Ember

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Ember
Ember
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (2004)
Variant of Lava Bubble
Relatives
Fireball (Super Mario RPG: Legend of the Seven Stars)
Phantom Ember

Embers are spectral cyan Lava Bubbles with higher statistics that appear in the first two Paper Mario games. They are based on both hitodama, a blue flame entity in Japanese folklore said to be the comprised of the souls of the dead, and St. Elmo's fire, a phenomenon where blue fire appears to erupt from a ship's mast under certain conditions.

History[edit]

Paper Mario[edit]

In Paper Mario, Embers appear on Star Way and are visually an entirely cyan recolor of normal Lava Bubbles. They can attack Mario by jumping on him or they can attack Mario's partner to cost them a few turns unless they block the attack. Also, using a fire attack against against an Ember makes it heal, and sometimes split into more Embers.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, Embers now have a gradient on their flames and bright yellow eyes. They are prominently featured in Chapter 5, where Cortez has an army of them that attacks the S.S. Flavion in a scene directly alluding to St. Elmo's Fire. They are then found as enemies in Keelhaul Key and the Pirate's Grotto. Once Cortez has been defeated and befriended, they appear to help Mario by attacking Lord Crump's ship. After Chapter 5, the only Embers that can still be viewed and battled remain in Pirate's Grotto.

Statistics[edit]

Paper Mario[edit]

Paper Mario Enemy
Ember
Battle idle animation of an Ember from Paper Mario Max HP 10 Attack 4 Defense 0 Type Hover, Fiery
Level 24 Strong Fire, Egg Missile Weak Ice (+2), Water (+2), Explosion (+1) Moves Fire Hop (4), Fireball Barrage (3, Partner)
Sleep? 0%, 0 Dizzy? 100%, 1 Shock? 0%, 0 Shrink? 90%, 0
Stop? 85%, 0 Fright? 50% Air Lift? 80% Hurricane? 75%
Coins 1 + 4-6 Items Shooting Star Run 24 Location(s) Star Way
Tattle This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door Enemy
Ember
Ember Max HP 8 Attack 3 Defense 0 Location(s) Keelhaul Key, Pirate's Grotto
Sleep? 50% Dizzy? 105% Confuse? 75% Tiny? 90%
Stop? 90% Soft? 95% Burn? 0% Freeze? 50%
Fright? 50% Gale Force? 90% KO? 95% Moves Jump (3), Traveling Flame (2 to Mario and Partner, Burn, Piercing), Fireball (2, Burn, Piercing)
Level 20 Exp. points 0 Coins 1 - 4 Items Power Punch
Bestiary
        74        
Log These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead.
Tattle That's an Ember. Sort of a pale-blue flame spirit. Kind of spooky. Max HP is 8, Attack is 3, and Defense is 0. Of course, since this thing is a flame, touching it will hurt. Didn't Mama teach you that? Looks like it's susceptible to ice or explosive attacks, though, so that's something. If you get hit by a flame attack, you'll catch fire, so try to guard well.

Names in other languages[edit]

Language Name Meaning
Japanese エルモス
Erumosu
Elmos, a reference to St. Elmo's fire
French Elmos A reference to St. Elmo's fire
German Kalte Glut Cold Ember
Italian Fiammo From fiamma (flame)
Spanish Elmos A reference to St. Elmo's fire