Dry Dry Ruins (Paper Mario)

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This article is about the ancient ruins in Paper Mario. For the Mario Kart Wii racetrack, see Wii Dry Dry Ruins.
Dry Dry Ruins
Dry Dry Ruins
Dry Dry Ruins rises out from the ground
First appearance Paper Mario (2000)
Greater location Dry Dry Desert
Inhabitants Chomps, Pokey Mummies, Buzzy Beetles, Swoops

Dry Dry Ruins is a place of ancient ruins in Dry Dry Desert. It is the catacombs of Tutankoopa's crypt, and the native home of Chomps, including Stone Chomps. Goombario refers to it as an illusion ruin due to how difficult it is to reveal. It is lined by many pillars adorned with Chomp statues, and holds the sarcophagi of many Pokey Mummies. According to a Dryite in Dry Dry Outpost, Dry Dry Ruins is apparently the remnants of King Mousta's destroyed kingdom.

Dry Dry Ruins is where the second Star Spirit, Mamar, is imprisoned in Paper Mario. In Chapter 2, Mario and his partners must seek Moustafa's help in Dry Dry Outpost in order to find the ruins in the desert, where they will defeat Tutankoopa in order to rescue Mamar. The archaeologist Kolorado also explores the ruins.

Dry Dry Ruins contains many puzzles Mario and his partners must solve in order to proceed further. The Super Hammer is found in the ruins, as well as several other collectible items such as the Artifact which may be brought to Kolorado in order to obtain a Star Piece.


Dry Dry Ruins is first mentioned when Princess Peach and Twink read Bowser's diary at the end of Chapter 1. The diary states that it is where a Star Spirit is being held, and it can be found in Dry Dry Desert after solving a mystery. Upon reading this, Princess Peach asks Twink to find Mario and tell him the information, which Mario receives when he comes back to Toad Town after clearing Chapter 1.

Dry Dry Desert
The Pulse Stone indicating the way to Dry Dry Ruins in Dry Dry Desert

Mario and his partners encounter Dry Dry Desert in Chapter 2. There, they find that Kolorado is also exploring the desert in order to find Dry Dry Ruins. His assistants explain that they have tried to gather information from the outpost to the east, but without success. After Mario goes there and solves the riddle, he is allowed to see the local leader, Moustafa, who explains that his ancestors have watched the ruins over generations to keep the evil folks out of it. Since he trusts Mario, he gives Mario the Pulse Stone, which will guide Mario to the ruins. After Mario places the Pulse Stone in a stone pedestal in Dry Dry Desert, Dry Dry Ruins rises out of the sand before him.

As Mario and his partners progress through Dry Dry Ruins, they will hear Tutankoopa's voice warning them to run away. They have to collect Ruins Keys on their way in order to unlock several doors. When they reach a room with rotatable stairways, Tutankoopa seems frightened, but continues frightening them. After they solve the puzzle with the stairways, they find the Super Hammer, which allows them to smash stone blocks to collect the Pyramid, Diamond, and Lunar Stone. There are pedestals in a corridor down the ruins. After Mario places the stones in the pedestals in the right order, stairs descend, opening the room to Tutankoopa's room. By defeating Tutankoopa, Mario and his partners save the second Star Spirit in the game, Mamar. This marks the end of Chapter 2 of the game.

Kolorado's Letter from Paper Mario.
Kolorado's letter, with a picture showing him near the ruins

If Mario visits Moustafa after Chapter 2, Moustafa will inquire Mario about Dry Dry Ruins. He is first shocked at the revelation that Bowser's minions have once been in the ruins, and then grateful for Mario for having gotten rid of them. Later in the game, he writes to Mario, saying that Bowser's creatures no longer loot in the ruins, though some relics are missing. He also mentions a suspicious Koopa, which probably refers to Kolorado. Kolorado also sends Mario a letter, saying that he has just finished his exhausting research of the ruins, but has not found any treasure as valuable as he has hoped. However, there is an Artifact in the ruins that meets his satisfaction. If Mario brings it to him, he will give Mario a Star Piece as thanks.

