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In the Mario Party series, the Dice Block determines how many spaces a character must move. The player must "hit" the Dice Block and advance the number of spaces it shows. The Dice Block rolls from the number 1-10 (1-6 from Mario Party 9 onwards), or 1-5 when a cursed mushroom or Slowgo Candy is active. In addition to moving the players, the block is also used to determine the turn order of the game before it starts, where all players hit the block, and whoever rolled the highest number goes first, and the player who rolled the lowest number goes last. Dice Blocks also appear in various minigames with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since Mario Party 4, though, the tiebreaker is done only for the first place players. If the score is tied at the end of the minigame in Mario Party: Island Tour and Mario Party 10, then a Dice Block tiebreaker will determine the final results for that minigame.
Since Mario Party 9, the normal Dice Block no longer goes up to ten, and now goes up to only six. In Mario Party 9, however, there is a Special Dice Block, which is the 1-10 Dice Block resembling a pentagonal bipyramid that allows for 1-10 movement, and in Mario Party: Island Tour, there are Bonus Dice Blocks that can be won by placing 1st, 2nd, or 3rd in a minigame for Bonus Dice Blocks.
To hit the Dice Block, the player needs to press in most installments. In Mario Party 8, the is swung upwards. In Mario Party DS, the is used to tap the block. In Mario Party: Island Tour, the is used to throw the block into the game screen. In Mario Party 6 and Mario Party 7, the player can also use the mic to hit the block.
Types of Dice Blocks
There are also other types of Dice Blocks in the Mario Party series, as shown below:
Names in other languages