Paper Mario: The Thousand-Year Door (Nintendo Switch) sound test

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The Sound Gallery playing a track in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Listening to a track in the Sound Gallery

The Sound Gallery is the sound test feature of the Nintendo Switch remake of Paper Mario: The Thousand-Year Door, located in the Journal sub-menu. It allows the player to listen to most music from the game in both their new arrangements made for the Nintendo Switch remake or the original tracks when the Nostalgic Tunes badge is equipped. Tracks not present in the GameCube original are grayed out from the list when Mario is equipped with the Nostalgic Tunes badge, and some have different names when the badge is active.

Music tracks are categorized by chapter, except Rogueport tracks and Special tracks, which have different conditions on how to be unlocked.

  • Chapter tracks are unlocked by collecting every Shine Sprite in a chapter, with the added requirement of presenting that chapter's Crystal Star to The Thousand-Year Door. The tracks will unlock even if Mario collects all Shine Sprites from a chapter after standing in front of The Thousand-Year Door.
  • Rogueport tracks are unlocked after collecting every Shine Sprite within Rogueport and the Rogueport Underground.
  • Special tracks are unlocked after defeating the Shadow Queen and completing the game.

Additional tracks may have extra requirements, such as needing to beat an optional boss character before their battle theme becomes available.

Certain tracks, such as the ambient tracks in Chapter 4 (those that play in Creepy Steeple, Twilight Trail and Twilight Town while Mario is reduced to a shadow) are not present.

Controls[edit]

Button Effect
L Button / ZL Button Go back one track
A Button / Y Button Play/Pause
R Button / ZR Button Go forward one track
X Button Shuffle, loop the whole soundtrack or loop one track

List of songs[edit]

Alternate names that appear when the Nostalgic Tunes badge is equipped will be written beneath in italics.

Rogueport[edit]

Title Notes Media (Remastered) Media (Original)
Rogueport Plays throughout Rogueport.
Rogueport - Podley's Place A variation of "Rogueport" which plays in Podley's Place. N/A
Rogueport Shops A variation of "Rogueport" which plays in Toad Bros. Bazaar and Westside Goods. N/A
Rogueport Harbor A variation of "Rogueport" which plays in Rogueport Harbor after returning from Keelhaul Key in Chapter 5. N/A
Rogueport - Sublevel One
Rogueport Underground
Plays in the Rogueport Underground.
Rogueport - Sublevel Two A variation of "Rogueport - Sublevel One". N/A
Rogueport - Sublevel Three A variation of "Rogueport - Sublevel One". N/A
Cutting It Pretty Close! Plays during Goombella's encounter with Lord Crump.
Goombella Goombella's theme. Plays before Goombella joins the party and at the end of her epilogue email. N/A
Professor Frankly Plays during cutscenes inside Professor Frankly's house.
Frankly, It's a Mystery Plays during the cutscene after Chapter 4 when Frankly discusses the history of the Crystal Stars. N/A
Frankly and the Magical Map Plays in the prologue, when Professor Frankly questions Peach's disappearance. N/A
A Suspicious Black Chest Plays whenever a black chest is found. N/A
The Curse of the Suspicious Black Chest Plays when a black chest is opened.
Cooking with Zess T. Plays while Zess T. cooks.
Pianta Parlor Plays inside the Pianta Parlor.
Grifty the Traveling Minstrel Plays when Grifty tells a tale. N/A
Wonky Knows Stuff Plays when Wonky tells information to Mario. N/A
Lumpy's Quest Plays when reading Lumpy's journal. N/A
Event Battle 1 Plays during required battles.
Event Battle 1 (Think) A variation of "Event Battle 1" using fewer instruments. N/A
Event Battle 2 Plays during required battles.
Event Battle 2 (Think) A variation of "Event Battle 2" using fewer instruments. N/A
Master of Action Commands Plays while training with the Battle Master. N/A
The Thousand-Year Door Plays during the first visit to the room with The Thousand-Year Door.

