Hyper Cleft

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Hyper Cleft
Hyper Cleft.png
A Hyper Cleft in Paper Mario: The Thousand-Year Door
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (2004)
Variant of Cleft

A Hyper Cleft is a bright green Cleft with purple details, capable of charging its attacks to do a very large amount damage, like the other "hyper" enemies. Like normal Clefts, they are spiked, so jumping on them will not work unless Mario is wearing the Spike Shield badge. Also like normal Clefts, they have relatively high defense, so using an attack that flips them over or pierces defense is effective.


Paper Mario[edit]

In Paper Mario, Hyper Clefts appear in Gusty Gulch alongside Hyper Goombas and Hyper Paragoombas, effectively acting as a more difficult substitute for a hyper version Spiked Goombas. They act like normal Clefts on the overworld, but are much faster. While charged, their attacks cause eight points of damage if not blocked.

Paper Mario: The Thousand-Year Door[edit]

Hyper Clefts reappear in Paper Mario: The Thousand-Year Door in Twilight Trail, where they again appear alongside other "hyper" enemies, which now includes Hyper Spiky Goombas. When charged, they now do nine points of damage if not blocked, but are no longer as fast as they previously were on the overworld. A spikeles subtype called Hyper Bald Cleft appears earlier, in the Glitz Pit.

Profiles and statistics[edit]

Paper Mario[edit]

Paper Mario enemy
Hyper Cleft
Battle idle animation of a Hyper Cleft from Paper Mario Max HP 4 Attack 3 Defense 3 (standing), 1 (flipped)
Role Common Type Ground, Top-Spiky (standing), Ground (flipped) Level 15
Strong Fire Weak None Moves Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up
Sleep? 40%, -1 Dizzy? 50%, -1 Shock? 50%, 0
Shrink? 90%, 0 Stop? 90%, 0 Fright? 30% (standing); 0% (flipped)
Air Lift? 30% Hurricane? 30% Coins 2 + 1-3
Items None Run 18 Location(s) Gusty Gulch
Tattle This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door enemy
Hyper Cleft
Hyper Cleft.png Max HP 4 Attack 3 Defense 3
Location(s) Twilight Trail, Pit of 100 Trials (Levels 32, 35, 37) Role Common Level 17
Sleep? 40% Dizzy? 40% Confuse? 40%
Tiny? 65% Stop? 90% Soft? 100%
Burn? 0% Freeze? 60% Fright? 40%
Gale Force? 30% KO? 95% Moves Charge (3), Charge Up (ATK+6), Missilecharge (9)
Exp. points 0 Coins 1 - 4 Items Dried Shroom (drop only), Earth Quake, Mini Mr. Mini, Repel Cape, Super Shroom
Tattle Log #:
Log A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
Tattle That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up… and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back… If you can't, you'd better use some items, or you'd better hightail it out of here.

Names in other languages[edit]

Language Name Meaning
Japanese ハイパーシンエモン
Haipā Shin'emon
Hyper Cleft

Chinese 超级岩石怪
Chāojí Yánshí Guài
Super Cleft

French Hyper Cleft
German Hyper-Kirk
Hyper Cleft
Italian Iper Teschiolito
Hyper Cleft
Spanish Híper Cleft
Hyper Cleft