Flee

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Mario and Mini-Yoshi fleeing from a battle in Paper Mario: The Thousand-Year Door

Flee, or Run away[1] (Run Away in Paper Mario and Paper Mario: The Thousand-Year Door), is an action used in the Mario role playing games. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, Mario will lose coins when he flees; however, in Paper Mario and Paper Mario: The Thousand-Year Door, he can pick them right back up. After fleeing, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. During the battle with the Underchomps in Super Paper Mario, the player can flee the battle, though it does not always work. In Paper Mario: Sticker Star and Paper Mario: Color Splash, Mario can trip over while trying to flee, wasting a turn. In the first three games in the Mario & Luigi series, Mario and Luigi (and in the latter two games, Baby Mario, Baby Luigi and Bowser) can trip and lose even more coins while fleeing. When a brother is defeated in battle, the other bro flees with them on their back. In Mario & Luigi: Partners in Time, fleeing can be canceled by pressing L Button, though this wastes a turn. In Mario & Luigi games since Mario & Luigi: Dream Team, the player will not lose coins when fleeing from battle.

Fleeing can be used by enemies as well; in Super Mario RPG: Legend of the Seven Stars, Crooks and Sackits can flee from battle. Additionally, if Bowser is in the party, enemies in Bowser's Keep like Gu Goombas will flee the battle. In the first two Paper Mario games, some enemies, such as the Crazee Dayzee and the Amazee Dayzee can flee from battle. Tubba's Heart from the first Paper Mario game flees from battle when he has 5 HP or less left. In Super Paper Mario, Megabites can flee after they attack about seven times. In Mario & Luigi: Superstar Saga, Popple flees if Rookie or Birdo (in the first two and final battle with him) are defeated before him. Gold Beanies can flee from battle after being revealed from Pestnuts. Ice Snifits and Clumphs can also flee if their eskimo gear/wig are burned off from Mario's Firebrand move. In Mario & Luigi: Partners in Time, some enemies that give the Bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battle. In Mario & Luigi: Bowser's Inside Story, Trashures and Dark Trashures occasionally flee from battles, and they always flee if left open for a few turns. Chuboombas also flee if Bowser vacuums the lollipop on their back. In Mario & Luigi: Dream Team, if the player does not defeat a Gold Beanie (with lacking success to counterattacks), it may flee from the battle. In Mario & Luigi: Paper Jam, the Ant Troopers, Urchins and Paper Sombrero Guys are some of the enemies that can flee from the battle. In Paper Mario: Color Splash, Sombrero Guys have a high chance of fleeing from battle but can be defeated with powerful cards.

Names in other languages[edit]

Language Name Meaning
Japanese にげる[2]
Nigeru
Flee
Spanish Huir Flee

References[edit]

  1. ^ Super Mario RPG: Legend of the Seven Stars English instruction booklet, pg. 29
  2. ^ Super Mario RPG Japanese instruction booklet, pg. 29