Jump the Gun
|Jump the Gun|
|Appears in||Mario Party 6|
There are only aesthetic differences between daytime and nighttime.
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a Lakitu hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie.
The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation.
Player aiming the cannon
- – Move the cursor
- – Shoot Bullet Bill
Player jumping across Bullet Bills
- – Move
- – Jump
- Rules – "One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
- Advice – "When shooting Bullet Bills, consider how far your partner can jump when aiming."
Names in other languages
Isoide! Kirā watari
|Hurry Up! Bullet Bill Ferry|
|French||Saute-Canon||Pun with "Canon" (Cannon) and "Saute-Mouton" (French name of Leapfrog)|
|German||Kugelwilli-Kanonade||Bullet Bill Cannonade|
|Italian||Spara e Avanza||Shoot and Advance|
|Spanish||Ojo que voy||Beware, I'm Going! (Ojo means both "eye" and "beware".)|
- If a tie occurs in this minigame, the minigame's music keeps playing and the announcer does not say, "Tie," as the word does not appear on the screen.