Luigi's Mansion (series)

From the Super Mario Wiki
Jump to: navigation, search
Ads keep the MarioWiki independent and free :)

This article is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.

Luigi's Mansion
Luigi's Mansion logo.png
First Installment Luigi's Mansion (2001)
Latest Installment Luigi's Mansion Arcade (2015)
Number of Installments 4 (2 main, 1 arcade, 1 remake (upcoming))
Parent franchise Mario

The Luigi's Mansion series is a series of action-adventure video games with a few light horror elements. It spans over three different systems and consists of three different games. It is the only series within the Mario franchise to have all of its games feature Luigi as the main protagonist, instead of Mario. A majority of the games in which Luigi is portrayed as the main character are in this series alone, as there are only five such games total. Throughout the series, Luigi takes on a ghost-hunting role by capturing various types of ghosts. The series commenced with the release of the first Luigi's Mansion game as a launch title for the Nintendo GameCube.

List of games[edit]

Main games[edit]

Title
Cover, original release, and system Synopsis
Luigi's Mansion
Luigi's Mansion Box.png
Japan September 14, 2001
Nintendo GameCube
The first game and the original namesake for the overall series, Luigi's Mansion was released in 2001 for the Nintendo GameCube. In the game, Luigi receives a message that he won his very own mansion in a contest he did not even enter. Puzzled by this, Luigi heads towards the mansion and meets Professor E. Gadd, who tells Luigi that his brother, Mario, has been captured by King Boo. King Boo made the mansion a mere illusion with intent to lure Mario and Luigi in order to capture the two. Luigi later learns that the evil ghost trapped Mario inside a portrait Luigi is gifted with the Poltergust 3000 in order to vacuum ghosts and return them to their portraits. Luigi eventually defeats King Boo and frees his brother from his captivity.
Luigi's Mansion: Dark Moon
Luigis Mansion dark moon boxart.png
Japan March 20, 2013
Nintendo 3DS
As a kickoff for the "Year of Luigi" and a revival of a series under a long hiatus, Luigi's Mansion: Dark Moon was released for the Nintendo 3DS in 2013. King Boo has somehow escaped from the painting which he was trapped inside and breaks the Dark Moon, an artifact that pacifies the ghosts it looks over. Due to its breakage, the Dark Moon's calming powers are nonexistent, causing the ghosts to become hostile. E. Gadd calls for Luigi to help restore the broken Dark Moon and bring peace back to the Evershade Valley. After collecting four out of the five pieces, Luigi learns that Mario has been taken hostage by King Boo, again. Luigi, with the help of the Poltergust 5000, is able to conquer the mansion and defeat King Boo, freeing his brother once again.

Arcade game[edit]

Title
Title, original release, and system Synopsis
Luigi's Mansion Arcade
LuigiMansionArcade JPLogo.jpg
Japan Summer 2015
Arcade Machine
Based off of the Nintendo 3DS game in the series, Luigi's Mansion Arcade was released in 2015, continuing a modern trend of arcade games returning to the Mario franchise. This game follows traditional, arcade-styled shooters in the sense that the user does not control where to go, as he or she is simply taken from location to location in order to defeat the ghosts. The controller for the game is based off the Poltergust 5000. The main objectives are to suck up the ghosts--similar to previous installments in the series--and to rack up a high score.

Ports/remakes[edit]

Title
Title, original release, and system Synopsis
Luigi's Mansion
Luigi's Mansion logo.png
2018
Nintendo 3DS
A Nintendo 3DS remake of Luigi's Mansion was confirmed in a March 2018 Nintendo Direct.[1] This remake is set to feature updated graphics, the map on the Touch Screen, and a new Boss Rush mode.[1]

Characters[edit]

Protagonists[edit]

Character
Image Description
Luigi
LMDMart6.png
The main protagonist of the series, the cowardly Luigi must fight his fears in order to rescue his brother and defeat King Boo, with the help of the different Poltergust models, with the Poltergust 3000 in the first game and the Poltergust 5000 in the second game and spin-off.
Professor Elvin Gadd
Professor Elvin Gadd Artwork - Luigi's Mansion Dark Moon.png
Professor Elvin Gadd, or E. Gadd for short, is a ghost researcher who invented the Poltergust series, among many other things, such as the Game Boy Horror, Dual Scream, Parascope, and Pixelator. He also gives advice to Luigi.
Mario
LM Mario.jpg
Instead of being the main protagonist, in the Luigi's Mansion series, Mario is the one in need of saving, as King Boo traps him within a painting.

Antagonists[edit]

Character
Image Description
King Boo
King Boo Artwork - Luigi's Mansion Dark Moon.png
The leader of the Boos, King Boo is the main antagonist of the games. In the first game, he releases several of E. Gadd's captured Portrait Ghosts and tricks Mario and Luigi into thinking Luigi won a mansion in a contest. In the second, he destroys the Dark Moon to cause the local friendly ghosts to turn hostile.
Boolossus
Boolossus1.jpg
A Big Boo composed of several smaller Boos, Boolossus appears as the third boss in the first game. In the second game, it reappears again as a boss, but is referred to as simply Big Boo in the English translation.
Polterpup
LmdmChaser.jpg
A specific Polterpup who repeatedly makes trouble for Luigi in the second game. After the Dark Moon is restored, he returns to being well-behaved, and becomes Luigi's dog.

Species[edit]

Species
Image Description
Toads
Toad LMDM.png
A typically timid species, Toads act primarily as save points in the first game. In the second game, they are E. Gadd's assistants, and hold footage from security cameras, but must be escorted to a Pixelator before it can be seen.
Boos
Boo Artwork - Luigi's Mansion Dark Moon.png
Spherical ghosts, most Boos prefer to hide and run instead of fight. In the first game, they must be sucked up to advance at certain points, but the light in the room they hide in must be turned on to do so. Once Luigi finds them, they try to escape to another room. In the second game, they use Spirit Balls to cast illusions, turning objects invisible, and exposing the correct object will draw out the Boo. In the first game, there are 50, and in the second, 32, most of which have their own pun-based name.
Ghosts
Three ghosts - Luigi's Mansion Dark Moon.png
Ghosts are the various spectral enemies throughout the games. In the first game, most of them are actually creations of the ghost artist Vincent Van Gore brought to "life," while in the second, the ghosts are normal inhabitants of Evershade Valley that turned hostile when the Dark Moon is shattered.

References[edit]

  1. ^ a b Reveal trailer for Luigi's Mansion remake on Nintendo 3DS