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Dizzy is a status ailment found in almost every Mario RPG game and in the Super Smash Bros. series to date. It makes the victim unable to attack or causes their attack to miss. This status ailment has also made other appearances in other games.
Paper Mario series
This effect in Paper Mario can affect Mario and his enemies alike. Enemies like Dark Koopas and Groove Guys, are enemies that can cause dizziness. Mario can inflict this status ailment on enemies with the Dizzy Dial item, Kooper's Dizzy Shell, or the Dizzy Stomp badge. A small blue spiral will appear over the Dizzy character's head, preventing them from moving for a few turns. Dizziness tends to affect flying enemies more than grounded enemies. For example, Medi Guys will remain dizzy for a full turn longer than the common Shy Guy affected by the same attack.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of FP-powered moves or items, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP should they miss; attack-dealing items may also fail to hit a target. Ms. Mowz has an attack that will make the enemy dizzy. Bosses can be affected with this.
Super Paper Mario
In Super Paper Mario, the player can use Fleep to briefly make enemies dizzy, rendering them unable to move or attack for a few seconds. In addition, detonating Boomer will cause any type of Boomboxer currently onscreen to become dazed and unable to attack.
A Reversya Cursya can inflict this status ailment on Mario and co. When inflicted, the controls will be reversed for a short time. Using Piccolo, however, will instantly cure it. Here, this aliment is known as Flipped.
Paper Mario: Sticker Star
Dizzy returns in Paper Mario: Sticker Star with the same effect as Paper Mario: The Thousand-Year Door. The slaphammer Sticker can sometimes get enemies dizzy. Also the lightbulb thing sticker will make all enemies dizzy. The attack from lightning on the Battle Spin can sometimes make enemies get dizzy too. When Mario gets Dizzy, he will be unbalanced and his eyes become white. Depending on the sticker he chooses it will vary. Using a Jump sticker type will cause Mario to jump and shake him arms and may fall on his face. Hammer type will be having the hammer to go fast. Fire or Ice Flower type will have the projectiles to fly in the background or the foreground. Enemies that become dizzy will have something when they miss. For example, Goombas will roll over if their attack misses. When Mario is dizzy, he will not be able to block a second time even if he has blocked an attack, run in battle or use Defensive/Dodging stickers such as the Spike helmet, the Shiny Spike helmet, the Flashy Spike helmet, the Frog Suit, the Shiny Frog Suit, the Super Boot, the Shiny Super Boot, the Tail, the Shiny Tail, and most importanly, the Leaf and the Shiny Leaf.
Paper Mario: Color Splash
Dizzy reappears in Paper Mario: Color Splash, serving the same function as Paper Mario: The Thousand Year Door and Paper Mario: Sticker Star. When Mario gets hit by Shy Bandit's black paint, he will be blinded by the paint and his attacks will miss.
Mario & Luigi series
Dizziness in the Mario & Luigi series is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in Paper Mario; the affected character is unable to do anything until the status wears off.
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Advanced Cyclone Bros. attack of Luigi's can cause dizziness to enemies. Hammer and Thunderhand First Strikes also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively.
Mario & Luigi: Partners in Time
The affliction is far more common in Mario & Luigi: Partners in Time, as hammer attacks and some Bros. Items such as the Smash Egg and the Trampoline can cause dizziness to enemies. Many enemies can cause the brothers to become dizzy as well, with examples being the Shroid's spiked ball attack and the Shroobsworth's dark meteor attack. Elder Princess Shroob also can cause dizziness with her meteor attack.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
The Dizzy status returns in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey with the same causes from Mario & Luigi: Partners in Time. The Super Bouncer Special Attack can sometimes inflict this status on enemies. Attacks such as Midbus's iron ball, and the Thwomps thrown by Junker and Junker X can cause this status effect.
Mario & Luigi: Dream Team
The status returns once again in Mario & Luigi: Dream Team with the same effect as the previous games. Some enemies like a Bandit a Grumbell or a Lob-omb can inflict this to Mario and Luigi. It can be caused to enemies with items like Shock Bomb. Also, the Spin Hammer (must be equipped) grants a chance to make targets dizzy when using hammer-based attacks.
Mario & Luigi: Paper Jam
The status returns in Mario & Luigi: Paper Jam, the crossover between the Mario & Luigi and Paper Mario series. Dizzy works pretty much the same as it did in previous games for normal characters, while the variation Crumpled, introduced in Paper Mario: Sticker Star affects paper characters.
Super Smash Bros. series
Dizziness in the Super Smash Bros. series occurs when the player's shield breaks. In addition, Luigi's Final Smash, Negative Zone, in Super Smash Bros. Brawl may also cause dizziness to the opponents caught in.
Mario & Luigi: Dream Team
Mario & Luigi: Paper Jam