Bowser's Block Battle
Bowser's Block Battle is the final boss minigame featured in Mario Party 9. This and Bowser Jr. Breakdown are the only boss minigames played on Bowser Station, and players cannot choose from three other boss minigames. The same happens on DK's Jungle Ruins. Bowser will fight as Super Bowser as he increases in size.
The view is on the players, who are standing on a stone platform floating in space. The view shifts to the front of the platform as the already enlarged Bowser appears, roars furiously, and pulls some dice out in his hand.
The players must attack Bowser by rolling dice marked with their own faces and Bowser symbols on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires will be thrown automatically, and the rolls will be included). The dice that show the players' faces will be converted into energy balls that players can shoot at Bowser for points. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his symbol, Bowser will attack by spitting a trio of fireballs once for each die, and anybody hit by a fireball will lose one point. If no dice show his symbol, Bowser will grab the board in disbelief and groan in disappointment. Bowser will then throw a new set of dice onto the stage, and the process will repeat.
When his health drops below half, Bowser will let out an angry roar before increasing in size again and make the battle more dangerous. After tossing the dice onto the field, the Koopa King will grab the stage and tilt it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs will be larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser will roll a large, spike-edged die with images of the six bosses on it. (Fortunately, this die will not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image is rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks:
Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins.
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