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This article is about the status ailment appearing in most Mario RPG games. For the cyan Virus named Dizzy appearing in Dr. Luigi, see Virus.
Dizzy PMTTYD icon.png

Dizzy is a status ailment found in almost every Mario RPG game and the Super Smash Bros. series. Under its effect, victims either have a chance to miss attacks or are unable to attack at all.


Paper Mario series[edit]

Paper Mario[edit]

Dizzy effect icon

Dizziness in Paper Mario can affect Mario and his enemies alike, including bosses. Certain enemies can cause dizziness, including Dark Koopas and Groove Guys. Mario can inflict this status ailment on enemies with the Dizzy Dial item, Kooper's Dizzy Shell, or the Dizzy Stomp badge. A small blue spiral will appear over the dizzy character's head, signifying their inability to move for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, Medi Guys will remain dizzy for a full turn longer than a common Shy Guy affected by the same attack.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, the Dizzy status ailment returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of FP-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. Ms. Mowz has a Tease attack that can make enemies dizzy.

Super Paper Mario[edit]

In Super Paper Mario, the player can use Fleep to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating Boomer will cause any type of Boomboxer currently onscreen to become dazed and unable to attack.

Mario and Co. can become dizzy (known here as Flipped) upon being attacked by a Reversya Cursya, as well as using a Love Pudding. When inflicted, the controls will be reversed for a short time. Using Piccolo, however, will instantly cure it.

Paper Mario: Sticker Star[edit]

“Attacks might miss!”
Battle text, Paper Mario: Sticker Star
The icon for the Dizzy status effect in Paper Mario: Sticker Star

Dizzy returns in Paper Mario: Sticker Star with the same effect as Paper Mario: The Thousand-Year Door. The Slaphammer sticker, Lightbulb Thing or lightning from a Battle Spin can sometimes make enemies dizzy. When Mario gets dizzy, he will lose balance, causing him to sometimes miss his targets. Using Jump stickers could result in Mario falling on his face. Mario could swing hammers faster than normal, and his projectiles from Fire Flowers or Ice Flowers have a chance to be thrown off course. He will not be able to block more than once, run away from the battle or use defensive stickers such as the Spike Helmet, the Frog Suit, the Super Boot, the Tail, the Leaf or any variants of the aforementioned stickers. Enemies that become dizzy often have unique animations when they miss. For example, Goombas will roll over if their attack misses.

Paper Mario: Color Splash[edit]

Dizzy reappears in Paper Mario: Color Splash, serving the same function as Paper Mario: The Thousand Year Door and Paper Mario: Sticker Star. When Mario gets hit by Shy Bandit's black paint, he will be blinded by the paint and his attacks will miss. On the Sunset Express, Larry can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.

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Mario & Luigi series[edit]

Dizziness in the Mario & Luigi series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in Paper Mario; the affected character is unable to do anything until it wears off.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Luigi with the dizzy status effect in Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Advanced Cyclone Bros. attack of Luigi's can cause dizziness to enemies. Hammer and Thunderhand First Strikes also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using Dunk Hammer underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle.

An Oucher Glass's sand ball attack, Popple's hammer attack, a Hammer Bro.'s hammer throw attack, a Bob-omb's explosion, or Bowletta's star attack can get Mario and Luigi dizzy.

Mario & Luigi: Partners in Time[edit]

Luigi's dizzy sprite
Dizzy Baby Luigi from Mario & Luigi: Partners in Time

The affliction is far more common in Mario & Luigi: Partners in Time, as hammer attacks and some Bros. Items such as the Smash Egg and the Trampoline can cause dizziness to enemies. Many enemies can cause the brothers to become dizzy as well, with examples being the Shroid's spiked ball attack and the Shroobsworth's dark meteor attack. Elder Princess Shroob also can cause dizziness with her meteor attack.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Bowser dizzy during the battle against Midbus in Fawful Theater
Bowser inflicted with the dizzy effect in Mario & Luigi: Bowser's Inside Story
Screenshot of Mario inflicting dizzy on a Protobatter from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario inflicting the dizzy effect on a Protobatter in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Luigi under the "Dizzy" status ailment.

The Dizzy status effect returns in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey with the same functions from Mario & Luigi: Partners in Time. Mario's and Luigi's solo Hammer attacks, the Bros. Attacks Super Bouncer, Spin Pipe, and Magic Window, alongside the Brawl Attacks Bob-omb Blitz and Broggy Bonker, all have a chance to inflict this effect on enemies. Enemy attacks such as Midbus's iron ball, and the Thwomps thrown by Junker and Junker X can cause this status effect.

Mario & Luigi: Dream Team[edit]

The Dizzy effect returns again in Mario & Luigi: Dream Team, having the same effect as the previous games. Some enemies like Bandits, Grumbells and Lob-ombs can make Mario and Luigi dizzy. Items like the Shock Bomb can be used to inflict it on most enemies. Equipping a Spin Hammer grants a chance to make targets dizzy when using hammer-based attacks.

Mario & Luigi: Paper Jam[edit]

The Dizzy effect returns once again in Mario & Luigi: Paper Jam, functioning nearly the same as it did in previous games. Alternatively, the variation Crumpled, introduced in Paper Mario: Sticker Star, affects only paper characters.

Super Smash Bros. series[edit]

SmashWiki article: Stun

Dizziness in the Super Smash Bros. series (known here as being stunned) occurs when the player's shield breaks. Dizzy characters cannot act for a short period of time, though it can be interrupted by a knockback-dealing attack. Players can recover faster by pressing buttons repeatedly.

If executed correctly, Mewtwo's Disable will inflict dizziness on opponents. Other causes of dizziness include being in the field of Luigi's Final Smash "Negative Zone" in Super Smash Bros. Brawl, King K. Rool's self-infliction upon shattering his belly armor, and being hit by a Deku Nut.


Mario & Luigi: Dream Team[edit]

  • Instruction manual description: "Makes Mario/Luigi dizzy and unable to perform any actions."

Mario & Luigi: Paper Jam[edit]

  • Instruction manual description: "A dizzy character cannot perform any actions."

Names in other languages[edit]

Language Name Meaning
Japanese グルグル
Onomatopoeia for spinning
Italian Stordimento Dazing