At the beginning of Chapter 3, Toad Town News reports that the ancient ruins have been discovered by Kolorado, and Mario may have played a key role. Later in the game, there is also a piece of advertisement for the "Exploration Tour of Dry Dry Ruins" offered by Toad Town Tours. Dry Dry Ruins is also the destination of the second Trading Event.


Dry Dry Ruins entrance is located in Dry Dry Desert, found in the area which is 2 screens east and 3 screens north of Kolorado's camp. After the Pulse Stone is placed on the stone pedestal at the center of the area, it rises out of the sands along with a Heart Block to the left of it. Dry Dry Ruins looks like a temple, with stairs in the front of it leading to the inside.

In the second room from the entrance, there are three sarcophagi of Pokey Mummies. The second contains a Spike Shield badge.

Going all the way right leads Mario to a hub room, with rooms containing a Ruins Key as well as a Star Piece to the upper-right and the Pyramid Stone to the lower-right, the latter of which requires the Super Hammer to get. To proceed further, Mario needs to use the Ruins Key on the lowest door on the left side and head west.

The next room is a long one, containing the Artifact. Defeating all the enemies in the room opens the door to the left.

To the left is a new hub room, with the Super Hammer room to the upper-left. Mario needs to solve the stairway puzzle to get the Super Hammer. He can also fall on the ledge above the Super Hammer area to find the Slow Go badge.

The two-floor hub room also has two doors on the first floor. They both lead to an even lower area, with the Diamond Stone room in the left and the Lunar Stone room in the right. There is also a Super Block and a trampoline to which can be used to get back to the previous area. After getting all three of the stones (all of which involve breaking a stone block and battling two Stone Chomps), Mario needs to place them in a corridor with Chomp statues. This unlocks the stairs to Tutankoopa's room, with a Heart Block and a Save Block on the way.

Enemies found[edit]

For enemy formations in Dry Dry Ruins, see here.

Items found[edit]

In addition to the ones listed below, enemies found in this area can also drop items.

Item Icon Location
Ruins Key RuinsKey PM.png In the lower room right of the first coffin area.
In the rooms to the upper-east of the first hub room.
Falls down after Mario defeats the Pokey Mummies in the corridor between the two hub rooms.
In the east of the area beneath the second hub room.
Spike Shield Spike Shield Badge PM.png In the first area with three coffins, the badge can be found in the second coffin.
Artifact Artifact PM.png On a ledge by the corridor between the two hub rooms.
Slow Go Slow Go Badge.png In the area with the Super Hammer, falling on the ledges above the chest and following them will lead to the badge.
Star Piece A Star Piece, from Paper Mario. In the room by blasting the wall to the upper-east of the first hub room. Exposed after draining the sand.
Pyramid Stone PyramidStone PM.png To the lower-east of the first hub room.
Diamond Stone DiamondStone PM.png At the west end of the area beneath the second hub room.
Lunar Stone LunarStone PM.png At the east end of the area beneath the second hub room.

Area Tattles[edit]

