List of Luigi's Mansion pre-release and unused content
This article needs Luigi's Mansion improvement. Specifically:
- A large percentage of the page's writing is fraught with 2000s/2010s speculation, informal writing, and overall poor quality. This should be fixed.
- This page is missing several discoveries otherwise documented elsewhere on this wiki, or on The Cutting Room Floor.
- Elaboration on the "different behavior" of the E3 2001 Boos.
- Leftover dialogue from the E3 2001 demo
- Leftover "Scare Ghost" animations used by the also unused "EnFrighten" attack.
- Additional details about "bmario", such as it spawning with a ghost-like shader, its over-sized hitbox, and duplicate equipment actors.
- "elh"'s elemental cores, and animations.
- The unused dialogue boxes for Mario, Bowser, and the Gold Ghosts.
- The unsued Noze bones on the Blue Twirlers and Purple Punchers
- The unsued door functionality on the
- The climbable ladder in E.Gadd's lab.
- Various internal Dev comments leftover in the code.
- The unused, more opaque Ghost shaders from the E3 2001 demo.
- The unused spinning Coins encountered out of bounds in various rooms.
- The unused, completely different files used in place of the piano arrangement of Totakeke's theme in the Japanese version of the game.
- The unheard sections of Bowser's boss theme, the arrangement of Ground BGM (Super Mario Bros.) in the Conservatory, and Chauncey's theme.
- Various unused voice clips for Luigi, and E. Gadd.
- Other leftover/unused maps, such as an earlier version of the Breaker Room.
- Jarvis's unused Heart quote. (Which is already documented on his own page.)
- The unseen Blackout ghosts in the Sitting Room and Guest Room, despite the info already being documented elsewhere on this wiki.
- Unused spawn points for ghosts in the Training Room
- Various unused animations for:
- Luigi
- Lydia, who has a leftover animation from the E3 2001 demo.
- Uncle Grimmly
- Gold Ghosts
- Purple Punchers
- Blue Twirlers
- Ceiling Surprises/Purple Punchers.
- Grabbing Ghosts
- Garbage Can Ghosts
- Bowling Ghost
- Boos
- King Boo
- Boolussus. (Many of which appear to be leftovers from when it was used as the "standard" design for Boos in the game.
- Various animations shared between "bmario" and an earlier version of Luigi's model known as "Luige".
- Are there any archives for the dead links?
- This article is about pre-release and unused content for the Nintendo GameCube version of Luigi's Mansion. For pre-release and unused content from the Nintendo 3DS remake, see Luigi's Mansion (Nintendo 3DS).
This is a list of pre-release and unused content for the game Luigi's Mansion.
Early ideas[edit]
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion" and a Japanese-style house, before the style of an old American mansion was chosen.[1]
Luigi's Mansion was developed with stereoscopic 3D compatibility. The Nintendo GameCube was built with 3D components which could be activated by an unreleased add-on.[2] This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game.[3] The game's remake and sequel both support stereoscopic 3D, as they were released for the Nintendo 3DS.
Early iterations[edit]
Nintendo Space World 2000[edit]
The game was first publicly revealed at Nintendo Space World in 2000 as a tech demo.[4][5] designed to show off the graphical capabilities of the Nintendo GameCube.[6] In this build, the ghosts are all colored blue and many had large noses.[4] Luigi is not shown wearing the Poltergust 3000 at any point in this demo, and the Foyer and Parlor appear differently.
Screenshots[edit]
- An early version of the mansion, with three different top windows, no visible chimneys, and no gravestones.
- An early Foyer with a chair to the left leaning on the wall, the final drawer with a lamp on top to the right. There is a spider web, and the Area 2 door design is different (which can still be seen on the select screen), and the mirror is missing. This version of the Foyer can still be seen if the player presses start/pauses the game.
- A very early Parlor. Filled with a cafe table, two chairs, a window with curtains, a different china cabinet, an extra side-chair to the left of the table, which do not appear in the final game.
- The rest of the very early Parlor. There is an analog TV with three ghosts on it, as seen later in the demo. The TV texture was reused for the sepia-toned portrait that is seen framed on the Ghost Portrificationizer in the final game.
- Luigi looks at the viewer, breaking the fourth wall, while in the early Foyer.
- Two early ghosts peek around an open door somewhere unspecified in the early Parlor, with the upper green ghost later appearing to sit on the center table seat in the Parlor and the other blue ghost on the bottom blinking and later sitting on the left table seat in the said room. There is a different wall design and a spider web.
- Three ghosts appear at the table in the center of the early Parlor playing spiderweb-themed cards for roughly three seconds. There are three chairs around the table with an ashtray on top, and the middle green ghost has a top hat and is smoking a pipe. The ghosts appear to be early versions of the Gold Ghost, Purple Puncher, and the Blue Twirler. The ghost on the right has a pinkish nose and is sporting a haircut similar to Slim Bankshot. A clip of this scene is also seen in the final game on the Ghost Portrificationizer.
- Unused blue ghosts circling Luigi in the upper left area inside the early Parlor, similar to how Boolossus' minions did.
Miscellaneous[edit]
E3 2001[edit]
E3 2001 featured a playable demo of the game, along with several trailers showing areas which were otherwise inaccessible in the demo. Several trailer reuse footage from the Spaceworld Demo.
Gameplay[edit]
- The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning", though this menu was developed uniquely for the playable demo.
- A different main menu, giving the options to "Skip Intro" or play "From The Beginning". There is no "TM" logo, the dirt path leading to the mansion is straight, there are only four gravestones (which can still be seen on the main menu and new file select screen), and the mansion is missing two chimneys.