Chapter 1[edit]

Title Notes Media (Remastered) Media (Original)
Petal Meadows Plays in Petal Meadows.
Searching Petal Meadows A variation of "Petal Meadows". Plays in Petal Meadows after first visiting Petalburg, but before defeating Hooktail.
Prior to Version 1.0.1, the track was initially misspelled as "Searching Pedal Meadows".
N/A
Petalburg Plays in Petalburg.
Murphy? Mario? Plays while asking Mayor Kroop about the Diamond Star's location and while listening to him during his trouble. N/A
Thwomp! Quiz Time! Plays during the 65th Trivia Quiz-Off.
Thwomp! Thinking Time! Plays while the Thwomp host asks Mario a question.
Shhwonk Fortress - Part One
Shhwonk Fortress
Plays in Shhwonk Fortress.
Shhwonk Fortress - Part Two A variation of "Shhwonk Fortress - Part One". N/A
Shhwonk Fortress - Part Three A variation of "Shhwonk Fortress - Part One". Part of this track is an arrangement of the "Underground Theme" from Super Mario Bros. by Koji Kondo. N/A
Koops Koops' theme. Plays before Koops joins the party and when Goombella discusses him in the epilogue email. N/A
Melancholy Koopie Koo Plays during Koopie Koo's farewell before Koops leaves with Mario. Rearrangement of "Petalburg". N/A
Entering Hooktail Castle Plays when first arriving outside of Hooktail Castle.
Hooktail Castle - Part One
Hooktail Castle
Plays inside Hooktail Castle.
Hooktail Castle - Part Two A variation of "Hooktail Castle - Part One" N/A
Hooktail Castle - Part Three A variation of "Hooktail Castle - Part One" N/A
Hooktail Castle - Part Four A variation of "Hooktail Castle - Part One" N/A
A Letter from...Dad? Plays while Koops first reads the letter found near the remains of a Dull Bones. N/A
Backs against the Wall Plays while Mario and his partner escape from the spike trap room.
Who Dares Approach Hooktail? Plays while encountering Hooktail in her boss room.
Peace Returns to Petalburg Plays while Koops reunites with Koopley and in Petalburg after Hooktail's defeat. The other songs that begin with "Peace Returns to..." are arrangements of this song, and are replaced by the original version if the Nostalgic Tunes badge is equipped.
A Message from Princess Peach Plays while reading Princess Peach's emails. N/A
Battle - Chapter 1 Plays during battles in Rogueport Underground, Petal Meadows, and Shhwonk Fortress. The other chapters' battle themes are arrangements of this song, and are replaced by the original version if the Nostalgic Tunes badge is equipped.
Battle - Chapter 1 (Think) A variation of "Battle - Chapter 1" using fewer instruments. N/A
Battle - Hooktail Plays during Hooktail's boss battle.
Battle - Hooktail (Think) A variation of "Battle - Hooktail" using fewer instruments. N/A
The Thousand-Year Door (Diamond Star) Plays in the room with The Thousand-Year Door once the Diamond Star is retrieved. N/A

Chapter 2[edit]

Title Notes Media (Remastered) Media (Original)
Welcome to Boggly Woods Plays when first entering Boggly Woods. N/A
Boggly Woods Plays in Boggly Woods.
Searching Boggly Woods N/A
We're the Three Shadows! Plays during cutscenes involving the Three Shadows.
Approaching the Great Tree Plays when Mario and his party first visit the Great Tree. N/A
The Great Tree Plays in the Great Tree.
The Wind Spirit N/A
A Famous Actress's Necklace N/A
Madame Flurrie Flurrie's theme. Plays before Flurrie joins the party and when Goombella discusses her in the epilogue email.
Punies on the Move Plays when Mario escorts the Punies throughout the Great Tree.
More Punies on the Move N/A
Plenty of Punies on the Move N/A
Full Party of Punies on the Move N/A
Punio and Petuni Plays when Punio reunites with Petuni. N/A
Punies vs. Jabbies Plays during the fights between the Punies and Jabbies.
Invasion of the X-Nauts! Lord Crump's theme. Plays when he shows up at the bottom of the tree.
Time Bomb's Ticking! Plays when Lord Crump's bomb is ticking. N/A
Time Bomb's Ticking! (Battle) Plays during battles when Lord Crump's bomb is ticking. N/A
Behold! Magnus von Grapple! Plays when Magnus von Grapple is introduced.
Peace Returns to the Great Tree Plays when returning to the Great Tree after defeating Magnus von Grapple. Arrangement of "Peace Returns to Petalburg". N/A
Battle - Chapter 2 Plays during battles in Boggly Woods and the Great Tree. Arrangement of "Battle - Chapter 1". N/A
Battle - Chapter 2 (Think) A variation of "Battle - Chapter 2" using fewer instruments. N/A
Event Battle - Three Shadows Plays during the battles with the Three Shadows in Chapter 2 and Chapter 8.
Event Battle - Three Shadows (Think) A variation of "Event Battle - Three Shadows" using fewer instruments. N/A
Battle - Magnus von Grapple Plays during the battle against Magnus von Grapple.
Battle - Magnus von Grapple (Think) A variation of "Battle - Magnus von Grapple" using fewer instruments. N/A
The Thousand-Year Door (Emerald Star) Plays in the room with The Thousand-Year Door once the Emerald Star is retrieved. N/A

