Bowser's Bogus Bingo
|Bowser's Bogus Bingo|
|Appears in||Mario Party 10|
|Time limit||15 seconds to select a bingo card|
10 seconds to roll the die
|Music track||Bowser's Punishment 3|
Bowser's Bogus Bingo is a Bowser minigame appearing in Mario Party 10. It is one of the extended minigames that do not appear at normal times; rather, it appears as one of the minigames that Bowser can choose when he gets angry or enters Big Bad Bowser Mode. This minigame is set in a castle with neon lights. It is also the only Bowser minigame that has its own music.
To begin the minigame, six bingo cards are shown, each with varying combinations of six enemies from the Super Mario franchise: a Boo, a Cheep Cheep, a Bob-omb, an Urchin, a Koopa Troopa, and a Goomba. Each member of Team Mario must pick a bingo card; once they have done so, Bowser is allowed to roll a large Dice Block with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards are replaced with a red Bowser emblem each. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), affected players show sadness as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser emblems. If every picture on a player's card is marked, the affected player adopts a devastated expression as their pedestal is blacked out for the rest of the minigame. This process is usually done five times; however, if Bowser would eliminate all Team Mario players due to the number of lines made and the number of hearts left on each player, or all players' cards are fully marked with Bowser emblems (which is possible if there are fewer Team Mario players remaining), any leftover rolls are discarded. If Bowser runs out of time, he rolls the die automatically, with the side facing up always being the same: He rolls a Boo in the first round, a Bob-omb in the second and fifth rounds, and a Cheep Cheep in the third and fourth rounds.
After five rounds of dice-rolling (or after a roll that would eliminate all Team Mario players or result in maximum damage to all Team Mario players), Bowser shoots fireballs at the sky; players are hit by one fireball for each complete line of Bowser marks on their bingo cards. The fireballs can hit up to eight times (it is mathematically impossible to be hit by exactly seven) and deal one heart's worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight. If Bowser fails to make a line on any card, the fireballs scatter around, bypassing all of the Team Mario players, instead of aiming for them.
- Aim – Pick a bingo card
- Shake – Roll the dice
- Bowser: "Hold and and quickly raise the GamePad to roll the dice. Go for bingos!"
- Team Mario: "Once you select a bingo card, the rest is up to luck!"
Names in other languages
Kuppa no abekobe Bingo
|Bowser's Inverse Bingo|
|Dutch||Bowsers Bingoburcht||Bowser's Bingo Castle|
|French||Loto destructeur de Bowser||Bowser's Destructive Lotto|
|German||Bowsers böses Bingo||Bowser's Evil Bingo|
|Italian||Tombola furiosa||Furious bingo|
|Portuguese||Bingo de Alta Tensão||High Tension Bingo|
|Spanish||Bingo de alta tensión||High Tension Bingo|
- CMeeCraft Gaming (July 24, 2021). Is It Possible to Beat Mario Party 10 Bowser Party By Doing Absolutely Nothing Mario Party Challenge. YouTube. Retrieved November 13, 2021.