Jr.'s Jauntlet

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Jr.'s Jauntlet
Bowser Jr.'s Showdown Minigame Jr.'s Jauntlet in Super Mario Party Jamboree
Appears in Super Mario Party Jamboree
Type Showdown minigame
Time limit 5 seconds for the first nine rounds
20 seconds for the last round

Jr.'s Jauntlet is a Showdown minigame in Super Mario Party Jamboree. It is centered around Bowser Jr., and it has four players complete a series of rounds, most of which involve avoiding enemies, to earn points. Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Bowser Jr. is an active player character, though he can still be used in this minigame in Minigame Bay modes.

Overview[edit]

The introduction begins with the players standing around on a rectangular, Junior Clown Car-themed platform with a screen for a floor, as Bowser Jr. (or his look-alike) flies above them in his Junior Clown Car He laughs and pushes a couple buttons on a remote he is holding, causing the screen floor to turn on and surprise the players. Bowser Jr. then flies towards the players and summons various enemies (specifically, a Thwomp, a Chargin' Chuck, a Hammer Bro, an Amp, a Chain Chomp in a cage carried by two Toadies, several Fuzzies, and two Bullet Bills flying in a straight line).

The minigame consists of a series of ten randomly-selected rounds, each of them tasking the players with a specific challenge. Each round begins by showing the enemy or object involved on the screen floor, and giving the players a prompt. Most of these rounds involve the players avoiding the attacks of a specific Super Mario enemy for five seconds, with surviving players being awarded one point. All potential rounds are listed below.

The player with the most points at the end wins the minigame and, if applicable, receives Bowser Jr. as a Jamboree Buddy. In Mario Party mode, the player who encountered Bowser Jr. on the board first to trigger the minigame is awarded three points at the beginning as an advantage.

Rounds[edit]

Image Description
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Dodge!"
Four Amps descend onto the playfield, then moving to different corners to create a shockwave in the middle. Resembles Mario Party 5's Shock Absorbers and Mario Party: Island Tour's Amp My Style.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Break Balloons!"
All four players are given toy hammers before this round starts. A light-blue Shy Guy appears, with five balloons tied to its back. The players must chase the Shy Guy and pop its balloons as it runs around the playfield, with one point being awarded for each balloon popped. Players can also hit each other with the hammers. Resembles Super Mario Party's Hammer and Sic 'Em.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Dodge!"
Numerous Bob-ombs rain down onto the playfield and explode a few seconds after. They can be safely kicked away before they explode. Resembles Mario Party 9's Bomb Barge.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Run!"
Six Broozers, three on the left and three on the right, fall onto the playfield and charge at the players.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Don't Get Hit!"
Pairs of Bullet Bills fly over the playfield from each diagonal, leaving a gap between them. Resembles Mario Party 9's Billistics.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Run!"
A Chain Chomp comes down to the arena and charges forward twice, targeting a random player each time. Resembles the Chain Chomp event in Mario Party 9's Bowser's Block Battle.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Don't Get Hit!"
Various sets of Chargin' Chucks fall from above, land on either the upper or left edge of the playfield, and charge forward. Resembles Super Mario Party's Gridiron Gauntlet.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Catch!"
Four chickens, which must be caught by the players, appear on the playfield and run around aimlessly. Once a player catches a chicken, they will hold it over their head and stay still, preventing them from catching another. Resembles Mario Party: Island Tour's Truckin' and Cluckin'.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Dodge!"
A pair of Fire Bros standing on floating platforms come down and throw bouncing fireballs at the players.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Don't Get Hit!"
Four sets of Fuzzies appear from all four directions, then curve around to leave again.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Don't Get Hit!"
Various Grrrols fall onto the left and right edges of the playfield and roll onto it. If one bumps into another, they will both bounce away and roll in the other direction.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Dodge!"
A pair of Hammer Bros standing on floating platforms come down and throw several hammers down on the arena. Resembles Mario Party 7's Hammer Spammer.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Don't Get Caught!"
Several Peepas arranged in a cross pattern appear on the playfield and begin to move in circles. If a player touches a Peepa, it will carry them upwards, leaving a gap in the formation. Any players carried upwards will fall back down onto the playfield when the round ends. Resembles Mario Party: Island Tour's Horror Harriers.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Don't Get Hit"
Two Spike Balls fall onto the playfield and roll around, bouncing off of the edges and each other. Resembles Mario Party 6's Pit Boss.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Don't Get Hit!"
Two sets of two spiked rollers land on the right and left edges of the playfield, respectively, and begin rolling forward.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Don't Get Crushed!"
Several Thwomps fall onto the playfield, with their positions being telegraphed by their shadows.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Mash Single Joy-Con Right Button to Get Away!"
A pair of Toadies floats down and catches each player. The players need to mash Single Joy-Con Right Button to escape the Toadies. Resembles Mario Party 10's Peepa Panic.
One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.One of the possible images that can appear on the floor during a round in Jr.'s Jauntlet from Super Mario Party Jamboree.
"Get The Apples!"
"Get The Bananas!"
"Get The Oranges!"
"Get The Grapes!"
Various fruits fall onto the playfield. The players must collect the requested type of fruit, with each awarding one point. Only four of the requested type of will appear.
"Run!" This round will always be the tenth and final one. Before the round starts, the screen's display falls apart and Bowser Jr.'s Junior Clown Car grows boxing-gloved arms, which it then bumps together.
Bowser Jr. will attempt to punch players out of the playfield, either by winding up a dashing punch that targets a random player, or by repeatedly punching forward as he steers towards the closest player. This round will last 20 seconds instead of the standard 5, and awards three points to any surviving players. Resembles Mario Party: Star Rush's Bowser Jr.'s Pound for Pound.

