DK's Konga Line
DK's Konga Line | |
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Appears in | Super Mario Party Jamboree |
Type | Showdown minigame |
DK's Konga Line is a Showdown minigame in Super Mario Party Jamboree. It is centered around Donkey Kong and has four players trying to match his bongo rhythm. "Konga Line" is a pun on "Kong" and "conga line." Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active player character, though he can still be used in this minigame in Minigame Bay modes.
IntroductionEdit
The four players walk onto the stage to their respective pair of bongos. Donkey Kong drops down from the trees and plays his bongos, indicating the start of the minigame.
GameplayEdit
In each alternating bar, Donkey Kong plays a particular rhythm with his bongos, and players have to replicate the same rhythm with their bongos in the next bar—as notated by the notes approaching the judgment circle of each player—in a call-and-response manner. When the notes coincide exactly with the judgment circle, players must press either (or ), (or ), or both at the right time. During the middle section, each player is given a quasi-ad libitum solo, where they must follow the rhythm as notated on screen without Donkey Kong's guidance.
Players receive two points for timing the beat perfectly, one point if they are too early or too late, and no points if they miss the beat entirely. There are 75 notes to be played, and the perfect score is 150 points.
In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame is given a more lenient timing wimdow, denoted with a larger judgment circle, as an advantage.
The player with the most points at the end wins the minigame and receives Donkey Kong as a Jamboree Buddy.
ControlsEdit
- (or ) – Play left bongo
- (or ) – Play right bongo
In-game textEdit
Match Donkey Kong's rhythm to play the bongos! The most on-beat player wins.
GalleryEdit
The look-alike Donkey Kong that appears if Donkey Kong is being used in Party-Planner Trek and Free Play
Names in other languagesEdit
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | DKのグルーヴコンガ[1] DK no Gurūvu Konga |
DK's Groove Konga | |
Chinese (simplified) | DK的律动康加鼓[2] DK de Lǜdòng Kāngjiāgǔ (Mandarin) |
DK's Rhythmic Conga | |
Chinese (traditional) | DK的律動康加鼓[3] DK de Lǜdòng Kāngjiāgǔ (Mandarin) |
DK's Rhythmic Conga | |
Dutch | DK's bongoshow[4] | DK's bongo show | |
French | Bongo rythmique de DK[5] | DK's rhythmic bongo | |
German | DK-Bongobühne[6] | DK bongo stage | |
Italian | Ritmo di bonghi con DK[7] | Rhythm of bongos with DK | |
Korean | DK의 그루브 콩가[8] DK-ui Geurubeu Kong'ga |
DK's Groove Konga | |
Portuguese | No ritmo do Donkey Kong[9] | To Donkey Kong's rhythm | |
Russian | Ритм Донки Конга[10] Ritm Donki Konga |
Donkey Kong's rhythm | |
Spanish | Al ritmo de Donkey Kong[11] | To the Beat of Donkey Kong |
NotesEdit
- If Toad, Toadette, Goomba, Shy Guy, or Spike are participating, they stand on log stools due to their height.
- This is the only Showdown minigame where the Jamboree Buddy does not clap for the winner from the left; instead, Donkey Kong stays on the podium and claps for the winner from there.
- This is also the only Showdown minigame to not use the "Show up for the Showdown" music; during the practice screen, the music that plays is a quieter arrangement of that used for the minigame itself.
See alsoEdit
ReferencesEdit
- ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~jaJP.nx.bea
. File within the archive is in foldermessage~jaJP.nx.bea/mess/bin/jaJP
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~zhCN.nx.bea
. File within the archive is in foldermessage~zhCN.nx.bea/mess/bin/zhCN
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~zhTW.nx.bea
. File within the archive is in foldermessage~zhTW.nx.bea/mess/bin/zhTW
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~nlEU.nx.bea
. File within the archive is in foldermessage~nlEU.nx.bea/mess/bin/nlEU
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~frEU.nx.bea
. File within the archive is in foldermessage~frEU.nx.bea/mess/bin/frEU
,im_mg.msbt
, fieldim_mg0907_name
. Canadian French, found inmessage~frCA.nx.bea
, is the same. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~deEU.nx.bea
. File within the archive is in foldermessage~deEU.nx.bea/mess/bin/deEU
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~itEU.nx.bea
. File within the archive is in foldermessage~itEU.nx.bea/mess/bin/itEU
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~koKR.nx.bea
. File within the archive is in foldermessage~koKR.nx.bea/mess/bin/koKR
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~ptBR.nx.bea
. File within the archive is in foldermessage~ptBR.nx.bea/mess/bin/ptBR
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~ruEU.nx.bea
. File within the archive is in foldermessage~ruEU.nx.bea/mess/bin/ruEU
,im_mg.msbt
, fieldim_mg0907_name
. Accessed October 17, 2024. - ^ Datamine of Super Mario Party Jamboree archive found in
Archive/message~esEU.nx.bea
. File within the archive is in foldermessage~esEU.nx.bea/mess/bin/esEU
,im_mg.msbt
, fieldim_mg0907_name
. Latin American Spanish, found inmessage~esUS.nx.bea
, is the same. Accessed October 17, 2024.