Super Mario Party Jamboree

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This article is about the Nintendo Switch game. For the enhanced Nintendo Switch 2 port, see Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV. For the digital soundtrack album on the Nintendo Music app, see Super Mario Party Jamboree (Nintendo Music).
Super Mario Party Jamboree
American box art for Super Mario Party Jamboree
For alternate art, see the related gallery.
Developers Nintendo Cube
CAProduction
WILL Co.,Ltd.
SmileBoom Co.,Ltd.
Magnum enter Co.,Ltd.
T's MUSIC Co.,Ltd.
Publisher Nintendo
Platform Nintendo Switch
Engine NintendoWare Bezel Engine
Release dates NZ October 17, 2024[1]
Australia October 17, 2024[2][1]
Japan October 17, 2024[3]
South Korea October 17, 2024[4]
HK October 17, 2024[5]
Malaysia October 17, 2024[6]
Philippines October 17, 2024[7]
ROC October 17, 2024[8]
Singapore October 17, 2024[9]
Thailand October 17, 2024[10]
Oman October 17, 2024[11]
UAE October 17, 2024[11]
Saudi Arabia October 17, 2024[12]
Bahrain October 17, 2024[11]
Kuwait October 17, 2024[11]
Qatar October 17, 2024[11]
Israel October 17, 2024[13]
Europe October 17, 2024[14]
South Africa October 17, 2024[15]
Switzerland October 17, 2024[16]
UK October 17, 2024[17]
Brazil October 17, 2024[18]
Argentina October 17, 2024[19]
Canada October 17, 2024[20][21]
Chile October 17, 2024[22]
Colombia October 17, 2024[23]
Mexico October 17, 2024[24]
Peru October 17, 2024[25]
USA October 17, 2024[26]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Polish[A][27]
Portuguese (Brazil)
Russian
Spanish (Latin America)
Spanish (Europe)
Thai[A][27][28][29]
Genre Party
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[17]
USK:6 - Six years and older[30]
ClassInd:L - General audience[18]
SMECCV:A - All ages[24]
Gmedia:3 - Three years and older[?]
GRAC:All - All ages[?]
GSRR:P - Six years and older[?]
UAEMC:3 - Three years and older[?]
ACB:G - General[1]
FPB:PG - Parental guidance[?]
Modes Single player
Local and online multiplayer
Format
Game Card
Digital download
Input
Joy-Con (horizontal)

Super Mario Party Jamboree is a game in the Mario Party series released worldwide for the Nintendo Switch on October 17, 2024. First announced during the Nintendo Direct on June 18, 2024, it is the eighteenth (twenty-sixth, including arcade games) installment in the Mario Party series, the thirteenth released on a home console, and the third released for the Nintendo Switch. Serving as a successor to Super Mario Party, albeit with gameplay mostly modeled after Mario Party Superstars, the game features both new and returning minigames and boards, in addition to over 110 minigames, new modes, and an expansive roster of 22 playable characters, including newcomers Ninji and Pauline.[26]

A demo of the game was available at the Nintendo booth during PAX West 2024 prior to its release, from August 30 to September 2, 2024.[31] A second demo was made available to play in-stores from October 4, 2024.[32]

In addition to being backwards compatible on the Nintendo Switch 2, an enhanced version of the game for the system was released on July 24, 2025 under the name Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV, which includes new game modes along with visual enhancements, improved framerate, and support for CameraPlay and GameShare.[33]

Game modes

Mario Party

Like with its predecessor, Super Mario Party Jamboree features the traditional Mario Party gameplay as the main mode of the game; players traverse a game board to collect coins in order to purchase Stars. The gameplay is overall more similar to Mario Party Superstars than Super Mario Party, sharing many of the same rules and mechanics, such as the dice rolling between one and ten and the occurrence of Bonus Minigames, where the coins won are doubled. Various new mechanics are introduced, including Jamboree Buddies, allies that grant the player a unique ability and trigger a space's effect twice upon landing, which serve as a revamped version of the ally mechanic from Super Mario Party. When a player passes by an unaffiliated Jamboree Buddy on the board, all players participate in a Showdown minigame, where the one who passed them is granted a slight advantage and the winner recruits the Jamboree Buddy.