Controls[edit]

  • Control Stick – Move
  • Single Joy-Con Right Button – Action
  • Single Joy-Con Bottom ButtonPunch

In-game text[edit]

Endure Bowser Jr.'s challenges to earn points. The player with the most points wins!

Gallery[edit]

Naming[edit]

"Jauntlet" is a pun on "jaunt" and "gauntlet."

Names in other languages[edit]

Language Name Meaning Notes
Japanese クッパJr.の連続れんぞくチャレンジ[1]
Kuppa Junia no renzoku charenji
Bowser Jr.'s consecutive challenges
Chinese (simplified) 酷霸Jr.的连续挑战[2]
Kùbà Jr. de liánxù tiǎozhàn
Bowser Jr.'s successive challenges
Chinese (traditional) 庫巴Jr.的連續挑戰[3]
Kùbā Jr. de liánxù tiǎozhàn
Bowser Jr.'s successive challenges
Dutch Bowser Jr.'s beeldscherm[4] Bowser Jr.'s screen
French Sur le ring de Bowser Jr.[5] In Bowser Jr.'s ring
German Juniors Jamborama[6] Jr.'s "Jamborama", from "Jamboree" with the suffix "-orama" meaning "wide view"
Italian Angherie di Bowser Junior[7] Bowser Jr.'s bullying
Korean 쿠파주니어의 연속 챌린지[8]
Kupa-Junieo-ui yeonsok chaellinji
Bowser Jr.'s consecutive challenges
Portuguese No ringue do Bowser Jr.[9] In Bowser Jr.'s ring
Russian Испытания Боузера-мл.[10]
Ispytaniya Bouzera-ml.
Bowser Jr.'s trials
Spanish (NOA) El multidesafío de Bowser Jr.[11] Bowser Jr.'s Multi-Challenge
Spanish (NOE) El multidesafío de Bowsy[12] Bowser Jr.'s Multi-Challenge

Notes[edit]

  • This minigame is one of the two Showdown minigames where the respective Jamboree Buddy does not do their "character selected" pose when the minigame's title shows up: In Bowser Jr.'s case, he simply does a quick celebration. The other one is Luigi Rescue Operation, where Luigi shivers in fear.

References[edit]

  1. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~jaJP.nx.bea. File within the archive is in folder message~jaJP.nx.bea/mess/bin/jaJP, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  2. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~zhCN.nx.bea. File within the archive is in folder message~zhCN.nx.bea/mess/bin/zhCN, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  3. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~zhTW.nx.bea. File within the archive is in folder message~zhTW.nx.bea/mess/bin/zhTW, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  4. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~nlEU.nx.bea. File within the archive is in folder message~nlEU.nx.bea/mess/bin/nlEU, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  5. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~frEU.nx.bea. File within the archive is in folder message~frEU.nx.bea/mess/bin/frEU, im_mg.msbt, field im_mg0903_name. Canadian French, found in message~frCA.nx.bea, is the same. Accessed October 17, 2024.
  6. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~deEU.nx.bea. File within the archive is in folder message~deEU.nx.bea/mess/bin/deEU, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  7. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~itEU.nx.bea. File within the archive is in folder message~itEU.nx.bea/mess/bin/itEU, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  8. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~koKR.nx.bea. File within the archive is in folder message~koKR.nx.bea/mess/bin/koKR, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  9. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~ptBR.nx.bea. File within the archive is in folder message~ptBR.nx.bea/mess/bin/ptBR, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  10. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~ruEU.nx.bea. File within the archive is in folder message~ruEU.nx.bea/mess/bin/ruEU, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  11. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~esUS.nx.bea. File within the archive is in folder message~esUS.nx.bea/mess/bin/esUS, im_mg.msbt, field im_mg0903_name. Accessed October 17, 2024.
  12. ^ Caballero, David (October 28, 2024). Super Mario Party Jamboree - Guía para sacar los 5 juegos de jefes ocultos. Gamereactor. Retrieved October 24, 2024.