- In this build, the Poltergust 3000 featured a different design and was slightly bigger.[7]
- The Poltergust 3000 overheating after reaching 10 on its pressure meter.[8]
- The flashlight was originally unable to be toggled off.[3]
- Luigi has the ability to crouch in this demo. In the final game, he is not able to do during normal gameplay, although the animation itself is used during the cutscene which triggers the Blackout.
- Luigi crouching for roughly a second in the Foyer.[10]
- Luigi's total remaining health was shown as a fraction.[3]
- Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.[3] One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.[11]
- Luigi holding the Game Boy Horror, which was originally just called a Game Boy Color.
- Because the Game Boy Horror displays a timer rather than Luigi's current money total, Luigi's coin count was displayed via otherwise unused Coin meter.[3]
- Treasure chests were more rectangular-shaped, are rendered with a translucent ghost-like shader, and appear to be intangible.
- Nevile and Lydia both have 50 HP rather than 100 HP.
Early ghosts[edit]
Ghosts use different designs in this build, resembling their final counterparts more closely than the versions seen at Spaceworld 2000, while still differing in several aspects:
- Standard ghosts are generally not color-coded by type, instead any ghosts could be any color, and their abilities were instead conveyed by body-type alone.
- Gold Ghosts had smaller eyes, fangs, a row of teeth, and different shaped heads.
- Purple Punchers also had smaller eyes, as well as having different fangs, and a large nose.
- Blue Twirlers had different fangs and teeth, smaller eyes, and a big nose.
- Additionally, Blue Twirlers use the same voice clips as Gold Ghosts in this build.
Ghosts had a different sound effect when appearing from behind the player, instead of the loud roar from behind in the final. Ghosts also did not startle Luigi upon appearing.[3]
An unique purple-colored Ghost, resembling the appearances of a Gold Ghost appears in this build. They would attack by scaring Luigi from behind suddenly while releasing a "BAHHHHHH" particle, causing Luigi to cry out in terror, crawl backwards uncontrollably, and lose 50 health points while the amount of his maximum health also gets capped to its half; his heart is beating very quickly on the counter. After a while, Luigi gets up and his health limit is raised back to normal.[3]
- A Scare Ghost scaring Luigi in the Area 2 hallway near the Dining Room and Ball Room. In the final game, it is instead replaced with Bowling Ghosts, Ceiling Surprises, and Purple Bombers.
Boos all use the appearance of Boolossus (albeit at a smaller size), and have different behavior.
In certain versions of this build, a ghost resembling a chef holding a tomato could be found in the Kitchen.[12]
A spherical ghost resembling the Shining Ghosts from the Observatory were seen briefly in the game's E3 2001 trailer, and were originally supposed to harmlessly bounce around Chauncey's room.[3]
Cutscenes[edit]
- The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.[3]
- E. Gadd also had different dialogue.[3]
- The early Gold Ghosts have speaking lines, which were removed from the final game.
- E. Gadd laying on the floor next to an early version of a Gold Ghost. There is no cloth on the table, an extra sofa, purple Blue Twirler ghost portraits on the wall, and the Anteroom door is different in design and is boarded up.
Environmental changes[edit]
The mansion differs from the final version in several ways.
- Several of the doors in the demo are boarded up or blocked by immovable objects, presumably to prevent players from accessing unfinished parts of the game.
- The northwest side of Area 2 hallway seems to be partly merged with the Area 3 hallway, meaning that there is no door to the Courtyard, and that Nana's Room appears to take the place of the Conservatory.
- There are no fake doors. Instead, several locations where they would have otherwise appeared generally replace them with real doors.
- There are also various doors which do not exist in the final game in any form whatsoever, such as a door on the right side of the Foyer which would have led to the Area 3 hallway.
- Likely due to a rushed localisation process, several rooms have different, simpler names.
- The Master Bedroom is called "Bed room 1"
- The Nursery was originally called "Child's room".
Area 1[edit]
| Image | Room | Accessible in demo | Area differences | Gameplay differences |
|---|---|---|---|---|
| Foyer | Yes | There is a boarded up door in the Foyer, which would have led to the Area 3 hallway, near the boarded up Sealed Room and Sitting Room. | ||
| Parlor | Yes | The door to the Anteroom is boarded up. In certain builds, the center painting in the room depicts a portrait of a Blue Twirler-like ghost, instead of the human figure used in the demo itself and the final game. |
The key received in this room unlocks the Area 1 hallway, because the Anteroom is inaccessible. The treasure chest also grants Luigi a large number of coins. | |
| Area 1 Hallway | Yes. | The hallway has a different wall design, The Twins' Room door is boarded up, and it features a unique star-themed door which goes unused in the final game. | There is a bat on the ceiling in the Area 1 hallway instead of mice. | |
| Study | Yes. | There is a cafe table with two champagne bottles on top of it next to Neville's rocking chair. A green book on the table is placed closer to the chair. | There are mice in the Study, along with several small Boos. | |
| Bed room 1 | Yes | The room featured a wardrobe, two beds with a drawer with a lamp on top between them, and two wall paintings. There is no drawer with two paintings on top and an extra wall painting. | In addition to Lydia, several standard ghosts also appear in the room. Lydia turns her head back to the player in order for them to stun her. | |
| Child's room | Yes. | A stuffed rabbit and two teddy bears are found on a shelf with two paintings in between, and the crib is pulled further away from the wall. The chairs were further from the table, which had no vase, a stuffed rabbit on a chair, and two teddy bears on the top of the shelf. | Chauncey is not present in the demo, and is instead replaced by several standard ghosts. |
Area 2[edit]
| Image | Room | Accessible in demo | Area differences | Gameplay differences |
|---|---|---|---|---|