In online games with random players, each player's turn has a 30-second time limit.

Pro Rules

Additionally, either Party Rules or Pro Rules can be selected for a game. With Pro Rules on, some mechanics of the game will be adjusted, aiming to create a more competitive game, which includes removing Hidden Blocks and locking Boo's coin steal to 15 coins.

Pro Rules use a locked ruleset, with the only option that the player can have before starting a game is the ability to turn off mini-games help (unavailable in matchmaking) and motion-controlled minigames. The ruleset includes the game lasting for 12 turns only, one Bonus Star that is announced at the start of the game, and minigame selection being set to vote. The only three Bonus Stars that can be revealed are the Happening Star, Slowpoke Star, and Sightseer Star.

Before starting a game, a player can choose one of the following items with which to start the game.

  1. ^ Available only on boards with Skeleton Key gates.
  2. ^ Unavailable on Mario's Rainbow Castle due to the fixed Star position.

Other changes include:

  • Lucky Spaces only giving a choice of either a Double Dice or 10 coins, with players choosing what they want instead of a random roulette.
  • Unlucky Spaces always giving 7 coins to the last-place player.
  • Chance Time Spaces not appearing, instead being changed to a different space.
    • Additionally, depending on the board, other spaces are changed as well, such as Lucky Spaces replacing Blue Spaces.
  • Bowser Spaces always taking away a Star.
    • If the player does not have a star, Impostor Bowser will take away half of their coins instead.
  • The stock of items in an Item Shop now being limited to two and not restocking once all items have been purchased.
    • Additionally, depending on the board, the stock of items may be different from the Item Shops in Party Rules.
  • Item minigames not appearing; when landing on an Item Space, the player will immediately be given whichever item the roulette stops on after they hit the box.
  • The spaces for where a Star can spawn being visible on the map, marked by a Star Stop Sign.
    • When a player purchases a Star, the Star Stop Sign will be removed from the map and a Star will no longer appear at a particular space until all Star Spaces have been used, at which point all Star Spaces will become eligible to host a Star and the cycle repeats, similarly to how the Star Spaces work in Mario Party 3.
  • Homestretch no longer having a special event.
    • The other events of Homestretch such as the Blue and Red Space increasing in amount earned or lost, respectively, and the duel that occurs when two players land on the same space remain unchanged.
  • Players being able to wager a Star during a Duel if both players have one without the requirement of the Super Dueling Glove.
  • Players always betting a set number of 20 coins when a player lands on a VS Space, and the player who lands on the space being able to choose the minigame instead of it being chosen randomly.
Names in other languages
Party Rules
LanguageNameMeaningNote(s)Ref.
PolishZasady imprezoweParty rules[34]
SpanishReglas festivasFestive rules[34]
Thaiกฎแบบปาร์ตี้
Gotbɛɛpbpaatîi
Party-style rules[34]
Pro Rules
LanguageNameMeaningNote(s)Ref.
Japaneseチャンピオンシップルール
Chanpionshippu Rūru
Championship Rules[?]
DutchExpertregelsExpert Rules[?]
FrenchMode proPro Mode[?]
GermanProfi-RegelnExpert Rules[?]
PolishZasady profesjonalneProfessional rules[34]
PortugueseModo ProPro Mode[?]
RussianПрофи-режим
Profi-rezhim
Pro mode[?]
SpanishReglas competitivasCompetitive rules[?]
Thaiกฎแบบมือโปร
Gotbɛɛpmʉʉbpoo
Pro-style rules[34]

Minigame Bay

Main article: Minigame Bay

Minigame Bay is the main minigame mode for this game, taking place on and around an island. In addition to being able to play any unlocked minigame at any time, there are multiple side modes that focus on playing minigames.

