Mini-Game Island

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This article is about the mode in Mario Party. For the mode in Mario Party: The Top 100, see Mario Party: The Top 100 § Minigame Island.
Mini-Game Island

Mini-Game Island is an island located on the outskirts of Mushroom Village in Mario Party. To get there, the player must use the raft in Mushroom Village. The goal of the island is to clear all 50 minigames, although the character can reach the end by taking shortcuts. Each minigame has a quota the player must reach; the player starts out with four lives and loses a life every time they fail a minigame. Coins are won after each minigame is complete. Collecting 100 Coins or completing a minigame for the first time grants the character an extra life. At World 9, Fwoosh can take the character to start if they want to.

Spaces[edit]

  • Mini-Game Space – When the player enters this space, they get to play a minigame. Blue spaces are un-cleared spaces, and yellow spaces are cleared spaces.
  • Koopa Troopa Space – When the player enters this space, they get to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
  • Entrance Space – When the player enters this space, they get to go to another area.
  • Pink Space – This space cannot be entered and is merely used to move across.

Levels[edit]

Level Minigame Type How to clear
World 1
1-1 Coin Block Blitz 4-player The player must collect 10 Coins.
1-2 Coin Block Bash 1 vs. 3 The player must collect 10 Coins.
1-3 Coin Shower Flower 1 vs. 3 The player must collect 20 Coins.
1-4 Paddle Battle 1 vs. 3 The player must collect 15 Coins.
World 2
2-1 Memory Match Single player The player must match all the pairs.
2-2 Ground Pound Single player The player must hip-drop all the pegs.
2-3 Limbo Dance Single player The player must reach the end.
2-4 Musical Mushroom 4-Player The player must collect the chest.
2-5 Piranha's Pursuit 1 vs. 3 The player must reach the end.
World 3
3-1 Crazy Cutter 4-Player The player must score 80 points.
3-2 Buried Treasure 4-Player The player must find the treasure.
3-3 Desert Dash 2 vs. 2. The player must win the race.
3-4 Tug o' War 1 vs. 3 The player must pull the team players off the cliff.
3-5 Teetering Towers Single player The player must reach the end.
World 4
4-1 Bobsled Run 2 vs. 2 The player must win the race.
4-2 Skateboard Scamper 4-Player The player must win the race.
4-3 Handcar Havoc 2 vs. 2 The player must win the race.
4-4 Ghost Guess Single player The player must hit the correct Boo.
World 5
5-1 Cast Aways 4-Player The player must collect 30 Coins.
5-2 Shy Guy Says 4-Player The player must be the last player standing.
5-3 Bumper Balls 4-Player The player must be the last player standing.
5-4 Treasure Divers 4-Player The player must collect 10 Coins.
5-5 Bombs Away 4-Player The player must survive until the timer runs out.
5-6 Deep Sea Divers 2 vs. 2 The player must collect 15 Coins.
5-7 Mushroom Mix-Up 4-Player The player must be the last player standing.
5-8 Tightrope Treachery 1 vs. 3 The player must reach the end.
World 6
6-1 Box Mountain Mayhem 4-Player The player must collect 15 Coins.
6-2 Pedal Power Single player The player must beat the Boo.
6-3 Tipsy Tourney 4-Player The player must be the first to complete the picture.
6-4 Hot Bob-omb 4-Player The player must not be the one with the bomb at the end of the game.
6-5 Bombsketball 2 vs. 2 The player's team must be the first team to score.
6-6 Hot Rope Jump 4-Player The player must jump 40 times.
World 7
7-1 Slot Machine Single player The player must get three of the same mark.
7-2 Crane Game 1 vs. 3 The player must grab one character and drop them in the pipe.
7-3 Pipe Maze 1 vs. 3 The player must get the chest.
7-4 Bowl Over 1 vs. 3 The player must knock down the three character pins.
7-5 Whack-a-Plant Single player The player must collect 25 Coins.
7-6 Mario Bandstand 4-Player The player must clear without making any mistakes.
World 8
8-1 Running of the Bulb 4-Player The player must put the bulb in the socket.
8-2 Grab Bag 4-Player The player must collect 15 Coins.
8-3 Key-pa-Way 4-Player The four players must open the door.
8-4 Balloon Burst 4-Player The player must burst their own balloon first.
8-5 Face Lift 4-Player The player must score 90 points.
8-6 Bash 'n' Cash 1 vs. 3 The player must have at least one Coin left.
World 9
9-1 Hammer Drop 4-Player The player must collect 10 Coins.
9-2 Slot Car Derby 1 4-Player The player must win the race.
9-3 Shell Game Single player The player must find the Koopa Troopa with the chest.
9-4 Knock Block Tower Single player The player must get the chest.
9-5 Platform Peril 4-Player The player must cross the finish line first.
GOAL Slot Car Derby 2 4-Player The player must win the race.

After clearing all of the minigames in World 9 and beating Toad at the Goal, the character receives Bumper Ball Maze 1 from Koopa Troopa, and if all the minigames are cleared, Toad will give Bumper Ball Maze 2 to the player as well. Finally, if the player beats the current record on both of those mazes, they will unlock Bumper Ball Maze 3.

Paths[edit]

There are many different paths the player can take to get through Mini-Game Island to the end, as follows.

1st world 2nd world 3rd world 4th world 5th world 6th world 7th world 8th world 9th world Does Bumper Ball Maze 2 get unlocked?
1 2 3 4 5 6 7 8 9 Yes
1 2 5 3 4 6 7 8 9 Yes
1 2 3 4 5 9 No
1 2 5 3 4 9 No
1 2 3 4 6 7 8 9 No
1 2 5 6 7 8 9 No
1 2 3 4 9 No
1 2 5 9 No

Media[edit]

Audio.svg Mini-Game Island Theme
File infoMedia:MP Mini-Game Island Theme.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ミニゲームアイランド
Minigēmu Airando
Minigame Island
French Île des mini-jeux Island of Mini-games
Italian Isola dei Mini-Games[1] Minigames Island

Trivia[edit]

  • The exterior map's music adds accompaniment when Worlds 1 and 2 are each completed. The World 4 Cave and the World 6-8 Castle have their own songs, but World 8 (the third floor) has extra accompaniment that does not add to Worlds 6 and 7 (the first and second floors, respectively). After World 9 is accessed after World 8 is completed, the exterior map's music changes drastically.

References[edit]