Mario & Luigi: Bowser's Inside Story bestiary

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A comprehensive list of enemy stats from the game Mario & Luigi: Bowser's Inside Story. For a bestiary related to the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, see Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary.

Most stats listed are from the Mario & Luigi: Bowser's Inside Story PRIMA Official Game Guide.[1] The Prima Games guide does not feature every enemy and is missing some data, primarily for the Gauntlet's X bosses. Missing data, as well as corrections for errors from the Prima Games guide, are sourced from the game's data.[2][3]

Legend[edit]

  • Name: The name of the enemy.
  • Role: What role the enemy plays in the battle. Depending on the enemy, multiple can apply.
    • Common enemies are fought in normal battles. (Ex: Chuboomba)
    • Boss enemies are tougher than common enemies, different music is heard during these battles, and defeating a boss enemy advances the story. (Ex: Wiggler)
    • Support enemies, sometimes parts of a boss or an object, appear alongside a boss enemy to assist the boss. (Ex: Straw, Biffidus)
    • Training enemies are fought in tutorial battles to teach the player game mechanics. (Ex: Goombule, Broggy, Tenderling)
    • Giant enemies are fought by giant Bowser in a different battle system compared to normal battles. (Ex: Bowser Castle)
    • Optional enemies are fought in side areas or situations, like the Gauntlet, that are not required to advance the story. (Ex: Shroob, Durmite X, Dark Satellmite X)
  • Location: The location in either world where the enemy is located.
  • Level: The enemy's level. Mario and Luigi can easily overcome it if they match or exceed its level. For Bowser, the game considers him to be eight levels higher than he actually is for damage calculation and enemy progression.[4]
  • HP: The enemy's (maximum) hit points at the start of the battle.
  • POW: The enemy's attack power, or POW.
  • DEF: The enemy's defense power, or DEF.
  • SPEED: The enemy's speed.
  • Experience: The amount of experience points earned from defeating the enemy.
  • Coins: The amount of coins dropped from the enemy.
  • Fire: Amount of damage an enemy takes from fire attacks (normal, weak (0.5× damage), critical (1.5× damage), or immune).
  • Status ailments: The enemy's resistances or weaknesses to status effects. Each move that can inflict a status effect has a chance attached to the move that is then modified by these enemy stats. Possible enemy values are Normal (1× rate), Double (2× rate), Half (0.5× rate) or Immune.
  • Type: The enemy's position in the battle or features it has.
    • Grounded enemies can be hit by all types of attacks.
    • Spiked enemies cannot be hit by jump-type attacks. The Calorite has a fiery top that is functionally the same as spikes. For Mario and Luigi, this prevents Jump attacks, jump First Strikes, Jump Helmet, Spin Pipe, and Magic Window from dealing damage and deals 1 damage to the attacker.
    • Flying enemies cannot be hit by ground-based attacks. Some enemies may not actually be flying and instead are in a higher position in the battlefield (Dark Bowser's big form, the vulnerable Dark Star Core). For Mario and Luigi, this prevents Hammer attacks, Green Shell, and Snack Basket from dealing damage. For Bowser, this prevents Punch attacks, Flame attacks, missed Goombas in Goomba Storm, Koopa Corps, and Bob-omb Blitz from dealing damage.
  • Item Drop: The item(s) that can be earned from defeating an enemy and their drop rates.
  • Battled by: Who the enemy can be battled by (battled meaning that they are present on screen during the player's turn and are technically standalone enemies according to the game data). The choices are "Mario & Luigi", "Mario", "Bowser", "Giant Bowser" or "Anyone".

Note: Stats in gray are those found in the game's data and are unused or not available during "normal" gameplay.

Enemy stats[edit]