Motion Island

Motion Island features three motion-controlled modes where players work together.[35]

Names in other languages
LanguageNameMeaningNote(s)Ref.
Japanese体感パーティの島
Taikan Pāti no Shima
Sensation Party Island[?]
DutchBewegingseilandMovement Island[?]
FrenchÎle dynamiqueDynamic Island[?]
PolishWyspa RuchuMotion Island[34]
PortugueseIlha dinâmicaDynamic island[36]
RussianПодвижный остров
Podvizhnyy ostrov
Mobile island[?]
SpanishFiesta dinámicaDynamic party[?]
Thaiโมชันไอส์แลนด์
Moochânailɛɛn
Motion Island; transliteration of English name[29]

Paratroopa Flight School

Main article: Paratroopa Flight School

Paratroopa Flight School is a motion-controlled mode where players must flap their arms like wings to control Mario or Luigi, who is wearing Koopa Paratroopa wings. There are three different modes to play: Sky Battle, Koopa Paratroopa Taxi, and Free Flight.

Toad's Item Factory

In Toad's Item Factory, up to four players work together to solve various puzzles to guide a ball across obstacles by moving the Joy-Con in various ways in order to reach the end. There are 30 different levels to play that become increasingly harder, split into 10 areas. In single player mode, two Joy-Con are used, but in multiplayer, each player uses one Joy-Con.

Names in other languages
LanguageNameMeaningNote(s)Ref.
Japaneseキノピオファクトリー
Kinopio Fakutorī
Toad Factory[?]
DutchToads voorwerpfabriekToad's Item Factory[?]
FrenchUsine ToadToad Factory[?]
ItalianFabbrica di ToadToad's Factory[?]
PolishFabryka przedmiotów ToadaToad's item factory[34]
PortugueseFábrica do ToadToad's Factory[37]
SpanishFábrica de ToadToad's Factory[?]

Rhythm Kitchen

Rhythm Kitchen is a rhythm-based mode similar to Sound Stage from Super Mario Party. Like in that mode, players play various rhythm-based minigames back-to-back. All of the minigames in this mode are themed after cooking. Instead of competing for the highest score like in the aforementioned mode, the players must instead work together to get the highest rating from three Yoshi judges. There are four difficulties in this mode: Normal, Long, Challenging and Remix. In Normal, three minigames are played as-is; in Long, three cooking minigames are played at normal speed and then at a faster speed (for a total of six minigames); in Challenging, three challenging versions of minigames are played; and in Remix, randomly-selected portions of minigames are played along with different music. In Normal and Long, a visual indicator appears at the beginning of minigames to demonstrate how players should time their inputs; the visual indicator is absent in Challenging and Remix.

Names in other languages
LanguageNameMeaningNote(s)Ref.
Japaneseリズムクッキング
Rizumu Kukkingu
Rhythm Cooking[?]
DutchRitmisch kokenCooking Rhythmically[?]
FrenchCuisine en cadenceCadence Kitchen[?]
ItalianPiatti ritmatiRythmed dishes[?]
PolishRytmiczna kuchniaRhythm kitchen[34]
PortugueseCozinha rítmicaRhythmic Kitchen[36]
SpanishCocina rítmicaRhythm kitchen[?]

Bowser Challenges

Bowser Challenges features two online modes focused on large amounts of players playing at once, both prominently featuring Impostor Bowser. These modes can also be played offline, but with CPUs, and also locally, but every player must use their own Nintendo Switch system. Players cannot play as Bowser in either sub-mode, despite the Koopathlon and Bowser Kaboom Squad modes featuring Impostor Bowser and not the real Bowser as their main antagonist.

Names in other languages
LanguageNameMeaningNote(s)Ref.
Japaneseクッパチャレンジの島
Kuppa Charenji no Shima
Bowser's Challenges' Island[?]
DutchBowser-uitdagingenBowser Challenges[?]
PolishWyzwania BowseraBowser's challenges[34]
PortugueseDesafios do BowserBowser's Challenges[?]
SpanishDesafíos de BowserBowser's Challenges[?]
Thaiบาวเซอร์ชาเลนจ์
Baaosəəchaaleen
Bowser Challenge[29]