Chapter 3[edit]

Title Notes Media (Remastered) Media (Original)
Frankie and Francesca, Love on da Lam N/A
The Robbos' Base Plays while talking to Ishnail in chapter 3. N/A
Da Tears of a Pianta Boss N/A
Launch the Blimp! Plays when the Cheep Blimp takes off for Glitzville. Rearrangement of "Athletic Theme" from Super Mario Bros. 3 by Koji Kondo
Glitzville Plays in Glitzville.
The Glitz Pit Plays in the Glitz Pit.
Battle - Glitz Pit Arena Plays while watching battles in the Glitz Pit Arena. N/A
Seven Wonders of the Glitz Pit Plays when sneaking around in the Glitz Pit.
Grubba, the Glitz Pit Promoter Plays during cutscenes involving Grubba.
Backstage Mysteries Plays when King K's and Bandy Andy's drained bodies are discovered in the storage room. N/A
Catch That Egg! Plays when trying to get Yoshi Kid's egg.
Yoshi Kid Yoshi Kid's theme. Plays when he joins Mario's party and when he is discussed in Goombella's epilogue email. N/A
An Accident Occurs Plays when Grubba catches Mario reading his plans. N/A
An Accident Occurs (Hurry!) Plays when Mario chases Grubba to the arena. N/A
Maaaacho Grubba! Hoo-wee! Plays when Grubba's machine powers him up into Macho Grubba.
A Bittersweet Music Box Plays when Jolene reunites with Mush, and when Bobbery reads Scarlette's letter.
Peace Returns to the Glitz Pit Plays during the cutscene in the Glitz Pit after defeating Macho Grubba. Arrangement of "Peace Returns to Petalburg". N/A
Battle - Chapter 3 Plays during battles in the Glitz Pit. Arrangement of "Battle - Chapter 1". N/A
Battle - Chapter 3 (Think) A variation of "Battle - Chapter 3" using fewer instruments. N/A
Event Battle - Bowser Butts In Plays when fighting Bowser in Chapter 3. N/A
Event Battle - Bowser Butts In (Think) A variation of "Event Battle - Bowser Butts In" using fewer instruments. N/A
Event Battle - The Champ Plays during the battle against Rawk Hawk.
Event Battle - The Champ (Think) A variation of "Event Battle - The Champ" using fewer instruments. N/A
Battle - Macho Grubba Plays during the battle against Macho Grubba.
Battle - Macho Grubba (Think) A variation of "Battle - Macho Grubba" using fewer instruments. N/A
Battle - Prince Mush Plays during the battle against Prince Mush. This song and its Think variant are not unlocked after completing the chapter, but after fighting Prince Mush for the first time. N/A
Battle - Prince Mush (Think) A variation of "Battle - Prince Mush" using fewer instruments. N/A
The Thousand-Year Door (Gold Star) Plays in the room with The Thousand-Year Door once the Gold Star is retrieved. N/A

Chapter 4[edit]

