What Goes Up...
What Goes Up... is a 4-Player minigame in Mario Party 6. The name of the minigame is a reference to the phrase "What goes up must come down," which is emphasized in both versions of the minigame. This is the only minigame in Mario Party 6 that plays different music in day and night.
In the daytime version, a cloud platform takes the leading player to the starting point, where they leap off the cloud as the screen splits in four.
In the nighttime version, three balloons lower the players to the starting point. When the minigame starts, the balloons pop.
Between day and night, the minigame's objective is different. In the daytime version, the player must climb higher into the sky with the help of clouds and Koopa Paratroopas within 30 seconds. Hitting a Paratroopa instead of jumping onto it sends the player downward. Whoever reaches the highest point wins. Any players who tie for first win also, unless all players tie.
In the nighttime version, the players must fall a distance of 200 meters/yards to reach the platform at the bottom first by avoiding Paratroopas and clouds.
The daytime variant of the minigame appears as the second minigame in Decathlon Park. Here, the player's objective is to climb as high as possible to earn as many points as possible, up to 1,000. The default record for this minigame in Decathlon Park is 100 meters/yards.
In the daytime version, as soon as the game has ended, players are suspended in their current positions by balloons. The losers'/loser's balloons then pop, and they fall as the winner(s) perform(s) their victory animation(s).
In the nighttime version, as soon as a player wins, the others are suspended in the air by balloons. The victor then performs their winning animation as the losers' balloons pop, sending them plummeting toward the ground. If they were close to the ground, they will land and do their losing poses.
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