Koopathlon

Returning from Mario Party: Star Rush is the Coinathlon mode, now revamped into a new mode called Koopathlon. The core gameplay remains the same, players play single player minigames where they must collect coins to move ahead on the board in a race to finish a certain number of laps. Collecting coins fills up a meter that when filled, provides the player with an item they can use to either benefit themselves or hinder the player in front of them. Compared to the original mode, there are now 20 players racing at once, rather than only four. At the end of every third minigame, a 20-player Bowser-themed Survivathon minigame starts, where Impostor Bowser attacks all 20 players at once. If the player loses this minigame, they are set back 10-40 spaces depending on their current placement; however, if they win, they will be given an item. After the Survivathon minigame ends, the three minigames played before will level up and become more challenging, going from levels 1 through 3. Races can be either 3, 5, or 7 laps long. Whoever is able to finish the race first wins.

While the real Bowser cannot be used in this game mode, it is still possible for players to play the Koopathlon minigames as him in the Minigame Bay.

Names in other languages
LanguageNameMeaningNote(s)Ref.
Japaneseクッパアスロン
Kuppaasuron
BowserathlonPortmanteau of "Bowser" and "triathlon"[?]
Chinese (Traditional)庫巴競技
Kùbā Jìngjì (Mandarin)
Houhba Gihnggeih (Cantonese)
Bowser Race[?]
DutchKoopatlonKoopathlon[?]
FrenchKoopathlon-[?]
ItalianBowserathlon-Portmanteau of "Bowser" and "triathlon"[?]
PolishŻółwatlonPortmanteau of żółw ("turtle") and triatlon ("triathlon")[34]
PortugueseBowserathlon-Portmanteau of "Bowser" and "triathlon"[38]
SpanishBowseratlónBowserathlonPortmanteau of "Bowser" and "triatlón" (triathlon)[?]
Thaiคูปาธลอน
Kuubpaâtlɔɔn
Koopathlon[29]

Bowser Kaboom Squad

Main article: Bowser Kaboom Squad

Bowser Kaboom Squad is a co-op mode where 8 players are pitted against Impostor Bowser on a city-themed map. In order to fight against Impostor Bowser, players must grab bombs and throw them into a cannon found on the map. These bombs are contained in crates that must be broken by attacking them. Once 20 bombs are placed into the cannon, it will fire at Impostor Bowser, causing him to lose health. Impostor Bowser will attack the players as they attempt to stop him. Being defeated by him will cause the player to get trapped in a Bubble. Another player must pop the bubble to revive them. After a certain amount of time, an 8-player co-op minigame is played, similar to the co-op minigames from Super Mario Party. Winning the minigame will reward the team with items that can be used to help defeat Impostor Bowser. Afterwards, another round starts and the cycle continues for 5 rounds. Coins will appear as well. Once 100 are collected, Bonus Time is triggered wherein all bombs become gold and an infinite amount can be put into cannons. Once Bonus Time ends, the golden bombs will be shot at Impostor Bowser, dealing 2x damage. Once Impostor Bowser's health is depleted, a Star appears, which is then used by the players to become invincible and defeat Impostor Bowser in one final stretch where the players must mash to attack Impostor Bowser as he attempts to fight back.

Party-Planner Trek

In this single-player story mode, the player freely travels around the new boards as a single character, talking to NPCs, collecting items, and fulfilling requests for them to gain Mini Stars. When completing an NPC's request by submitting an item, the player is rewarded with one Mini Star. Some NPCs offer the player a minigame challenge, rewarding up to three Mini Stars based on the player's standings (placing first, second, or third). Alternatively, for a 1 vs. 3 minigame, 2 vs. 2 minigame, or duel minigame, the player must win the minigame to earn two Mini Stars at once. Clearing an item minigame earns one Mini Star. Once the player collects at least 30 Mini Stars on a board, Yellow Toad directs them to the next map, though before he does so, the sky suddenly turns dark. When this happens, a vortex with the board's boss opens up and sucks the Mini Stars in, forcing the player to defeat the boss to win them back. Each board has four recruitable allies taking the form of the playable characters, which can either be recruited by winning their respective Showdown minigame or completing their request. Up to three allies can assist the player during a boss battle. As the player progresses in this mode, they will unlock Decorations to customize the Party Plaza with. This is the first Mario Party game since Mario Party: The Top 100 to feature Mini Stars as collectibles, and the way they are obtained from minigames is similar to the Minigame Island mode from said game.