Title Notes Media (Remastered) Media (Original)
Twilight Town Plays in Twilight Town.
Twilight Trail Plays in Twilight Trail.
Creepy Steeple Plays in Creepy Steeple.
Doopliss Drops In Plays when Doopliss appears in Twilight Trail.
It's-a You...Mario?! Plays before the final battle against Doopliss in Chapter 4. N/A
Vivian Vivian's theme. Plays when Vivian joins Mario and when she is discussed in Goombella's epilogue email. N/A
Peace Returns to Twilight Town Plays during the cutscene after saving Twilight Town. Arrangement of "Peace Returns to Petalburg". N/A
Battle - Chapter 4 Plays during battles in Twilight Trail and the Creepy Steeple. Arrangement of "Battle - Chapter 1". N/A
Battle - Chapter 4 (Think) A variation of "Battle - Chapter 4" using fewer instruments. N/A
Event Battle - Atomic Boo Plays while battling the Atomic Boo. N/A
Event Battle - Atomic Boo (Think) A variation of "Event Battle - Atomic Boo" using fewer instruments. N/A
Battle - Doopliss Plays while battling Doopliss.
Battle - Doopliss (Think) A variation of "Battle - Doopliss" using fewer instruments. N/A
Battle - Impostor Mario Plays while battling Doopliss when disguised as Mario. Arrangement of "Battle - Doopliss". N/A
Battle - Impostor Mario (Think) A variation of "Battle - Impostor Mario" using fewer instruments. N/A
The Thousand-Year Door (Ruby Star) Plays in the room with The Thousand-Year Door once the Ruby Star is retrieved. N/A

Chapter 5[edit]

Title Notes Media (Remastered) Media (Original)
Flavio, Gutsy Seafarer Plays when recruiting Flavio to go to Keelhaul Key. N/A
Bobbery and Scarlette Plays when Podley recounts Bobbery and Scarlette's history. N/A
Flavio's Log Plays during the scenes of the S.S. Flavion sailing.
Fury of the Pirate King Plays when an Ember evades Pa-Patch.
It's a Raid! Plays when Cortez's crew attacks the S.S. Flavion. It plays again in Chapter 7, when two Elite X-Nauts confront Mario and his partner upon entering the X-Naut Fortress.
A Falling Out Plays when Flavio and Pa-Patch argue.
Keelhaul Key Plays in Keelhaul Key.
Keelhaul Key - Camp A variation of "Keelhaul Key". N/A
Keelhaul Key (with Flavio) A variation of "Keelhaul Key" N/A
Bobbery's Emergency Plays while Embers are surrounding Bobbery. N/A
Bobbery Admiral Bobbery's theme. Plays when he joins Mario's party and when he is discussed in Goombella's epilogue email. N/A
The Pirates' Cave
Cortez the Pirate King
Lord Crump Attacks! N/A
Lord Crump Attacks! (Hurry!) N/A
The Black Skull Sails Again N/A
Black Skull, Cast Off!
Peace Returns to Keelhaul Key Plays in the cutscene in Keelhaul Key after defeating Lord Crump. Arrangement of "Peace Returns to Petalburg". N/A
Battle - Chapter 5 Plays during battles in Keelhaul Key and Pirate's Grotto. Arrangement of "Battle - Chapter 1". N/A
Battle - Chapter 5 (Think) A variation of "Battle - Chapter 5" using fewer instruments. N/A
Battle - Cortez Plays during the battle against Cortez.
Battle - Cortez (Think) A variation of "Battle - Cortez" using fewer instruments. N/A
Event Battle - Lord Crump Plays during the second battle against Lord Crump. Arrangement of "Battle - Magnus Von Grapple". N/A
Event Battle - Lord Crump (Think) A variation of "Event Battle - Lord Crump" using fewer instruments. N/A
The Thousand-Year Door (Sapphire Star) Plays in the room with The Thousand-Year Door once the Sapphire Star is retrieved. N/A

Chapter 6[edit]

