Mario Party 10
Ads keep the MarioWiki independent and free :)
Mario Party 10 is a game for the Wii U. It is the tenth home console installment in the Mario Party series, and features many reused gameplay elements from its predecessor. The game features a standard Party Mode (similar in gameplay to the Party Mode from Mario Party 9), and a new mode called Bowser Party, in which one player controls Bowser using the GamePad, and exclusive minigames can be played. Mini Stars return in normal party, as well as vehicles in all modes. The game is also compatible with amiibo.
Mario Party 10 offers three basic modes of play: Mario Party, Bowser Party, and amiibo Party each with their own unique styles of play. Other modes include Minigames and Toad's Room - the former has players simply playing minigames while the latter is where players can access a shop, a photo booth, and other items.
Similar to Mario Party 9, players compete to get the most Mini Stars while traveling through the board on one vehicle. Characters move around in vehicles taking turns being the captain and rolling the dice. A brand new feature is that Bowser is locked in the Gamepad with dice numbers. Each time the dice is rolled, the corresponding lock will be unlocked (there are six locks, one for each number on the die). The player who unlocks the last lock loses half of their Mini Stars and Bowser will add Bowser Spaces on the board. If Bowser isn't free until the "Almost There" event, he will remain stuck there and his son will add Bowser Jr. Spaces instead. When in Chaos Castle, a Toad takes Bowser's place and gives the player Mini Stars for freeing him. Also, item shops return, this time in the form of Toad Houses, where a dice block is given to all players.
Bowser Party is a new mode of gameplay featuring Bowser. One player controls Bowser using the GamePad, and up to four others use Wii Remotes to play against him as Mario and his friends. Mini Stars are replaced by Hearts, and the goal of Bowser is to deplete all the other players' hearts, while the goal of the other players is to make it to the Super Star at the end of the course with at least one heart between them. There are some obstacles on the path, like Whomp blocking the road, similar to Perilous Palace Path.
Each member of Team Mario rolls one dice block, while Bowser rolls four Bowser Dice Blocks by default, though certain events can cause him to have more or less available. If he does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once.
If Bowser catches up to the other players, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. If all of the hearts from all four players should be completely depleted, Bowser wins. Normally, the minigames are fairly easy for Team Mario, but it is also likely for Bowser to become Angry and use much harder minigames. If Bowser becomes Furious via a Homestretch event, he is allowed to choose from three hard minigames.
At the Homestretch of a board, Bowser Jr. appears with a roulette for Bowser to help him (except in Chaos Castle). If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces.
In this new mode, players can scan a playable character's amiibo and play on small boards designed for that character with up to three other amiibo figurines. Players compete for the most stars, which can be bought by coins, similar to the Mario Party playstyle prior to Mario Party 9. Computer or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board.
Players can also tap an amiibo to get bases and bonus Mario Party Points with a scratch card. However, only amiibo with Mario Party 10 data can earn bases, while others can only earn Mario Party Points. Once all of the bases are collected for an amiibo, the amiibo also gets scratch cards for the amiibo Bonus.
A mode that focuses on minigames, it is split up into five ways to play: Free Play, Coin Challenge, Minigame Tournament, Bowser Challenge, and Bonus Games. Free Play is the mode where one can freely play unlocked minigames. In Coin Challenge, four characters play minigames and win coins according to their ranking in the minigames. After three, five, or seven minigames, the character with the most coins is declared the winner. Minigame Tournament has up to eight characters participating. Each round is a minigame, and characters who remain 1st and 2nd in the minigames make it to the next round. The final round is a head-to-head battle and the winner of the round claims tournament victory. In Bowser Challenge, the player plays all ten Bowser minigames as Bowser, trying to take the highest quantity of hearts. After all the minigames are done, Bowser Jr. assesses Bowser's performance. Finally, in Bonus Games, players can play the following minigames:
Toad's Room is an extra mode, featuring a shop, a photo booth and a challenges mode.
There are a total of thirteen playable characters in Mario Party 10. Of these characters, three (Rosalina, Bowser, and Spike) are fully playable for the first time in the series (although Bowser appears as an NPC in Mario Party mode), and two (Toadette and Spike) are unlockable through the Shop in Toad's Room. Also, Donkey Kong makes his first full playable appearance in the series since Mario Party 4. In addition, Toadette returns after being the first, and currently only, character to be in one numbered Mario Party installment, removed from a future numbered installment, and then re-added in a later numbered installment.
Bowser Party only
In amiibo Party, Tokens can be used. The player can save them to their amiibo to use at the start of another party. Tokens spawn on the board after a star is collected, and disappear after a few turns. You can only hold one, they can be used once each turn, and each one will have a different effect. There is a total of 34 Tokens:
Samuel Claiborn of IGN gave the game a 6.5. 
Mark Walton of GameSpot gave the game a 6 "Fair" score, praising for "its visuals and wide range of minigames", but criticizing for the "amiibo boards, winning is largely based on luck, as well as GamePad implementation not being very essential". 
However, Kirk McKeand of the Digital Spy was even more critical and gave it two out of five stars. 
It is the tenth best selling game for the Wii U with 1.94 million copies sold worldwide as of September 30, 2016.
Pre-release and unused content
During the Nintendo Treehouse Event at E3 2014, it was claimed that Nabbit would appear to give Bowser extra dice blocks during Bowser Party. However, this was likely an early idea, as only Bowser Jr. gives Bowser extra dice, and Nabbit appears to take Dice Blocks away from Bowser. Also in the E3 demo of Mario Party 10, the characters used Mario Party 9 winning and losing animations.
The fireballs in Bowser's Bad Breath had a different appearance, also in Bowser's High Dive it was originally made to have to the Wii U Gamepad tilt left and right, when the game was released it used the Gamepads touch screen to move left and right. Additionally, in an early gameplay of Bowser Party, the meter that showed the amount of spaces Bowser was from catching up with the Mario Team, and the bar that showed Team Mario's health both had a different appearance.
References to other games
References in later games