Bowser's Peculiar Peak
Bowser's Peculiar Peak (known as Bowser's Bizarre Volcano in the British English version) is one of the seven boards in Mario Party: Island Tour, unlocked by playing every other board, excluding Shy Guy's Shuffle City, at least once. The objective of this board is the exact opposite of the objectives of all other boards in the game except Star-Crossed Skyway; it is a race against Bowser, who hosts this board instead of Yellow Toad. This board introduces Bowser Dice Blocks which can hinder the player; if the player rolls doubles, they remain where they are.
The game starts out with everyone playing a minigame to decide who goes first. Once done, each player receives an extra Bowser Dice Block, with the lower-place players receiving the Bowser Dice Blocks with the higher numbers. The order during each turn also changes and is determined by the players' performance in the last minigame, with the 4th-place player going first, 3rd-place going second etc. Once a player is 16 spaces or less from Bowser, at the start of the next round, Bowser adds seven Bowser Spaces scattered across the board to make the game much more difficult. The player closest to Bowser also has the chance to pick the minigames. When a player reaches Bowser, the player has to roll a three or lower to prevent being knocked away. Players can still roll doubles if they reach Bowser. The player still on the board and farthest away from Bowser wins.
When the winner is presented, Lakitu is shown holding the player that got knocked away.
The music used during this board is an arrangement of "Koopa's Road" from Super Mario 64.
Bowser Dice Blocks
One of the main gimmicks of the stage is that Bowser Dice Blocks are handed to players based on their performance in minigames. These blocks are added to the regular Dice Block rolled on each player's turn, increasing the amount of spaces they can potentially move on a turn (and thus, shortening the time it takes to reach Bowser). However, rolling doubles will prevent them from moving.
NOTE: The player who got first place cannot roll doubles, but can move a maximum of six spaces on the turn.
When there are fewer players, the distribution is different:
If the player gets to the first Special Event Space, then the player stops moving and Bowser shows up. A bomb and two detonators will show up in front of the player. One of them will make the bomb explode and the other one won't. The player who picks the detonator that doesn't blow up the bomb is safe and their turn ends. If a player picks the detonator that makes the bomb explode, the rest of the board is open and that player keeps moving the amount of spaces left on their roll.
If the player reaches the goal first, that person participates in the Bowser Challenge. If the player rolls a one, two, or three, they are safe for another turn, but if the player rolls a four or more, then Bowser flings the player far away, which ends the game and that person will receive last place. Players can also stay safe if they roll doubles as well.
Names in other languages