Merlon is a wizard from the Paper Mario series. Although he is often depicted as stubborn and comical, Merlon's integral wisdom inherently shines through, especially in Super Paper Mario. He is named after the wizard of Arthurian Legend, Merlin, as are all of his relatives (Merlee, Merlow, Merluvlee, Nolrem, etc.). In the first three games in the Paper Mario series, Merlon's mustache is longer than in the previous one, but while his overall appearance changes, the clasp of his cloak always resembled a Star Point.
According to Wonky in Paper Mario: The Thousand-Year Door, Merlon's tribe would name people based on their job, and if multiple people had the same job then they would be given the same name, implying that the Merlons that appear in the Paper Mario series are separate individuals.
Merlon is first introduced as a character in Paper Mario, acting as a major ally in-game. Here, his house has a spinning roof and is located in front of the gates to Peach's Castle, in Toad Town. Mario first needs Merlon's help when a gang of black Toads block the way to the Koopa Bros. Fortress. In order to get rid of them, Mario has to talk to Merlon, then guide the wizard to the Toads (who are actually The Koopa Bros. in disguise); Merlon promptly uses his magic to blow away their disguises, sending the Koopas scurrying back to their own castle. Later in the game, Merlon is standing outside of his house. If Mario speaks to him, he tells Mario of an oracle that spoke to Merlon in his sleep and told him to walk around a red palm tree. Later, when Mario enters his house after Chapter 6, he and a Ninji request for Mario to visit his son Merle in Starborn Valley, who has important things to tell Mario. Merlon tells Mario to go to Shiver City first via Toad Town Tunnels.
For 5 coins, Merlon can predict Mario's next path. He uses a crystal ball to do so. There is a letter addressed to him from his granddaughter Merlee on Mt. Rugged; delivering this letter with Parakarry rewards Mario with a Star Piece. There is a Quick Change badge in his house that Mario can get by doing three Spin Jumps or Tornado Jumps, after which it falls from the ceiling.
Merlon often states that he is not at home. At the beginning of Chapter 1 he is actually lying (because he is later seen in). But at the end of the game, this is truth, as he is seen in Peach's Castle attending the party.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, Merlon is the neighbor of Professor Frankly in Rogueport. Merlon can upgrade one of Mario's partners for three Shine Sprites. After Mario gives Merlon the Up Arrow (found in Hooktail Castle by use of Admiral Bobbery), Merlon can upgrade Mario's partners to Ultra Rank.
Super Paper Mario
Merlon appears again in Super Paper Mario, living in the town of Flipside; like most residents of this town, Merlon has a rather angular, disjointed appearance. In this game, Merlon has a larger role than in the previous installments. He tells Mario the prophecy of the Light Prognosticus and provides the first Pure Heart of the game. He has a distant cousin living in Flopside called Nolrem. He also gets a quick mention when Tippi is tattling Bestovius.
According to Garson, Merlon once fell in love with Saffron, the owner of Sweet Smiles. He went to her restaurant each day and wooed her constantly. Saffron agreed she would date him if he was able to finish her Saffron Special Galactic Meal, one of the most filling dishes ever made; it was said that Merlon finished all but a bit of parsley left on the plate when he received word that a poor, injured girl had mysteriously appeared in Flipside. Saffron suspended the challenge for Merlon to go help her, and he became engrossed in his studies ever since, never having the chance to return to complete it. As well as wooing Saffron, Merlon spent some of his free time at the Flipside Arcade, where he has a high score of 400000 in Forget Me Not.
Merlon was responsible for saving Tippi's life when she apparently wandered into Flipside by turning her into a Pixl. He is able to revive her after she falls unconscious following Chapter 4 and makes it clear that he cares a great deal for her and her well-being, as he requests that Mario and his friends be sure to take care of her and reminds Tippi to return to him in one piece prior to her trip to Castle Bleck. Following the defeat of the final boss and the restoration of all worlds, Merlon questions Peach as to whether Tippi is happy where she is now, and Peach responds by assuring him she is.
If the player visits Merlon's house after purchasing Tiptron, he will initially mistake her for Tippi before dishearteningly realizing she is only one of Francis's creations. After recounting the love many felt for Tippi, he will request that Mario and Co. take good care of her replica. Merlon's Catch Card can be found on the first floor of the Flipside Outskirts, at the bottom of a hidden hole.
Card Type: Uncommon
Predictions in Paper Mario
Names in other languages