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“Electrified! Enemies that make contact will get hurt!”
Battle text, Paper Mario: The Thousand-Year Door
The Electrified status
Icon in Thousand-Year Door

Electrified is a positive status effect in the Paper Mario series. It is indicated by an icon containing a buzzing lightning bolt, and by the affected character's body flashing intermittently (in Paper Mario), or by small lightning bolts emanating out of the affected character (in The Thousand-Year Door).


Paper Mario[edit]

Mario under the effects of the Electrified status in Paper Mario.
An electrified Mario in Paper Mario

In Paper Mario, the electrified character is struck with a contact attack, and the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as Mario's jump rebound or The Master's combo attacks). Attacks with a delay between making contact and damaging (for example, a Fuzzy's HP leeching) are most strongly affected, as electrification will interrupt the attack before any damage is done and completely protect the user. Watt is the only character, friend or foe, to be electrified at all times. A Volt Shroom or Electro Pop will electrify the recipient for a few turns. The Zap Tap Badge will electrify Mario for as long as it is equipped. A Strange Cake or Kooky Cookie has a chance of electrifying Mario. An electrified character is immune to the negative effects of opponents' electrification; for example, an electrified Mario can safely jump on a Duplighost's Watt or Huff N. Puff without being damaged or having his attack interrupted. Enemies and bosses capable of electrifying themselves or other enemies include Electro Blooper, Yellow Magikoopas, Huff N. Puff, Duplighosts (when disguised as Watt), Lee (when disguised as Watt), and Magikoopas.

Paper Mario: The Thousand-Year Door[edit]

Mario under the effects of the Electrified status in Paper Mario: The Thousand-Year Door.
An electrified Mario in The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, Electrified returns and acts identically to how it does in Paper Mario. Sources of it include falling stage lights, Volt Shrooms, Electro Pops, the Zap Tap badge, Love Pudding, Peach Tarts, and Mysteries. The Lucky Start badge has a 25% chance to electrify Mario for two turns upon entering battle. Equipping the Feeling Fine badge prevents Mario from being electrified unless the source is the Zap Tap badge. The Feeling Fine P badge prevents partners from being electrified. Enemies and bosses capable of electrifying themselves or other enemies include Magikoopas, the Green Magikoopa, Kammy Koopa, Dark Puffs, Ruff Puffs, and Elite Wizzerds. An Ice Puff's charge acts identically to electrification.

Super Paper Mario[edit]

Electrified returns in Super Paper Mario but acts differently: instead of damaging enemies, the player can run into enemies and paralyze them without taking any damage. A Volt Shroom will electrify the user for 25-40 seconds depending on how well the Action Command is performed. Electro Pops electrify the user for 40 seconds. Lovely Chocolate and Love Noodle Dishes electrify the user, halve damage taken, and double attack for 20 seconds.

Names in other languages[edit]

Language Name Meaning
Japanese ビリビリ
Onomatopoeia for electric shocking equivalent to "bzzzt"

Spanish (NOE) Carga eléctrica (Paper Mario)[1]
Electrificado (The Thousand-Year Door)[2]
Electric Charge