Unlike in Mario Party Mode and Boss Rush, no bonus points are given to the player who delivers the final hit to the boss.

Names in other languages
LanguageNameMeaningNote(s)Ref.
Japaneseパーティお手伝いの旅
Pāti Otetsudai no Tabi
Party Assistance Trip[?]
DutchParty-voorbereidingParty Preparation[?]
FrenchQuêtes et entraidesQuests and assistance[?]
PolishWyprawa pełna zadańTrip full of tasks[34]
PortugueseJornada das tarefasTask journey[39]
SpanishPaseo servicialHelpful walk[?]

Characters

Playable

The character select screen for Super Mario Party Jamboree. Note Pauline and Ninji are locked.
The character select screen with Pauline and Ninji locked.
Character selection screen of Super Mario Party Jamboree with Ninji and Pauline unlocked
The character select screen with Pauline and Ninji unlocked.

Super Mario Party Jamboree features 22 playable characters, the largest number out of any game in the Mario Party series. In addition to the return of all characters from Mario Party Superstars and most from Super Mario Party (excluding Diddy Kong, Hammer Bro, Dry Bones, and Pom Pom), this game marks the first playable appearance in the series of Toad and Toadette since Mario Party: Star Rush and Spike since Mario Party 10. In addition, Pauline and Ninji make their debut as playable characters in the series, with Pauline also making her overall Mario Party debut. Every character also now has their own unique "turn start" jingle.

Only Mario and Luigi are playable in Paratroopa Flight School, and Bowser cannot be played as in either the Koopathlon or Bowser's Kaboom Squad modes, despite Impostor Bowser being established and Bowser being playable in their respective minigames in Free Play.

10 of the 22 characters can also appear as Jamboree Buddies in Mario Party mode, but will not appear if they are part of the match. If a character cannot appear as a Jamboree Buddy, their ability column is blank.

The character descriptions in the following table come from the official Nintendo of America Instagram account.

Character Description Jamboree Buddy Ability
Artwork for Super Mario Party Jamboree
Mario
When he isn't rescuing princesses, you'll find him doing... pretty much anything you can think of. Mario is always ready to help a friend, take on a new challenge, or jump on a Koopa's head.[40] Adds a random number between three and eight to the Dice Block.
Artwork of Luigi for Super Mario Party Jamboree
Luigi
Mario's brother and fellow hero of the Mushroom Kingdom. Luigi is instantly recognizable in his trademark green hat and green shirt.[40] Increases the player's chances of rolling a higher number.
Alternate artwork of Princess Peach with model flipped
Peach
The beloved princess of the Mushroom Kingdom. She's extremely kind and is always working to create a world where everyone can live together happily. Her signature pink dress is quite lovely.[41] Lets the player purchase Stars for half the cost.
Artwork of Princess Daisy used in Super Mario Party Jamboree
Daisy
She's got a gown and a crown, but this friendly princess is totally down to earth. Daisy's always ready for a challenge, whether she's smashing tennis balls or jumping over hurdles.[40] Lets the player purchase items for half the cost.
Artwork of Wario for Mario Party: The Top 100 (Reused for Mario Tennis Aces, Mario Kart Tour, Mario Party Superstars and Super Mario Party Jamboree)
Wario
This rude and crude fellow likes to toot... his own horn. He's got a head for business, and despite his greedy nature, he's been known to lend an occasional helping hand.[42] Grants the player three to eight coins before they roll.
Artwork of Waluigi in Super Mario Party (also used in Mario Party Superstars and Super Mario Party Jamboree)
Waluigi
Wario's sidekick and Luigi's biggest rival (or so he thinks). Waluigi schemes in secret to defeat Mario and Luigi, but he hasn't found much success. His long arms and legs give him an edge in all kinds of sports.[42] Lets the player steal three to eight coins fro