Title Notes Media (Remastered) Media (Original)
All aboard the Excess Express! Plays as the Excess Express departs for Poshley Heights at the start of the chapter.
Excess Express (Day) Plays aboard the Excess Express in the daytime.
Excess Express (Evening) Plays aboard the Excess Express in the evening.
Excess Express (Night) Plays aboard the Excess Express at night.
Detective Pennington's on the Case Plays in cutscenes involving Pennington.
The Ghost in Cabin Four Ghost T.'s theme music. Plays when speaking to him. N/A
Catch Zip Toad! Plays while catching Zip Toad in the Excess Express. N/A
Riverside Station Platform Plays in the starting area of Riverside Station.
Riverside Station Premises Plays while exploring the rest of Riverside Station. N/A
Smorg Swarm - Hurry, Hurry! Plays while clearing the Smorg swarm in the Riverside Station. N/A
Smorg Swarm - Smorgs Attack! Plays during the Smorgs' attack on the Excess Express. Arrangement of "Smorg Swarm - Hurry, Hurry!". N/A
Poshley Heights Plays in Poshley Heights.
Royal Poshley Park Tower Plays in Poshley Heights' inn. A piano arrangement of "Poshley Heights." N/A
Poshley Sanctum Plays in Poshley Sanctum.
Battle - Chapter 6 Plays during battles in Riverside Station. Arrangement of "Battle - Chapter 1". N/A
Battle - Chapter 6 (Think) A variation of "Battle - Chapter 6" using fewer instruments. N/A
Battle - Smorg Plays during the battle against Smorg
Battle - Smorg (Think) A variation of "Battle - Smorg" using fewer instruments. N/A
The Thousand-Year Door (Garnet Star) Plays in the room with The Thousand-Year Door once the Garnet Star is retrieved. N/A

Chapter 7[edit]

Title Notes Media (Remastered) Media (Original)
Fahr Outpost Plays in Fahr Outpost and in the Path to Fahr Outpost.
The Cannon's Location N/A
Nouveau-Riche Goldbob N/A
General White Returns N/A
Big Bob, Prepare to Fire N/A
Big Bob, Fire!
X-Naut Fortress Plays in intermission cutscenes with Sir Grodus and the X-Nauts within the X-Naut Fortress, and also plays on the first visit to the X-Naut Fortress in Chapter 7. After the initial ambush is cleared, "X-Naut Fortress - First Floor" will override any instances of the track in subsequent revisits.
X-Naut Fortress - First Floor Plays throughout X-Naut Fortress. The other variations that follow this track are used instead when exploring the fortress's lower sublevels.
X-Naut Fortress - Sublevel One A variation of "X-Naut Fortress - First Floor". N/A
X-Naut Fortress - Sublevel Two A variation of "X-Naut Fortress - First Floor". N/A
X-Naut Fortress - Sublevel Three A variation of "X-Naut Fortress - First Floor". N/A
X-Naut Fortress - Sublevel Four A variation of "X-Naut Fortress - First Floor". N/A
Thwomp! Quiz Time Again! Plays during the 66th Trivia Quiz-Off. Arrangement of "Thwomp! Quiz Time!". N/A
Thwomp! Thinking Time Again! Plays while the robotic Thwomp host asks Mario a question. Arrangement of "Thwomp! Thinking Time!". N/A
Behold 2.0! Magnus von Grapple 2.0! Plays when Magnus von Grapple 2.0 is introduced. Arrangement of "Behold! Magnus von Grapple!". N/A
Battle - Chapter 7 Plays during battles in the Path to Fahr Outpost. Arrangement of "Battle - Chapter 1". N/A
Battle - Chapter 7 (Think) A variation of "Battle - Chapter 7" using fewer instruments. N/A
Battle - The Moon Plays during battles in the Moon and the X-Naut Fortress. Arrangement of "Battle - Chapter 1". N/A
Battle - The Moon (Think) A variation of "Battle - The Moon" using fewer instruments. N/A
Battle - Magnus von Grapple 2.0 Plays during the battle against Magnus von Grapple 2.0. Arrangement of "Battle - Magnus von Grapple". N/A
Battle - Magnus von Grapple 2.0 (Think) A variation of "Battle - Magnus von Grapple 2.0" using fewer instruments. N/A
Goodbye, TEC Plays throughout the X-Naut Fortress after TEC activates the emergency transporter for Mario and his allies to escape. Arrangement of "Meanwhile, Princess Peach...".
This song is also teased in the initial reveal trailer for the remake.
N/A
Princess Peach's Whereabouts N/A
The Thousand-Year Door (Crystal Star) Plays in the room with The Thousand-Year Door once the Crystal Star is retrieved. N/A

