A-BOO | ||||||||||
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![]() |
HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
270 / 405 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
PRECISION (PUSH) | ![]() |
SECONDARY WEAPON | |||||
15 Cells | 74 DMG / 90 DMG | None | ||||||||
![]() |
PIPE EXIT RANGE | ![]() |
MAGNET DANCE | ![]() |
SECONDARY TECHNIQUE | |||||
None | Draws opponents | None | ||||||||
![]() |
CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Teleporting Terrors! | ||||||
None | None | |||||||||
LAVA SUPPORTER | ||||||||||
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![]() |
HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
375 / 565 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
GRENADUCK (VAMP) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 54 DMG / 70 DMG | None | ||||||||
![]() |
PIPE EXIT RANGE | ![]() |
HEAL | ![]() |
SECONDARY TECHNIQUE | |||||
None | 50% HP | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Heels Who Heal! | ||||||
None | None | |||||||||
MECHA JR. | ||||||||||
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![]() |
HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
2000 / 4000 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
MELEE (BURN) | ![]() |
SENTRY (BOUNCE) | |||||
6 Cells | 240 DMG / 335 DMG | 135 DMG / 185 DMG | ||||||||
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PIPE EXIT RANGE | ![]() |
MAGNET DANCE | ![]() |
SECONDARY TECHNIQUE | |||||
None | Draws opponents | None | ||||||||
![]() |
CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Jr.'s Fave B-day Gift! | ||||||
6 Cells | None | |||||||||
BWARIO | ||||||||||
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![]() |
HEALTH POINTS | ![]() |
GROUND POUND | ![]() |
DASH | ||||
800 | 6 Cells | None | ||||||||
![]() |
AREA OF MOVEMENT | ![]() |
RUMBLEBANG (FREEZE) | ![]() |
SECONDARY WEAPON | |||||
8 Cells | 85 DMG | None | ||||||||
![]() |
PIPE EXIT RANGE | ![]() |
VILLAIN SIGHT | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | 85-85 DMG | None | ||||||||
![]() |
CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Corrupt Caricatures! | ||||||
None | None | |||||||||
BWALUIGI | ||||||||||
![]() |
![]() |
HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
1000 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
MELEE (HONEY) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 135 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
MAGNET DANCE | ![]() |
SECONDARY TECHNIQUE | |||||
2 Cells | Draws opponents | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Corrupt Caricatures! | ||||||
4 Cells | None | |||||||||
LAVA QUEEN | ||||||||||
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HEALTH POINTS | ![]() |
GROUND POUND | ![]() |
DASH | ||||
1200 | 6 Cells | None | ||||||||
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AREA OF MOVEMENT | ![]() |
RUMBLEBANG (VAMP) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 85 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SCAREDY HERO | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | Repels opponents | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Blows Her Stack! | ||||||
None | None | |||||||||
MEGADRAGONBOWSER (1) | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
1600 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
RUMBLEBANG (BURN) | ![]() |
SECONDARY WEAPON | |||||
20 Cells | 100 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
VILLAIN SIGHT | ![]() |
MAGNET DANCE | |||||
None | 100-100 DMG | Draws opponents | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | The Ultimate Boss! | ||||||
None | None | |||||||||
MEGADRAGONBOWSER (2) | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
1600 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
RUMBLEBANG (BURN) | ![]() |
SECONDARY WEAPON | |||||
20 Cells | 100 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PROTECTION | ![]() |
SHIELD | |||||
None | 50% DMG Reduction | 100% DMG Reduction | ||||||||
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CHASE RANGE | ![]() |
PYROCLAST | The Ultimate Boss! | ||||||
None | 20 DMG | |||||||||
MEGADRAGONBOWSER (3) | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
WHIRLING FORTRESS | ||||
1600 | None | 100.00 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
RUMBLEBANG (BURN) | ![]() |
SECONDARY WEAPON | |||||
20 Cells | 100 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SHIELD | ![]() |
SHIELD | |||||
None | 100% DMG Reduction | 100% DMG Reduction | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | The Ultimate Boss! | ||||||
None | None | |||||||||
TROPICAL ZIGGY | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DOUBLE DASH | ||||
80 | None | 20 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER (FREEZE) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 25 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
VILLAIN SIGHT | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | 25 DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Dashing Ne'er-do-wells! | ||||||
None | None | |||||||||
TROPICAL COLLECTOR | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
130 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
PRIMARY WEAPON | ![]() |
SECONDARY WEAPON | |||||
25 Cells | None | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PRIMARY TECHNIQUE | ![]() |
SECONDARY TECHNIQUE | |||||
10 Cells | None | None | ||||||||
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ESCAPE RANGE | ![]() |
TERTIARY TECHNIQUE | Compulsive Curators! | ||||||
25 Cells | None | |||||||||
TROPICAL HOPPER | ||||||||||
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HEALTH POINTS | ![]() |
DOUBLE JUMP (VAMP) | ![]() |
DASH | ||||
110 | 8 Cells | None | ||||||||
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AREA OF MOVEMENT | ![]() |
BLASTER (BOUNCE) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 30 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SHIELD | ![]() |
SECONDARY TECHNIQUE | |||||
3 Cells | -100% DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Team Jumping Jerks! | ||||||
None | None | |||||||||
TROPICAL SMASHER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
180 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
MELEE | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 60 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
WEAKEN | ![]() |
SECONDARY TECHNIQUE | |||||
2 Cells | -50% DMG | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Pinheads in Pursuit! | ||||||
4 Cells | None | |||||||||
TROPICAL SUMMONER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
130 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
GRENADUCK (PUSH) | ![]() |
SECONDARY WEAPON | |||||
6 Cells | 25 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
SUMMON | ![]() |
HEAL | |||||
3 Cells | Calls to arms for one or more enemies | 30% HP | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Incorrigible invokers! | ||||||
None | None | |||||||||
TROPICAL SMUGGLER | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
180 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
MELEE (BOUNCE) | ![]() |
SECONDARY WEAPON | |||||
4 Cells | 10 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PRIMARY TECHNIQUE | ![]() |
SECONDARY TECHNIQUE | |||||
2 Cells | None | None | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | Banana Lovin' Bootleggers! | ||||||
2 Cells | None | |||||||||
SIDE EYE | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
DASH | ||||
400 | None | None | ||||||||
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AREA OF MOVEMENT | ![]() |
BOMB BLUDGEON (BOUNCE) | ![]() |
SECONDARY WEAPON | |||||
14 Cells | 50 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PRYING EYES DENIER | ![]() |
VILLAIN SIGHT | |||||
None | Immune to reaction shots while moving | 40 DMG | ||||||||
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ESCAPE RANGE | ![]() |
TERTIARY TECHNIQUE | StandofFISH scaredy cat! | ||||||
14 Cells | None | |||||||||
FINN | ||||||||||
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HEALTH POINTS | ![]() |
TEAM JUMP | ![]() |
SHARK RAGE | ||||
600 | None | 20 DMG | ||||||||
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AREA OF MOVEMENT | ![]() |
OCTO HAMMER (INK) | ![]() |
SECONDARY WEAPON | |||||
38 Cells | 70 DMG | None | ||||||||
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PIPE EXIT RANGE | ![]() |
PRYING EYES DENIER | ![]() |
VILLAIN SIGHT | |||||
None | Immune to reaction shots while moving | 70 DMG | ||||||||
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CHASE RANGE | ![]() |
TERTIARY TECHNIQUE | One shark feeding frenzy! | ||||||
6 Cells | None | |||||||||