From the Super Mario Wiki
Retrieved from "https://www.mariowiki.com/index.php?title=Heart_Point&oldid=2305570"
Ads keep the MarioWiki independent and free :)
HP is a term used in each of the Mario role playing games, and many other RPGs as well. It stands for Heart Points, Health Points, or Hit Points, depending on the game using it. It means just as its name suggests; it is points used for health in the RPGs. It can be filled using health Items such as Mushrooms, as well as Heart Blocks (from the Paper Mario series, Mario & Luigi: Partners in Time, and the Japanese version of Mario & Luigi: Superstar Saga). Mario can also restore his HP from small hearts that can be found hidden, or by defeating enemies in the Paper Mario series. It is often a number counter. If it reaches zero, Mario, or any other playable character for that matter, will be KO'd. If the last party member (or just Mario, in the first two Paper Mario games) is KO'd, the player will receive a Game Over unless he or she has a Life Shroom (or any other type of life-restoratives) in stock. To decrease the chance of this happening, Mario can choose to increase his maximum HP when leveling up in some games. In Paper Mario: Sticker Star, Mario's maximum HP can be increased by obtaining HP-Up Hearts in the game, which increases his maximum HP by 5. In Paper Mario: Color Splash, his maximum HP can be increased by 25 if he collects a Big Paint Star.
In Super Paper Mario, some enemies' such as Mr. I HP is listed as "??". This means that the enemy is always defeated with either a set amount of attacks or a special maneuver, no matter what. It is usually impossible to damage these enemies in the conventional way. In a somewhat similar manner, certain Super Mario RPG: Legend of the Seven Stars enemies (such as Dry Bones) are stated by Mallow's Psychopath ability to have zero HP, although this really means that they are immune to all attacks but Magic ones, which will destroy them in one hit.
In Puzzle & Dragons: Super Mario Bros. Edition, each teammate's HP on the player's team is totaled for their health bar when playing a course. For this reason, individual teammates cannot be KO'd, but the entire team can if their total HP goes to zero. Clearing Heart Orbs or using HP-recovering Skills replenishes the player's team's health bar. Several teammates have the Awoken Skill Health Boost to raise the player's team's maximum HP upon entering a course, as do several Leader and Helper Skills. The player can also raise a teammate's maximum HP by depowering teammates that provide HP plus bonuses, each plus bonus increasing HP by ten.
In the Super Smash Bros. series, Master Hand appears with HP instead of percent digits. Additionally, Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U allow for the players to choose to substitute HP instead of percent digits in Stamina Mode.
Names in other languages