One of the areas where sand drains into the floor
Dry Dry Ruins: Mario and Kooper in an area where all the sand is already drained into the hole. From Paper Mario.
The area after being drained
  • It's Dry Dry Ruins. Weren't you totally blown away when it rose out of the sand? That was awesome! I wish we could make it happen again!
  • That's the entrance to Dry Dry Ruins. It's called the illusion ruin. Nobody could find this place for ages. But we did!
  • Legend has it that there are many traps and puzzles in these ruins. When this was a great palace, the keepers set all the traps up to keep looters from stealing their treasures.
  • Compared to the desert, it's cool in here.
  • There's a great view of the desert from the upstairs floor. The farther down we go, the cooler it'll get. It'll get darker, too, though. Should we go down there?
  • It's a bit sandy, huh? Well, when you're buried in the desert, you pick up some sand.
  • Now that I've helped you find Dry Dry Ruins, will I become famous, too? You don't care. You're already a household name. Hmmph. Hey, a picture of some Chomps. Maybe there are Chomps guarding these ruins.
  • It's amazing that these ruins still have moving parts. Haven't they been buried here for ages and ages? And yet, when we push switches, stuff moves... Amazing craftsmanship. You've gotta applaud the designers.
  • My mouth is so dry... I feel like I ate dust. I feel like my skin is cracking off and my eyes are turning into sandpaper. D'you have any moisturizer?
  • Look at these stairways! How do they make 'em revolve? Whoever built this place must have been brilliant.
  • Look at the Chomp statues! Even though I know they're just statues, they still scare me. This seems to be the very center of the ruins. In case I haven't mentioned it before, the architects of this place were geniuses. Moustafa's ancestors must have been amazing people.
  • I'm pretty beat. Phew... Well, heroes don't take rests, I guess.
  • It's pretty dark around here. We'd better be careful not to get lost or ambushed.
  • I'm sure that ruins like these are full of hidden rooms. We should keep our eyes open for anything suspicious.
  • I knew this place would have lots of hidden areas. Ancient palaces always do! It's like a law of ancient architecture, I think. And by the way, there's always supposed to be treasure, too. I wouldn't mind finding something nice...
  • I feel hungry for some reason. Did you hear that? My belly is making sounds like a Chomp! Boy, a cold drink and a hot sandwich would taste good.
  • We'd better get ready for a fight!
  • It's Tutankoopa's old lair. That guy wasn't so tough. You're much tougher, Mario. I can't believe Tutankoopa was the master here. This kingdom was originally built by Nomadimice, many generations ago. I'll tell you, Tutankoopa didn't look much like a Nomadimouse.

In-game map descriptions[edit]

  • These ancient ruins appeared mysteriously in Dry Dry Desert. It seems that a Star Spirit is being held here by Bowser's men.
  • The ancient ruins appeared mysteriously in Dry Dry Desert. A Star Spirit was once held here by Tutankoopa.


Names in other languages[edit]

Bowser's CastlePeach's CastleStar HavenStar WayShiver CityShiver SnowfieldStarborn ValleyShiver MountainCrystal PalaceGoomba VillageGoomba King's FortressMario's HouseShy Guy's Toy BoxClub 64Toad Town DojoShooting Star SummitKoopa VillageKoopa Bros. FortressWindy MillTubba Blubba's CastlePleasant PathDry Dry RailroadToad TownGoomba RoadFlower FieldsBoo's MansionForever ForestDry Dry OutpostDry Dry DesertMt. RuggedGusty GulchYoshi's VillageMt. LavalavaJade JungleLavalava Island
Click an area to open the relevant article.
Language Name Meaning
Japanese アラビンいせき
Arabin Iseki
Arabin Ruins; derived from「アラビア」("Arabia")
Chinese 干旱废墟 (iQue)
Gānhàn Fèixū
Dry Ruins
French Ruines Sec Sec Dry Dry Ruins
German Staubtrockene Ruinen Dust-dry Ruins
Italian Rovine d'Egitto Ruins of Egypt
Spanish Ruinas Seco Seco Dry Dry Ruins


  • Dry Dry Ruins is given a very brief reference in Paper Mario: The Thousand-Year Door, where Lumpy writes in his journal that the area on which he digs for oil is somewhere between Dry Dry Ruins and Dry Dry Desert's oasis.
  • The concept of Mario being constantly warned by a ghost wail while exploring Dry Dry Ruins is similar to that of Pirate's Grotto in the sequel, Paper Mario: The Thousand-Year Door.
  • Because of its design and various puzzles and traps throughout, Dry Dry Ruins greatly resembles a Legend of Zelda temple.
    • Additionally, earlier in the chapter after Sheek reveals himself to be Moustafa, Goombario says "Da Da Da Duuum!", which is a common jingle played in The Legend of Zelda games when treasure is discovered.