Kent C. Koopa

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Paper Mario Enemy
Kent C. Koopa
Location(s) Pleasant Path
Max HP 70
Attack 10
Defense 6 (standing), 3 (flipped, shell), 0 (flipped, tail)
Moves Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)
Type Ground
Items N/A
Coins N/A
Misc. stats
Level 55
Run N/A
Strong None
Weak None
Sleep? 80%, 1
Dizzy? 30%, -1
Shock? 30%, -1
Shrink? 40%, -1
Stop? 50%, -2
Fright? 0%
Air Lift? 0%
Hurricane? 0%

This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...

“Hey, you in the hat! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use this road, you need to pay me 100 coins. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!”
Kent C. Koopa, Paper Mario

Kent C. Koopa is a Big Koopa Troopa that blocks Pleasant Path, the road to Koopa Village and the Koopa Bros. Fortress in Paper Mario. He appears after Chapter 5, blocking Kolorado's way home after the explorer's adventures on Lavalava Island. He demands a toll of one hundred coins in order to let people pass, but he can be battled instead as an optional boss, similar to Gus from the following game, Paper Mario: The Thousand-Year Door. He wears glasses, with his name even being a pun of "can't see". It is implied by Russ T. that Kent C. Koopa taught the Koopa Bros. how to fight.


Kent C. Koopa has comparatively high attack and defense, compared to bosses from the rest of the game. Kent C. Koopa can use a Ground Pound attack on the player to squish them and deal ten damage, and a slow Shell Toss to flatten the player and their partner, inflicting the injured status effect, dealing three damage. He is susceptible to the sleep status effect, with the most efficient way of inflicting him with the status effect being Mamar's special move Lullaby. Using the Spin Smash attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Unlike other Koopas, Kent C. Koopa requires two jump-based hits to be flipped rather than one (so an action command is required on Mario's jump to flip him for the currently active partner's turn). Also unlike other Koopas, instead of wasting a turn struggling to get up, and then wasting another turn actually getting up if left unattacked (or continuing to struggle if hit with a jump-based attack but not defeated), Kent C. Koopa will get up the very same turn he's flipped on, and proceed to attack as if he wasn't flipped, unless he's put to sleep.

Names in other languages[edit]

Language Name Meaning
Japanese ゼニノコー
Portmanteau of "zeni" (銭, money) and Nokonoko (ノコノコ, Koopa Troopa).
French Kent C. Koopa -
German Kent C. Koopa -
Chinese 金钱喏库
Jīnqián Nuòkù
Money Noko (Noko is the Japanese name for Koopa Troopa)


  • Kent C. Koopa bears a strong resemblance to Hookbill the Koopa in almost every way. The only difference is that he wears glasses.
  • Despite being a boss fought in the game, Kent C. does not appear in the game's ending parade.