Bowser (1)
Bowser as an an enemy - first idle frame HP 20 POW 30 DEF 12 SPEED 9
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Normal Experience 0 Coins 0 Item drop None
Type Grounded
Level           1 Location(s) Peach's Castle Battled by Mario Role Training
Notes: Bowser's HP will only go down after Toadsworth has left the battle and the tutorial has ended.
Goombule
Goombule from Mario & Luigi: Bowser's Inside Story HP 8 (12) POW 14 (35) DEF 13 (20) SPEED 12
Burn? Normal Dizzy? Normal Stat down? Normal KO? Normal
Fire Normal Experience 3 Coins 2 (3) Item drop Mushroom - 17.5%
Syrup Jar - 7.5%
Type Grounded
Level           1 Location(s) Trash Pit, Pump Works Battled by Mario & Luigi Role Common, training
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Elite Goombule
Elite Goombule from Mario & Luigi: Bowser's Inside Story HP 16 (24) POW 15 (38) DEF 16 (24) SPEED 12
Burn? Normal Dizzy? Normal Stat down? Normal KO? Normal
Fire Normal Experience 4 Coins 2 (3) Item drop Mushroom - 17.5%
Syrup Jar - 7.5%
Type Grounded
Level           1 Location(s) Trash Pit Battled by Mario & Luigi Role Training
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Notes: Elite Goombules can only be damaged by Special Attacks.
Spike Blop
Spike Blop from Mario & Luigi: Bowser's Inside Story HP 12 (18) POW 17 (43) DEF 14 (21) SPEED 15
Burn? Normal Dizzy? Normal Stat down? Normal KO? Normal
Fire Normal Experience 5 Coins 3 (5) Item drop Syrup Jar - 14.0%
1-Up Mushroom - 6.0%
Type Spiked, grounded
Level           2 Location(s) Trash Pit, Pump Works Battled by Mario & Luigi Role Common, training
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Midbus (1)
Midbus's battle sprite, from Mario & Luigi: Bowser's Inside Story. HP 95 (143) POW 30 (75) DEF 34 (51) SPEED 14
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Normal Experience 0 Coins 0 (0) Item drop None
Type Grounded
Level           9 Location(s) Cavi Cape Battled by Bowser Role Training
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Chuboomba
Chuboomba's battle sprite in Mario & Luigi: Bowser's Inside Story. HP 50 (75) POW 26 (65) DEF 31 (47) SPEED 7
Burn? Normal Dizzy? Normal Stat down? Normal KO? Normal
Fire Normal Experience 15 Coins 4 (6) Item drop Hot Drumstick - 35%
Type Grounded
Level           9 Location(s) Cavi Cape, Plack Beach Battled by Anyone Role Common
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Toothy
Toothy battle sprite, from Mario & Luigi: Bowser's Inside Story. HP 27 (41) POW 30 (75) DEF 42 (63) SPEED 12
Burn? Normal Dizzy? Normal Stat down? Normal KO? Normal
Fire Normal Experience 18 Coins 5 (8) Item drop Hot Drumstick - 24.0%
Fiery Drumstick - 6.0%
Type Grounded
Level           10 Location(s) Plack Beach Battled by Anyone Role Common
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Broque Monsieur
Broque Monsieur's battle sprite, from Mario & Luigi: Bowser's Inside Story. HP 158 (237) POW 27 (68) DEF 27 (41) SPEED 24
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Normal Experience 30 Coins 0 (0) Item drop None
Type Grounded
Level           11 Location(s) Plack Beach Battled by Anyone Role Training
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Sea Pipe Statue
Sea Pipe Statue from Mario & Luigi: Bowser's Inside Story HP 320 (480) POW 40 (100) DEF 36 (54) SPEED 32
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Immune Experience 120 Coins 50 (75) Item drop Hot Drumstick - 60.0%
1-Up Deluxe - 40.0%
Type Grounded
Level           12 Location(s) Plack Beach Battled by Bowser Role Boss
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Stone Blooper
Stone Blooper from Mario & Luigi: Bowser's Inside Story HP 320 (480) POW 16 (40) DEF 16 (24) SPEED 28
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Normal Experience 30 Coins 0 (0) Item drop None
Type Grounded
Level           4 Location(s) Plack Beach Battled by Mario & Luigi Role Boss
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Notes: The Stone Blooper shares an HP value with the Sea Pipe Statue.
Bubble Blooper
Bubble Blooper's battle sprite, from Mario & Luigi: Bowser's Inside Story. HP 23 (35) POW 16 (40) DEF 18 (27) SPEED 18
Burn? Normal Dizzy? Normal Stat down? Normal KO? Normal
Fire Normal Experience 10 Coins 4 (6) Item drop Mushroom - 7.5%
1-Up Mushroom - 2.5%
Type Flying
Level           4 Location(s) Pump Works Battled by Mario & Luigi Role Common