Chapter 8[edit]

Title Notes Media (Remastered) Media (Original)
The Thousand-Year Door (Palace) Plays in the room with The Thousand-Year Door, once it is opened, prior to the start of Chapter 8. N/A
A Horde of Dry Bones Plays while Mario and his allies are dealing with the swarm of Dry Bones that the first Dark Bones summons. N/A
Palace of Shadow - Part 1
Palace of Shadow
Plays while exploring the Palace of Shadow.
Palace of Shadow - Part 2 A variation of "Palace of Shadow". N/A
Palace of Shadow - Courtyard Tower Plays while exploring the Palace of Shadow Tower.
Palace of Shadow - Depths Plays while exploring areas past the Palace of Shadow Tower in the Palace of Shadow.
Palace of Shadow - Grand Staircase N/A
Palace of Shadow - Path to the Throne N/A
Who Dares Disturb Gloomtail? Plays in the cutscene prior to Gloomtail's boss battle. Arrangement of "Who Dares Approach Hooktail?". N/A
Grodus's Gratitude
Imprisoned Princess Peach N/A
The Shadow Queen Returns
Master of Shadow, Queen of Fear N/A
Supportive Voices from Afar Plays during the cutscene where everyone sends all their well-wishes to Mario and his allies to keep fighting.
After the Final Battle Plays in the cutscene following the Shadow Queen's defeat.
Fond Farewells Plays in the cutscene where Mario's partners are saying their farewells to him at Rogueport Harbor.
Mario and Peach Set Sail Plays in the dialogue exchange between Mario and Princess Peach on the boat.
Shining, Beautiful Rogueport Plays in the final view of Rogueport as the sun rises.
The Sequel Plays in the cutscene with Goombella and Professor Frankly during the final email reading, and also plays when returning to Rogueport upon starting the postgame for the first time. N/A
That Takes Care of That Plays on the final shot for the final cutscene.
Event Battle - Dark Bones Plays during the battles with Dark Bones. Arrangement of "Event Battle 2". N/A
Event Battle - Dark Bones (Think) A variation of "Event Battle - Dark Bones" using fewer instruments. N/A
Battle - Gloomtail Plays during the battle against Gloomtail. Arrangement of "Battle - Hooktail". N/A
Battle - Gloomtail (Think) A variation of "Battle - Gloomtail" using fewer instruments. N/A
Battle - Grodus Plays during the battle against Sir Grodus.
Battle - Grodus (Think) A variation of "Battle - Grodus" using fewer instruments. N/A
Battle - Bowser, the Koopa King Plays while fighting Bowser in the Palace of Shadow.
Battle - Bowser, the Koopa King (Think) A variation of "Battle - Bowser, the Koopa King" using fewer instruments. N/A
Battle - Shadow Queen Plays during the initial battle with the Shadow Queen. Note that all tracks pertaining to this boss battle do not have any Think variants.
Battle - Shadow Queen (Full Glory) Plays during the initial battle with the Shadow Queen, after her true form is revealed.
Final Battle - Shadow Queen Plays during the final battle with the Shadow Queen.

Special[edit]

Title Notes Media (Remastered) Media (Original)
Paper Mario: The Thousand-Year Door Plays on the title screen. The melody is slightly different if the system language is set to Japanese.

