List of Diddy Kong Racing pre-release and unused content
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This is a list of pre-release and unused content for Diddy Kong Racing.
The intro cutscene from Adventure Mode uses an earlier version of the hub. Players cannot normally see these parts of the map, but they are different from the final release.
Some unused cheat and debug codes can be found. Placeholder codes are displayed as a string of numbers and cannot be activated in the cheats menu.
The sound test, which can be accessed by inputting JUKEBOX in the code menu. Soundtrack 12 is unused, and its file name is sea_2b. The background music is originally intended to play on Crescent Island. The character select theme, which changes every time a player selects a character, also has a file for a sitar-sounding instrument, suggesting that Taj the Genie may have been considered to be playable.
Horseshoe Gulch is found in the game's files and is partially usable.
Five other unused track files can be found as well.
Some remnants of the game's beginnings can be found in the game's files, such as the Pro AM 64 logo, which was used when the game was initially a project called "Pro Am 64". Files for placeholder graphics for the character select screen can be found with placeholder text for Conker, Timber, and Banjo, while images for Diddy Kong and T.T. are missing. Sherbet Island's tracks have placeholder signs. There is a sign for Twilight City, which corresponds to a course in the Future Fun Land lobby, and its internal name (TWILIGHTCITY) corresponds to T.T.'s Star City sound effect. Several icons, used presumably for debug reasons, can be found. Models for balloons showing character heads exist.