Miyamoto-GameCube: O Syndyasmós tis Epitychías
The title of this article is official, but it comes from a Greek source.
If an acceptable English name is found, then the article should be moved to the new title.
This article is about a work that used to be available to the public, but is now partially or entirely inaccessible. Details: none of the images shown in the interview have been archived.
Our documentation of the subject is inadequate. Only remove this notice if the complete work is recovered and made available publicly.
Miyamoto-GameCube: O Syndyasmós tis Epitychías is an interview with Shigeru Miyamoto published on the "News" section of the official Greek Nintendo website. The interview focuses on both the Space World presentation held in 2000 and the Nintendo GameCube, in addition to some of the then-upcoming games for said system. Two of the games discussed are in the Super Mario franchise, these being Super Mario 128 and Luigi's Mansion.
Website description[edit]
Shigeru Miyamoto, the man behind the company's successes, the inspirer of the most popular heroes in the history of videogames, the visionary of what is called a video game. Shigeru Miyamoto's presence is a guarantee for the quality and originality of Nintendo's games, a guarantee for your own entertainment. Below are excerpts from two interviews with the most legendary game creator in the history of electronic entertainment.
Interview[edit]
- Shigeru Miyamoto presents the Nintendo GameCube's Mario 128 technical demo (Spaceworld 2000)
- "In every aspect of the Nintendo64[sic], we found difficulties (in game development). We made improvements, but it's not just one or two areas that we improved to make programming on the Nintendo GameCube easier."
- "When we released Super Mario on the Nintendo64[sic], we set out to make it as impressive as possible for the audience. We, as professional game developers, did everything we could to make it shine. Other developers saw Mario 64 and somehow thought that anyone could make a game like Super Mario 64. They took it for granted that they could do something like that, but from the results, they couldn't. That was the problem that was originally there with the Nintendo64. What we said with the GameCube was exactly what you expected with the Nintendo64, with the GameCube we've removed the difficulties."
- Shigeru Miyamoto introduces the Nintendo GameCube controller (Spaceworld 2000)
- Mr. Miyamoto on the Luigi Mansion 'game':
- "Unfortunately, the company's PR people have forbidden me from revealing anything until this year's E3. The code name of the game we are developing is 'Luigi's Mansion', but it is more likely that it will not be the official name of the title."
- "Luigi's Mansion"
- Referring to the GameCube demo of SpaceWorld, Mr. Miyamoto stated:
- "This is the kind of imagery we created specifically for the presentation, so that people would get a sense of what the final games would look like. We could show images from the actual titles, but if we did, our competitors might discover the secrets behind our games. That's why we took a different tack by showing people scenes from set camera angles that we won't use in the actual games."
- Mr. Miyamoto, referring to whether the final games will look like the SpaceWorld demos, replied:
- "Yes, I guarantee you 100% ."[sic]
- "What we showed you wasn't the maximum of the machine's capabilities. This was that we could run at a constant-continuous pace from start to finish, and not just in one moment as was the case with the technical demos of the rival machines."
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Greek | Miyamoto-GameCube : Ο Συνδυασμός της Επιτυχίας[1] Miyamoto-GameCube: O Syndyasmós tis Epitychías |
Miyamoto-GameCube: The Combination of Success |
References[edit]
External links[edit]
- Interview (archived)