An Awfully Long Time Ago... Plays during the storybook intro cutscene.
Prologue Plays during Princess Peach's trip to Rogueport Plaza.
Mario's House Plays during cutscenes with Mario and Luigi at home. Part of this track is an arrangement of "Map 1 World" from Super Mario Bros. 3 and the "Ground Theme" from Super Mario Bros. both composed by Koji Kondo.
A Letter from Princess Peach Plays while Luigi reads Princess Peach's letter. Rearrangement of "Inside the Castle Walls" by Koji Kondo. N/A
Grand Opening Plays during the cutscene of the boat sailing to Rogueport.
Greetings from the Mushroom Kingdom Plays while Parakarry is on screen or while talking to Lady Bow. Rearrangement of "Main Theme" from Paper Mario by Yuka Tsujiyoko.
N/A
A Brief Lecture Plays while Toadette explains the mechanics of Mario's newly upgraded boots or hammer.
Ms. Mowz Ms. Mowz's theme. Plays during encounters with Ms. Mowz, when she joins Mario's party, and when she is discussed in Goombella's epilogue email.
Super Luigi Plays while talking with Luigi.
Beldam's Sneaky Scheme Plays during the Three Shadows' introduction during the Chapter 1 interlude. N/A
Meanwhile, Princess Peach... Plays during intermissions with Princess Peach.
A Waltz with TEC Plays while Princess Peach dances with her hologram. Rearrangement of "Waltz in C-sharp minor, Op. 64, No. 2" by Frédéric Chopin.
Princess Peach's Undercover Operation Plays while Princess Peach sneaks around X-Naut Fortress. N/A
Grodus's Ambitions N/A
Princess Peach and TEC's Quiz Plays during TEC-XX's quiz. N/A
Princess Peach's Strange Experiment Plays while Princess Peach makes the invisibility potion. N/A
In Bowser's Castle Plays during the first Bowser intermission, set in Bowser's Castle. Rearrangement of "Fortress BGM" from Super Mario Bros. 3 by Koji Kondo.
Make Way for Bowser! Plays during most Bowser intermissions. Rearrangement of "Fortress BGM" from Super Mario Bros. 3 by Koji Kondo.
Bowser's Malaise Plays at the start of the Chapter 6 Bowser intermission, when Bowser is discouraged. Rearrangement of "Fortress BGM" from Super Mario Bros. 3 by Koji Kondo. N/A
Super Bowser Bros. - Overworld Plays in World 1-X, the first level during the Bowser intermissions. Rearrangement of the "Ground Theme" from Super Mario Bros. by Koji Kondo.
Super Bowser Bros. - Super Star Plays when Bowser collects enough pieces of meat to become gigantic and invincible. Rearrangement of the "Super Star" theme from Super Mario Bros. by Koji Kondo.
Super Bowser Bros. - Underwater Plays in World 2-X, the second level during the Bowser intermissions. Rearrangement of the "Underwater Theme" from Super Mario Bros. by Koji Kondo.
Super Bowser Bros. - Castle Plays in World 3-X, the third level during the Bowser intermissions. Rearrangement of "Shiro BGM" from Super Mario Bros. by Koji Kondo.
Let the Pianta Parlor Minigames Begin! Plays during the flyover before a Pianta Parlor minigame begins. N/A
Pianta Parlor Minigame Plays during a Pianta Parlor minigame.
Pit of 100 Trials - Upper Levels
Pit of 100 Trials
Pit of 100 Trials - Upper Levels Rest Spot N/A
Pit of 100 Trials - Lower Levels N/A
Pit of 100 Trials - Lower Levels Rest Spot N/A
Who Dares Challenge Bonetail? Plays in the cutscene prior to Bonetail's boss battle. Arrangement of "Who Dares Approach Hooktail?". N/A
Battle - Extra Plays during normal battles in Hooktail Castle, Poshley Sanctum, the Palace of Shadow courtyard and tower, and the Pit of 100 Trials. Arrangement of "Battle - Chapter 1". N/A
Battle - Extra (Think) A variation of "Battle - Extra" using fewer instruments. N/A
Battle - Bonetail Plays during the battle against Bonetail. Arrangement of "Battle - Hooktail". This track and its Think variant are hidden until she is fought for the first time. N/A
Battle - Bonetail (Think) A variation of "Battle - Bonetail" using fewer instruments. N/A
Attack-a of the Whacka! Plays during the battle against Whacka. This track and its Think variant are hidden until he is fought for the first time. N/A
Attack-a of the Whacka! (Think) A variation of "Attack-a of the Whacka!" using fewer instruments. N/A
Level Up! Plays whenever Mario levels up.
Chapter Clear! Plays when Mario collects a Crystal Star and on the "Cleared!" screen.
Game Over Plays on the Game Over screen.
Staff Credits Plays during the end credits.

Names in other languages[edit]

Language Name Meaning
Spanish Fonoteca
Sound library