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Notes: This enemy will turn into a Dried Blooper when Bowser stops drinking water.
Dried Blooper
Dried Blooper's battle sprite, from Mario & Luigi: Bowser's Inside Story. HP 23 (35) POW 16 (40) DEF 18 (27) SPEED 28
Burn? Normal Dizzy? Normal Stat down? Normal KO? Normal
Fire Critical Experience 10 Coins 4 (6) Item drop Mushroom - 7.5%
1-Up Mushroom - 2.5%
Type Grounded
Level           4 Location(s) Pump Works Battled by Mario & Luigi Role Common
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Notes: This enemy will turn into a Bubble Blooper while Bowser drinks water.
Protobatter
Protobatter sprite from Mario & Luigi: Bowser's Inside Story HP 36 (54) POW 22 (55) DEF 22 (33) SPEED 13
Burn? Double Dizzy? Double Stat down? Normal KO? Normal
Fire Critical Experience 15 Coins 5 (8) Item drop Syrup Jar - 24.0%
Nut - 6.0%
Type Grounded
Level           5 Location(s) Pump Works Battled by Mario & Luigi Role Common
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Scutlet (boss)
The Scutlet boss from Mario & Luigi: Bowser's Inside Story HP 280 (420) POW 25 (63) DEF 23 (35) SPEED 22
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Normal Experience 200 Coins 50 (75) Item drop 1-Up Deluxe - 100.0%
Type Grounded
Level           6 Location(s) Flame Pipe Battled by Mario & Luigi Role Boss
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Broggy
Broggy's battle sprite, from Mario & Luigi: Bowser's Inside Story. HP 198 (297) POW 35 (88) DEF 28 (42) SPEED 25
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Normal Experience 60 Coins 0 (0) Item drop None
Type Grounded
Level           12 Location(s) Plack Beach Battled by Bowser Role Training, boss
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Treevil (without berry)
A Treevil without a berry, in Mario & Luigi: Bowser's Inside Story. HP 95 (143) POW 46 (115) DEF 36 (54) SPEED 18
Burn? Double Dizzy? Normal Stat down? Normal KO? Normal
Fire Critical Experience 30 Coins 8 (12) Item drop Hot Drumstick - 3.75%
Syrup Jar - 1.25%
Type Grounded
Level           14 Location(s) Dimble Wood Battled by Anyone Role Common
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Treevil (with berry)
A Treevil with a berry, in Mario & Luigi: Bowser's Inside Story. HP 95 (143) POW 52 (130) DEF 45 (68) SPEED 24
Burn? Double Dizzy? Normal Stat down? Normal KO? Normal
Fire Critical Experience 35 Coins 10 (15) Item drop Hot Drumstick - 3.75%
Syrup Jar - 1.25%
Type Grounded
Level           14 Location(s) Dimble Wood Battled by Anyone Role Common
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Notes: If Bowser sucks up the berry in this enemy's branches, the enemy will become a regular Treevil.
Trashure
Trashure's battle sprite, from Mario & Luigi: Bowser's Inside Story. HP 147 (221) POW 57 (143) DEF 58 (87) SPEED 21
Burn? Double Dizzy? Normal Stat down? Normal KO? Normal
Fire Normal Experience 40 Coins 15 (23) Item drop Syrup Jar - 11.25%
Fast Cash Ring - 3.75%
Type Grounded
Level           15 Location(s) Dimble Wood Battled by Anyone Role Common
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Wiggler
Angry Wiggler from Mario & Luigi: Bowser's Inside Story HP 540 (810) POW 73 (183) DEF 46 (69) SPEED 24
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Normal Experience 340 Coins 150 (225) Item drop 1-Up Deluxe - 100.0%
Type Grounded
Level           16 Location(s) Dimble Wood Battled by Bowser Role Boss
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Notes: This enemy is immune to damage when his segments are full.
Leaf Guy
Leaf Guy from Mario & Luigi: Bowser's Inside Story HP 56 (84) POW 17 (43) DEF 20 (30) SPEED 32
Burn? Normal Dizzy? Normal Stat down? Normal KO? Immune
Fire Critical Experience 20 Coins 0 (0) Item drop Fighter Wear - 10.0%
Type Flying
Level           6 Location(s) Dimble Wood Battled by Mario & Luigi Role Support
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with a reward of an additive 50% more coins.
Durmite
Durmite's battle sprite, from Mario & Luigi: Bowser's Inside Story. HP 326 (489) POW 34 (85) DEF 22 (33) SPEED 25
Burn? Immune Dizzy? Immune Stat down? Normal KO? Immune
Fire Normal Experience 300 Coins 120 (180) Item drop POW Gloves - 100.0%
Type Grounded
Level           8 Location(s) Nerve Cluster Battled by Mario & Luigi Role Boss
Notice: The second set of numbers next to the enemy's HP, POW, DEF, and Coins are stat increases from the Challenge Medal accessory. This gives enemies 1.5× HP, 2.5× POW, and 1.5× DEF, with